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The 'clever and amazing' HyperRogue

Gamasutra - News - Fri, 02/12/2016 - 2:39am

"One of the most interesting roguelikes to come around lately, a game that is obviously close to the lineage and yet brings new clever and amazing ideas to the table is a little thing called HyperRogue." ...

Categories: Gaming News

Activision Blizzard gunning for NFL-scale eSports revenue

GamesIndustry.biz news - Fri, 02/12/2016 - 1:20am
CEO Bobby Kotick sees opportunity equivalent to, "the NFL, the Premier League, the NBA, Major League Baseball or NHL"
Categories: Gaming News

A visual guide for flow and simplicity in games

Gamasutra - News - Fri, 02/12/2016 - 1:00am

"Flow is 'the state in which people are so involved in an activity that nothing else seems to matter.' And what kind of stinks about simplicity is that there really isn't a practical definition for what simplicity means in games." ...

Categories: Gaming News

Postmortem: Joel McDonald's Prune

Gamasutra - News - Fri, 02/12/2016 - 1:00am

"Prune is a tiny mobile game about the simple pleasures of growing and cultivating trees. It's a delicate dance to remove that which does not matter in favor of that which does." ...

Categories: Gaming News

Boeing Installs World's Largest 'Reversible' Renewable Energy Storage System

Slashdot Updates - Fri, 02/12/2016 - 12:14am
Lucas123 writes: Boeing announced that it has installed a first-of-its-kind 50MW Solid Oxide Fuel Cell (SOFC) system on a naval base in Port Hueneme, Calif. The fuel cell system, which can scale to 400KW, is unique in that it uses solar power to generate hydrogen gas from seawater, which it then stores until power and it releases the gas into a fuel cell stack to produce electricity, heat and water. Because the system can both store energy and produce electricity, Boeing is calling the fuel cell system "reversible." The Navy's Engineering and Expeditionary Warfare Center is testing the fuel cell system on a microgrid to determine its viability for use at both remote bases and during overseas military missions.

Read more of this story at Slashdot.

Categories: Science & Tech News

Apple's Binding of Creativity

GamesIndustry.biz news - Fri, 02/12/2016 - 12:07am
For a company which spent decades trying to appeal to creatives, Apple's prudish and wilfully inconsistent approach to games is an embarrassment
Categories: Gaming News

Dallas Buyers Club LLC Abandons Fight Against Australian Pirates

Slashdot Updates - Thu, 02/11/2016 - 10:23pm
New submitter aphelion_rock writes: It's a happy day for Aussie pirates: The Hollywood studio behind the film Dallas Buyers Club has abandoned its fight to extract huge sums of cash from alleged copyright infringers. Dallas Buyers Club LLC had until midday Thursday to lodge a second appeal against an August Federal Court decision which effectively prevented it from engaging in so-called 'speculative invoicing' in Australia.

Read more of this story at Slashdot.

Categories: Science & Tech News

Debating a Ban On Autonomous Weapons

Slashdot Updates - Thu, 02/11/2016 - 9:29pm
Lasrick writes: A pretty informative debate on banning autonomous weapons has just closed at the Bulletin of the Atomic Scientists. The debate looks at an open letter, published In July, 2015, in which researchers in artificial intelligence and robotics (and endorsed by high-profile individuals such as Stephen Hawking) called for 'a ban on offensive autonomous weapons beyond meaningful human control.' The letter echoes arguments made since 2013 by the Campaign to Stop Killer Robots, which views autonomous weapons as 'a fundamental challenge to the protection of civilians and to international human rights and humanitarian law.' But support for a ban is not unanimous. Some researchers argue that autonomous weapons would commit fewer battlefield atrocities than human beings—and that their development might even be considered morally imperative. The authors in this debate focus on these questions: Would deployed autonomous weapons promote or detract from civilian safety; and is an outright ban the proper response to development of autonomous weapons?

Read more of this story at Slashdot.

Categories: Science & Tech News

Senate Passes Bill Making Internet Tax Ban Permanent

Slashdot Updates - Thu, 02/11/2016 - 6:40pm
kheldan writes: Nearly two decades ago, Congress passed the first Internet Tax Freedom Act, establishing that — with a handful of grandfathered exceptions — local, state, and federal governments couldn't impose taxes on Internet access. Problem is, that law has had to be renewed over and over, each time with an expiration date. But today, the U.S. Senate finally passed a piece of legislation that would make the tax ban permanent.

