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IGDA launches £5,000 gaming and disability scholarship

GamesIndustry.biz news - Fri, 04/21/2017 - 12:03am
Initiative is in partnership with Xbox
Categories: Gaming News

Making Horizon Zero Dawn's Machines feel like living creatures

Gamasutra - News - Fri, 04/21/2017 - 12:01am

Horizon Zero Dawn's Machines are clearly automatons, with all their inner workings plainly visible. But they also also exhibit unmistakable animal-like behaviors and movements. ...

Categories: Gaming News

Nintendo, Ever the Toy Company

GamesIndustry.biz news - Thu, 04/20/2017 - 11:27pm
The fate of NES Classic is a reminder that while Nintendo may be a console firm, its DNA remains that of a toy maker
Categories: Gaming News

Starbreeze wants publishing partners to take the lead on single-player

GamesIndustry.biz news - Thu, 04/20/2017 - 11:12pm
"As many lovely emails as we've received about [Brothers: A Tale of Two Sons], it doesn't pay salaries"
Categories: Gaming News

CEO of Silicon Valley's $400 Juicer Promises Refunds After Hand-Squeezing Demonstration

Slashdot Updates - Thu, 04/20/2017 - 11:00pm
Anthony Ha writes via TechCrunch: Jeff Dunn, the former Coca-Cola executive who became CEO of Juicero last year, has responded to a wave of coverage suggesting that the company's juice press isn't all that was promised -- and he's offering dissatisfied customers their money back. A Bloomberg report showed that Juicero's packs could be squeezed by hand, no expensive juicer required. Dunn's response? He doesn't deny that hand-squeezing is a very real possibility, but he does quibble about what you'll find inside, saying it's "nothing but fresh, raw, organic chopped produce" -- see, it's not juice yet because it hasn't been pressed. "What you will get with hand-squeezed hacks is a mediocre (and maybe very messy) experience that you won't want to repeat once, let alone every day," he argued. More importantly, he said, "The value of Juicero is more than a glass of cold-pressed juice. Much more." At the beginning of his post, Dunn said his goal was to "demonstrate the incredible value we know our connected system delivers." And if you're not convinced this is worth $400, well, there's another option for disillusioned Juicero buyers -- Dunn said the company's "Happiness Guarantee" (i.e. its return policy) has been extended to cover anyone who's ever purchased a Juicero Press. So for the next 30 days, anyone who's bought a Press should be able to return it for a full refund.

Read more of this story at Slashdot.

Categories: Science & Tech News

Ambient Light Sensors Can Be Used To Steal Browser Data

Slashdot Updates - Thu, 04/20/2017 - 9:00pm
An anonymous reader writes: "Over the past decade, ambient light sensors have become quite common in smartphones, tablets, and laptops, where they are used to detect the level of surrounding light and automatically adjust a screen's intensity to optimize battery consumption... and other stuff," reports Bleeping Computer. "The sensors have become so prevalent, that the World Wide Web Consortium (W3C) has developed a special API that allows websites (through a browser) to interact with a device's ambient light sensors. Browsers such as Chrome and Firefox have already shipped versions of this API with their products." According to two privacy and security experts, Lukasz Olejnik and Artur Janc, malicious web pages can launch attacks using this new API and collect data on users, such as URLs they visited in the past and extract QR codes displayed on the screen. This is possible because the light coming from the screen is picked up by these sensors. Mitigating such attacks is quite easy, as it only requires browser makers and the W3C to adjust the default frequency at which the sensors report their readings. Furthermore, the researcher also recommends that browser makers quantize the result by limiting the precision of the sensor output to only a few values in a preset range. The two researchers filed bug reports with both Chrome and Firefox in the hopes their recommendations will be followed.

Read more of this story at Slashdot.

