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Facebook seeks to reignite the social spark

GamesIndustry.biz news - Fri, 12/02/2016 - 12:06am
Instant Games is a clever, brilliant technology; but that alone won't be enough to restore the former kingpin of social gaming to a position lost five years ago
Categories: Gaming News

Russian Supply Rocket Malfunctions, Breaks Up Over Siberia En Route To ISS

Slashdot Updates - Thu, 12/01/2016 - 11:00pm
An anonymous reader quotes a report from NPR: An unmanned cargo rocket bound for the International Space Station was destroyed after takeoff on Thursday. The Russian rocket took off as planned from Baikonur, Kazahkstan, on Thursday morning but stopped transmitting data about six minutes into its flight, as NPR's Rae Ellen Bichell reported: "'Russian officials say the spacecraft failed [...] when it was about 100 miles above a remote part of Siberia. The ship was carrying more than 2 1/2 tons of supplies -- including food, fuel and clothes. Most of that very likely burned up as the unmanned spacecraft fell back toward Earth. NASA says the six crew members on board the International Space station, including two Americans, are well stocked for now.'" This is the fourth botched launch of an unmanned Russian rocket in the past two years. Roscomos officials wrote in an update today: "According to preliminary information, the contingency took place at an altitude of about 190 km over remote and unpopulated mountainous area of the Republic of Tyva. The most of cargo spacecraft fragments burned in the dense atmosphere. The State Commission is conducting analysis of the current contingency. The loss of the cargo ship will not affect the normal operations of the ISS and the life of the station crew."

Read more of this story at Slashdot.

Categories: Science & Tech News

Nolan North: "Their performance matters more than mine"

GamesIndustry.biz news - Thu, 12/01/2016 - 10:16pm
Veteran performer praises Naughty Dog's developers at the Game Awards, contradicting SAG-AFTRA's strike position
Categories: Gaming News

International Authorities Take Down Massive 'Avalanche' Botnet, Sinkhole Over 800,000 Domains

Slashdot Updates - Thu, 12/01/2016 - 7:30pm
plover writes: Investigators from the U.S. Department of Justice, the FBI, Eurojust, Europol, and other global partners announced the takedown of a massive botnet named "Avalanche," estimated to have involved as many as 500,000 infected computers worldwide on a daily basis. A Europol release says: "The global effort to take down this network involved the crucial support of prosecutors and investigators from 30 countries. As a result, five individuals were arrested, 37 premises were searched, and 39 servers were seized. Victims of malware infections were identified in over 180 countries. In addition, 221 servers were put offline through abuse notifications sent to the hosting providers. The operation marks the largest-ever use of sinkholing to combat botnet infrastructures and is unprecedented in its scale, with over 800,000 domains seized, sinkholed or blocked." Sean Gallagher writes via Ars Technica: "The domains seized have been 'sinkholed' to terminate the operation of the botnet, which is estimated to have spanned over hundreds of thousands of compromised computers around the world. The Justice Department's Office for the Western Federal District of Pennsylvania and the FBI's Pittsburgh office led the U.S. portion of the takedown. 'The monetary losses associated with malware attacks conducted over the Avalanche network are estimated to be in the hundreds of millions of dollars worldwide, although exact calculations are difficult due to the high number of malware families present on the network,' the FBI and DOJ said in their joint statement. In 2010, an Anti-Phishing Working Group report called out Avalanche as 'the world's most prolific phishing gang,' noting that the Avalanche botnet was responsible for two-thirds of all phishing attacks recorded in the second half of 2009 (84,250 out of 126,697). 'During that time, it targeted more than 40 major financial institutions, online services, and job search providers,' APWG reported. In December of 2009, the network used 959 distinct domains for its phishing campaigns. Avalanche also actively spread the Zeus financial fraud botnet at the time."

Read more of this story at Slashdot.

