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Russian publishing giant Mail.ru acquires Warface from Crytek

GamesIndustry.biz news - Thu, 01/19/2017 - 12:31am
Crytek will remain on development duties, while My.com (owned by Mail.ru) will handle European and US publishing duties
Categories: Gaming News

Raw Data devs see arcades playing critical role in VR biz

GamesIndustry.biz news - Thu, 01/19/2017 - 12:15am
Survios has already launched its popular VR title in 30 territories
Categories: Gaming News

Female Shark Learns To Reproduce Without Males After Years Alone

Slashdot Updates - Wed, 01/18/2017 - 11:00pm
An anonymous reader quotes a report from New Scientist: A female shark separated from her long-term mate has developed the ability to have babies on her own. Leonie the zebra shark (Stegostoma fasciatum) met her male partner at an aquarium in Townsville, Australia, in 1999. They had more than two dozen offspring together before he was moved to another tank in 2012. From then on, Leonie did not have any male contact. But in early 2016, she had three baby sharks. Intrigued, Christine Dudgeon at the University of Queensland in Brisbane, Australia, and her colleagues began fishing for answers. One possibility was that Leonie had been storing sperm from her ex and using it to fertilize her eggs. But genetic testing showed that the babies only carried DNA from their mum, indicating they had been conceived via asexual reproduction. Some vertebrate species have the ability to reproduce asexually even though they normally reproduce sexually. These include certain sharks, turkeys, Komodo dragons, snakes and rays. However, most reports have been in females who have never had male partners. In sharks, asexual reproduction can occur when a female's egg is fertilized by an adjacent cell known as a polar body, Dudgeon says. This also contains the female's genetic material, leading to "extreme inbreeding", she says. "It's not a strategy for surviving many generations because it reduces genetic diversity and adaptability." Nevertheless, it may be necessary at times when males are scarce. "It might be a holding-on mechanism," Dudgeon says. "Mum's genes get passed down from female to female until there are males available to mate with." It's possible that the switch from sexual to asexual reproduction is not that unusual; we just haven't known to look for it, Dudgeon says.

Read more of this story at Slashdot.

Categories: Science & Tech News

Julian Assange Will Not Hand Himself In Because Chelsea Manning's Release Won't Happen Immediately, Lawyer Says

Slashdot Updates - Wed, 01/18/2017 - 7:30pm
President Obama commuted Chelsea Manning's prison sentence yesterday, reducing her time required to serve behind bars from 35 years to just over seven years. Prior to the commutation, WikiLeaks' Julian Assange pledged to surrender himself to U.S. authorities if Manning was pardoned. Roughly 24 hours have passed since the news broke and it appears that Assange will not hand himself in to the Department of Justice. The Independent reports: Mr Assange's lawyers initially seemed to suggest that promise would be carried through -- telling reporters that he stood by his earlier comments -- but it appears now that Mr Assange will stay inside the embassy. The commitment to accept extradition to the U.S. was based on Ms Manning being released immediately, Mr Assange's lawyer told The Hill. Ms Manning won't actually be released until May -- to allow for a standard 120-day transition period, which gives people time to prepare and find somewhere to live, an official told The New York Times for its original report about Ms Manning's clemency. "Mr. Assange welcomes the announcement that Ms. Manning's sentence will be reduced and she will be released in May, but this is well short of what he sought," Barry Pollack, Assange's U.S.-based attorney, told the site. "Mr. Assange had called for Chelsea Manning to receive clemency and be released immediately."

Read more of this story at Slashdot.

