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Making a VR game ASAP: Galaxy Grapple, a Gear VR jam postmortem

Gamasutra - News - Thu, 05/21/2015 - 5:51am

Quick iterations and gameplay experimentation: A look back at the dev process for a VR game developed under tight constraints for a competition. ...

Categories: Gaming News

'League of Legends' player admits swatting and stalking multiple victims in the U.S. and Canada

Game Politics - Thu, 05/21/2015 - 3:41am

A Coquitlam, British Columbia, Canada teen and League of Legends player has plead guilty to 23 different charges related to online stalking, hacking, and swatting incidents in the United States and Canada. According to Tricity News, the 17-year-old male, who can't be identified due to his age, plead guilty last week to 23 counts of extortion, public mischief and criminal harassment.   

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Oldest Stone Tools Predate Previous Record Holder By 700,000 Years

Slashdot Updates - Thu, 05/21/2015 - 3:33am
derekmead writes: The oldest stone tools ever found have been discovered by scientists in Kenya who say they are 3.3m years old, making them by far the oldest such artifacts discovered. Predating the rise of humans' first ancestors in the Homo genus, the artifacts were found near Lake Turkana, Kenya. More than 100 primitive hammers, anvils and other stone tools have been found at the site. An in-depth analysis of the site, its contents, and its significance as a new benchmark in evolutionary history will be published in the May 21 issue of Nature.

Read more of this story at Slashdot.

Categories: Science & Tech News

Game dev Kickstarter in France and Germany, so far

Gamasutra - News - Thu, 05/21/2015 - 3:19am

"On the 13th of May, Kickstarter officially launched in Germany. In just eight days, the service will officially launch in France." Before the official launch, how have game devs from these countries done? ...

Categories: Gaming News

Planets about to cause megaquake? Beware this social media yarn

New Scientist - Breaking news - Thu, 05/21/2015 - 2:58am
The wild idea that we're about to experience a major US earthquake caused by planets aligning would have sunk if it hadn't been reshared uncritically online







Categories: Science & Tech News

Delaware court approves Activision settlement with shareholders

Game Politics - Thu, 05/21/2015 - 2:28am

A Delaware court has approved a $275 million settlement to shareholders who felt that the management of Activision Blizzard had grossly enriched themselves and left investors out in the cold after it bought back Vivendi SA's stake in the company. The court also approved the $72.5 million fee to lawyers who represented plaintiffs in  the case. The settlement was reached last year.

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Telstra Says Newly Acquired Pacnet Hacked, Customer Data Exposed

Slashdot Updates - Thu, 05/21/2015 - 1:30am
An anonymous reader writes: Telstra’s Asian-based data center and undersea cable operator Pacnet has been hacked exposing many of the telco’s customers to a massive security breach. The company said it could not determine whether personal details of customers had been stolen, but it acknowledged the possibility. The Stack reports: "Telstra said that an unauthorized third party had been able to gain access to the Pacnet business management systems through a malicious software installed via a vulnerability on an SQL server. The hack had taken place just weeks before Telstra acquired the Asian internet service provider for $550mn on 16 April this year. The telecom company confirmed that it had not been aware of the hack when it signed the deal in December 2014."

Read more of this story at Slashdot.

Categories: Science & Tech News

Armor for dummies, and/or game developers

Gamasutra - News - Thu, 05/21/2015 - 12:04am

A crash course in realistic armor design, since "some game character designers, not having to deal with physical items or the dangers of real battle, don't quite grasp some of the basics of functional armor design." ...

Categories: Gaming News

Secret Files Reveal UK Police Feared That Trekkies Could Turn On Society

Slashdot Updates - Wed, 05/20/2015 - 11:07pm
An anonymous reader writes: Scotland Yard was worried that fans of shows like the X Files and Star Trek might run amok during the Millennium according to secret files. The file, called UFO New Religious Movements (NRMs) And The Millennium, reveals that anti-terrorism experts were also concerned about the brain-washing effect of Dark Skies, Roswell, Millennium and The Lawnmower Man on viewers. According to the Telegraph: "The secret briefing note was obtained from the Met under the Freedom of Information Act by Sheffield-based British X-Files expert Dr Dave Clarke while researching a new book, How UFOs Conquered the World. Dr Clarke, who teaches investigative journalism at Sheffield Hallam University, said: 'The documents show the police and security services were concerned about the export of some new religious movements concerning UFOs and aliens from the USA in the aftermath of the mass suicide by followers of the Heaven's Gate.'"