Categories: Science & Tech News

Plastc Swiped $9 Million From Backers, Now It Plans To File For Bankruptcy and Shut Down

Slashdot Updates - Thu, 04/20/2017 - 7:30pm
Plastc announced today that it is planning to file for bankruptcy and will shut down on April 20, 2017, after raising more than $9 million through preorders and shipping to no backers. "Plastc launched in 2014 with the promise of shipping a single card that could digitally hold 20 credit or debit cards that a user could switch between," reports The Verge. From the report: With that, all backers' money is lost, and no Plastc cards will ship. Plastc announced the news on its website today along with the fact that all its employees have been laid off. Its customer care and social media channels have also been shut down. The company explains that it thought it would close $3.5 million in funding in February this year, but that fell through. Another possible investment deal of $6.75 million fell through, too. What's not clear is how more than $9 million wasn't sufficient to get backers their orders. Backers will likely have questions and want their money back, but with no one to turn to from Plastc, they'll likely be out the cash.

Read more of this story at Slashdot.

Categories: Science & Tech News

Canada Rules To Uphold Net Neutrality

Slashdot Updates - Thu, 04/20/2017 - 6:05pm
According to a new ruling by Canada's telecommunications regulator, internet service providers should not be able to exempt certain types of content, such as streaming music or video, from counting toward a person's data cap. The ruling upholds net neutrality, which is the principle that all web services should be treated equally by providers. CBC.ca reports: "Rather than offering its subscribers selected content at different data usage prices, Internet service providers should be offering more data at lower prices," said Jean-Pierre Blais, chairman of the CRTC in a statement. "That way, subscribers can choose for themselves what content they want to consume." The decision stems from a 2015 complaint against the wireless carrier Videotron, which primarily operates in Quebec. Videotron launched a feature in August of that year, enabling customers to stream music from services such as Spotify and Google Play Music without it counting against a monthly data cap as a way to entice people to subscribe to Videotron's internet service. The decision means that Videotron cannot offer its unlimited music streaming plan to subscribers in its current form -- nor can other internet providers offer similar plans that zero-rate other types of internet content, such as video streaming or social media.

Read more of this story at Slashdot.

Categories: Science & Tech News

Apple Forces Recyclers To Shred All iPhones and MacBooks

Slashdot Updates - Thu, 04/20/2017 - 5:25pm
An anonymous reader quotes a report from Motherboard: Apple released its Environmental Responsibility Report Wednesday, an annual grandstanding effort that the company uses to position itself as a progressive, environmentally friendly company. Behind the scenes, though, the company undermines attempts to prolong the lifespan of its products. Apple's new moonshot plan is to make iPhones and computers entirely out of recycled materials by putting pressure on the recycling industry to innovate. But documents obtained by Motherboard using Freedom of Information requests show that Apple's current practices prevent recyclers from doing the most environmentally friendly thing they could do: Salvage phones and computers from the scrap heap. Apple rejects current industry best practices by forcing the recyclers it works with to shred iPhones and MacBooks so they cannot be repaired or reused -- instead, they are turned into tiny shards of metal and glass. "Materials are manually and mechanically disassembled and shredded into commodity-sized fractions of metals, plastics, and glass," John Yeider, Apple's recycling program manager, wrote under a heading called "Takeback Program Report" in a 2013 report to Michigan Department of Environmental Quality. "All hard drives are shredded in confetti-sized pieces. The pieces are then sorted into commodities grade materials. After sorting, the materials are sold and used for production stock in new products. No reuse. No parts harvesting. No resale."

Read more of this story at Slashdot.

