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SpaceX Finds a Customer For Its First Reused Rocket

Slashdot Updates - Tue, 08/30/2016 - 11:00pm
What do you do after you successfully land a rocket on a floating barge in the Atlantic? You reuse it. SpaceX has been on the hunt for someone to reuse some of its first-stage Falcon boosters, and now SpaceX has finally found a customer. Ars Technica reports: "The Luxembourg-based satellite operator SES said Tuesday that it intends to launch a geostationary satellite, SES 10, on a reusable rocket in the fourth quarter of this year. SpaceX has not yet specified how much it will charge for launch services on one of its flown boosters, but industry officials anticipate about a 30 percent discount on SpaceX's regular price of $62 million for a Falcon 9 launch. The company has not shared how much it is spending to refurbish and reuse a Falcon 9 stage, nor has it offered much public information about the extent to which the vehicle's engines have had to be tested and prepared for a second flight." "Having been the first commercial satellite operator to launch with SpaceX back in 2013, we are excited to once again be the first customer on SpaceX's first ever mission using a flight-proven rocket," said Martin Halliwell, Chief Technology Officer at SES. "We believe reusable rockets will open up a new era of spaceflight and make access to space more efficient in terms of cost and manifest management."

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Categories: Science & Tech News

Researchers Map Locations of 4,669 Servers In Netflix's Content Delivery Network

Slashdot Updates - Tue, 08/30/2016 - 7:30pm
Wave723 writes from a report via IEEE Spectrum: For the first time, a team of researchers has mapped the entire content delivery network that brings Netflix to the world, including the number and location of every server that the company uses to distribute its films. They also independently analyzed traffic volumes handled by each of those servers. Their work allows experts to compare Netflix's distribution approach to those of other content-rich companies such as Google, Akamai and Limelight. To do this, IEEE Spectrum reports that the group reverse-engineered Netflix's domain name system for the company's servers, and then created a crawler that used publicly available information to find every possible server name within its network through the common address nflxvideo.net. In doing so, they were able to determine the total number of servers the company uses, where those servers are located, and whether the servers were housed within internet exchange points or with internet service providers, revealing stark differences in Netflix's strategy between countries. One of their most interesting findings was that two Netflix servers appear to be deployed within Verizon's U.S. network, which one researcher speculates could indicate that the companies are pursuing an early pilot or trial.

Read more of this story at Slashdot.

Categories: Science & Tech News

Revived Lawsuit Says Twitter DMs Are Like Handing ISIS a Satellite Phone

Slashdot Updates - Tue, 08/30/2016 - 4:40pm
An anonymous reader quotes a report from The Verge: A long-standing lawsuit holding Twitter responsible for the rise of ISIS got new life today, as plaintiffs filed a revised version of the complaint (PDF) that was struck down earlier this month. In the new complaint, the plaintiffs argue Twitter's Direct Message service is akin to providing ISIS with physical communications equipment like a radio or a satellite phone. The latest complaint is largely the same as the one filed in January, but a few crucial differences will be at the center of the court's response. The plaintiffs also offer new arguments for why Twitter might be held responsible for the attack. In the dismissal earlier this month (PDF), District Judge William Orrick faulted the plaintiffs for not articulating a case for why providing access to Twitter's services constituted material aid to ISIS. "Apart from the private nature of Direct Messaging, plaintiffs identify no other way in which their Direct Messaging theory seeks to treat Twitter as anything other than a publisher of information provided by another information content provider," the ruling reads. At the same time, the judge found that the privacy of those direct messages "does not remove the transmission of such messages from the scope of publishing activity." The new complaint includes some language that might address that concern, explicitly comparing Twitter to other material communication tools. "Giving ISIS the capability to send and receive Direct Messages in this manner is no different than handing it a satellite phone, walkie-talkies or the use of a mail drop," the new complaint reads, "all of which terrorists use for private communications in order to further their extremist agendas." The Safe Harbor clause has been used in the past to protect service providers from liability for hosting data on their network. However, "Brookings Institute scholar Benjamin Witters argued against protecting Twitter under the Safe Harbor clause, claiming that the current reasoning would also protect companies that actively offer services in support of terrorists."

