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Lead Mission Designer

Gamasutra - Jobs - 14 hours 57 min ago
Lead Mission Designer   SUMMARY: 2K seeks a skilled and experienced Lead Mission Designer to drive the creation of engaging and challenging missions as part of a AAA console team.   RESPONSIBILITIES: • Work closely with the project Design Director, Narrative Director, and Creative Director to define the high-level vision – including context and objectives – for all missions throughout the game. • Manage and mentor Mission Designers to deliver missions at the highest possible quality. • Ensure that both mission flow and individual mission spaces form a cohesive and compelling experience. • Collaborate with the Lead Gameplay Designer to ensure that missions support the core gameplay mechanics, and that core gameplay mechanics allow for missions that both provide challenging combat and allow for player agency and expression. • Collaborate with other leads, including the Lead World Designer, Lead Writer, and Lead World Artist, to ensure that all missions are integral in immersing players in the setting and story. • Define mission design and review processes, templates, and documentation requirements. • Identify mission design risks and propose mitigations. • Evaluate interim builds and provide constructive, concrete feedback. • Own other areas of the design as necessary. • Foster a culture of innovation and iteration. • Work closely with Production to define milestone deliverables and schedules. • Continuously improve creative processes and best practices. • Lead or participate in cross-disciplinary implementation teams. • Play the game on an ongoing basis and be a last line of defense for all mission quality issues.   QUALIFICATIONS: • Bachelor’s degree or equivalent. • 7+ years of experience in internal game development, with emphasis on Level or Mission Design. • At least 3 shipped titles. • Experience with AAA titles required.   SKILLS: • Proven ability to define and deliver AAA level or mission designs. • Innovative thinker with creative problem solving skills. • Deep understanding of core game mechanics, level/mission design, narrative design, and systems design. • Strong leadership, mentorship and conflict resolution skills. • Excellent interpersonal and written and verbal communication skills. • Detailed knowledge of interactive entertainment industry allowing for innovative concepts and promotion of new ideas. • Strong understanding of development processes, workflows, and tools.   To Apply - https://ch.tbe.taleo.net/CH09/ats/careers/requisition.jsp?org=GAMES2K&cws=1&rid=741    
Categories: Game Dev Jobs

3dsMax FX Artist

Gamasutra - Jobs - 14 hours 57 min ago
Blur Studio is seeking a highly experienced FX TD, with a great eye, who is very comfortable with 3dsMax and has worked with Fume, RealFlow, Thinking Particles and Rayfire. Applicants should not only have a solid understanding of particles, atmospherics, dynamics and composition, but also the tenacity and creativity to solve problems efficiently under the pressure of tight deadlines. Good communication skills and the ability to work well in a team are required.   To apply, please submit your reel, resume, and salary requirements to jobs@blur.com.  You must have authorization to work in the U.S.
Categories: Game Dev Jobs

Senior Game Engineer

Gamasutra - Jobs - 14 hours 57 min ago
About Us Muti Labs is a young game development studio on the beautiful Santa Monica beachfront dedicated to bringing our own unique magic to mobile gaming experiences.   Our studio is built around a collaborative environment of art, technology, and design talent where everyone actively contributes in building awesome next generation experiences for tablet devices.  We’re fast moving, have fun and we’re looking for bright talented engineers to join our team.   Who We’re Looking For We’re looking for a Gameplay Lead Engineer to help take the lead on a number of major game features.  You’ll be working on an original title for release later this year and your skills and abilities will help us implement major new features into the game, including turn-based PvP, social, and monetization features.  Jump right in and play a critical leadership role in both gameplay and services.   Responsibilities Design and engineer new game features Lead major technology decisions throughout the project Hands-on involvement implementing PvP, social, and monetization features Research and recommend third party technology solutions Implement game components, working with design and art staff to create best-in-class solutions Enhance and improve existing systems Support QA and live production process, preparing and supporting successful live launch Track feature development, ensure timely delivery   Min. Spec. 5-8 years of game development, including prior published titles Recent hands-on working knowledge of Unity / C# Experience integrating at least one of - multi-player, social, and ecommerce technologies Recent mobile game development experience preferred BS in Computer Science, or equivalent related field Must love working in a small agile development team, where everybody jumps in and gets their hands dirty!   Bonus points Knowledge of third-party Unity-friendly solutions, such as PlayerIO, Photon, Parse, Prime31, etc. Knowledge of BI /analytics / in-app marketing solutions, such as Playnomics, Swrve, Mixpanel, Apmetrix, etc. Experience programming rich user interfaces Organized and buttoned-up approach to managing complex engineering tasks Understanding of free-to-play business model and supporting technologies Experience working on rich 3D-content games, including rendering systems, animation systems, and camera systems  
Categories: Game Dev Jobs