Read more of this story at Slashdot.

Categories: Science & Tech News

Senior Game Programmer: Sony Computer Entertainment America LLC

Gamasutra - Jobs - Wed, 05/20/2015 - 10:00pm
We are looking for a senior game programmer to architect and implement game engine code systems that are used for the creation and development of a game application. This will involve writing game code systems for the use of the art and/or design teams for handling the creative aspects of game-play development. Some tools development is occasionally required for handling data needed by the game engine. Responsibilities: Is a key contributor to the development of technology, systems and tools that support game design needs. This includes, but is not limited to game logic, character behaviors, state based animations selection, motion systems, scripted mini-games, physics systems, collision systems, rendering, particle effects, entities systems, camera logic, sound support. Maintain a thorough knowledge of the games design to manage communication and enable early identification of issues to ensure issues within direct areas of responsibility are strategically managed. Collaborates with the production team to develop all aspects of the specified game-play experience from a technical perspective. Provides input into the technical design and vision through all phases of the game development cycle from pre-production through final product release. This entails ensuring products are of the highest technical quality and uphold the integrity of the games design. Maintains a clear understanding of personal task lists and project milestones to ensure set goals will be met from a scope, schedule or game-play perspective. Manages requests or information needs regarding any aspect of the technical creation process with the appropriate members of the development team. Actively maintains skill-set and knowledge base by keeping track of the latest innovations from the industry. Required Experience / Education: Strong C/C++ experience. Strong 3d Math Skills. Strong understanding of current data structures, algorithms and methodologies. A wide-range of game application and game engine skills (e.g., AI, physics, camera, animation, etc.) Minimum 3 years industry experience or related experience. Preferred Experience / Education: Current and next-gen game console experience is desirable (e.g. PS3, PSP, X-box 360 etc.) 5 years industry or related experience. 1 or more published game titles B.S. in computer science, engineering or relevant curriculum  
Categories: Game Dev Jobs

Lighting Artist: Sony Computer Entertainment America LLC

Gamasutra - Jobs - Wed, 05/20/2015 - 10:00pm
Come join the award-winning God of War development team!  Sony Santa Monica Studio is looking for a lighting artist to help us create stunning worlds that set the visual fidelity bar for entertainment.  This individual will contribute to the artistic vision of amazing, top of class games with a specialized focus on creating realistic and fantastical lighting of characters and environments.  As a team member, you must possess the ability to effectively collaborate with the art director and game director to light game levels that are visually stunning while also working with a wide range of development team members to ensure technical feasibility.  Help us create visuals that will set the PS4 apart from the rest! Responsibilities Lighting Levels and Characters according to defined quality standards, artistic styles, conceptual designs, development pipelines, technical parameters and production goals. A high level contributor to the development of the lighting techniques and processes utilized to define and achieve a product’s visual style or encourage artistic evolution within the studio. Develop a comprehensive knowledge of the level art and lighting pipeline and all engine, tools and systems associated with the lighting of art assets. Work with the Art Director and tech teams to implement post process effects such as bloom, ambient occlusion, depth of field, and color correction. Facilitates requests or information needs regarding any aspect of the environment/character lighting process as requested. Problem solving regarding lighting pipeline as well as ensuring that lighting for levels runs in memory and within budget Actively improves skill set and abilities by keeping aware of industry trends and techniques, evaluating competitive products, learning new software packages and traditional art methods. Generate documentation for lighting pipeline as it changes Possess strong time management and prioritization skills. This entails collaborating with the Production group to develop task lists to ensure assignments are progressing as expected according to schedules, milestones and overall project goals. Requirements Experience in photorealistic lighting for real-time engines Mastery in lighting fundamentals how lighting effects mood, gameplay, and frame rate in real-time environments. Proficiency in Level art generation in regards to real-time lighting techniques such as vertex baking, light maps, light probes etc. Proficiency in asset creation software for authoring and organizing game content including but not exclusive to Maya, Photoshop, Perforce etc. Strong technical skill for debugging complex lighting problems Previous or next-gen video game platform experience is desirable Good communication, organizational, time management and interpersonal skills. B.A. in fine arts or relevant curriculum or equivalent skillset. 2-4 years industry experience or related experience. 1 or more published titles considered a strength.
Categories: Game Dev Jobs