Categories: Science & Tech News

Robotic Sleeve Mimics Muscles To Keep a Heart Beating

Slashdot Updates - Wed, 01/18/2017 - 6:25pm
randomErr writes: 5.7 million adults in the United States have heart failure each year with about 41 million worldwide. Currently, treatment involves surgically implanting a mechanical pump, called a ventricular assist device (VAD), into the heart. The VAD helps maintains the heart's function. But patients with VADs are at high risk for getting blood clots and having a stroke. Researchers at Harvard University and Boston Children's Hospital have created a soft robotic sleeve that doesn't have to be implanted. The robotic sleeve slips around the outside of the heart, squeezing it in sync with the natural rhythm. "This work represents an exciting proof of concept result for this soft robot, demonstrating that it can safely interact with soft tissue and lead to improvements in cardiac function," Conor Walsh, said in a press statement. Seeker reports: "The sleeve they developed is made from thin silicone and attaches to the outside of the heart with a combination of suction devices and sutures. It relies on soft, air-powered actuators that twist and compress in a way that's similar to the outer layer of muscle of a human heart. A gel coating reduces any friction between the sleeve and the organ. Because the sleeve is soft and flexible, it can be customized to fit not just the size and shape of individual hearts, but augment the organ's weaknesses. For example, if a patient's heart is weaker on the left side than the right, the sleeve can be tuned to squeeze with more authority on the left side. As the organ gains strength, the device can be adjusted." The study has been published in the journal Science Translational Medicine.

Read more of this story at Slashdot.

Categories: Science & Tech News

Microsoft Adds Intel's Clear Linux Open-Source OS To Azure Market

Slashdot Updates - Wed, 01/18/2017 - 5:55pm
JG0LD quotes a report from Network World: Microsoft announced today that it has added support for the Intel-backed Clear Linux distribution in instances for its Azure public cloud platform. It's the latest in a lengthy string of Linux distributions to become available on the company's Azure cloud. BrianFagioli adds from BetaNews: In other words, users of the company's cloud platform can set up a virtual machine using this distribution in addition to existing Linux-based operating systems. "Today, we're excited to announce the availability of Clear Linux OS for Intel Architecture in Azure Marketplace. Clear Linux OS is a free, open-source Linux distribution built from the ground up for cloud and data center environments and tuned to maximize the performance and value of Intel architecture. Microsoft Azure is the first public cloud provider to offer Clear Linux, and we're really excited about what it means for Linux users in the cloud and the community at large," says Jose Miguel Parrella, Open Source Product Manager, Microsoft.

Read more of this story at Slashdot.

Categories: Science & Tech News

Apple Increases App Store Prices By 25% Following Brexit Vote

Slashdot Updates - Wed, 01/18/2017 - 5:25pm
Following the UK's vote to leave the European Union last year, Apple is raising prices on its UK App Store by almost 25 percent to counter the depreciation of the pound. For example, an app that costs $0.99 in the U.S., and used to cost 0.79 British pounds, will now cost 0.99 British pounds. The Guardian reports: Apple announced the price rises in an email to app developers on Tuesday, and told them "when foreign exchange rates or taxation changes, we sometimes need to update prices on the App Store." It says the new prices will roll out over the next seven days, giving customers a short opportunity to beat the price increase. Similar price increases are expected to hit other Apple stores, including the iTunes Store for music and video and the iBooks Store. Britain isn't the only country experiencing price changes. India is seeing price increases due to changes in service taxes, while Turkish prices are also rising due to depreciation of the Turkish Lira. Since the vote to leave the European Union, the value of the pound has fallen by 18.5% against the U.S. dollar. In a statement, Apple said: "Price tiers on the App Store are set internationally on the basis of several factors, including currency exchange rates, business practices, taxes and the cost of doing business. These factors vary from region to region and over time."

Read more of this story at Slashdot.

Categories: Science & Tech News

Report: Internet-breaking DDoS worm traced to chief of Minecraft-focused DDoS guard firm

Gamasutra - News - Wed, 01/18/2017 - 4:48pm

Security expert Brian Krebs reports the author of the "Internet-breaking" Mirai DDoS botnet malware -- and indeed, the business of conducting DDoS attacks in general -- is intertwined with Minecraft. ...