Categories: Science & Tech News

French Man Sentenced To Two Years In Prison For Visiting Pro-ISIS Websites

Slashdot Updates - Thu, 12/01/2016 - 6:25pm
According to French media, a court in the department of Ardeche on Tuesday sentenced a 32-year-old man in France to two years in prison for repeatedly visiting pro-ISIS websites -- even though there was no indication he planned to stage a terrorist attack. Police raided his house and found the man's browsing history. They also found pro-ISIS images and execution videos on his phone, personal computer, and a USB stick, an ISIS flag wallpaper on his computer, and a computer password that was "13novembrehaha," referencing the Paris terrorist attacks that left 130 people dead. Slashdot reader future guy shares with us an excerpt from The Verge's report: In court, the man argued that he visited the sites out of curiosity. "I wanted to tell the difference between real Islam and the false Islam, now I understand," he said, according to FranceBleu. But the man reportedly admitted to not reading other news sites or international press, and family members told the court that his behavior had recently changed. He became irritated when discussing religion, they said, and began sporting a long beard with harem pants. A representative from the Ardeche court confirmed to The Verge that there was no indication that the man had any plans to launch an attack. In addition to the two-year prison sentence, he will have to pay a 30,000 euros (roughly $32,000) fine.

Read more of this story at Slashdot.

Categories: Science & Tech News

Nestle Discovers 'Breakthrough' Method To Cut Sugar In Chocolate By 40% Without Affecting Taste

Slashdot Updates - Thu, 12/01/2016 - 5:45pm
Nestle and its scientists have discovered how to "structure sugar differently" to reduce the amount of sugar in some of its products by 40%. What's more is that it can be done reportedly without compromising the taste. The Guardian reports: The new process is said to make sugar dissolve faster so that even when less is used, the tongue perceives an identical level of sweetness. It plans to patent the process, discovered by its scientists, which it says will enable it to significantly decrease the total sugar in its confectionery products. A four-finger milk chocolate Kit Kat currently contains 23.8g of sugar, a plain (milk chocolate) Yorkie contains 26.9g and a medium peppermint Aero has 24.9g of sugar. If the amount of sugar in each of these products was cut by 40% the new amounts would be 14.3g, 16.1g and 14.9g respectively.

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Categories: Science & Tech News

Devs raise over $160k for charity via sales of A Good Bundle

Gamasutra - News - Thu, 12/01/2016 - 5:12pm

A Good Bundle, the game bundle featuring the work of over 115 game devs and other creators that was recently sold through the itch.io game storefront, has managed to raise over $160,000 for charity. ...

Categories: Gaming News

Apple Will Use Drones To Improve the Quality of Apple Maps

Slashdot Updates - Thu, 12/01/2016 - 5:05pm
An anonymous reader quotes a report from Bloomberg: Apple plans to use drones and new indoor navigation features to improve its Maps service and catch longtime leader Google (Warning: source may be paywalled; alternate link), according to people familiar with the matter. The Cupertino, California-based company is assembling a team of robotics and data-collection experts that will use drones to capture and update map information faster than its existing fleet of camera-and-sensor ladened minivans, one of the people said. Apple wants to fly drones around to do things like examine street signs, track changes to roads and monitor if areas are under construction, the person said. The data collected would be sent to Apple teams that rapidly update the Maps app to provide fresh information to users, the person added. Apple is also developing new features for Maps, including views inside buildings and improvements to car navigation, another person familiar with the efforts said. Apple filed for an exemption on Sept. 21, 2015, from the Federal Aviation Administration to fly drones for commercial purposes, according to documents obtained by Bloomberg News. At that time, exemptions were required to commercially operate drones. In a response dated March 22, 2016, the FAA granted Apple approval to "operate an unmanned aircraft system to conduct data collection, photography, and videography," according to one of the documents. Apple's application told the FAA that it would use a range of drones sold by companies such as SZ DJI Technology Co. and Aibotix GmbH to collect the data. Apple has hired at least one person from Amazon's Prime Air division to help run the drone team, one of the people said.

Read more of this story at Slashdot.