Categories: Science & Tech News

Subway Sues Canada Network Over Claim Its Chicken Is 50 Percent Soy

Slashdot Updates - Thu, 04/20/2017 - 4:45pm
jenningsthecat writes: As reported here back in February, the CBC, (Canada's national broadcaster), revealed DNA test results which indicated the chicken used in Subway Restaurants' sandwiches only contained about 50% chicken. Now, Subway is suing the public broadcaster for $210 million, because "its reputation and brand have taken a hit as a result of the CBC reports." The suit claims that "false statements [...] were published and republished, maliciously and without just cause or excuse, to a global audience, which has resulted in pecuniary loss to the plaintiffs." Personally, my working assumption here is that the CBC report is substantially correct. It will be interesting to see how the case plays out -- but should this have happened at all? Regulatory agencies here in Canada seem to be pretty good when it comes to inspecting meat processing facilities. Should they also be testing the prepared foods served by major restaurant chains to ensure that claims regarding food content are true and accurate?

Read more of this story at Slashdot.

Categories: Science & Tech News

Tesla Recalls 53,000 Model S, Model X Cars For Stuck Parking Brakes

Slashdot Updates - Thu, 04/20/2017 - 4:05pm
Tesla has issued a voluntary recall for approximately 53,000 Model S and Model X cars, which may be susceptible to having stuck parking brakes. The company hasn't received any reports of the parking brake system failing, but decided to issue a recall for precautionary reasons. According to CNET, the recall affects 31,000 Model S and Model X cars in the U.S., "and all affected vehicles carry build dates between February and October 2016." From the report: The problem lies with the electric parking brakes that help secure the vehicles when placed in Park. The parking brakes contain a small gear that might fracture, which would prevent the parking brake from releasing. Thus, a car that enters Park may not be able to move again. This has no bearing on the vehicles' regular brakes, and Tesla has received no reports of the parking brake system failing to hold a car in place. Tesla estimates that about 2 percent of the vehicles recalled contain the improperly manufactured gear. It should be noted that the parking brake assembly is from a third-party supplier, as well.

Read more of this story at Slashdot.

Categories: Science & Tech News

UE4 Programmer (Mid-Senior): VRWERX

Gamasutra - Jobs - Thu, 04/20/2017 - 4:00pm
  UE4 Programmer (Mid-Senior) We're looking for a seasoned UE4 engineer to join our team and help create the future of gaming.  This is a Great opportunity to design AAA games designed specifically for VR. Candidates must be able to work proactively with high level goals from the Lead Engineer while also being adept at communicating with other disciplines. This position requires in-depth knowledge and experience of UE4 game development. • Work closely with designers and engineers to implement gameplay features and functionality using the Unreal Engine 4.    • Create or improve tools as necessary to support specific features/systems.    • Test, debug, profile, analyze, and optimize on multiple consoles and PC platforms.   • Contribute innovative and original ideas on all aspects of game production and development.     Requirements: • Minimum 3 years professional game development experience with at least one shipped game title.   • Demonstrated proficiency in C++.   • Strong generalist and systems architecture programming skills.   • Ability to effectively work across a wide range of target platforms, including PCs, consoles and VR headsets.   • Comfortable working with present and new developed code.   • A strong passion for video game development and virtual reality.   Pluses • Bachelor's degree or higher in Computer Science, Computer Engineering, Software Engineering, Math, or related field.   • Current Unreal Engine 4 experience including blueprints and C++ implementation.   • Physics Engine proficiency and experience.  
Categories: Game Dev Jobs