Categories: Gaming News

Malwarebytes Discovers 'First Mac Malware of 2017'

Slashdot Updates - Wed, 01/18/2017 - 4:45pm
wiredmikey writes: Security researchers have a uncovered a Mac OS based espionage malware they have named "Quimitchin." The malware is what they consider to be "the first Mac malware of 2017," which appears to be a classic espionage tool. While it has some old code and appears to have existed undetected for some time, it works. It was discovered when an IT admin noticed unusual traffic coming from a particular Mac, and has been seen infecting Macs at biomedical facilities. From SecurityWeek.com: "Quimitchin comprises just two files: a .plist file that simply keeps the .client running at all times, and the .client file containing the payload. The latter is a 'minified and obfuscated' perl script that is more novel in design. It combines three components, Thomas Reed, director of Mac offerings at Malwarebytes and author of the blog post told SecurityWeek: 'a Mac binary, another perl script and a Java class tacked on at the end in the __DATA__ section of the main perl script. The script extracts these, writes them to /tmp/ and executes them.' Its primary purpose seems to be screen captures and webcam access, making it a classic espionage tool. Somewhat surprisingly the code uses antique system calls. 'These are some truly ancient functions, as far as the tech world is concerned, dating back to pre-OS X days,' he wrote in the blog post. 'In addition, the binary also includes the open source libjpeg code, which was last updated in 1998.' The script also contains Linux shell commands. Running the malware on a Linux machine, Malwarebytes 'found that -- with the exception of the Mach-O binary -- everything ran just fine.' It is possible that there is a specific Linux variant of the malware in existence -- but the researchers have not been able to find one. It did find two Windows executable files, courtesy of VirusTotal, that communicated with the same CC server. One of them even used the same libjpeg library, which hasn't been updated since 1998, as that used by Quimitchin."

Read more of this story at Slashdot.

Categories: Science & Tech News

College Fires IT Admin, Loses Access To Google Email, Successfully Sues IT Admin For $250K

Slashdot Updates - Wed, 01/18/2017 - 4:05pm
An anonymous reader quotes a report from The Register: Shortly after the American College of Education (ACE) in Indiana fired IT administrator Triano Williams in April, 2016, it found that it no longer had any employees with admin access to the Google email service used by the school. In a lawsuit [PDF] filed against Williams in July, 2016, the school alleges that it asked Williams to return his work laptop, which was supposed to have the password saved. But when Williams did so in May that year, the complaint says, the computer was returned wiped, with a new operating system, and damaged to the point it could no longer be used. ACE claimed that its students could not access their Google-hosted ACE email accounts or their online coursework. The school appealed to Google, but Google at the time refused to help because the ACE administrator account had been linked to William's personal email address. "By setting up the administrator account under a non-ACE work email address, Mr Williams violated ACE's standard protocol with respect to administrator accounts," the school's complaint states. "ACE was unaware that Mr Williams' administrator account was not linked to his work address until after his employment ended." According to the school's court filing, Williams, through his attorney, said he would help the school reinstate its Google administrator account, provided the school paid $200,000 to settle his dispute over the termination of his employment. That amount is less than half the estimated $500,000 in harm the school says it has suffered due to its inability to access its Google account, according to a letter from William's attorney in Illinois, Calvita J Frederick. Frederick's letter claims that another employee set up the Google account and made Williams an administrator, but not the controlling administrator. It says the school locked itself out of the admin account through too many failed password attempts. Williams, in a counter-suit [PDF] filed last month, claims his termination followed from a pattern of unlawful discrimination by the school in the wake of a change in management. Pointing to the complaint she filed with the court in Illinois, Frederick said Williams wrote a letter [PDF] to a supervisor complaining about the poor race relations at the school and, as a result of that letter, he was told he had to relocate to Indianapolis.

Read more of this story at Slashdot.