Categories: Science & Tech News

'Fatal' Flaws Found in Medical Implant Software

Slashdot Updates - Thu, 12/01/2016 - 4:35pm
Security researchers have warned of flaws in medical implants in what they say could have fatal consequences. The flaws were found in the radio-based communications used to update implants, including pacemakers, and read data from them. From a BBC report:By exploiting the flaws, the researchers were able to adjust settings and even switch off gadgets. The attacks were also able to steal confidential data about patients and their health history. A software patch has been created to help thwart any real-world attacks. The flaws were found by an international team of security researchers based at the University of Leuven in Belgium and the University of Birmingham.

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Categories: Science & Tech News

Final Fantasy creator: 'I might not even think about making games' if starting now

Gamasutra - News - Thu, 12/01/2016 - 4:18pm

"I might not even think about making games. It would look too intimidating," Sakaguchi told Glixel, speaking about the approachability of modern game dev. "It's not something I could make on my own." ...

Categories: Gaming News

Senior Designer : Insomniac Games

Gamasutra - Jobs - Thu, 12/01/2016 - 4:00pm
Are you a passionate and experienced game designer who is able to make a major impact on gameplay mechanics, game systems, or level layout? Bring your creative energies and design talent to Insomniac Games and work with the team behind Sunset Overdrive and Ratchet and Clank! As a Senior Designer you’ll work closely with the Creative Director and Lead Designer in realizing the creative vision for the game. You’ll be responsible for key components of the game from design through execution, working collaboratively with all other departments to deliver an amazing product. And, as a senior member of the team, you will help define the direction of the Design department and mentor younger designers. Essential Duties and Responsibilities include the following: Create clear and concise, visually oriented design materials that explain mechanics, systems and features Design, own, and prototype key game play systems; collaborate with the Design, Art and Gameplay Programming teams to ensure that goals are achievable within the given time restraints Help create consistent implementation of gameplay by working to define best working practices, processes, standards and conventions, for the design team Develop and communicate layout, content, or system designs through written documentation, visual design materials, and verbal presentations Implement gameplay and game structure through the use of an in-house visual scripting tool; work with the Gameplay Programming team to deliver content that meet each disciplines goals and deadlines Help assess the progress, quality and user friendliness of the project via methods such as usability testing, focus tests and in-house play tests Provide constructive feedback on all aspects of the game to the Lead Designer; find opportunities to increase the entertainment value of the project and advise on how that information may be implemented, or held for future projects Other duties may be assigned  Education and/or Experience: Fifth year college or university program certificate; or five to seven years related experience and/or training; or equivalent combination of education and experience. Must have shipped at least two titles Advanced knowledge and experience with level editing tools and scripting (Unreal Engine, Unity, or similar editors). Knowledge of Maya or other major 3D modeling program. Adobe Illustrator experience and KISMET scripting skills are a plus. Have an awareness of emerging trends that inform modern game design. Ability to analyze these mechanics and apply them to current game designs if appropriate. Strong communication skills including verbal and written skills are required. Must be able to both give and receive critical feedback regarding various aspects of the project. If this sounds like the role for you, then we want to hear from you. Please use the link below and apply directly to the job. We look forward to hearing from you. Thanks!
Categories: Game Dev Jobs