Read more of this story at Slashdot.

Categories: Science & Tech News

Google Settles Decade-Long Tax Dispute In UK

Slashdot Updates - Thu, 02/11/2016 - 4:53pm
An anonymous reader writes: Alphabet, Inc., parent company to Google, has agreed to pay $185 million to settle UK taxes going back to 2005. The company has also agreed to adopt a new approach to taxes in the UK going forward. While this is a sizeable figure, many believe it is too little, and constitutes a sweetheart deal between the government and Google. Matt Brittin, the President of EMEA Business and Operations for Google, was a participant in a televised hearing today in which UK lawmakers questioned the $185 million settlement. He stated, "We find ourselves in the position where we are paying the tax that the tax authorities told us to pay."

Read more of this story at Slashdot.

Categories: Science & Tech News

Gameplay Programmer (Possibly Remote/ Work From Home): Phosphor Games Studio

Gamasutra - Jobs - Thu, 02/11/2016 - 4:00pm
Phosphor is seeking a passionate gameplay programmer to join a new game. We are looking for engaged people who love to make games, with a passion for game development and an eagerness to grow themselves and mesh well with their team. Our gameplay programmers work very autonomously and have a large say in how features are developed, and we tend to look for very self-motivated and capable people who can get things done without much hand holding. You will be expected to start contributing immediately to develop major features in our game alongside a team of talented developers.   Our main studio is located in Chicago, IL.  There is the possibility of remote (within North America) and work-from-home for this role for a candidate with proven experience and willingness to stay highly connected under such a work setup.     Responsibilities Develop clean, well commented C++ code in modern game dev engines Quickly learn our build and development environment, and become an expert on the game engine you are working in Participate in code reviews and continually improve your abilities as a developer Work directly with designers and artists to create fun gameplay features Fix gameplay bugs and help designers and artists to fix bugs of their own Take ownership over your code and systems and work to improve those systems autonomously Be proactive about continually improving our development environment and process Be a fun and upbeat team member, and help your teammates become better game developers   Qualifications B.S. in Computer Science or Computer Game Development, or related discipline Proficient in C++ and knowledgeable about modern software engineering principles (Source Control, Continuous Integration, etc) Experience developing video games on a team with other programmers, artists, and designers   Bonus Qualifications Experience with multiplayer game development Experience using UE3, UE4, or Unity engines Experience working with current or last-gen console platforms Shipped a game with a professional video game studio
Categories: Game Dev Jobs

Senior Engine Programmer (Possibly Remote/ Work From Home): Phosphor Games Studio

Gamasutra - Jobs - Thu, 02/11/2016 - 4:00pm
Phosphor is seeking an experienced engine programmer to join a new game team. We are looking for engaged people who love to make games, with a passion for closing projects and shipping games for consoles. Our Senior Engine Programmers take point on technical decisions affecting platform development, work on optimizing the engine and fixing bugs on consoles, and are expected to research new development techniques and help the art and design teams establish realistic expectations for their gameplay systems.   Our main studio is located in Chicago, IL.  There is the possibility of remote (within North America) and work-from-home for this role for a candidate with proven experience and willingness to stay highly connected under such a work setup.     Responsibilities Develop clean, well commented C++ code in modern game dev engines Quickly learn our build and development environment, and become an expert on the game engine you are working in Participate in code reviews and provide technical guidance for other developers on the team Take charge of making sure our platform builds are working and running at rate, within memory and disk space limitations, and with acceptable load times Optimize game and engine systems in order to ship products Fix bugs on XBOne and PS4 platforms Take ownership over your code and systems and work to improve those systems autonomously Be proactive about continually improving our development environment and process Be a fun and upbeat team member, and help your teammates become better game developers   Qualifications B.S. in Computer Science or Computer Game Development, or related discipline 4+ years experience as a professional game programmer Expert in C++ and highly knowledgeable about modern software engineering principles (Source Control, Continuous Integration, etc) Experience analyzing performance problems and optimizing engine and gameplay systems Experience finding and fixing low level bugs in engine code   Bonus Qualifications Experience shipping games on current or last-gen console platforms Experience with graphics programming or debugging of graphics bugs Experience with multiplayer game development or low level networking Experience using UE3, UE4, or Unity engines Experience with a major middleware package (PhysX, WWise, etc) c.)
Categories: Game Dev Jobs