R&D Game Designer

Gamasutra - Jobs - 14 hours 57 min ago
  Our R&D Game Designer will pitch ideas, gain pitch approvals, and build prototypes of top quality mobile games. Current hit Gameloft games include:   Despicable Me: Minion Rush, Asphalt 8: Airborne, My Little Pony Friendship is Magic, Ironman 3, Kingdoms & Lords, GT Racing 2, Shark Dash, Oregon Trail: American Settler, A Good Day to Die Hard, NOVA: Near Orbit Vanguard Alliance, Littlest Pet Shop, The Dark Knight Rises, PLAYMOBIL Pirates, Real Soccer 2012 HD    This position is based in the creative and inspiring city of New Orleans, an international metropolis built on entertainment and opportunity! New Orleans offers a rich culture of superb music, architecture, food, art, and music that is a part of its very fabric, and is one of the most culturally and historically rich cities in America. We are the festival capital of the world and have an endless list of both nightlife and family activites. In New Orleans, you will simply never run out of things to do!     In a recent survey of American cities reviewing economic health, quality of life, and demographic factors, New Orleans ranked #2 in the entire US while Travel + Leisure named it #1 of America's Best Cities. New Orleans features an exceptionally strong economic trajectory powered by a digital media, technology and entertainment renaissance.   This position offers: Comprehensive benefits package Excellent cost of living and area growth Stability - check out our Annual Reports Flexible core hours (8-5, 9-6 or 10-7) Fun, passionate and creative studio with a casual, friendly atmosphere - we love to play Magic, board games, video games, Ultimate Frisbee and foosball!  International environment which offers daily contact with other countries & cultures  Challenging and rewarding work on the next great frontiers in games Exceptional library of diverse games with broad distribution. Responsibilities: Under direction of the the Creative Director and Lead Game Designer, our R&D Game Designer will: Lead design teams to produce innovative ideas for new concepts and existing design issues Complete benchmarking & competition research Communicate with production to ensure appropriate and effective scheduling Communicate with development teams and produce quality design documentation to ensure your creative vision is fulfilled Qualifications: 2+ years of professional mobile game design XP, including significant research and development XP Fluency in design software (MS Word, Excel, Visio, Adobe Photoshop, etc), 3D tools and engines In-depth knowledge of current trends in game design, including free-to-play games, freemium models, and player demographics Proficiency in each aspect of mobile game design: gameplay, level design, game structure, balancing, and reward systems Advanced understanding of monetization and game economy design Proven ability to create exciting prototypes via using tools like Photoshop, Flash, Sketch-up, 3D Studio Max, Unity, UDK, Blitz, etc. Familiarity with C++ and JAVA High visual creativity and passion for developing video games a must Knowledge and appreciation of classic console video games, their flagship titles and their audience a plus Chosen qualified candidates will be asked to complete a design assessment after an initial screening.   About Gameloft Since 2000, Gameloft® has proven a top innovator. We craft kick-ass games for all digital platforms and are tested Masters of the Mobile Space. Our freemium and premium games from casual to hardcore are localized in 12 languages and more than 100 countries. Your ballin guru skills will be seen by potentially millions of gamers. Meditate on that. We partner with more legendary brands than we can fit in a bullet point, like Marvel®, Hasbro®, FOX®, Mattel® and Ferrari®. We employ over 5,000 developers in over 30 countries spanning every continent and are on the top 120 companies of the NYSE Euronext Paris, ISIN: FR0000079600, Bloomberg: GFT FP, Reuters: GLFT.PA. Bazinga. Our mantra? Your talent, our legacy, unstoppable
Categories: Game Dev Jobs