Senior Environment Artist: Insomniac Games

Gamasutra - Jobs - Thu, 12/01/2016 - 4:00pm
If you are ready to step up to the plate, swing for the fences, and get the opportunity to work on a Spider-Man game – then we want to hear from you. Insomniac Games is looking for a Senior Environment Artist to help maintain established quality and artistic consistency of environment art. This role sets an example to the production team by the creation of art assets and professional conduct. S/he implements new production methods to improve performance and efficiency, acts as a liaison with the tools department, and builds environment art assets. Keep reading! Essential Duties and Responsibilities include the following: Maintains consistent aesthetic and technical quality in all environments Maintains consistent style under the direction of the Art Director and Lead Environment Artist Works closely with level designers to lay out levels that work for design and gameplay and follow the aesthetic and technical guidelines set by the Lead; levels must also be laid out with scope control in mind so deadlines can be met Works closely with the tools department to implement new production methods Participates in the planning of project environments Other duties may be assigned Responsible for overseeing and/or creating the following environment art components: Design roughs Visual prototype levels Technology test levels Low detail (layout) geometry Medium detail (asset) geometry High detail (normal map generation) geometry Instance composition and layout Texture maps Surfaces Collision Zone/Region setup and implementation Level optimization (which includes vram, mram, Framerate, etc…) Additional Production Responsibilities: Tool proposals Tool beta testing Assigning bugs and verifying bug fixes Working with concept/polish team to ensure proper production quality This position assists with the training of environment art team members and assists with problem solving for new technology. Schedules and guides a small team of environment artists. Education and/or Experience: Fifth year college or university program certificate; or five to seven years related experience and/or training; or equivalent combination of education and experience. Expert understanding of Maya (or Max), Photoshop, Mudbox, Z-brush or equivalent. Expert understanding of generating normal maps from high poly models. Proficient in texture creation with Photoshop, Substance Designer, or equivalent. Advanced understanding of node based shader networks. Advanced understanding of at least one current gen level editor. Understanding of source control via Perforce or equivalent. Other Skills: Excellent foundations skills, including composition, design, and color theory. Strong traditional painting skills Ability to create models and shaders for a range of art directions, from photorealistic to stylized. Ability to meet deadlines under tight schedules. Willingness to receive direction and work closely with a team. Must play games or understand the goal of a level design. If this sounds like the opportunity that you have been looking for, we look forward to hearing from you. Please note- this is a project hire, but benefit eligible role. Just apply to the link below. Thanks!
Categories: Game Dev Jobs

Sr. Animator: Cold Iron Studios

Gamasutra - Jobs - Thu, 12/01/2016 - 4:00pm
Cold Iron is a team of passionate game developers located in Santa Clara, California. We’re a diverse group of veterans with decades of experience developing and launching award-winning MMO and action titles on PC and console. We decided to start Cold Iron in 2015 so we could create games we want to play, while building a team of developers we love working with.   Senior Animator Cold Iron is seeking an experienced Senior Animator to join our world class team on our next AAA title for consoles and PC! Are you excited about breathing life into characters, creatures, and worlds? Do you excel at using your technical knowledge and art skills to build rigs and animations that transform static models into dynamic living creatures? Are you a passionate game developer looking to create the best player experience possible? Join our creative, collaborative studio where you will help craft visually inspiring player characters and creatures are as fun to watch move as they are to blow up.   Responsibilities: Create animations for players, creatures, and weapons Design and build custom rigs and skeletons Collaborate with Character and FX artists to get the best animation results Collaborate with design to drive the player experience through movement Help drive the art vision for the game Assist in establishing pipelines for the best results in a given amount of time Help set and maintain the high quality bar for the game Assist in scoping work for on time milestone deliveries Guide and mentor other team members Qualifications: Portfolio of work demonstrating strong proficiency as an Animator Professional experience working on current generation games Passion for playing and creating games Self driven with strong communication skills Ability to tackle challenges and problem solve with a strong sense of ownership Ability to work closely with many other disciplines and be a team player Experience with scripting and animation sequencing Experience with animation technical work; rigging, skinning, implementation Understanding of core principles of animation and how they translate to games Understanding of how animation can help drive the player experience Advanced understanding of Maya/Max animation tools Advanced understanding of current game art pipelines and methodologies Experience with motion capture a plus Experience with multiplayer games and/or shooters a plus Experience with Unreal Engine a plus
Categories: Game Dev Jobs