Corporate Counsel/Senior Corporate Counsel: Sony PlayStation

Gamasutra - Jobs - Thu, 04/20/2017 - 4:00pm
Sony Interactive Entertainment, LLC seeks a highly motivated Corporate Counsel or Senior Corporate Counsel to partner with, provide counsel to, and support the organization’s product development studios and global legal department in all areas of the law relevant to video game products, services, and platforms. This is a truly great opportunity to join a growing legal team and work on cutting-edge issues in an exciting, fast-paced environment. Responsibilities:  Draft and negotiate agreements, including game prototype and development, software and technology licenses, content licenses, EULAs, services/consulting, non-disclosure, voice over, talent, writer, music. Launch and provide ongoing support for products and services on current and new platforms. Clear game content for release. Clearly and concisely communicate legal risks to business clients. Review external communications including trailers, blog posts, press releases, advertising, social media communications, and promotions. Enforce industry content and marketing regulations. Draft cease and desist letters and submit take down notices.  Design and provide legal training, policies, and guidelines for business clients and Legal department. Manage paralegals and administrative staff. Collaborate with counterparts in other SIE regions. Maintain a strong knowledge of the industry, organization products and services, and relevant law. Requirements: Current member in good standing of the California State Bar. Law degree from an accredited law school. At least 5 years of experience drafting relevant agreements and working directly with corporate clients, preferably in the video game, technology, or entertainment industry. Expertise in intellectual property law, including copyright and trademark law, and knowledge of marketing law. Exceptional interpersonal and communication skills. Knowledge of employment and labor law compliance, open source software licensing, music licensing, merchandise licensing, privacy and data security law, virtual currency, and intellectual property disputes is desirable.  
Categories: Game Dev Jobs

Software Engineer, Live Game: Disruptor Beam

Gamasutra - Jobs - Thu, 04/20/2017 - 4:00pm
Disruptor Beam is building a new generation of games for every screen, based on popular universes like Game of Thrones, Star Trek, and The Walking Dead. This is an opportunity to join a rapidly growing company, alongside a veteran team, working with some of the most iconic brands in entertainment. We need self-motivated engineers excited to work directly on critical features and mechanics and help us create amazing social games for tablet, smartphones and the Web built around our award-winning formula of Strategy RPG storytelling and collectible content based in universes like Game of Thrones and Star Trek. Are you a games enthusiast? If so, we’re looking for a Full-Stack Mobile Game Developer, who can help us develop world-class experiences on the Web, Android, and iOS devices. What You’ll Do Collaborate with a small, tight team in developing successful games. Create applications in Unity3D targeting iOS, Android, and WebGL. Develop large scale distributed server systems using Ruby on Rails. Explore new technologies and solve cutting edge technical challenges. Contribute to fun, innovative features played by tens of thousands. Participate in all aspects of the project life-cycle, from design through release. What We Seek Bachelor's degree from a four-year college or university; or equivalent experience in similar field Strong fundamental understanding of multi-threaded, object-oriented programming. Proficient using at least one mainstream language such as C#, Java, C++, or Python. Willing and able to learn more. Familiarity developing in Unity3D or Ruby on Rails., and an eagerness to learn. High adaptability: because we develop for a range of devices, you need to be constantly learning to apply your skills to new technologies and platforms. Big Plus Prior experience shipping a game. If you haven't shipped a game, it will be important that you enjoy games, though! What You’ll Get Disruptor Beam offers a competitive, high-quality benefit programs to their employees designed to help support employees’ overall health, savings and retirement goals. Other programs help protect employees against income interruption and the financial effects of illness. Helping to support the needs of our employees and their families is a high priority for Disruptor Beam. We believe that rest unlocks creativity, so we encourage our employees to take advantage of our open vacation policy. Our employees take as much vacation as they want, when they want it, as long as they’re getting their work done. Start work earlier or later according to your inner clock as the core office hours don’t start until 10 am. About Us Disruptor Beam puts the world’s greatest entertainment franchises into every fan’s pocket. The Boston-area company builds story-rich mobile games that connect players around popular franchises including Game of Thrones, Star Trek, and The Walking Dead. Disruptor Beam released its first mobile game, Game of Thrones Ascent, in 2013, followed by the widely popular Star Trek Timelines in January 2016. The Walking Dead: March to War will launch in 2017. Disruptor Beam was founded by game industry veteran and entrepreneur Jon Radoff, and is backed by GrandBanks Capital, Google Ventures, Romulus Capital, and Converge Venture Partners. For more information visit www.DisruptorBeam.com. At Disruptor Beam, we celebrate, support, and thrive on hiring people from different and diverse backgrounds. Disruptor Beam is proud to be an equal opportunity workplace. We are committed to equal employment opportunity regardless of race, color, ancestry, religion, sex, national origin, sexual orientation, age, citizenship, marital status, disability, gender identity or Veteran status. If you have a disability or special need that requires accommodation, please let us know. To all recruitment agencies: Disruptor Beam does not accept agency resumes. Please do not forward resumes to our jobs alias, Disruptor Beam employees or any other company location. Disruptor Beam is not responsible for any fees related to unsolicited resumes.
Categories: Game Dev Jobs