Read more of this story at Slashdot.

Categories: Science & Tech News

Senior Game Programmer: Cold Iron Studios

Gamasutra - Jobs - Tue, 08/30/2016 - 4:00pm
Cold Iron is a team of passionate game developers located in Santa Clara, California. Weíre a diverse group of veterans with decades of experience developing and launching award-winning MMO and action titles on PC and console.  We decided to start Cold Iron in 2015 so we could create games we want to play, while building a team of developers we love working with.   Senior Game Programmer Cold Iron is looking for a Senior Game Programmer to join our growing game development team in the SF Bay Area in California. Reporting to the CTO, the Senior Game Programmer will be joining our team in developing a new project in Unreal Engine 4. The ideal candidate has a history in a senior or lead role. The candidate will help with architecture, implementation of systems, and help guide other engineers in the development of the game. This role is responsible for designing, writing, and modifying data and code with a heavy focus on real-time performance and usability.   Responsibilities: Write game, engine, and tools code using C/C++ Independently design, schedule, and implement features that meet the requirements art, design, and animation teams Communicating effectively with all disciplines and departments Regularly debug, profile, optimize, and maintain code Develop new features and mechanics within Unreal Engine 4 Provide technical assistance by responding to inquiries regarding errors, problems, or questions with programs Mentor less-experienced developers on specific tasking as needed   Qualifications: 5+ years of C++ experience, games industry experience preferred, but not strictly required Ability and drive to contribute towards and advance all aspects of the game Work independently and efficiently under deadlines Excellent programming, debugging, and optimization skills Effectively and quickly build relationships and establish trust, respect, competence, and confidence with the whole team.   Preference to applicants with experience in: Unreal engine (ideally UE4) Various scripting languages (e.g. Javascript, Python, Perl, HTML) The games industry (ideally developing shooters) Strong grasp of mathematical concepts, graphics, collision detection, and data transformation   Education: Bachelorís degree in computer science, mathematics, physics, or related degreeOr equivalent industry experience  
Categories: Game Dev Jobs

Environment Artist: Cold Iron Studios

Gamasutra - Jobs - Tue, 08/30/2016 - 4:00pm
Responsibilities Translate concept art and design ideas into 3D gameplay worlds Create props, architecture, and terrain models, textures, and materials Layout levels from whitebox through final set dressing and lighting Help set and maintain the high quality bar for the game Assist in scoping work for on time milestone deliveries   Qualifications Portfolio of work demonstrating strong proficiency as an Environment Artist Passion for playing and creating games Self driven with strong communication skills Ability to tackle challenges and problem solve with a strong sense of ownership Ability to work closely with many other disciplines and be a team player Understanding of level design, scale, and gameplay flow Understanding of lighting, composition, and set dressing Skilled in creating and understanding PBR materials Advanced understanding of Maya/Max, Photoshop, ZBrush Advanced understanding of current game art pipelines and methodologies Experience with Substance, Topogun, SpeedTree, or other additional 3D tools a plus Experience with multiplayer games and/or shooters a plus Experience with Unreal Engine a plus
Categories: Game Dev Jobs

World Artist: Cold Iron Studios

Gamasutra - Jobs - Tue, 08/30/2016 - 4:00pm
Responsibilities Translate art and design ideas into 3D gameplay spaces Own the creation of levels from whitebox through final set dressing and lighting Gather playtest feedback and translate it into iterative improvements Collaborate with the Design and Environment teams Help drive modular kit design and scope of prop assets needed Help drive the aesthetic and gameplay vision for the game Assist in scoping work for on time milestone deliveries Guide and mentor other team members   Qualifications Portfolio of work demonstrating strong proficiency as an Environment Artist and/or Level Designer Experience with multiplayer games and/or shooters Strong sense of level design, scale, pacing, and gameplay flow Advanced understanding of lighting, composition, and set dressing Self-driven with strong communication skills Ability to tackle challenges and problem solve with a strong sense of ownership Ability to work closely with many other disciplines and be a team player Understanding of 3D geometry and material creation tools Understanding of current game art pipelines and methodologies Experience with Unreal Engine a plus
Categories: Game Dev Jobs