Senior Game Programmer: Cold Iron Studios

Gamasutra - Jobs - Thu, 12/01/2016 - 4:00pm
Cold Iron is a team of passionate game developers located in Santa Clara, California. Weíre a diverse group of veterans with decades of experience developing and launching award-winning MMO and action titles on PC and console.  We decided to start Cold Iron in 2015 so we could create games we want to play, while building a team of developers we love working with.   Senior Game Programmer Cold Iron is looking for a Senior Game Programmer to join our growing game development team in the SF Bay Area in California. Reporting to the CTO, the Senior Game Programmer will be joining our team in developing a new project in Unreal Engine 4. The ideal candidate has a history in a senior or lead role. The candidate will help with architecture, implementation of systems, and help guide other engineers in the development of the game. This role is responsible for designing, writing, and modifying data and code with a heavy focus on real-time performance and usability.   Responsibilities: Write game, engine, and tools code using C/C++ Independently design, schedule, and implement features that meet the requirements art, design, and animation teams Communicating effectively with all disciplines and departments Regularly debug, profile, optimize, and maintain code Develop new features and mechanics within Unreal Engine 4 Provide technical assistance by responding to inquiries regarding errors, problems, or questions with programs Mentor less-experienced developers on specific tasking as needed   Qualifications: 5+ years of C++ experience, games industry experience preferred, but not strictly required Ability and drive to contribute towards and advance all aspects of the game Work independently and efficiently under deadlines Excellent programming, debugging, and optimization skills Effectively and quickly build relationships and establish trust, respect, competence, and confidence with the whole team.   Preference to applicants with experience in: Unreal engine (ideally UE4) Various scripting languages (e.g. Javascript, Python, Perl, HTML) The games industry (ideally developing shooters) Strong grasp of mathematical concepts, graphics, collision detection, and data transformation   Education: Bachelorís degree in computer science, mathematics, physics, or related degreeOr equivalent industry experience  
Categories: Game Dev Jobs

World Artist: Cold Iron Studios

Gamasutra - Jobs - Thu, 12/01/2016 - 4:00pm
Responsibilities Translate art and design ideas into 3D gameplay spaces Own the creation of levels from whitebox through final set dressing and lighting Gather playtest feedback and translate it into iterative improvements Collaborate with the Design and Environment teams Help drive modular kit design and scope of prop assets needed Help drive the aesthetic and gameplay vision for the game Assist in scoping work for on time milestone deliveries Guide and mentor other team members   Qualifications Portfolio of work demonstrating strong proficiency as an Environment Artist and/or Level Designer Experience with multiplayer games and/or shooters Strong sense of level design, scale, pacing, and gameplay flow Advanced understanding of lighting, composition, and set dressing Self-driven with strong communication skills Ability to tackle challenges and problem solve with a strong sense of ownership Ability to work closely with many other disciplines and be a team player Understanding of 3D geometry and material creation tools Understanding of current game art pipelines and methodologies Experience with Unreal Engine a plus
Categories: Game Dev Jobs

Senior Visual Effects (VFX) Artist: Cold Iron Studios

Gamasutra - Jobs - Thu, 12/01/2016 - 4:00pm
Responsibilities Design and build FX for weapons, player abilities, enemy creatures, and environmental atmospherics using Unreal 4 Help develop and drive a unique FX art style for the game Demonstrate creative art skill and technical ability to develop FX within budget Collaborate closely with other disciplines, both artistic and technical Assist in establishing pipelines for the best results in a given amount of time Help set and maintain the high quality bar for the game Assist in scoping work for on time milestone deliveries Guide and mentor other team members   Qualifications Portfolio of work demonstrating strong proficiency as an FX Artist Understanding of how FX interact with, and reinforce game design Professional experience demonstrating FX systems in a real time engine Ability to look at reference, deconstruct it, and translate that into real time FX that fulfil the art style and performance needs of the game Passion for playing and creating games Self driven with strong communication skills Ability to tackle challenges and problem solve with a strong sense of ownership Ability to work closely with many other disciplines and be a team player Experience using modeling and texturing toolsets (Maya, Photoshop, Zbrush, Etc) Advanced understanding of current game art pipelines and methodologies Advanced understanding of techniques used to make highly optimized FX   Plusses Experience with Unreal Engine Experience with scripting and/or animation Knowledge of volumetrics / fluid dynamics simulation programs (such as FumeFX, Afterburn) a plus Understanding of, and experience developing or playing multiplayer games and/or shooters
Categories: Game Dev Jobs