Senior Data Analyst: Disruptor Beam

Gamasutra - Jobs - Thu, 04/20/2017 - 4:00pm
Disruptor Beam is building a new generation of games for every screen, based on popular universes like Game of Thrones, Star Trek, and the Walking Dead. This is an opportunity to join a rapidly growing company, alongside a veteran team, working with some of the most iconic brands in entertainment. Disruptor Beam is seeking a highly motivated, positive and talented data analyst to join our data science, team.  Day-to-day this role will work on the analytics: keeping abreast of the Key Performance indicators (KPIs), mining for insights, communicating the data via dashboards, visualizations, and reports.  You will help expand our data-driven, experiment-focused culture. What You’ll Do Become an expert in the metrics and analysis related to our game design, digital marketing and key business efforts, such as player engagement and retention. Work closely with executives and team leads to provide insight into game and business data. Effectively communicate statistical findings to all stakeholders, in written, digital and oral presentations. Collaborate on KPIs to use for regular reporting Use a wide range of analytics, reporting and visualization tools. (commercial, open src, developed) Be a go-to data person for game teams and digital marketing teams What We Seek Bachelor Degree in Applied Mathematics, Applied Physics, Statistics, Economics, Computer Science or related field. At least five (5) years of experience years work experience in a similar role. Background in analytics, statistics or mathematics, with a strong quantitative focus Ability to adapt quickly to changing priorities Knowledge of reporting & visualization tools Knowledge of digital marketing & user acquisition space is desirable. Proficient with SQL An analytical, curious mindset: enjoy asking hard questions and then digging to find fact-based answers. Ability to present complex data with conclusions in clear and polished fashion. Previous experience of using one (or some) of the more popular analytics programs such as Tableau. Must have either experience in the gaming industry or be an experienced gamer.  What You’ll Get Disruptor Beam offers a competitive, high-quality benefit programs to their employees designed to help support employees’ overall health, savings and retirement goals. Other programs help protect employees against income interruption and the financial effects of illness. Helping to support the needs of our employees and their families is a high priority for Disruptor Beam. We believe that rest unlocks creativity, so we encourage our employees to take advantage of our open vacation policy. Our employees take as much vacation as they want, when they want it, as long as they’re getting their work done. Start work earlier or later according to your inner clock as the core office hours don’t start until 10 am. About Us Disruptor Beam is a Boston-area game company that transports fans of beloved movies, literary and television series into the worlds they love. By linking game content to episodes and books, players become a part of the world as stories continue to evolve around them.  The company's games are available on the App Store for iPhone, iPad and iPod Touch; on Google Play for Android devices; and on the web. Founded and led by game industry veteran and serial entrepreneur Jon Radoff, Disruptor Beam is backed by a group of technology and gaming entrepreneurs from the Boston area. For more information, visit www.disruptorbeam.com. At Disruptor Beam, we celebrate, support, and thrive on hiring people from different and diverse backgrounds. Disruptor Beam is proud to be an equal opportunity workplace. We are committed to equal employment opportunity regardless of race, color, ancestry, religion, sex, national origin, sexual orientation, age, citizenship, marital status, disability, gender identity or Veteran status. If you have a disability or special need that requires accommodation, please let us know. To all recruitment agencies: Disruptor Beam does not accept agency resumes. Please do not forward resumes to our jobs alias, Disruptor Beam employees or any other company location. Disruptor Beam is not responsible for any fees related to unsolicited resumes. Unsolicited resumes received will be considered our property and will be processed accordingly.
Categories: Game Dev Jobs