Dev QA Tester – Temporary: 2K

Gamasutra - Jobs - Thu, 02/11/2016 - 4:00pm
Dev QA Tester – Temporary   Summary:  Test game development tools and pipelines to ensure these remain valid and function correctly throughout the development life cycle. Reports to the Lead and/or QA Manager.   Job Responsibilities Include:•    Complete daily testing of tools in a timely manner•    Identify defects and verify fixes within bespoke tools•    Follow and maintain existing test plans, as well as creating new ones•    Enter clear and concise bugs into the bug tracking database•    Help identify and prioritize bug-fixes needed for future tools releases•    Test fixes for programmers and designers•    Reproduce issues for programmers and designers•    Available to work OT and weekends when necessary•    Work closely with other QA members and the development team as a whole   Qualifications:•    High School diploma or equivalent•    Minimum age of 18 years and above•    1+ year of QA experience•    Experience using Windows, and MS Office•    Strong verbal and written communication skills•    Working knowledge of current video game platforms and related hardware•    Excellent attention to detail•    Ability to prioritize and schedule demands in a fluid environment   Skills:•    Technically proficient with PC’s and gaming consoles•    Computer literacy, specifically MS Word, Outlook and Database Software•    Basic understanding of source control•    Ability to learn new toolsets quickly•    Atlassian Jira /Confluence•    Seapine TestTrack Pro•    Wiki / HTML editing•    QA work experience in a development studio environment•    Experience with PS4 / Xbox One in a development environment•    Microsoft Visual Studio - Debugging, compilation and conflict resolution•    Code literacy (ability to read and understand the general thrust of code, if not the exact means of execution)   To Apply - http://chc.tbe.taleo.net/chc04/ats/careers/requisition.jsp?org=GAMES2K&cws=47&rid=1128      
Categories: Game Dev Jobs

Animator : Insomniac Games

Gamasutra - Jobs - Thu, 02/11/2016 - 4:00pm
Are you a video game junkie? Can you not wait to find out what is going to happen to your favorite hero, and how they will save the day? And how do those heroes from the game move? A quick move, a sprint down the road, stealthily moving in a hallway, or just making the punches look cool. Well – here is your chance to be part of the movement, to literally make our characters move, and make it look amazing. Animation makes it happen and Insomniac is looking for a top notch Animator. This role is responsible for creating high quality animations of 3D characters, weapons, vehicles and cameras for both gameplay and cinematic sequences. Read on! Essential Duties and Responsibilities include the following: Create high quality in-game and cinematic animations using hand key animation and motion capture data Work well in a highly collaborative environment with other animators, designers, and programmers, as well as the ability to communicate effectively and take direction well Successfully implement characters using all the necessary tools including proprietary software Ability to manipulate motion capture data within Maya and Motion Builder to achieve desired performance while maintaining the integrity of the base mocap data Ability to animate a variety of facial expressions Other duties may be assigned Education/Experience: Bachelor's degree (B.A.) from a four-year college or university; or two to four years related experience and/or training; or equivalent combination of education and experience, covering all basic animation principles and techniques. At least two years’ experience working with motion capture to create in-game and cinematic performances that go beyond the underlying motion capture and exude personality. Extensive knowledge of Maya and MotionBuilder Advanced and demonstrated understanding of basic animation principles including squash and stretch, timing and motion, anticipation, staging, weight, and appeal. A fundamental understanding of creating animation content for video games. If this sounds like the role you have been looking for, then we want to hear from you. Please use the link and apply directly. Please note – this is not an associate/entry level role, and please be sure that your reel is highlighting your best work in the shortest amount of time. Thanks!
Categories: Game Dev Jobs