Senior Environment Artist: Cold Iron Studios

Gamasutra - Jobs - Thu, 12/01/2016 - 4:00pm
Cold Iron Cold Iron is a team of passionate game developers located in Santa Clara, California. We’re a diverse group of veterans with decades of experience developing and launching award winning MMO and action titles on PC and console.We decided to start Cold Iron in 2015 so we could create games we want to play, while building a team of developers we love working with. Senior Environment Artist Cold Iron is seeking an experienced Senior Environment Artist to join our world class team on our next AAA title for consoles and PC! Do you excel at building props and spaces that are as pleasing to look at as they are to play with? Are you a passionate game developer looking to create the best experiences possible? Join our creative, collaborative studio where you will help craft visually inspiring worlds and awesome gameplay environments. Responsibilities: Translate concept art and design ideas into 3D gameplay worlds Create props, architecture, and terrain models, textures, and materials Collaborate with the team to design and layout gameplay spaces Layout levels from whitebox through final set dressing and lighting Help drive the art vision for the game Assist in establishing pipelines for the best results in a given amount of time Help set and maintain the high quality bar for the game Assist in scoping work for on time milestone deliveries Guide and mentor other team members Qualifications Portfolio of work demonstrating strong proficiency as an Environment Artist Professional experience working on current generation games Strong sense of level design, scale, and gameplay flow Passion for playing and creating games Self driven with strong communication skills Ability to mentor and teach other artists Ability to tackle challenges and problem solve with a strong sense of ownership Ability to work closely with many other disciplines and be a team player Understanding of lighting, composition, and set dressing Skilled in creating and understanding PBR materials Advanced understanding of Maya/Max, Photoshop, ZBrush Advanced understanding of current game art pipelines and methodologies Experience with Substance, Topogun, SpeedTree, or other additional 3D tools a plus Experience with multiplayer games and/or shooters a plus Experience with Unreal Engine a plus
Categories: Game Dev Jobs

Associate Manager, Brand Content & Partnerships: Warner Bros. Entertainment Inc.

Gamasutra - Jobs - Thu, 12/01/2016 - 4:00pm
SUMMARY OF POSITIONWarner Bros. Interactive Entertainment. seeks an Associate Manager, Brand Content & Partnerships for the Marketing department. With the support of the Brand content and Partnerships manager, the Associate Manager will be responsible of the development and execution of the brand content strategy for WBIE and build a best-in-class content strategy across all WBIE games portfolio. This is a rare opportunity to create original content, develop content partnerships and cross promotion opportunities, defining engagement metrics, and leveraging new technologies and distribution opportunities.The role interfaces with various WBIE teams including Brand marketing, PR, Consumer Insights, Product Development, Mobile Publishing and International as well as with other WB and Time Warner divisions, licensors, developers, promotional partners, and First Parties to execute on cross-divisional and cross-promotional opportunities supporting the titles. The ideal candidate will have a strong knowledge in content production and a strong interest in video games and in particular in eSports. JOB RESPONSIBILITIES With the support of the Brand Content Manager, the Associate Brand Content Manager will assist in developing, orchestrating and executing comprehensive global brand content plans including eSports, Live Streaming and cross promotion partnerships plans for assigned console products. Assist in continual best practice and new trends research to provide insights in brand content, eSports and live streaming. Assist in the creation and execution of the communication and social plan of each content and initiative created by the brand content team. Coordinate programs with internal PR, trade marketing, brand, production and studios teams to ensure streamlined communication and execution. Support logistics and organization of live including presence at consumer shows and events like E3, PAX, Comic-con and eSports events. Support Manager and Director of Brand Content in development of marketing presentations as needed. Maintain deliverable dates and be accountable for delivery of brand materials worldwide on time and on budget. Monitor North American content marketing budgets to ensure adherence to approved levels. Manage relationships with key external partners such as first party, and creative/promo agencies. Work closely with functional teams across Warner Bros. (e.g. DC Entertainment, Warner Home Video, TV, Theatrical and WB Consumer Products) and other key partners to develop and execute on cross-promotional programs. Coordinate global execution of the eSports and Live Streaming strategies. Other duties as assigned. JOB REQUIREMENTS BA/BS degree required. Coursework emphasis in business/marketing/communications strongly preferred. Excellent analytical, verbal, and written skills. Results oriented, self-motivated. Extremely organized and detail oriented. Excellent interpersonal and relationship management skills. Computer literate in Microsoft Word, Excel and presentation software programs required. Ability to analyze a variety of data and identify marketing trends. High degree of comfort managing multiple projects. Comfortable working in a fast-paced environment. Requires some travel. Passion for gaming and entertainment content. Preferred candidates will have working knowledge/interest in content production and/or eSports. Preferred candidates will play games on a weekly basis on console, mobile and/or PC. The Warner Bros. Entertainment Group of Companies is an equal opportunity employer and considers all candidates for employment regardless of race, color, religion, sex, national origin, citizenship, age, disability, marital status, military or veteran's status (including protected veterans, as may be required by federal law), sexual orientation or any other category protected by law.
Categories: Game Dev Jobs