Desktop Support Technician, Temporary - Sledgehammer Games

Gamasutra - Jobs - 14 hours 57 min ago
Sledgehammer Games, developers of Call of Duty MW3, is hiring!Description:The Primary responsibilities of the Desktop Support Technician at Sledgehammer Games is to deploy maintain and service the user’s desktop computer systems, and deploy desktop applications to system using automated tools, trouble shoot and repair software or hardware related issues on our user computer systems. Qualified candidates need to be self-starters, able to operate in a highly dynamic environment, and have concise execution during times of high stress. This position Reports to the Senior IT Manager.Responsibilities:• Deploy Desktop images to workstations and laptops.• Maintain user’s desktop and laptop systems.• Troubleshoot and resolve software and hardware related issues.• Maintain video conferencing system.• Assist users with cubical relocations.  Qualifications:• 2 + Year experience with Windows 7. • Experience with OS imaging and deployment tools, Windows AIK, X Image.• 2+ Years’ experience in a domain network environment. • 2+ Years’ experience with TCP\IP.• 2+ years’ experience with DNS.• Knowledge of DHCP. • Knowledge of MS office application. • MS outlook configuration experience in an MS Exchange environment.• Able to Lift up to 50 LBS.• Flexible schedule. Able to work daytime, evening or weekend shifts when required. Recommended: • A+ certification. • Windows 7 Desktop certification. • Knowledge of Cisco Call Manager.• Experience with desktop management applications, i.e. KACE, LANDESK. • Experience with AD Users and Computer.• Experience with VM ware ESX Hyper visor.  • NETAPP experience a plus. • Juniper Network Switch experience. About Us:Sledgehammer Games was founded with a singular goal:  Achieve Excellence.  We have a state of the art facility, an industry leading development team, and a studio culture built to promote and support world class game developers.  We are actively recruiting top talent for our Call of Duty development team.  If you are passionate and driven to do your best work, and have a desire to work on the most successful FPS franchise in the history of video games, please apply online. Come take a closer look at our studio, our culture, and some of the worldwide press for our latest game, Modern Warfare 3, at http://www.linkedin.com/company/sledgehammer-games/careers  .
Categories: Game Dev Jobs

VP, Operations

Gamasutra - Jobs - 14 hours 57 min ago
VP of Operations We are looking for a VP of Operations who will be responsible for leading our operations teams which include the hosting platform team, the hosting services team, security, IT and the facilities groups. The VP of Operations will work closely with Turbine’s internal teams and the technical teams inside WB to drive success across the organization.   We are looking for candidates that have excellent people and project management skills as well as hands-on technical knowledge.  This role requires very strong interpersonal skills and a highly collaborative working style with an ability to manage diverse clients, stakeholders, customers and colleagues.   Turbine, Inc. is a premier creator and operator of massive, persistent online worlds that foster powerful social gaming communities. Turbine is wholly owned by Warner Bros. Home Entertainment Group and has created some of the world’s most popular and award-winning online games, including The Lord of the Rings Online™, Dungeons & Dragons Online®, Asheron's Call®, and our DC Comics MOBA: Infinite Crisis.   JOB RESPONSIBILITIES   Manage the technical infrastructure and operations for our games including hosted and cloud environments Manage the IT technical infrastructure and operations and technical support for our organization Manage a team of senior technical leaders Be Turbine’s key point of contact to WB regarding all technical operations, IT discussion and projects Ensure continuous, high-quality delivery of technical services through oversight of SLAs with end users and monitoring of systems performance. Focus infrastructure initiatives to improve the customer experience, resiliency, reliability, while reducing operational costs. Build plans and execute effectively to continually enhance and optimize the infrastructure and related services. Foster a strong sense of teamwork between operations and other teams within the organization Assist partner teams convert strategic directions into implementation plans, including change management and end-to-end service delivery   JOB REQUIREMENTS Degree in computer science or IT-related field, and at least 10 years of work experience in Information Technology Senior level management in an online direct-to-consumer business Experience successfully managing a team of at least 15 people Proven experience implementing multi-million dollar, mission-critical projects Demonstrated track record of great execution Good technical knowledge of a wide range of technologies, platforms, architecture, methodologies; well-versed in current and emerging technologies Significant experience optimizing an IT function, establishing performance metrics, and assessing the performance/value of IT Proven record of product and service delivery Solid understanding of Process Frameworks (CMMI, PMBOK, ITIL, etc.)\ Strong motivational and results-oriented leadership in a collaborative environment Excellent written and verbal communication skills as well as excellent analytical and problem solving skills  Proficiency managing vendors (both internal partners and external vendors) Ability to adapt to continually changing priorities and aggressive project timeframes
Categories: Game Dev Jobs