Texture/Material Artist: Sony Computer Entertainment America LLC

Gamasutra - Jobs - Wed, 05/20/2015 - 10:00pm
Come join the award-winning God of War development team!  Sony Santa Monica Studio is looking for a texture/material artist to help us create stunning worlds that set the visual fidelity bar for entertainment.  This individual will contribute to the artistic vision of amazing, top of class games with a specialized focus on creating realistic and fantasy based textures and materials for a physically based rendering pipeline.  As a team member, you must possess the ability to effectively collaborate with the art director and environment artists to create complex, realistic textures and materials that can be applied to character and world building assets.  Help us create visuals that will set the PS4 apart from the rest! Responsibilities Content creation, including environment 2D texture painting for physically based rendering pipeline, complex multi-layered shader creation. A high level contributor to the development of the texture authoring techniques and processes utilized to define and achieve realistic and hyper-realistic textures and shaders.  Encourage artistic evolution within the studio. Develop a comprehensive knowledge of the PBR pipeline and all engine, tools and systems associated with the creation of textures and materials. Maintain the artistic goals and vision through all phases of the game development cycle from pre-production through final product release. This entails ensuring textures and materials are of the highest artistic quality and uphold the integrity of the games design and artistic vision of the game as a whole. Communicate with the rendering  team to develop material shaders as needed by the art teams Create high resolution textures with industry standard techniques such as painting and photography and maintain high resolution texture library Fully capable of resolving an assortment of moderately complex artistic development issues for both artists as well as other team members. Actively improves skill set and abilities by keeping aware of industry trends and techniques, evaluating competitive products, learning new software packages and traditional art methods. Skilled in texturing workflows, including material creation, 3-D painting, and surfacing for PBR rendering methodologies.  Generate documentation for texture outsourcing assets, as well as the integration of assets, asset and texture optimization, and support for texture LOD workflow. Possess strong time management and prioritization skills. This entails collaborating with the Production group to develop task lists to ensure assignments are progressing as expected according to schedules, milestones and overall project goals. Clearly communicate updates and properly escalate concerns to the appropriate team member(s) and manager(s). Requirements Advanced knowledge of texture painting and material creation for physically based rendering pipelines, HDRI authoring. Strong traditional fine art skills, training and production experience (illustration, painting, organic forms, color theory, perspective, 2D & 3D design.) Proficient in the use of Maya (or 3d modeling package) and Photoshop, Mari or other 3-d paint tools, Z-Brush/Mudbox experience desirable. Familiarity with video game product development including, but not limited to workflow, tools, lighting, high and low poly modeling, texture paining, surface sampling, particle systems, mapping techniques, UV layout, in-game animation, material setup, layout, sfx, and engine parameters/optimizations desirable. Previous or next-gen video game platform experience is desirable Good communication, organizational, time management and interpersonal skills. Works under minimal direction to determine and develop approach to solutions. B.A. in fine arts or relevant curriculum or equivalent skillset. Minimum 5 years industry experience or related experience. 2 or more published titles considered a strength.      
Categories: Game Dev Jobs