Senior Visual Effects (VFX) Artist: Cold Iron Studios

Gamasutra - Jobs - Tue, 08/30/2016 - 4:00pm
Responsibilities Design and build FX for weapons, player abilities, enemy creatures, and environmental atmospherics using Unreal 4 Help develop and drive a unique FX art style for the game Demonstrate creative art skill and technical ability to develop FX within budget Collaborate closely with other disciplines, both artistic and technical Assist in establishing pipelines for the best results in a given amount of time Help set and maintain the high quality bar for the game Assist in scoping work for on time milestone deliveries Guide and mentor other team members   Qualifications Portfolio of work demonstrating strong proficiency as an FX Artist Understanding of how FX interact with, and reinforce game design Professional experience demonstrating FX systems in a real time engine Ability to look at reference, deconstruct it, and translate that into real time FX that fulfil the art style and performance needs of the game Passion for playing and creating games Self driven with strong communication skills Ability to tackle challenges and problem solve with a strong sense of ownership Ability to work closely with many other disciplines and be a team player Experience using modeling and texturing toolsets (Maya, Photoshop, Zbrush, Etc) Advanced understanding of current game art pipelines and methodologies Advanced understanding of techniques used to make highly optimized FX   Plusses Experience with Unreal Engine Experience with scripting and/or animation Knowledge of volumetrics / fluid dynamics simulation programs (such as FumeFX, Afterburn) a plus Understanding of, and experience developing or playing multiplayer games and/or shooters
Categories: Game Dev Jobs

Manager, Integrated Communications: Warner Bros. Entertainment Inc.

Gamasutra - Jobs - Tue, 08/30/2016 - 4:00pm
SUMMARY OF POSITION Warner Bros. Interactive Entertainment (WBIE) seeks a Manager, Integrated Communications for the Marketing department. The primary role of the Integrated Communications Manager will be to develop and implement strategic messaging to broaden the visibility of assigned WBIE products across PR, Community and Social functions. As part of the WW Communications team, the Integrated Communications Manager will work closely with the Production, Development, Brand Marketing, Customer Support and Ops teams to create and distribute tailored messaging to the correct external audiences. The role will ensure a consistent voice for WBIE in the community, in the press and with consumers. Additionally, the role requires working with external agencies, social influencers, community managers, game developers and cross-divisional PR contacts within the studio to coordinate the approval and distribution of the messaging. JOB RESPONSIBILITIES Leads cross-functional communications planning sessions to align campaign messaging execution focusing on community and social; Ensuring messaging is consistent and accurate across earned media, community engagement, social/new media and customer support for core games projects. Oversees content and messaging creation and distribution for all project and relevant WB-owned social channels; Working to maximize external messaging and asset distribution that is engaging, interesting and consistent to create positive conversations about WBIE projects. Develops and distributes external communications for community and customer support for all externally developed WBIE games. Lead response communications for issues and potential flare-ups on company-owned social media channels. Manages messaging creation, strategy and distribution to select media and earned influencers as part of a campaign. Work closely with Customer Support worldwide to ensure the messaging given to consumers is appropriate, accurate and timely. Assist in managing community and influencer events. Distribute community updates and coverage reports as needed after distribution of messaging. Monitoring fan and community sentiment and provide analysis in order to best determine ongoing messaging with community managers. Manages evolving priorities to best align the groups for earned and paid influencers for proper messaging and adhering to guidelines. Coordinate with Customer Support and Ops teams to make sure all of the consumer facing messaging and timing is aligned for customers directly and through first party channels. Special projects as assigned. JOB REQUIREMENTS Four-year college degree required. PR or journalism background preferred. Game industry background preferred. Prior position in video game/entertainment PR, Community preferred. Computer literate in Microsoft Word, Excel, and Project software programs required. Forum moderation. Strong written and verbal communication skills. Clear understanding of community moderation, public relations, media relations. Knowledge of spelling, grammar, punctuation, English usage and basic math. Knowledge of community posts, press statements, release, fact sheet and pitch letter format. The Warner Bros. Entertainment Group of Companies is an equal opportunity employer and considers all candidates for employment regardless of race, color, religion, sex, national origin, citizenship, age, disability, marital status, military or veteran's status (including protected veterans, as may be required by federal law), sexual orientation or any other category protected by law.
Categories: Game Dev Jobs