Game Designer/Narrative Writer

Gamasutra - Jobs - 14 hours 57 min ago
SOAR, INC.An exciting mobile game startup is looking for a highly talented Game Designer/Narrative Writer to work out of our brand new Mountain View office--located in the cool Castro Street district. The successful candidate will be able to design mini-games and simulations for an exciting narrative-themed next gen learning product--with the goal to revolutionize the gamification of education. We are looking for an experienced, talented game designer/narrative writer to help us design a cool, fun game-based assessment system--tying narrative, gamification, science content, and assessment together into a coherent, tight user experience for kids. The ideal candidate is an awesome minigame designer--but also has passion/talent for narrative writing and can help us design a game-based assessment system that's both fun and interwoven into the science curriculum.   KEY RESPONSIBILITIES With strong minigame design skills, you will work closely with the creative team to design narrative-themed mini-games and simulations for a hybrid 2D/3D mobile gameplay experience You will look closely at the characters and narrative world, as well as the curricular themes, and tie the two together into cool, fun game-based assessment experience for kids. Collaborate effectively with a small, high energy team of illustrators, 3D artists, designers, and executives Contribute to a high quality, unique visual experience--a world of magical space adventure for kids QUALIFICATIONS Ability to rapidly prototype designs and iterate, in an lean/agile dev environment Strong, proactive problem-solving and troubleshooting skills Proven background in game design and narrative writing--plus be a continuous, proactive learner Passion for video games, next gen science education, great storytelling, and the future of education! WHY JOIN SOAR, INC? Be a key part of designing/writing a narrative-themed, next gen learning product (pioneering gamification in education). Be able to bring your own ideas into projects Competitive compensation Get in on the ground floor of an ambitious mobile game startup located in a cool office on Castro Street in the heart of Mountain View--and work with a kickass, collaborative team!
Categories: Game Dev Jobs

Game Designer

Gamasutra - Jobs - 14 hours 57 min ago
The Game Designer will work with Ian (our Creative Director) and Chris (our other Game Designer) to brainstorm and prototype novel game mechanics that turn our tonal/emotional goals into concrete worlds players can explore. In addition to prototyping gameplay, the Game Designer will brainstorm and build environment blockouts, working with artists to polish and perpetually tune those based on feedback from informal biweekly playtests. We're looking for someone who: Has a portfolio that's idiosyncratic enough to show us who you are and what you care about Is comfortable working in Maya to block out levels to playtestable quality Has some programming or scripting experience (Unity or Unreal would be great) Wants to experiment with strange and underexplored game mechanics Is excited about rapid prototyping Please apply @ jobs@giantsparrow.com
Categories: Game Dev Jobs

Associate Producer - Treyarch

Gamasutra - Jobs - 14 hours 57 min ago
As the most front facing member of the Production team, the Associate Producer (AP) works with the Producer to coordinate the delivery of levels and features. They are directly responsible for ensuring the requesting and delivery of assets between the various departments. A qualified AP is organized, professional, courteous, hard-working, an effective communicator and loves working with people.Home to some of the industry's best and brightest talent, Treyarch is an industry-leading game developer whose Call of Duty: Black Ops II set world-wide launch day records, and whose previous game Call of Duty®: Black Ops set an entertainment launch opening record upon its release in 2010 and continues to be one of the best-selling games of all time.A normal day at Treyarch could include:     •    Acting as a liaison, coordinating multiple disciplines such as Engineering, Art, Audio, Animation, Design, and QA, in order to fulfill project goals and objectives•    Daily managing and tracking of tasks ensuring schedules are maintained and adjusted whenever necessary•    Scheduling, attending and often chairing meetings, taking concise and comprehensive notes.  Supplying updates to team members regularly via in-person meetings, email and wiki updates•    Serving as a feature or level owner on multiple sprint teams•    Managing and setting testing expectations with QA; ensuring show-stopping issues are dealt with effectively and efficiently•    Spending time with team members, asking questions and resolving issues, in order to keep the team functioning at maximum capacityWho you are:•    Experienced and Knowledgeable: You’ve got at least one full game project under your belt in the role of Associate Producer; you have a passion for games and are familiar with our projects•    Organized:  You can process, organize and track large amounts of information; You keep things prioritized and on time•    Highly Motivated: You don’t believe in idle time, there’s always something that can be done; you are consistently driven to produce results •    A Pro-Communicator: You are able to communicate effectively both verbally and in written form; you enjoy and value face-time with the team; you have strong follow-up skills•    A People Person:  You understand the importance of having strong relationships at every level; you maintain a positive outward attitude, even when situations become difficult; you are professional, respectful and approachable•    A Creative Non-Creative: You can look at the game and know in what ways it needs to be better; you are able to communicate a need for change and can articulate ideas for improvement .
Categories: Game Dev Jobs