Senior FX Artist: Sony Computer Entertainment America LLC

Gamasutra - Jobs - Wed, 05/20/2015 - 10:00pm
Come join the award-winning God of War development team!  Sony Santa Monica Studio is looking for a senior FX artist to create jaw dropping visuals that set the bar for the PS4.  This individual will work side by side our art and tech teams to create FX that enhance gameplay, help set the mood and feel of unique environments, and bring visceral epic experiences to our players.   As a senior FX artist, you must possess the ability to effectively collaborate with the art and creative directors to create FX that are stunning while also working with other development team members to ensure technical feasibility.  Help us create amazing top of class games that will set the PS4 apart from the rest!  Responsibilities Content creation of visual FX across all areas of the game ranging from natural environmental FX, FX to punctuate game action, to FX for characters and their interaction with elements in the game world Comprehensive knowledge of the FX art production pipelines, tools and systems associated with the creation of FX assets. Work closely with the Art and Game Directors to deliver their vision of the FX as they pertain to the game pillars. Maintain a strong knowledge of the games design to support communication and allow better participation in discussions. Creation of FX and shader libraries Resolve an assortment of complex artistic/FX development issues for both other FX artists as well as other team members. Actively develops improves skill set and abilities by keeping aware of industry trends and techniques, evaluating competitive products, learning new software packages and traditional art methods. Possess strong time management and prioritization skills. This entails collaborating with the Production group to develop task lists to ensure assignments are progressing as expected according to schedules, milestones and overall project goals. Requirements Traditional art and animation training and production experience Strong technical abilities; knowledge of PBR systems a plus Maya (or 3d modeling package) and Photoshop. Premiere/After FX experience desirable.  Working knowledge of dynamics and Simulations packages is a plus. Familiarity with video game product development including, but not limited to workflow, tools, particle systems, lighting, high and low poly modeling, texture paining, texture/UV animation, UV layout, in-game and sprite animation,  dynamics and simulations, material setup, and engine parameters/optimizations desirable. Previous or next-gen video game platform experience is desirable Good communication, organizational, time management and interpersonal skills.  B.A. in fine arts or relevant curriculum or equivalent skillset. Minimum 5 years industry experience or related experience. Having 2 or more published titles considered a strength.
Categories: Game Dev Jobs