UX DESIGNER : 2K

Gamasutra - Jobs - Thu, 04/20/2017 - 4:00pm
UX DESIGNER Who We Are: A fun, hard-working, and dedicated family of experienced game developers working cross platform, with a current focus on mobile and emerging platforms. We keep our eyes set on broad appeal and an engaging experience for our players. We are always looking for people who want to make the best out of great games. What We Need: Self-driven individuals, who find pride and fulfillment in doing the best work possible. Folks who take responsibility for not only their work, but for the success of team at large, and for what’s best for the game. Job Responsibilities Will Include: Develop and execute a user experience language for the various systems and designs we have in our products Support the game and product design teams visualize the flow of their systems through the creation of mock-ups, flow diagrams, wireframes and prototypes to ensure their vision is being realized Collaborate with artists and engineers to translate designs into beautiful experiences. Methodically evaluate the UX of partner games/designs and improve them by providing concise and thoughtful recommendations. Communicate regularly with stakeholders and end users to validate your design Able to have the foresight to what the end user “really” needs Incorporate usability testing feedback Who We Think Will Be A Great Fit: Minimum Requirements: Multiple years of experience delivering innovative results in mobile UX design. Portfolio of relevant work required. Knowledgeable on best practices for presenting complex data and actions on small screens Strong eye for visual design with keen design sense Knowledge of standard UX design tools for wireframing, prototyping, flowcharts, etc. Familiarity with monetization strategies for in-app purchases and free-to-play games Flexibility to work in a design iterative environment and multiple projects Detail oriented, organized and an aptitude for learning and taking direction well Exceptional communicator who is able to take written design and marry them with visual language to convey clear deliverables for a unified vision Ability to work very quickly and under tight deadlines, but still produce high-quality work It would be a huge plus if you also have: Motion design and animation experience Ability to write code, prototype in-engine, manage databases, and build tools Deep knowledge of some technical domain such as statistics, analytics, and cluster analysis About Cat Daddy: Rooted in the beautiful Pacific Northwest and just a short drive from Seattle, Cat Daddy has been around for more than two decades and over that time has launched multiple successful PC, console and mobile titles.  Currently we are focusing on Mobile and Tablet games and are working on some exciting upcoming titles.  Sure, we are part of the big and impressive 2K family and we love it, but really we are a small band of talented, artists, programmers and production staff who get the job done and done really well by relying on skill, collaboration, humor and grit.  We pride ourselves on being nimble and tech savvy, having shipped titles of almost every genre and on almost every platform.  Bottom line is, it’s a good time to be a Cat Daddy!     To Apply - https://chp.tbe.taleo.net/chp04/ats/careers/requisition.jsp?org=GAMES2K&cws=59&rid=1848      
Categories: Game Dev Jobs

Lead 3D Character Animator: Counterplay Games Inc.

Gamasutra - Jobs - Thu, 04/20/2017 - 4:00pm
Lead 3D Character Animator Counterplay Games is looking for an exceptionally skilled 3D Lead Character Animator to animate both human and non-humanoid 3D characters for our next PC and Console AAA video game developed in Unreal Engine 4.  Our next game is heavily combat-focused, so the ideal candidate must adore hardcore 3D action combat games. Responsibilities: Create combat animations for characters, creatures, bosses, and other assets Hand animate and/or work with mo-cap animation data Establish and drive forward the vision for the animation team, pushing the dynamic limits of weight, anticipation, and impact Pluses: Experience with shipping a title in Unreal Engine 4 A minimum of 2 years experience in game development animating characters using 3DS Max and/or Maya Exceptional skills in animating the human bipedal figure as well as other organic forms, including quadrupeds, and monsters A passion for film, animation, and video games Art Skills: 2D animation, illustration, modeling, and texturing Technical Skills: Rigging, Scripting, FX and particle animation Fans of: Bloodborne, Dark Souls, Nioh, Devil May Cry, and Ninja Gaiden Please send a short introduction, subject header for the position, demo reel, and a link to your past work to: jobs@counterplay.co
Categories: Game Dev Jobs