Production Coordinator (temporary) - Treyarch

Gamasutra - Jobs - 14 hours 57 min ago
As a front facing member of the Production team, the Production Coordinator (PC) works with the entire team to make sure day-to-day operations are working in an optimal fashion.   A qualified PC is organized, professional, courteous, hard-working, an effective communicator and loves working with people.Home to some of the industry's best and brightest talent, Treyarch is an industry-leading game developer whose Call of Duty: Black Ops II set world-wide launch day records, and whose previous game Call of Duty®: Black Ops set an entertainment launch opening record upon its release in 2010 and continues to be one of the best-selling games of all time.A normal day at Treyarch could include:     •    Interfacing with nearly every developer•    Ensuring each team member has the equipment and supplies they need to stay working day-to-day•    Troubleshooting hardware and software issues as well as engine/build related issues•    Monitoring several email aliases for problems and providing quick fixes/follow up•    Providing logistics support for the team including food ordering, equipment/furniture moves and new hire setups•    Taking and publishing meeting notes•    Updating wiki pages and bug/task databases, as needed•    Providing general support for Producers and Associate ProducersWho you are:•    Experienced and Knowledgeable: You have worked on at least one game project in some capacity and you have a good understanding of how games get made; you have a passion for games and are familiar with the Call of Duty franchise•    Organized:  You can process, organize and track large amounts of information; you keep things prioritized and on time•    Highly Motivated: You don’t believe in idle time, there’s always something that can be done; you are consistently driven to produce results; you are able to work independently and can manage your own time•    A Pro-Communicator: You are able to communicate effectively both verbally and in written form; you enjoy and value face-time with the team; you have strong follow-up skills•    A People Person:  You understand the importance of having strong relationships at every level; you maintain a positive outward attitude, even when situations become difficult; you are professional, respectful and approachable•    Technical: You have experience with basic computer hardware; your technical skills are strong; in another life you might be applying for an IT spot .
Categories: Game Dev Jobs

Software Engineer-Vicarious Visions

Gamasutra - Jobs - 14 hours 57 min ago
Software Engineer   Vicarious Visions has gained critical acclaim with hit games such as Skylanders Swap Force®, Skylanders Spyro’s Adventure®, Guitar Hero®, and Marvel Ultimate Alliance 2®. Our games repeatedly push technical boundaries to deliver addictive, immersive gameplay and art that brings favorite characters and worlds to life. We are also home to the pioneering Alchemy® middleware technology and tools that are used to power hit titles across Activision.   A Software Engineer has a strong foundation in OO software development for console and/or mobile platforms and the ability to provide leadership in at least one area such as gameplay, online multi-player, performance and optimization, graphics or AI. They contribute to complex design and development efforts, may be a lead or sub-lead of a team, and are expected to work in conjunction with senior staff but otherwise be largely self-directed.   Experience as a game developer is preferred but qualified candidates with proven aptitude, a passion for video games and a strong desire to learn video game development will also be considered.   Your responsibilities will include:   ·       Implement, debug and optimize systems in C++ and other languages. ·       Design complex software systems through collaboration with other software engineers, game designers, visual artists and audio engineers. ·       Lead and participate in design and code reviews. ·       Assist and mentor junior engineers and coops. ·       Promote group standards and best practices. ·       Investigate and adopt new game technologies, practices, tools and systems.    The skills & experience we’re looking   ·       Bachelor's degree in Computer Science or relevant discipline. ·       At least 3-5 years’ experience in the game industry or other relevant experience. ·       Strong OO design and development in C++.   ·       Experience with current and next gen platforms: Xbox, PS, Wii U, iOS, Android. ·       Ability to collaborate and communicate with other engineers to obtain optimal results. ·       A passion for developing high quality games.   Applicants must complete a short technical test and a technical interview.   .
Categories: Game Dev Jobs