Manager, Brand Content & Partnerships - WBIE: Warner Bros. Entertainment Inc.

Gamasutra - Jobs - Thu, 12/01/2016 - 4:00pm
SUMMARY OF POSITION:With the support of the Director of Brand content and partnerships, the Manager will lead the development and evolution of a new brand content strategy for Warner Bros Interactive Entertainment (WBIE) and build a best-in-class content strategy across all WBIE games portfolio. This is a rare opportunity to create original content, develop content partnerships and cross promotion opportunities, defining engagement metrics, and leveraging new technologies and distribution opportunities.The role interfaces with various WBIE teams including Brand marketing, PR, Consumer Insights, Product Development, Mobile Publishing and International as well as with other WB and Time Warner divisions, licensors, developers, promotional partners, and First Parties to execute on cross-divisional and cross-promotional opportunities supporting the titles. The ideal candidate will have a strong knowledge in content production and a strong interest in video games and in particular in eSports. JOB RESPONSIBILITIES: BRAND CONTENT: Work closely with Director of brand content and partnerships to drive and develop brand partnerships and video content for the entire WBIE games portfolio. Develop marketing content strategy consistent with business and brand objectives Manage implementation of key content initiatives, working with content partners and internal cross functional teams. Develop and maintain strong direct relationships with content partners and agencies. Manage relationship with content creators and distribution platform (online and TV network) PARTNERSHIP: Evaluate and recommend strategic partnerships to WBIE Brand marketing team Manage day to day relationship with partners and coordinate the activities with the WBIE Brand team Partner closely with Brand Managers to develop key partnerships to drive brand/product awareness and engagement. ESPORTS: Develop and execute the global plan and distribution strategy for all WBIE games eSports initiatives. Manage existing relationship with eSports league and players. Manage and monitor eSports marketing budget Work with 1st parties and eSports organization to maximize reach and engagement Determine and monitor KPI’s Support logistics and organization of live including presence at consumer shows and events like E3, PAX, Comic-con and eSports events. Maintain deliverable dates and be accountable for delivery of brand materials worldwide on time and on budget. Monitor North American content marketing budgets to ensure adherence to approved levels Work closely with functional teams across Warner Bros. (e.g. DC Entertainment, Warner Home Video, TV, Theatrical and WB Consumer Products) and other key partners to develop and execute on cross-promotional programs LIVE STREAMING: Provide Live streaming recommendation and programming plans to WBIE marketing team Manage relationship between live streaming platform, WBIE marketing team and events team JOB REQUIREMENTS: BA/BS degree in marketing, communications, advertising or a related discipline. MS/MA/MBA preferred. Minimum 3 to 4 years of experience working in branded entertainment, video production, strategic marketing partnerships, agency, eSports, Fortune 500 brands or related fields Demonstrated experience in content creation and partnerships The ability to successfully work across multiple teams. Strong brand direct contacts and agency relationships, brand partnership sales experience. Excellent skills in prospecting, presenting, negotiating, and closing Solid understanding of industry trends, the partnerships and brand content landscape. Understanding of brand campaign KPI’s, metrics, and analytics. Creative, analytical thinker, fast learner - A true team player who is driven, ambitious, and highly motivated Self-starter with a confident approach and excellent interpersonal, active listening, communication, and presentation skills (verbal and written) Must have knowledge of marketing and media sufficient enough to develop creative strategies. Excellent analytical, verbal, and written skills with experience in metrics-driven decision making. Results-oriented, self-motivated, and comfortable working in a fast-paced environment. High degree of comfort managing multiple projects; extremely organized and detail-oriented. Top-quality presentation skills. Excellent interpersonal and relationship management skills. Collaborative working style with excellent interpersonal and relationship management skills. Computer literate in Microsoft Word, Excel and PowerPoint programs required. Requires some travel. Preferred candidates will have working knowledge/interest in content production and/or eSports. Preferred candidates will play games on a weekly basis on console, mobile and/or PC. The Warner Bros. Entertainment Group of Companies is an equal opportunity employer and considers all candidates for employment regardless of race, color, religion, sex, national origin, citizenship, age, disability, marital status, military or veteran's status (including protected veterans, as may be required by federal law), sexual orientation or any other category protected by law.
Categories: Game Dev Jobs