Senior Technical Account Manager: Sony Computer Entertainment America LLC

Gamasutra - Jobs - Wed, 05/20/2015 - 10:00pm
Sony Computer Entertainment of America (PlayStation) has an exciting career opportunity. We seek a Technical Account Manager to leverage their technical and interpersonal skills to ensure that our game development partners/studios have the best possible support experience. Few positions can offer an opportunity like this, specifically the studio interaction and support of the gaming industry most highly confidential games developed. To be proficient in this position, you should possess both business acumen and technical expertise to influence game development decisions while assuring that they align with the grander Sony vision. This position will advocate not only our external gaming development partners but those internally. If this is you, join us!  Responsibilities: • Willingness to travel 25% to 35% of the time to support external PlayStation development partners and studios. • Build long-term collaborative relationships with technical decision makers and influencers within key accounts. • Evangelize the PlayStation platform and key business initiatives towards strategic alignment of developer projects. • Meet regularly with accounts to proactively identify project risks, support needs, and business opportunities. • Collect developer feedback and champion within SCE towards improving the developer experience. • Recommend and drive technical best practices amongst licensed developers. • Provide onsite, high level technical consultancy, support and training. • Assist with onsite and remote performance analysis sessions as needed. • Work with Field Coordinator to ensure engineering resources are available to fulfill direct support needs of developers. • Serve as an escalation point to DSS and other internal groups on behalf of partners. • Deliver technical presentations and demos at industry events and on customer sites. • Lead developer training events, postmortems, and advisory panels. • Drive resolution of account support requests towards ensuring a positive support experience. • Coordinate and align with other internal groups towards providing developers with a unified and cohesive message. (Publisher/Developer Relations, Marketing, PEG, SBD, R&D, etc…) • Via onsite visits and developer feedback, identify tools, processes and tech features to facilitate development on PlayStation platforms. • Lead regular calls with assigned publisher/developer accounts and drive creation/resolution of action items. • Produce developer visit reports and account status updates.   Required Knowledge / Skills: • At least 3 years of software tools or middleware development using C/C++. • A strong focus on customer support / training / mentoring. • Excellent communication (written and verbal) and interpersonal skills. • Strong debugging and coding skills. Can quickly familiarize with new codebases. • Must be able to specialize in performance analysis sessions for PlayStation platforms, and assist with hands-on optimization when needed. • Must have strong leadership skills and require little to no supervision at partner sites. • Can travel and coordinate with other individual contributors to solve issues at hand. When not able to directly or efficiently solve partner problems, must be able to identify technical expertise needed to solve the problems. • Must succinctly communicate critical technical and business information to key parties. • Ability to effectively present technical materials to a large audience.   Qualifications: Experience / Education: • At least 3 years of software tools or middleware development using C/C++. • Prior professional development of a gaming console and/or gaming platform is a plus. • Prior professional development on, or the support of, the PlayStation platform is a plus. • Shipment of any gaming title on a current generation platform is a plus. • Comfort using performance analysis tools. • Comfort using debuggers. • Bachelor’s degree in Computer Science or equivalent. • Experience presenting technical materials to large audiences. • Understanding general graphics pipeline.    For over two decades, PlayStation has been a market leader, serving as the ultimate destination for millions of gamers across the world. 2013 witnessed the introduction of PlayStation 4, the world’s most powerful and socially-connected console ever created, sold at the fastest rate in PlayStation history and has revolutionized how gamers play and engage online. One of the keys to PS4’s early success is its ability to empower game creators to unleash their imaginations and deliver new gaming experiences. Based in San Mateo, California, Sony Computer Entertainment America (SCEA) is a wholly owned subsidiary of Sony Computer Entertainment, Inc. with oversight for operations in the United States, Canada and Latin America. SCEA has immensely talented employees who are deeply passionate about their love of gaming – much like PlayStation fans. SCEA provides equal employment opportunity for all applicants and employees. SCEA does not unlawfully discriminate on the basis of race, color, religion, gender, gender identity, marital status, age, disability, veteran status, sexual orientation, national origin, or any other category protected by applicable federal and state law.  SCEA also makes reasonable accommodations for disabled applicants and employees.
Categories: Game Dev Jobs

SR Software Engineer, Platform Services Team: Sony Computer Entertainment America LLC

Gamasutra - Jobs - Wed, 05/20/2015 - 10:00pm
Sony Computer Entertainment of America (PlayStation) has a very exciting career opportunity! We seek a highly talented senior engineer to act as our industry expert for network programming across our PlayStation platforms. You should be passionate about digital commerce, web technologies and social networking, as well as possess the ability to use your technical knowledge to collaborate with industry-leading game developers. In doing so, you will assist the industry’s most high-profile game developers to leverage one of the world’s largest gaming communities and deliver amazing online gameplay experiences. If this is you, please apply!   Required: Min. of 6 years professional experience or the combination with a BS degree Professional experience with network and/or systems programming using C and C++ Working knowledge of network architecture and protocols Working knowledge of basic security and authentication techniques, DRM, SSL/crypto, and related topics Ability to explain detailed technical topics in code as well as oral and written forms   Nice-to-Have: Experience programming with C#, .NET, and/or Java Network game development for consoles and/or network client application programming for embedded, desktop or mobile environments Data security with untrusted clients, bandwidth optimization and packet shaping, load balancing and/or host selection in a dynamic environment Technology evangelism, advocacy, education, support, and/or training Demonstrated ability to learn new hardware platforms and related APIs Master's degree or equivalent experience    For over two decades, PlayStation has been a market leader, serving as the ultimate destination for millions of gamers across the world. 2013 witnessed the introduction of PlayStation 4, the world’s most powerful and socially-connected console ever created, sold at the fastest rate in PlayStation history and has revolutionized how gamers play and engage online. One of the keys to PS4’s early success is its ability to empower game creators to unleash their imaginations and deliver new gaming experiences.   Based in San Mateo, California, Sony Computer Entertainment America (SCEA) is a wholly owned subsidiary of Sony Computer Entertainment, Inc. with oversight for operations in the United States, Canada and Latin America. SCEA has immensely talented employees who are deeply passionate about their love of gaming – much like PlayStation fans.   SCEA provides equal employment opportunity for all applicants and employees. SCEA does not unlawfully discriminate on the basis of race, color, religion, gender, gender identity, marital status, age, disability, veteran status, sexual orientation, national origin, or any other category protected by applicable federal and state law.  SCEA also makes reasonable accommodations for disabled applicants and employees.  
Categories: Game Dev Jobs