Categories: Science & Tech News

Gameplay Animation Lead: Sucker Punch Productions

Gamasutra - Jobs - Wed, 01/18/2017 - 4:00pm
We live in exciting times in game development…especially when it comes to animation. There are so many new techniques animators are exploring for creating believable character movement. This gives players the satisfaction of diving deeper and deeper down the rabbit hole. Our animation team at Sucker Punch continues to look for ways to further our craft and has a thirst to create award winning game play animation. Can you lead that charge for us?We’re looking for a Gameplay Animation Lead to work with Sucker Punch's proprietary tools and engine to bring our next project to life. Responsibilities Oversee all gameplay animation Provide day-to-day task management, animation direction, and inspiration to the animation team to achieve the Creative, Art, and Game Director's vision Work with our talented team of Animators, Artists, Designers, Engineers, and Sound Specialists to shape the tone of our project by guiding the process of creating responsive and believable animations Direct stunt actors within a motion capture volume Continually refine processes for animation production to increase productivity for the animation team Stay current on industry trends in animation, motion capture, and animation rigging Qualifications Demo reel with a breakdown sheet demonstrating a solid grasp of the concepts of human biomechanics, performance capture techniques, and the ability to bring characters to life 7+ years experience in character animation for games Management experience required Proficiency in Maya Ability to quickly learn new software and adapt to company proprietary software Ability to work collaboratively, enthusiastically, and succeed in a diverse work environment across multiple disciplines Position is currently open to those eligible to work in the States, and willing to relocate to Bellevue, WA Bonus Factors Traditional hand key experience. Understanding of acting basics Experience setting up and/or running a motion capture volume Understanding of other areas of character creation (mesh, texturing, skinning, IK). Basic knowledge of cinematography  
Categories: Game Dev Jobs

Software Engineer (senior and above): Bonfire Studios

Gamasutra - Jobs - Wed, 01/18/2017 - 4:00pm
Building great games requires great engineering. At Bonfire Studios, software engineers bring dreams to life through code. This requires mind melding with the team to understand what needs to be built, embarking on a quest to find the right abstractions to represent the system, then executing to make it a reality. You must be a great problem solver, a strong communicator and collaborator, able anticipate the needs of the team, facilitate fast iteration and deliver rock solid stability with high scalability. Essential Skills & Experience: Leadership and mentorship of engineering teams large and small  Crafting game play implementations in a variety of multi-player genres  Understanding of the internals of content pipelines and how to make the efficient and bullet proof  Deep and diverse experience in languages like C/C++, C#, Go, Python, JavaScript, HTML/CSS  Interactive development in platforms like Unity3D, Cocos2d-x, SpriteKit or D3,js  Desktop and mobile systems programming experience Exposure to a culture of testing and continuous integration As a Software Engineer your typical day might include: Helping other developers with their computers, tools or accounts Experimenting with prototypes in a variety of game engines Finding ways to brew a better cup of coffee White boarding the architecture and flows with the team An intellectual conversation regarding the merits of :wq vs C-x C-c Optimizing a graphics shader to improve frame rate or lower power consumption Playing a couple of rounds of a team based FPS Catching up on programming blogs Recruiting and interviewing additional Software Engineers To join our ranks, you will need to have extensive experience as an engineer on shipped titles. You must be able to communicate clearly why you are perfect for this job, and we want to know about your favorite games and how you reverse engineered them to understand what makes them tick. We work in a tight team environment where you need to be equally comfortable with engineering awesome gameplay as building your own computer.
Categories: Game Dev Jobs

Gameplay Programmer: Sucker Punch Productions

Gamasutra - Jobs - Wed, 01/18/2017 - 4:00pm
Sucker Punch Productions is looking for focused, collaborative, professional engineers to implement game play features for our upcoming project. We're looking for bright, energetic, and talented individuals who share our love of video games and our passion for creating innovative and fun experiences.Work for this position will be done primarily in C++, with some work done in our proprietary Scheme-based scripting language. This is a highly collaborative position. You'll be working closely with our game design team during iteration on game play features.Job requirements: 3+ years commercial programming experience is a plus. Game industry experience is not strictly required, but is strongly preferred. Must be fluent in C++. Experience with Lisp or Scheme is a plus. BS or higher in Computer Science or a related discipline. Must be legally able to work in the United States.
Categories: Game Dev Jobs