Senior Software Engineer-Vicarious Visions

Gamasutra - Jobs - 14 hours 57 min ago
Senior Software Engineer   Vicarious Visions has gained critical acclaim with hit games such as Skylanders Swap Force®, Skylanders Spyro’s Adventure®, Guitar Hero®, and Marvel Ultimate Alliance 2®. Our games repeatedly push technical boundaries to deliver addictive, immersive gameplay and art that brings favorite characters and worlds to life. We are also home to the pioneering Alchemy^® middleware technology and tools that are used to power hit titles across Activision.   A Senior Software Engineer is an expert engineer with broad technical mastery capable of providing leadership in multiple disciplines related to development of video games and/or the related enabling tools and technologies.  They are owners of complex design and development efforts, often leaders of a development team, and work with independence, initiative and self-direction.                                                                                                    Your responsibilities will include:   ·       Implement, debug and optimize systems in C++ and other languages. ·       Lead the design of complex software systems through collaboration with other software engineers, game designers, visual artists and audio engineers. ·       Lead and participate in design and code reviews. ·       Assist and mentor other engineers in areas of domain expertise or specialization. ·       Help to define and implement the studio technical strategy. Promote group standards and best practices. ·       Investigate and adopt new game technologies, practices, tools and systems.  The skills & experience we’re looking   ·       Bachelor's degree in Computer Science or relevant discipline. ·       At least 5-10 years experience in the game industry or other relevant experience ·       Strong OO design and development in C++. C# is a plus. ·       Experience with current and next gen platforms: Xbox, PS, Wii U, iOS, Android. ·       Mastery of two or more fundamental game development skills such as gameplay, online multi-player, performance and optimization, graphics, 3D math, physics or AI. ·       Ability to collaborate and communicate with other engineers to obtain optimal results. ·       A passion for developing high quality games.     .
Categories: Game Dev Jobs

Google's Project Ara Could Bring PC-Like Hardware Ecosystem To Phones

Slashdot Updates - Tue, 04/22/2014 - 8:14pm
An anonymous reader writes "Now that Google's modular phone effort, Project Ara, looks a bit less like vaporware, people are starting to figure out its implications for the future of cellphones. One fascinating possibility is that it could transform the cellphone purchasing process into something resembling desktop computer purchasing. Enthusiasts could search out the individual parts they like the best and assemble them into cellphone Voltron. People who just want a decent phone with no hassle could look at pre-built offerings — and not just from Apple, Samsung, and the like. It could open up a whole new group of phone 'manufacturers.' Of course, this comes with drawbacks, too — if you think fragmentation is bad now, imagine trying to support thousands of different hardware combinations."

Read more of this story at Slashdot.








Categories: Science & Tech News

Google's Project Ara Could Bring PC-Like Hardware Ecosystem To Phones

Slashdot Updates - Tue, 04/22/2014 - 8:14pm
An anonymous reader writes "Now that Google's modular phone effort, Project Ara, looks a bit less like vaporware, people are starting to figure out its implications for the future of cellphones. One fascinating possibility is that it could transform the cellphone purchasing process into something resembling desktop computer purchasing. Enthusiasts could search out the individual parts they like the best and assemble them into cellphone Voltron. People who just want a decent phone with no hassle could look at pre-built offerings — and not just from Apple, Samsung, and the like. It could open up a whole new group of phone 'manufacturers.' Of course, this comes with drawbacks, too — if you think fragmentation is bad now, imagine trying to support thousands of different hardware combinations."

Read more of this story at Slashdot.








Categories: Science & Tech News

Google's Project Ara Could Bring PC-Like Hardware Ecosystem To Phones

Slashdot Updates - Tue, 04/22/2014 - 8:14pm
An anonymous reader writes "Now that Google's modular phone effort, Project Ara, looks a bit less like vaporware, people are starting to figure out its implications for the future of cellphones. One fascinating possibility is that it could transform the cellphone purchasing process into something resembling desktop computer purchasing. Enthusiasts could search out the individual parts they like the best and assemble them into cellphone Voltron. People who just want a decent phone with no hassle could look at pre-built offerings — and not just from Apple, Samsung, and the like. It could open up a whole new group of phone 'manufacturers.' Of course, this comes with drawbacks, too — if you think fragmentation is bad now, imagine trying to support thousands of different hardware combinations."