Staff Software Engineer, Developer Support: Sony Computer Entertainment America LLC

Gamasutra - Jobs - Wed, 05/20/2015 - 10:00pm
Sony Computer Entertainment of America (PlayStation) has an exciting career opportunity! We seek a staff-level software engineer to provide leadership to our systems team and drive innovation across our PlayStation platforms. To be successful, you will become our platform systems expert and gain in-depth knowledge of our platforms architectures to provide resolutions to the world’s leading game developers most complex problems. As such, you will become PlayStation’s point of contact for complex development issues, lead collaboration efforts, manage creative research projects and promote innovation to produce the greatest consumer experience known to the gaming industry. If this is you, please apply!    Responsibilities: • Lead and develop innovative techniques, algorithms, and tools that take advantage of our advance platform architectures to maximize the quality and performance on the PlayStation platforms • Lead the delivery of this content to developers to ensure the best adoption and integration into developer’s internal engines. • Be one of the principal support contacts and leaders in the group and drive collaboration on complex projects with various organizations within SCE to produce the solutions that address developers technology needs • As one of the leaders within the group, be able to promote and foster innovation within the team to produce creative solutions that take advantage of the graphics architecture. • Lead and manage projects that will develop a framework that will be the foundation of future research projects. • Analyze software problems and provide actionable items to developers • Be able to perform those responsibilities with no considerable direction   Required Skills: • Min. of 7 years programming in C, C++ and low-level development • Knowledge of platform-specific engines and how they are developed • Knowledge of overall game engine architecture • Ability to efficiently troubleshoot, fix, and profile various problems encountered during game development • Excellent communication skills • Keep current on the latest trends in system techniques. • BS degree in computer science or equivalent   Nice-to-Have Skills: • Understanding of low-level code for PlayStation 3 and/or 4, PS Vita, etc. • Knowledge of multi-threading techniques and implementations • SPU coding and optimization • Assembly-level optimizations • Compiler intrinsics • Tool development (asset pipeline, exporters, etc.) • Lectures and presentations to audiences • Compute and GPGPU   For over two decades, PlayStation has been a market leader, serving as the ultimate destination for millions of gamers across the world. 2013 witnessed the introduction of PlayStation 4, the world’s most powerful and socially-connected console ever created, sold at the fastest rate in PlayStation history and has revolutionized how gamers play and engage online. One of the keys to PS4’s early success is its ability to empower game creators to unleash their imaginations and deliver new gaming experiences.   Based in San Mateo, California, Sony Computer Entertainment America (SCEA) is a wholly owned subsidiary of Sony Computer Entertainment, Inc. with oversight for operations in the United States, Canada and Latin America. SCEA has immensely talented employees who are deeply passionate about their love of gaming – much like PlayStation fans.   SCEA provides equal employment opportunity for all applicants and employees. SCEA does not unlawfully discriminate on the basis of race, color, religion, gender, gender identity, marital status, age, disability, veteran status, sexual orientation, national origin, or any other category protected by applicable federal and state law.  SCEA also makes reasonable accommodations for disabled applicants and employees.
Categories: Game Dev Jobs

Staff Software Engineer, Virtual Machines: Sony Computer Entertainment America LLC