Developer (Unity or Unreal Engine 4) (Short-Term): Inhance Digital

Gamasutra - Jobs - Thu, 04/20/2017 - 4:00pm
Status: Short-Term, Full-Time, Non-Exempt Reports to: Software Department Head Date: 03/21/2017   MISSION YOU are a Unity/Unreal Developer.  Your mission is to build high-quality and reliable Unreal Engine 4-based applications, such as casual games, interactive presentations, and experiential marketing installations.       Join Inhance, and help transform complex messages into visually compelling stories. Inhance is a tight team of strategists, designers, programmers and producers who pioneer innovative approaches to immersive brand experiences through interactive content design. Partnering with some of the world's largest companies, we deliver multimedia solutions that consistently deliver strong attraction, deep engagement, and important education.     OUTCOMES & RESPONSIBILITIES  Develop and support high-quality, polished, and reliable Unreal Engine 4-based applications. Inspire colleagues to continuously generate forward-thinking ideas and actively contribute to a culture of innovation, excellence, and respect.  Provide ongoing support and documentation of Inhance-based software products and services with all project and management teams. Maintain clear and ongoing communication regarding project statuses. Help build on our creative legacy and award-winning work.    Other duties as assigned.    QUALIFICATIONS Must be U.S. citizen, permanent resident, or otherwise “ITAR” complaint Must be local and available to work full-time, on-site CS degree or 2+ years of equivalent professional Unreal Engine 4 development experience. Great understanding of the Unity SDK including Blueprints scripting, C++, multiplayer, GUI, plugin development, 3rd party SDKs, asset store and deployment on various platforms Professional experience taking storyboards, wireframes, and concept art all the way to highly-polished interactive experiences. Must have excellent presentation and communication skills (written, oral, internal, and client-facing).  Proven ability to plan and execute responsibilities with minimal direction. Experience working collaboratively with cross-disciplinary, art, programming, production and technology teams. Experience working on short-timelines in a fast-paced environment. Must be able to remain in a stationary position 50% of the time.  Constantly operates a computer and other office productivity machinery, such as a calculator, copy machine, and computer printer/scanner.  The person in this position needs to occasionally move about inside the office to access other office spaces, office machinery, and technical equipment, participate in meetings, etc.   JOB COMPETENCIES Ability to apply interactive media knowledge, ability to integrate the application of knowledge, skills, and sense of responsibilities to new settings and complex problems.Takes leadership and responsibility Organization and planning Leverage technology Integrity/honesty Proactivity and initiative Holds others accountable Detail-oriented Problem solving skills, solution implementation and verification Curiosity, interest in ‘how things work’ and ‘how to create things that work,’ interest in the power of technology. Punctual, reliable, and flexible Treats others with respect Team player Excellent presentation and communication skills (written, oral, internal, client-facing).   TO APPLY To apply, please send your resume, cover letter, and work samples to jobs(at)inhance(dotcom).  Your application will not be considered without writing samples or portfolio/reel (when applicable).  Please include the name of the position in the subject line of the email.   COMPENSATION Salary is competitive and commensurate with experience.    Inhance Digital Corporation is proud to be an Equal Opportunity Employer.  Employment decisions are made without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, veteran status or other characteristics protected by law.  
Categories: Game Dev Jobs