Senior Sound Designer: Sucker Punch Productions

Gamasutra - Jobs - Wed, 01/18/2017 - 4:00pm
Sucker Punch seeks a sonically striking Senior Sound Designer! Are you a creative sound designer with a penchant to think outside any and all boxes when cultivating new sounds? Do you enjoy getting your fingernails dirty in Wwise or even scripting languages? Are you a self-motivated individual who takes initiative, communicates well, and loves what you do? Do you want to join a great team making a great game AND have fun doing it?If you answered yes to all those questions, we may be a match made in that giant classified ad called life. Sucker Punch is on the lookout for a AAA Senior Sound Designer with outstanding design chops and (ideally) some technical know-how. If you have the qualifications and the drive, please send us a note including a little about yourself, a current resume, and a description of your favorite sound toy you’ve ever owned.Responsibilities: Design and implement original sound effects within a production schedule timeline Field and studio recording for aforementioned sound effects and our in-house sfx library Interface with teams cross-studio to ensure features and content are addressed Respond to direction from the Audio Director on audio aesthetics and sound design feedback Help improve internal tools, process and communication. We can ALWAYS be better, right? Qualifications: 5+ years experience in video game sound design Professional understanding of game audio aesthetics and implementation methods Adult level responsibility (trust us, you’d be surprised) Superlative communication and organization skills Preferred: Wwise experience Scripting experience or desire to learn Passable sense of humor  
Categories: Game Dev Jobs

Senior Environment Artist: Sucker Punch Productions

Gamasutra - Jobs - Wed, 01/18/2017 - 4:00pm
Are you looking to work in a creative and fun environment where you can work with a tight knit team and have a big impact in creating a AAA game?  Sucker Punch is looking for a self-driven Senior Environment Artist to use their strong modeling, texturing, and technical skills to inspire and create compelling worlds that push the boundary of gameplay, art and story-telling on PlayStation 4. Essential Duties and Responsibilities: Create props, architecture, and terrain models, textures, and materials Collaborate with the art and design teams to design and layout game play spaces and create visually striking game environments Work with the Art Director and Environment Art Lead to drive the art vision for the game Follow established art direction and style through use of concepts and critiques. Translate concept art and design ideas into 3D gameplay worlds Participate in establishing pipelines for the best results in a given amount of time Participate in establishing and maintaining the high quality bar for the game Participate in scoping work for environment art planning and milestone deliveries Ensure that assets meet the performance and memory requirements of the game engine and hardware. Guide and mentor other team members. Be able to work well as a team member or small team lead. Ability to adapt and assume new responsibilities should the need arise.  Qualifications: Portfolio of work demonstrating strong proficiency as an Environment Artist. Professional experience working on current generation games. Self-driven with strong communication skills. Ability to mentor and teach other artists. Expert understanding of Maya, Photoshop, Mudbox, Z-brush or equivalent. Expert understanding of generating normal maps from high poly models. Expert ability to create realistic looking textures and models. Understanding of source control via Perforce or equivalent. Ability to meet deadlines under tight schedules. Five or more years of professional experience.  Desired Skills and Pluses Knowledge of texturing programs like Substance or Quixel. Knowledge of real-time rendering tech. Understanding in creating PBR materials and rendering. Previous console development experience.  Portfolio and other Requirements A portfolio review is required.  We prefer web-based submissions, but will evaluate DVDs if necessary. Applicants should expect to take a modeling and texture test on provided 3d model(s). Applicants must be able to work in the USA and willing to relocate to the Seattle, WA area.
Categories: Game Dev Jobs

Senior Graphics Programmer: Sucker Punch Productions

Gamasutra - Jobs - Wed, 01/18/2017 - 4:00pm
We’re on the lookout for an experienced Graphics Engineer to join us on our unannounced project. Our talented artists generate gigabytes of raw creativity, and you’ll be pivotal in bringing that creativity to life in a spectacular game. The graphics quality is a big focus at Sucker Punch, and the results are easy to see: our games look gorgeous, our lighting accentuates our art, and our colors highlight our mood. Come join us, add your talent to our team, and help us make something great even better.Sucker Punch fosters a healthy company culture, crucial to creating a productive and collaborative work environment. Here you will participate, interact, voice your ideas, and be a key part of something awesome. Responsibilities Design and develop new features in our graphics engine, from user input to beautiful pixels. Analyze and enhance existing features, and support the artists and designers using them. Keep up to date with the latest developments and research in graphics programming, and look for opportunities to apply this knowledge on our engine. Qualifications Five years of C/C++ graphics programming experience in the games industry Previous work experience on a medium-to-large team Amazing math skills. GPUs use math to transform data into awesomeness: you provide the math. Up to date with the state-of-the-art in graphics programming for games. Bonus Factors Experience with Maya C++ and Maya Python interfaces Proficiency in art asset pipelines
Categories: Game Dev Jobs