Gamasutra - Jobs - Wed, 05/20/2015 - 10:00pm
Sony Computer Entertainment of America (PlayStation) has an exciting career opportunity. Our R&D department seeks to expand its team with a Staff-level Software Engineer to both develop and support PlayStation’s virtual machines. As a member of this team, you will extend and optimize virtual machines that PlayStation uses across multiple platforms. Tasks include the architecture of OS ports, performance improvements, as well as security related projects. Additional tasks may include the architecture and implementation of subsystems. If you feel this is you, please apply!   Responsibilities: • Improve performance and stability of our virtual machines • Assess and estimate time needed for architecture and/or the implementation of functionality   Requirements: • Min. of 7 years in software engineering • Strength in C/C++ • Strength in JavaScript and/or C# semantics and execution • Familiarity with ARM and x86 assembly language and architecture • Strong analytical and problem solving • Good communication, documentation and interpersonal skills   Qualifications: • Development of compilers and/or virtual machines • Internals of Virtual Machines (VMs) such as Mono, JavaScriptCore (JSC), V8 and/or JVM • Internals of compilers such as GCC, LLVM or Clang • Experience on large and/or advanced technical projects • Passionate, dedicated and committed • Bachelor’s Degree in Computer Science is ideal Nice-to-have: • Knowledge of the PlayStation platforms • Knowledge of the open source and gaming community • Master’s Degree in Computer Science • Multi-lingual; Japanese For over two decades, PlayStation has been a market leader, serving as the ultimate destination for millions of gamers across the world. 2013 witnessed the introduction of PlayStation 4, the world’s most powerful and socially-connected console ever created, sold at the fastest rate in PlayStation history and has revolutionized how gamers play and engage online. One of the keys to PS4’s early success is its ability to empower game creators to unleash their imaginations and deliver new gaming experiences.   Based in San Mateo, California, Sony Computer Entertainment America (SCEA) is a wholly owned subsidiary of Sony Computer Entertainment, Inc. with oversight for operations in the United States, Canada and Latin America. SCEA has immensely talented employees who are deeply passionate about their love of gaming – much like PlayStation fans.   SCEA provides equal employment opportunity for all applicants and employees. SCEA does not unlawfully discriminate on the basis of race, color, religion, gender, gender identity, marital status, age, disability, veteran status, sexual orientation, national origin, or any other category protected by applicable federal and state law.  SCEA also makes reasonable accommodations for disabled applicants and employees.  
Categories: Game Dev Jobs

Temp Game Programmer: Sony Computer Entertainment America LLC

Gamasutra - Jobs - Wed, 05/20/2015 - 10:00pm
We have an exciting opportunity at Sony Computer Entertainment of America (PlayStation). We seek a senior game programmer to assist us in developing a game used for R&D purposes related to our next generation gaming system. For someone passionate about gaming this is a very rare opportunity. After reviewing the below job profile, if this is you, please apply! This temporary engagement is payrolled through our staffing partner, Yoh. The anticipated duration of this engagement is 6 months but may vary. Responsibilities: Contribute to the development of technology, systems and tools used in game development, including: game logic, behaviors, animations, motion systems, mini-games, physics systems, collision systems, rendering, particle effects, entities systems, camera logic, and sound to name a few Manage communication and enable early identification of issues Collaborate and develop aspects of a specified game-play experience Provide technical vision Ensure goals are met with a clear understanding of project milestones Communicate updates and/or concerns to leadership Required: ·TEAM: Work effectively with other programmers, artists, and designers in a team environment ·PROCESS: Take instruction from leadership and be able to provide insight ·TECHNICAL: In-depth knowledge of programming languages and best practices ·PLANNING:  Ability to follow implementation plans and accurately manage tasks and schedules. ·COMMUNICATION:  Above average communication skills Qualifications: Minimum of 6 years industry experience Advanced level C/C++ programming Thorough knowledge of game design Above average math skill Understand data structures, algorithms and methodologies. Possess a wide-range of game application and game engine skills (e.g. AI, physics, camera, animation, etc.) Preferred: Current and next-gen game console experience is desirable (e.g. PS3, PSP, X-box 360 etc.) Experience with Unity, multiple player game, networking A published game title B.S. in computer science, engineering or relevant curriculum Sound Dialogue and AI  
Categories: Game Dev Jobs