Environment Artist : Insomniac Games

Gamasutra - Jobs - Thu, 02/11/2016 - 4:00pm
I asked a few of the environment artists here –“What would catch your eye in a posting if you were looking for a new spot?” I got a few interesting answers – free food, free booze, and then all of them got serious and said, “Well – Insomniac Games looking would do it for me”. So I’m taking that approach. Insomniac Games is searching for an Environment Artist to help create game worlds by modeling, texturing, surfacing, and placing component assets. Let’s do this! Essential Duties and Responsibilities include the following: Model natural and architectural geometry from concept art and photo reference Create uv layouts Generate normal maps Texture environment objects Author surfaces Flag materials for sound and effects Create collision for environment objects Optimize textures and geometry; creates LOD’s Compose models in the game environment Work closely with level designers to lay out levels that work for design and gameplay and follow the aesthetic, technical, and performance guidelines set by the Lead Scope levels for on-time milestone delivery Maintain consistent style under the direction of the Art Director and Lead Environment Artist Other duties may be assigned Education and/or Experience: Bachelor's degree (B.A.) from a four-year college or university; or two to four years related experience and/or training; or equivalent combination of education and experience. Excellent foundation skills, including composition, design, and color theory. Strong traditional painting skills, ability to create models and shaders for a range of art directions, from photorealistic to stylized. Ability to meet deadlines under tight schedules. Willingness to receive direction and work closely with a team. Must play games or understand the goal of a level design. Additional skills needed: Advanced modeling, normal map generation, and shader authoring in Maya, Max, or equivalent. Proficient in texture creation with Photoshop. Advanced sculpting with ZBrush, Mudbox or equivalent. Advanced understanding of at least one industry-leading level editor. Understanding of source control with Perforce (or the equivalent). If this sounds like the opportunity for you, then we’d love to hear from you. Please use the link and apply directly to the role. Thanks!
Categories: Game Dev Jobs

Senior Environment Artist: Insomniac Games

Gamasutra - Jobs - Thu, 02/11/2016 - 4:00pm
Insomniac Games is looking for that rare hybrid artist. We are searching for that artist that can help lead the way, and still produce amazing work in their own right. It’s that person who sets an example to the production team by the creation of art assets, professional conduct, and can implement new production methods to improve performance and efficiency. This artist will act as a liaison with the tools department, and also builds environment art assets themselves. Essential Duties and Responsibilities include the following: Maintains consistent aesthetic and technical quality in all environments Works closely with designers to lay out levels for design and gameplay; and with scope control in mind so deadlines can be met Participates in the planning of project environments Other duties may be assigned Responsible for overseeing and/or creating the following environment art components: Design roughs Visual prototype levels Technology test levels Low detail (layout) geometry, medium detail (asset) geometry and high detail (normal map generation) geometry Instance composition and layout Texture maps, Surfaces and Collision Zone/Region setup and implementation Level optimization (which includes vram, mram, Framerate, etc…) This role also helps train more junior environment team members and assists with problem solving for new technology. You would schedule and guide a small team of environment artists. Education and/or Experience: Fifth year college or university program certificate; or five to seven years related experience and/or training; or equivalent combination of education and experience. Expert understanding of Maya (or Max), Photoshop, Mudbox, Z-brush or equivalent. Expert understanding of generating normal maps from high poly models. Advanced understanding of node based shader networks. Advanced understanding of at least one current gen level editor. Understanding of source control via Perforce or equivalent. Other Skills: Excellent foundations skills, including composition, design, and color theory. Strong traditional painting skills Ability to create models and shaders for a range of art directions, from photorealistic to stylized. Ability to meet deadlines under tight schedules. Willingness to receive direction and work closely with a team. Must play games or understand the goal of a level design. If this sounds like the role for you, then we want to hear from you! Please use the link and apply directly. Thanks!
Categories: Game Dev Jobs

Senior Economy Designer: Big Fish Games

Gamasutra - Jobs - Thu, 02/11/2016 - 4:00pm
SkyRocket Studios is the team within Big Fish responsible for creating chart topping casual and midcore mobile games like Fairway Solitaire, Fairway Solitaire Blast, Dungeon Boss and Cascade. Through a combination of internal development teams and second party partnerships, we are committed to developing innovative and engaging hit games for mobile. By applying our creative energy to solid technologies and rapidly iterating, we are developing fun and engaging games for large and ever-expanding groups of loyal fans. At SkyRocket, we work every day to delight our customers. We’re seeking a Senior Economy Designer with a successful track record in designing Free-to-Play mobile games with an emphasis on modeling game economies to help us create best-in-class games within this genre. The successful candidate will demonstrate a deep passion for games and an innate desire to always learn. In this position, you will lead the design efforts to define the game economy of multiple projects with a constantly evolving live game service. Being a Senior Economy Designer in a highly successful studio, the candidate must demonstrate an ability to work both collaboratively as well as autonomously and have exemplary communication skills. Create the best-in-class game in this genre. Responsibilities include: Work with cross functional teams to take each project to the next level of success, focusing on game economies and design mechanics Become embedded into a specific team for several months to deep dive into all aspects of the game economy (examples include: rate of advancement, currency source and sinks, events, and in-app purchases) Work closely with the lead game designer, product manager, game data analysist, and producer to make monetization a natural and integral part of the design Model out the monetization impact of potential changes and opportunities for the games Monitor the performance of all games in the studio and react on findings Provide management and the game team with relevant insight into monetization best practices and competitive analysis Work in a highly iterative environment where you will help design, release, test and change games based on ever-changing data and player behavior through both qualitative and quantitative data Skills, experience and educational requirements: 5+ years of professional game design and/or product management experience At least 3 years of experience on successfully shipped titles Strong mathematical and analytical skills coupled with a deep understanding of statistics Demonstrable expertise at solving problems through collaboration, consensus, and prioritization Deep passion for games and an innate desire to always learn Curiosity and consistent drive for keeping up on the latest trends in F2P mobile games Understanding of casual and midcore game design Proficient in Excel and Tableau Bachelors or equivalent degree required Benefits and Perks! Here at Big Fish, we have a lot to offer, from an amazing community of coworkers who share a great passion for what we do, to killer medical, dental, vision, and retirement benefits. Our perks also include state-of-the-art hardware to get the job done, transportation, parking, and fitness center discounts, and onsite beverages and snacks. We’re in the business of games and fun, so we appreciate a good work-life balance, as well as company gatherings and celebrations, games, and unexpected Nerf gun battles. Come be the next Big Fish in the Pond!
Categories: Game Dev Jobs

