
Auto Assault closed its doors in 2007. It's now been over 3 years since the last set of tires ground virtual dirt beneath their tread. 3 years since the last "LFG" and for me, an entire lifetime away. For a long while, I stopped thinking about Auto Assault. Completely. I don't mean that in a bad way. I wasn't angry. I just, I don't know, didn't want to open the box again. I mean, it'd been buried right? Read more»

The Final Highway; The Road Home -- how many more silly cliches can I throw? Choppin' Maul was my last season with Auto Assault, the literal winter of my time on the project. Read more»

As the work on the Fetid Bayou was coming to end, I spent my days working on the initial design of region 3, the Grand Junction. Grand Junction had the name, originally, because it was meant to be the location of a major highway intersection - the confluence of three 12 lane ribbons of concrete and asphalt that had weathered the test of time. There was really only one problem with that - as far as I knew there was no such place in Austin and I'd decided in my work on the mutant history that it was the citizens of Austin that helped the mutants build the Citadel. That left me with a dilemma: Do I stick to Austin's real road layout, or do I play dramatic license and mold the future Austin into what I needed it to be? This is where Google came to my rescue. Read more»

Back during the pre-release days, when Scott gave interviews, he would describe a scenario where players would blow up a dam, flooding a level. He would go on to describe how the same players could return to the site of the dam later, to see it destroyed and to adventure in the ruins of the destroyed dam. Read more»

Of all the regions we did in the game, The Fetid Bayou is both one of my most despised and best loved regions, all at once. On the one hand, it had the whole "environmental damage" thing that, well to be frank... flat out never worked and then there's all the plans that never made it to fruition, but then again, it is home to some of the best vignettes the mutant's story has to offer: The Bloodfarm, Sanctuary and Slaughter.
The funny thing is, two of those weren't even meant to be part of the Fetid Bayou, originally. Read more»