Senior Game Programmer: Cold Iron Studios

Gamasutra - Jobs - Wed, 01/18/2017 - 4:00pm
Cold Iron is a team of passionate game developers located in San Jose, California. We’re a diverse group of veterans with decades of experience developing and launching award-winning MMO and action titles on PC and console. Cold Iron is seeking an experienced Senior Game Programmer to join our world class team on our next AAA title for consoles and PC! Are you a passionate game developer? Is making an awesome game the thing that gets you out of bed in the morning? We’re sure you’re amazing in your field, but do you see perfecting your skills as the means to making the best experiences possible? Great, we want to hear from you! The candidate will help with architecture, implementation of systems, and help guide other engineers in the development of the game. This role is responsible for designing, writing, and modifying data and code with a heavy focus on real-time performance and usability. Responsibilities: Write game, engine, and tools code using C/C++ Independently design, schedule, and implement features that meet the requirements art, design, and animation teams Communicating effectively with all disciplines and departments Regularly debug, profile, optimize, and maintain code Develop new features and mechanics within Unreal Engine 4 Provide technical assistance by responding to inquiries regarding errors, problems, or questions with programs Mentor less-experienced developers on specific tasking as needed Qualifications: 5+ years of C++ experience, games industry experience preferred, but not strictly required Ability and drive to contribute towards and advance all aspects of the game Work independently and efficiently under deadlines Excellent programming, debugging, and optimization skills Effectively and quickly build relationships and establish trust, respect, competence, and confidence with the whole team. Would Love to See: Experience with Unreal engine (ideally UE4) Experience with various scripting languages (e.g. Javascript, Python, Perl, HTML) Experience with the games industry (ideally developing first-person shooters) Strong grasp of mathematical concepts, graphics, collision detection, and data transformation Education: Bachelor’s degree in computer science, mathematics, physics, or related degree Or equivalent industry experience Please Note: This is a full-time, on-site position.
Categories: Game Dev Jobs

Senior Environment Artist: Cold Iron Studios

Gamasutra - Jobs - Wed, 01/18/2017 - 4:00pm
Cold Iron Cold Iron is a team of passionate game developers located in Santa Clara, California. We’re a diverse group of veterans with decades of experience developing and launching award winning MMO and action titles on PC and console.We decided to start Cold Iron in 2015 so we could create games we want to play, while building a team of developers we love working with. Senior Environment Artist Cold Iron is seeking an experienced Senior Environment Artist to join our world class team on our next AAA title for consoles and PC! Do you excel at building props and spaces that are as pleasing to look at as they are to play with? Are you a passionate game developer looking to create the best experiences possible? Join our creative, collaborative studio where you will help craft visually inspiring worlds and awesome gameplay environments. Responsibilities: Translate concept art and design ideas into 3D gameplay worlds Create props, architecture, and terrain models, textures, and materials Collaborate with the team to design and layout gameplay spaces Layout levels from whitebox through final set dressing and lighting Help drive the art vision for the game Assist in establishing pipelines for the best results in a given amount of time Help set and maintain the high quality bar for the game Assist in scoping work for on time milestone deliveries Guide and mentor other team members Qualifications Portfolio of work demonstrating strong proficiency as an Environment Artist Professional experience working on current generation games Strong sense of level design, scale, and gameplay flow Passion for playing and creating games Self driven with strong communication skills Ability to mentor and teach other artists Ability to tackle challenges and problem solve with a strong sense of ownership Ability to work closely with many other disciplines and be a team player Understanding of lighting, composition, and set dressing Skilled in creating and understanding PBR materials Advanced understanding of Maya/Max, Photoshop, ZBrush Advanced understanding of current game art pipelines and methodologies Experience with Substance, Topogun, SpeedTree, or other additional 3D tools a plus Experience with multiplayer games and/or shooters a plus Experience with Unreal Engine a plus
Categories: Game Dev Jobs