GAME DESIGNER AT TYNKER: Tynker

Gamasutra - Jobs - Thu, 12/01/2016 - 4:00pm
Are you a creative thinker with a can-do attitude? Do you want to play a key role in the development of a new computing platform -- one designed to teach children computational thinking and programming skills in a fun, intuitive and imaginative way? Are you interested in joining a team of all-stars with a history of starting and building successful companies?If you answered "yes" to these questions, consider joining us at Tynker. We're looking for fellow innovators who are passionate about preparing kids for the next millennium. Get in on the ground floor of an innovative new company that is changing the way kids learn and leverage technology.The Role: Game Designer at TynkerTynker is looking for a highly creative and versatile game designer who can storyboard games, design game levels, and define goal progression. In this role, you will own the overall process from conceiving innovative game play to analyzing real-time feedback and adjust designs accordingly. You will work in conjunction with artists, developers and designers to implement and launch new games and levels. Your primary goal is to keep kids motivated and engaged in the creative learning environment. Primary Responsibilities: Define goal progression for tynker users of different age groups Storyboard games, programming challenges, and game levels Own the overall process from conceiving innovative game play to implementation Work with an amazing team of artists, game developers and designers to plan, implement and launch new games Clearly articulate game designs, gameplay, and visuals using Photoshop, Illustrator, and other tools Define gameplay for web, tablet and phone-based games Understand our k-12 audience and build something special for them Keep users motivated and engaged in the creative learning environment Plan balancing, monetization of virtual economies and driving player behavior Create reward structures and incentives within the game environment Analyze excel models for incentives and levels Required Qualifications: At least 3-5 years experience as a game designer, preferably with casual, social or mobile games Ability to fully document features including game systems, game mechanics, economy, UI, characters and story Strong knowledge of analytics and how to use data in game design Working knowledge of programming concepts (loops, functions, conditionals) is a must Expert with creating reward structures and incentives in game environment Ability to present concepts and receive feedback Willing to take creative risks Must be passionate about gaming and be up to date on game design literature and best practices Art direction and animation design is a big plus Previous technical experience and broad knowledge of game system capabilities is a plus You need to be able to multi-task and work well under pressure Salary and Benefits Salary based on potential and experience Stock option package Complete benefits package includes full healthcare (Medical, eye care, dental) Easy Commute - Near San Antonio Caltrain Station All positions are located in Mountain View, near the San Antonio Caltrain station.About TynkerWe're a passionate group of developers, educators, gamers, hackers — oh yeah, and parents. We started Tynker in order to give our own kids a more engaging introduction to programming. We have offices in Mountain View, Chicago and New York.Since 2012, Tynker has been on a mission to make coding easy and accessible for kids. More than 30 million kids have started programming with Tynker.Games and Links Play games - https://tynker.comAbout us - https://www.tynker.com/about/Funding - https://techcrunch.com/2016/05/31/tynker-raises-7-1m-to-expand-its-code-teaching-programs-to-new-schools-and-regions/ Apple Stores world-wide using Tynkerhttps://techcrunch.com/2016/06/21/apple-launches-coding-camps-for-kids-in-its-retail-stores/ How to Apply Send us your resume and portfolio at jobs [AT] tynker.com
Categories: Game Dev Jobs
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