Sound Design Manager: Sony Computer Entertainment America LLC

Gamasutra - Jobs - Wed, 05/20/2015 - 10:00pm
The Sound Manager is responsible for the overall direction and execution of audio (game sound effects, dialog, music and cinematic post production) in games developed by the 1st party studios. As the development team's primary audio representative, the sound manager works to ensure consistent sound quality and efficiency. This person will be directing, inspiring and collaborating with sound designers, sound implementation, sound programmers, dialog coordinators, casting, and music supervisors. The Sound Manager will ensure that the creative vision of the development teams is fully realized in the realm of sound, maintaining a level of quality meeting or exceeding established Sony standards.   The collaboration with other game development disciplines is key to ensuring game audio is state of the art, and of AAA quality and style. As a key member of the game development teams, the Sound Manager has frequent contact with production management and PD sound service group management. He or she works to fulfill sound needs as well as source and oversee external audio providers as necessary.   The Sound Manager also promotes awareness of sound to ensure that audio maintains an appropriately high profile among all members of the game development team. The ideal candidate leads by example, has creative vision, strong organizational, communicative and time management skills and is passionate about making great sounding games and does so with a great attitude and a smile.   The audio manager is responsible for mentoring and developing members of his/her immediate team. This person will be responsible for performance reviews, task assignments, scheduling, reporting, budgeting, hardware and software tools and technology specification, and establishing workflow are all duties of the job   Responsibilities:   Manage the audio team (implementation, sound designers, etc.) to ensure studio productions sound fantastic Facilitate clear and concise communication between sound and other game development disciplines Work with development team to create audio schedules, milestones, and task lists that support the product Create cost analysis for projects and update spending reports throughout the project development cycle Specify and maintain studio hardware, software (in-house and 3rd party), standards and best practices for audio Cultivate the development and design of any needed proprietary audio pipeline or implementation tools Champion procedures and improvements that can benefit the entire sound group or development team Predict and manage audio staffing, equipment, and facility needs for each fiscal year Foster training of audio team members with new and/or improved skills and techniques Create sound, dialog, and post-production content as time permits to support the project and sound team Support sound, dialog and music implementation directly in game builds, as time permits Review audio deliveries (by internal or external resources), ensuring requests and Sony quality standards are met Produce field recording trips or Foley sessions when a project’s design demands new sound content Maintain active membership in professional audio and game development organizations         Required Experience / Education: At least 7 years professional experience creating audio for interactive games, including multiple shipped AAA titles Proven experience working with development teams and coordinating audio with various game development departments such as animation, level design, AI, physics, mechanics, etc. Presenting and presentation experience is a must        
Categories: Game Dev Jobs

Senior Product Manager: DropForge Games

Gamasutra - Jobs - Wed, 05/20/2015 - 10:00pm
Responsibilities: Improve and optimize customer acquisition, retention and monetization by designing and driving product and game features. Formulate business cases and roadmaps for new features and/or products. Work with analytics team to measure the success of shipped product features and optimize performance through rapid iteration. Provide analysis and long term strategic thinking to direct product development roadmap. Establish and drive Key Performance Indicators and targets for games and features. Drive evaluation and development of best practices within free-to-play games. Research and present teardowns of external games and features to help continue studio education. Design, analyze and optimize game economies. Develop and manage in-game events and promotions to drive retention, engagement and revenue. Required Skills/Personal Requirements:      5+ years of experience working in product management. 2+ years of experience working on mobile free-to-play games Passion for mobile and free-to-play games - familiarity with the top grossing games and what makes them tick. Ability to understand both high-level KPIs and the underlying metrics that drive them for the mobile games industry. Excellent written and verbal communication skills. Strong interpersonal skills and ability to work well with creative development teams to drive product strategy. Mastery of Excel and ability to build complex economy and financial models Proven track record of generating results in a data-driven environment Experience running A/B and multivariate tests, understanding of statistical principles and their impact on testing and optimization. Education and/or Certifications: Bachelor’s degree in Statistics, Mathematics, Economics, Computer Science, Finance or a related field is ideal but not required. Masters of Business Administration preferred
Categories: Game Dev Jobs
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