Character Tech Artist / TD: Cold Iron Studios

Gamasutra - Jobs - Wed, 01/18/2017 - 4:00pm
Cold Iron is a team of passionate game developers located in San Jose, California. We’re a diverse group of veterans with decades of experience developing and launching award-winning MMO and action titles on PC and console. Now, Cold Iron is seeking an experienced Character Tech Artist to join our world class team on our next AAA title for consoles and PC! Do you excel in creating tools and pipelines for animating characters, and love seeing the results come alive in the game? Are you a passionate game developer looking to create the best player experience possible? Join our creative, collaborative studio where you will help forge a visually inspiring, technically challenging new game world. Responsibilities: Help establish processes to fulfill the game vision and elevate the art Develop and maintain custom animation rigs, skeletons, and motion capture tools for both player and enemy characters Skin in Maya and implement character art assets inside of Unreal Engine 4 Create and maintain Animation tools inside and outside of Unreal Engine 4 Collaborate with other artists and designers to accomplish technically challenging goals Collaborate with design to drive the player experience through movement Assist in establishing pipelines for the best results in a given amount of time Help define and maintain the high quality bar for the game Assist in scoping work for on time milestone deliveries Guide and mentor other team members Qualifications: Portfolio of work demonstrating strong proficiency as a Character Tech Artist or TD Professional experience with animation technical work; rigging, skinning, implementation Strong knowledge of current game art pipelines and methodologies Ability to tackle challenges and problem solve with a strong sense of ownership Ability to work closely with many other disciplines and be a team player Understanding of core principles of animation and how they translate to games Understanding of how animation can help drive the player experience Experience with Maya and/or other scripting languages Passion for playing and creating games Would Love to See: Experience with Unreal Blueprints and animation system Experience with character customization systems Experience with Unreal Engine and/or 3D art creation applications Education: No requirements Please Note: This is a full-time, on-site position
Categories: Game Dev Jobs

Senior Producer: Cold Iron Studios

Gamasutra - Jobs - Wed, 01/18/2017 - 4:00pm
Cold Iron is a team of passionate game developers located in San Jose, California. We’re a diverse group of veterans with decades of experience developing and launching award-winning MMO and action titles on PC and console. Now, Cold Iron is seeking an experienced Senior Producer to join our world class team on our next AAA title for consoles and PC! Can you not help but care if the team is on target, working on the most important tasks to hit their overall goal? Do you arrange schedules to solve for interdependencies like a wizard and attack work roadblocks like a berserker? Is it a point of personal pride that you know the current status and roadmap of the project like it was tattooed on you? Here’s the most important one: Do you do it all for the game? Because you know that your talents are needed to make sure that even the best development teams get an awesome experience out the door? Awesome. Come join our creative, collaborative studio where you’ll own the product management responsibilities for a tight, integrated team of game developers. Responsibilities: Build and own the product plan while overseeing development efforts, keeping product development on schedule, within budget, and hitting the game’s vision. Work with team members to ensure timelines are realistic and deliverables are scoped to allow for confident delivery of the highest possible quality within the time allotted. Run meetings and playtests. Drive agendas and achieve defined goals. Communicate the resulting information, decisions and tasks to the team. Track and prioritize development tasks to make sure we hit team goals on time. Be the liaison between the studio and third party development partners, including platform owners, publishers, outsourcing partners. Support leads and founders in holding product vision – be a product knowledge base for inside and outside of the company. Be one with the status of the project. Communicate this effectively to the team, executives and publishing partners. Own and coordinate the product release cycle. Manage releases as for things as simple as internal team playtests to full console certification and release. Qualifications: Love of games. A minimum of 6 years of industry experience in an internal production role. Must have worked on at least two shipped games throughout the entire product cycle. Excellent documentation and communication skills with strong attention to detail. Extensive knowledge of how games are made. Ability to multitask, prioritize, and follow-through to completion. Superior product management skills with hands-on experience with multiple different product management methodologies. Great interpersonal and facilitation abilities. A deep desire to make game development better for all those involved. Proficiency in Excel, Word, Outlook. Would Love to See: Previous hands-on development experience Experience in bringing a product through console certification and release cycle. Experience in multiplayer, console, RPG and/or shooter games a plus. Proficiency in JIRA, Trello, Slack. Education: No requirement. Please Note: This is a full-time, on-site position.
Categories: Game Dev Jobs
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