Senior Systems Designer: SEGA Networks (Demiurge Studios, Inc.)

Gamasutra - Jobs - Thu, 02/11/2016 - 4:00pm
Demiurge Studios is seeking a visionary Systems Designer to play a lead role conceiving, creating, and perfecting our next product! You know the heart of a game lies in its systems and rules. You create interlocking systems that lead players into making fun decisions, that unlock slowly to reveal layers of depth, and that support the motivations of characters, story, and players. You've learned how to cultivate systems that grow over time, and you have a proven track record of handing out fun for free (but players want to pay you anyways). With your encyclopedic knowledge of game mechanics you can say what the right tool is. Because you possess a deep empathy for your players and an arsenal of clever of algorithms, you understand how to use those tools. Responsibilities Collaborate with team management in an iterative, agile development process Model and own complex game economies and systems based on high-level game concepts Author and refine game design documentation Provide both high-level game design direction and hands-on system design development Review the design team's output and mentor junior designers Collaborate with art and programming teams in support of the game design Analyze, interpret then react to gameplay data and key performance indicators Conceive, design, and pitch original intellectual properties Qualifications 3+ years of video game industry experience as a lead or senior Game Designe At least one complete product cycle on a free-to-play mobile or PC title Deep understanding of free-to-play mechanics and implications Reliable scheduling and time management skills Ability to learn new tools and workflows with minimal supervision Excellent organizational, analytical, interpersonal, and communication skills Highly proficient with Excel Passion for Video Games! A four year degree or equivalent experience Must be eligible to work in United States Preference to applicants with Game programming or scripting experience Strong math skills Outside interests! Creating games is our passion. Founded in 2002 and acquired in 2015 by SEGA Networks, we bring years of expertise to our projects. Our developers build fun, accessible mobile games like our recent hit, Marvel Puzzle Quest. Based in Cambridge, MA, Demiurge has contributed to titles such as Bioshock, Rock Band, and Mass Effect.
Categories: Game Dev Jobs