Software Game Developer: Disruptor Beam

Gamasutra - Jobs - Thu, 04/20/2017 - 4:00pm
Disruptor Beam is building a new generation of games for every screen, based on popular universes like Game of Thrones, Star Trek, and The Walking Dead. This is an opportunity to join a rapidly growing company, alongside a veteran team, working with some of the most iconic brands in entertainment. Help us create amazing social games for tablet, smartphones and the Web built around our award-winning formula of Strategy RPG storytelling and collectible content based in universes like Game of Thrones and Star Trek. Are you a games enthusiast? If so, we’re looking for a Full-Stack Mobile Game Developer – iOS and Android, who can help us develop world-class experiences on the Web, Android and iOS devices. What You’ll Do Collaborate with a small, tight team in developing successful games Code native applications for iOS and Android Explore new technologies and solve cutting edge technical challenges Develop fun, innovative features played by tens of thousands Design and implement scalable, reliable technologies. Work closely with founders in creating great games Participate in all aspects of the project life-cycle, from design through release If you don’t know: Ruby on Rails, Scala, Unity, they are technologies you can expect to learn at Disruptor Beam What We Seek Big plus: prior experience shipping a game. [if you haven't shipped a game, it will be important that you enjoy games, though!]Experience developing for at least two of the three following front-end environments: Unity, Web (HTML/CSS), iOS (using Objective-C) or Android. Experience building back-end systems using a recent application server environment (RoR, Scala/Play, Python/Django, node.js, or similar) that utilizes data persistence in SQL and/or NoSQL (MongoDB, Redis or similar).  You don't need to know the exact technologies we use, but you do need a modern understanding of back-end architecture. Strong fundamental understanding of multi-threaded, object-oriented programming High adaptability: because we develop for a range of devices, you need to be constantly learning to apply your skills to new technologies and platforms. A minimum of 3 years experiences working with object-oriented languages. C# and Java preferred but not required. What You’ll Get Disruptor Beam offers a competitive, high-quality benefit programs to their employees designed to help support employees’ overall health, savings and retirement goals. Other programs help protect employees against income interruption and the financial effects of illness. Helping to support the needs of our employees and their families is a high priority for Disruptor Beam. We believe that rest unlocks creativity, so we encourage our employees to take advantage of our open vacation policy. Our employees take as much vacation as they want, when they want it, as long as they’re getting their work done. Start work earlier or later according to your inner clock as the core office hours don’t start until 10 am. About Us Disruptor Beam puts the world’s greatest entertainment franchises into every fan’s pocket. The Boston-area company builds story-rich mobile games that connect players around popular franchises including Game of Thrones, Star Trek, and The Walking Dead. Disruptor Beam released its first mobile game, Game of Thrones Ascent, in 2013, followed by the widely popular Star Trek Timelines in January 2016. The Walking Dead: March to War will launch in 2017. Disruptor Beam was founded by game industry veteran and entrepreneur Jon Radoff, and is backed by GrandBanks Capital, Google Ventures, Romulus Capital, and Converge Venture Partners. For more information visit www.DisruptorBeam.com. At Disruptor Beam, we celebrate, support, and thrive on hiring people from different and diverse backgrounds. Disruptor Beam is proud to be an equal opportunity workplace. We are committed to equal employment opportunity regardless of race, color, ancestry, religion, sex, national origin, sexual orientation, age, citizenship, marital status, disability, gender identity or Veteran status. If you have a disability or special need that requires accommodation, please let us know. To all recruitment agencies: Disruptor Beam does not accept agency resumes. Please do not forward resumes to our jobs alias, Disruptor Beam employees or any other company location. Disruptor Beam is not responsible for any fees related to unsolicited resumes.
Categories: Game Dev Jobs

Ready At Dawn joins list of devs working with Tencent to launch games into China

Gamasutra - News - Thu, 04/20/2017 - 3:47pm

The Order: 1886 dev Ready At Dawn is the latest Western studio to cut a deal with Chinese megacorp Tencent to bring one of its games into China: Deformers, a third-person multiplayer brawler. ...

Categories: Gaming News
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