
I was inspired recently, by something a friend was doing. It was an art project; one that really grabbed me because, well, in its way it was a piece of lore. I mean it seemed to tell a story and it seemed like a glimpse into at a larger, deeper world. I'm sure some art critic somewhere would tell me it's not really art, blah blah blah, but it inspired me to take on something I've never tried before and that's pretty rare.
So what did it inspire me to do?
It inspired me to learn how to build electronics projects -- to tinker out here, in the physical world instead of in the game worlds I sculpt for a living. Read more»


Image by Ian D via Flickr

On Father's Day, Obama Urges Dads To Swap Video Games for Books -
Repeating a theme that he frequently touched upon during his 2008 election campaign, President Barack Obama has once again referenced video games as a metaphor for academic underachievement. In a Father's Day message published in Parade, Obama writes: We need to set limits and expectations. We need to replace that video game with a book and make sure that homework gets done. We need to say to our daughters, Don’t ever let images on TV tell you what you are worth, because I expect you to dream without limit and reach for your goals. We need to tell our sons, Those songs on the radio may glorify violence, but in our house, we find glory in achievement, self-respect, and hard work.
Interestingly, the Parade feature is Obama's third mention of video games in the last 10 days. On June 11th he told an audience in Wisconsin:
Even with the good schools, we've got to pick up the pace, because the world has gotten competitive. The Chinese, the Indians, they're coming at us and they're coming at us hard, and they're hungry, and they're really buckling down.And they watch - their kids watch a lot less TV than our kids do, play a lot fewer video games, they're in the classroom a lot longer.
Last Monday the President mentioned games during a speech to the American Medical Association in Chicago:
[Game Politics][Preventive care] starts with each of us taking more responsibility for our health and the health of our children. It means quitting smoking... It means going for a run or hitting the gym, and raising our children to step away from the video games and spend more time playing outside.
I'm pretty big fan of Obama. I like what he's done so far and - generally speaking - I agree with his message, but his derogatory comments about video games are getting worse. On top of that, they're getting less accurate. Before it was "We gotta get kids to stop playing games and get outside" and you know -- that's not a bad thing. We could all benefit from more active lifestyles, right? But now he's saying replace video games with books.
Sounds noble right? I mean, surely a book will teach you more than a video game ever did? Video games are just distractions after all, there's nothing really intellectual or literary in them for you to see, is there?
Is there? Read more»

Image via Wikipedia
Read more of this story at Slashdot.
[Slashdot Updates]
Whew! Thank god Time Warner got the message and bowed to consumer desires like they swore they did. Am I the only one who sees this as a 3 year old's tantrum? "Fine then! I'll just turn it off completely! I'll show you who's boss!"
*sigh* Seriously, why don't they get that this is untenable? If you couldn't deliver unlimited transfers at the rate you promised, why did you sell it that way, Time Warner? It's because you couldn't have sold it any other way, right? Consider what that means before you decide to play "screw the consumer" again. Read more»

News: City of Heroes user content surpasses dev's in 24 hours - 'Mission Architect' system generates 3,800 game scenarios in first day [GamesIndustry.biz news]
Wow. Great statistic. That's like saying, "It takes an hour of work to build a bicycle and 24 hours of work to build a car. Since we can produce more bicycles in a day than cars, bicycles are clearly better than cars."
Some bicycles are better than cars, in ways, but are bicycles better than cars? Not really. I would like to think that if they were, there would be a lot fewer cars on the highway, when I go to work. Read more»

I was asked today to speak at a conference on a panel discussing writing curriculum in game design schools. I couldn't make it due to a scheduling conflict, which is really too bad. As you are likely aware, I have a pretty well documented, if misunderstood, stance on writing in the industry: I don't think you should hire a writer, if a designer who can write is also available.
I can imagine that some people might interpret that to mean you shouldn't teach writing to new designers, but nothing could be further from the truth. In fact, I think there are few more important skills you can teach a game designer. Learning how to write well enhances your ability to think critically and allows you to more easily convey your thoughts to others. Everything else a designer does hinges upon those skills. Really, why wouldn't you teach aspiring game designers to write? Read more»

Along the same lines as the concept of a limited set of basic tools is the often muttered MMO adage that there are less than a dozen quest objective types. I actually think it's a lot less than 12. In fact, most of the folks I know who are making MMOs think there are only 7, just like my basic tools:
You could probably argue that some of those object types are really just embellishments of others as well, so maybe it's more like 5:
In either case, that's a pretty restrictive collection of things a player can do, right? There are only so many combinations of those objectives you can string together before a player has essentially done every quest you can imagine, mechanically. In other words, if you've played an MMO with questing, there's a good chance you've already played every type of quest you could possibly think of. Even on a small game, this is true: there were thousands of quests in Auto Assault across the three factions, but all of them used objective types listed above and pretty much nothing else. So how does a designer use these simple quest types to make interesting content?
The answer is context. Read more»

I wanted to print an old design doc I'd written a few years ago, but sadly I haven't heard back from the studio I wrote it for, so I can't do that. Instead, I suppose I'll just talk about an idea I worked on once. Using the parlance of junk patents, let's call this installment of French Design - "A technique for eliciting lifelike behavior using simple tools." Read more»

When I was a kid, I used to watch MacGyver all the time. In a very real way, he was my hero - a guy who could make anything from anything and who did so for the betterment (and wonderment) of everyone. As a kid, I really wanted to be that guy. I mean, I didn't want to be an obviously Canadian would-be spy, but I wanted to be a builder - a guy who could make what was needed when it was needed using only the razor sharp talent of his mind. Read more»

Keith Vaz Moves in Parliament for UK Ban on Rape Game -
Making good on a vow to bring up Japanese PC title RapeLay in Parliament, British Labour MP Keith Vaz has issued a call for the game to be banned in the U.K., reports the Evening Standard: Mr Vaz, who campaigns against violent computer games, called on the Government to ban [RapeLay] from sale to UK players over the internet.In a Commons motion, he said he was "appalled that a video game that simulates rape has been readily available for sale on the internet".He welcomed the decision by Amazon to withdraw the game.
As GamePolitics reported earlier this month, Vaz was one the first to speak out against RapeLay.
[Game Politics]The moral of the story being, apparently, that one should never attempt to resell one's pornography on Amazon's market. Look folks, it's not like this "game" is being put on shelves at Walmart or something -- it was, literally, one dude trying to sell a game he'd clearly imported directly from Japan. Why manufacture a crisis here? One guy has poor taste and there's a nation out there that made a video game that satisfies that taste. Is this less true in books? Or movies? Or plays? Seems to me we've had examples of the sort of thing this game covers in every medium but television and radio, so I don't get it -- what makes this one worse?
Seriously, what is the crisis here?
"Oh dear! There seems to be a tempest in my teapot!"
- Snipehunter Read more»