Character TD/ Rigger: Insomniac Games

Gamasutra - Jobs - Thu, 02/11/2016 - 4:00pm
  Are you intrigued by the way characters move? Does hair blowing in the wind get your creative juices flowing? Are you ready to be in on the foundation of some amazing characters and weapons? If you are – then Insomniac Games is looking for you. We are searching for a Character TD/ Rigger who would be responsible for creating character setups, including the rigging of various characters, weapons, vehicles and props. You'll also support the Animators and others with scripts and tools. This role contributes to the design, implementation and maintenance of the animation and rigging pipeline. You would be responsible for developing scripts in support of the art pipeline too. If all of this sound pretty freaking exciting to you then read on!  Essential Duties and Responsibilities include the following: • Create high quality animation rigs, systems, setups, and workflows • Write and maintain scripts using MEL and Python  • Assist the animation, character and programming teams in troubleshooting setup and animation problems as they arise  • Develop and maintain a 3D asset pipeline with fellow production teams • Edit and improve existing character animation systems, including facial setups and animation transfer tools • Maintain an understanding of skeletons, facial animation methodologies, constraints and other Maya tools and systems• Complete the work assigned at the highest quality possible while staying on schedule • Other duties may be assigned Education/Experience: • Bachelor's degree (B.A.) from a four-year college or university; or two to four years related experience and/or training; or equivalent combination of education and experience.  • One to four years of experience in character setup, Python scripting and a comprehensive understanding of all technical aspects of Maya animation. One to two years of animation training covering all basic animation principals.  • Must possess an understanding of skeletons, facial animation methodologies, constraints, deformers and other Maya tools and systems used for character animation • Good understanding of skin weight painting and skin deformation • Good understanding of Game Engine requirements and rig parameters for Game Engines • Experience using traditional key framed animation and motion capture. • Experience in Motionbuilder a plus If this sounds like the opportunity for you – then we look forward to hearing from you! Please use the link below to apply for the role. We look forward to hearing from you! Are you intrigued by the way characters move? Does hair blowing in the wind get your creative juices flowing? Are you ready to be in on the foundation of some amazing characters and weapons? If you are – then Insomniac Games is looking for you. We are searching for a Character TD/ Rigger who would be responsible for creating character setups, including the rigging of various characters, weapons, vehicles and props. You'll also support the Animators and others with scripts and tools. This role contributes to the design, implementation and maintenance of the animation and rigging pipeline. You would be responsible for developing scripts in support of the art pipeline too. If all of this sound pretty freaking exciting to you then read on!  Essential Duties and Responsibilities include the following: • Create high quality animation rigs, systems, setups, and workflows • Write and maintain scripts using MEL and Python  • Assist the animation, character and programming teams in troubleshooting setup and animation problems as they arise  • Develop and maintain a 3D asset pipeline with fellow production teams • Edit and improve existing character animation systems, including facial setups and animation transfer tools • Maintain an understanding of skeletons, facial animation methodologies, constraints and other Maya tools and systems • Complete the work assigned at the highest quality possible while staying on schedule • Other duties may be assigned Education/Experience:• Bachelor's degree (B.A.) from a four-year college or university; or two to four years related experience and/or training; or equivalent combination of education and experience.  • One to four years of experience in character setup, Python scripting and a comprehensive understanding of all technical aspects of Maya animation. One to two years of animation training covering all basic animation principals.  • Must possess an understanding of skeletons, facial animation methodologies, constraints, deformers and other Maya tools and systems used for character animation • Good understanding of skin weight painting and skin deformation • Good understanding of Game Engine requirements and rig parameters for Game Engines • Experience using traditional key framed animation and motion capture. • Experience in Motionbuilder a plus If this sounds like the opportunity for you – then we look forward to hearing from you! Please use the link to apply for the role. We look forward to hearing from you!  
Categories: Game Dev Jobs

UI Programmer: Insomniac Games

Gamasutra - Jobs - Thu, 02/11/2016 - 4:00pm
Are you a C++ programmer who also knows your way around Scaleform, Flash, and ActionScript? Are you passionate about the user experience and building fundamental systems that touch every player? If so, Insomniac Games is looking for you!    In this role you will work in the Gameplay Programming department building the technical implementation of our HUD, in-game menus, frontend flow, and all other aspects of the user interface. You will collaborate closely with the UI artists and designers to deliver a smooth and robust player experience in our upcoming titles.  Essential Duties and Responsibilities include the following: Design and implement gameplay features within an established framework, including server functionality as appropriate Design and implement modifications, reorganizations, extensions, and optimizations to existing code base Implement and augment tools to expose features to content creators Work closely with designers and artists to implement their ideas, providing technical, creative, and scheduling feedback; expand and adapt designs to meet project goals Provide time estimates to leads and management; keep co-workers informed about progress of programming deliverables as well as non-programming prerequisites for feature implementation Other duties may be assigned Education and/or Experience: Bachelor's degree from a four-year college or university; or two to four years related experience and/or training; or equivalent combination of education and experience.  Strong 3D math skills Highly proficient in C/C++ Familiarity with content creation in Flash and ActionScript 3 Ability to adhere to the prevalent coding style and practices, including source control standards. Understanding of procedural and object-oriented programming paradigms.  Familiarity with component-based programming paradigms and with networking programming.  Other Skills: Good instincts for game design and fun and innovative gameplay. Must be flexible with schedule changes and shifting timetables. Needs to be able to work independently and efficiently when required. Ability to multitask several time intensive tasks at once. If this sounds like the role for you, please use the link below and apply. We look forward to hearing from you! Thanks
Categories: Game Dev Jobs
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