Read more of this story at Slashdot.








Categories: Science & Tech News

BioWare Announces Dragon Age Inquisition</em> For October 7th

Slashdot Updates - Tue, 04/22/2014 - 7:14pm
An anonymous reader writes "Today BioWare announced a new game in its popular Dragon Age RPG series titled Inquisition. The game will follow the story of an Inquisitor trying to rally the world against the magic-laden forces spewing from rifts opening to another place. The game's creative director, Mike Laidlaw, says players will be able to watch the world descend into chaos, and then deal with the burdens of power as they rally forces in opposition. BioWare is also taking the opportunity to fix all of the things they broke in Dragon Age 2: 'Top-down tactical view is back. Playable races are back. The game seems to have more of an emphasis on challenge thanks to non-regenerative health.' The game will launch on October 7th for the PC, PS3/4, and Xbox 360/One."

Read more of this story at Slashdot.








Categories: Science & Tech News

How Silk Road Bounced Back From Its Multimillion-Dollar Hack

Slashdot Updates - Tue, 04/22/2014 - 6:16pm
Daniel_Stuckey writes: "Silk Road, the online marketplace notable for selling drugs and attempting to operate over Tor, was shut down last October. Its successor, Silk Road 2.0 survived for a few months before suffering a security breach. In total, an estimated $2.7 million worth of Bitcoin belonging to users and staff of the site was stolen. Some in the Silk Road community suspected that the hack might have involved staff members of the site itself, echoing scams on other sites. Project Black Flag closed down after its owner scampered with all of their customers' Bitcoin, and after that users of Sheep Marketplace had their funds stolen, in an incident that has never been conclusively proven as an inside job or otherwise. Many site owners would probably have given up at this point, and perhaps attempted to join another site, or start up a new one under a different alias. Why would you bother to pay back millions of dollars when you could just disappear into the digital ether? But Silk Road appears to be trying to rebuild, and to repay users' lost Bitcoins."

Read more of this story at Slashdot.








Categories: Science & Tech News

How Apple's Billion Dollar Sapphire Bet Will Pay Off

Slashdot Updates - Tue, 04/22/2014 - 4:12pm
alphadogg writes: "Apple is making a billion dollar bet on sapphire as a strategic material for mobile devices such as the iPhone, iPad and perhaps an iWatch. Exactly what the company plans to do with the scratch-resistant crystal – and when – is still the subject of debate. Apple is creating its own supply chain devoted to producing and finishing synthetic sapphire crystal in unprecedented quantities. The new Mesa, Arizona plant, in a partnership with sapphire furnace maker GT Advanced Technologies, will make Apple one of the world's largest sapphire producers when it reaches full capacity, probably in late 2014. By doing so, Apple is assured of a very large amount of sapphire and insulates itself from the ups and downs of sapphire material pricing in the global market."

Read more of this story at Slashdot.








Categories: Science & Tech News

How arcade games have come, gone, and could come again

Gamasutra - News - Tue, 04/22/2014 - 3:58pm

In this classic Game Developer magazine column, Nolan Bushnell explains why arcade machines failed and how location-based video games could still thrive in the age of online technology. ...

Categories: Gaming News

The US Public's Erratic Acceptance of Science

Slashdot Updates - Tue, 04/22/2014 - 3:30pm
An anonymous reader writes "The U.S. general population is often the butt of jokes with regard to their understanding of science. A survey by the Associated Press now shows just how arbitrary and erratic the public's dissent can be. 'The good news is that more than 80 percent of those surveyed are strongly confident that smoking causes cancer; only four percent doubt it. Roughly 70 percent accepted that we have a genome and that mental illness is seated in the brain; about 20 percent were uncertain on these subjects, and the doubters were few. But things go downhill from there. Only about half of the people accepted that vaccines are safe and effective, with 15 percent doubting. And that's one of the controversial topics where the public did well. As for humanity's role in climate change, 33 percent accepted, 28 percent were unsure, and 37 percent fell in the doubter category. For a 4.5-billion-year-old Earth and a 13.8-billion-year-old Big Bang, acceptance was below 30 percent. Fully half of the public doubted the Big Bang (PDF).'"

Read more of this story at Slashdot.








Categories: Science & Tech News
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