SDET Lead: Bungie

Gamasutra - Jobs - Tue, 08/30/2016 - 4:00pm
Do you enjoy trying to figure out how to break the games you’re playing? Are you obsessed with finding clever ways to combine items and abilities just to see what will happen? Do you like unraveling how things work, sharing that knowledge with others, and then putting it back together - better, faster, stronger? If so, read on, brave soul.   Bungie is looking for a Software Development Engineer in Test (SDET) Lead who wants to help us push the boundaries of testing software in games. We need someone who shares our passion for automation and tools that: save time, improve workflows, and allow a large test team to be selective in the areas they focus their time.    An SDET Lead will learn Destiny inside and out; you will gather the deep knowledge of our systems' internals and apply to solve hard test problems. You'll be expected to understand how code and content changes may result in bugs that impact functionality and the player experience. You'll leverage your desire to be the best and push our testing methodologies to new heights.  As an SDET Lead you will coach, grow and develop SDETs that are developing automation to test and improve test workflow for Destiny gameplay, activities and sandbox. You will leverage your ability to mentor and motivate SDETs nearly every day. If you believe you have the technical and leadership capability to deliver outstanding code, drive quality and help SDETs achieve their potential, we'd love to talk to you.  Responsibilities   Lead and manage a team of SDETs delivering test automation and workflow improvement in Destiny gameplay, activities and sandbox Coach, mentor and grow SDETs. Help SDETs grow their career Work with internal “customers” to understand their needs and help craft user stories. Participate in backlog grooming and prioritization of work Feature area risk analysis and mitigation Converse with engineering peers and test allies to generate effective test collateral Set team standards for efficient yet thorough targeted testing Identify and guide authoring of high return on investment automated tests Develop and update tools and processes that allow our test teams to be more efficient Understand multiple technology stacks and engineering workflows Identify workflow pain points/inefficiencies and propose process and engineering solutions Sets team standards for code reviews, authoring and code maintenance according to our development requirements  Required Skills  6+ years professional software development experience utilizing C#; ability to demonstrate mastery of any related techniques, e.g.: Authoring applications in WPF, utilizing XAML data bindings Understanding of related design patterns such as MVVM and Observables Familiarity with asynchronous programming patterns, such as async/await 2+ years of management/lead experience 6+ years of software testing experience Can write bugs so clearly, anyone in the studio could reproduce the bug described Experience working in agile development environment, familiar with SCRUM Excellent knowledge of specification-based (black-box) and direct interface (white-box) testing techniques Experience writing area and/or feature test specs Experience working with both existing codebases and authoring new tools from scratch  Nice-to-Have Skills  C/C++ development experience Javascript/HTML5 web development experience Proven ability implementing processes that facilitate quicker dev/test turnaround Previous experience working on a shipped console title Experience testing multiple platforms e.g. Xbox 360, PS3, Xbox One, PS4, PC Experience making decisions with data analysis e.g. Querying databases with SQL, Hadoop jobs, or parsing logs BS in Computer Science Send resumes to careers@bungie.com and list "SDET Lead" in the subject line.
Categories: Game Dev Jobs

Tools and Automation Engineer (Games)-req# 322): Lionbridge Technologies

Gamasutra - Jobs - Tue, 08/30/2016 - 4:00pm
Does this sound like you?   You love games. You take on big challenges and continually grow your skills. You want to work in a fast-paced environment with other dynamic people, for a company that values teamwork and rewards excellence. If this sounds like you, read further!   As a Lionbridge Tools and Automation Engineer, you’re assignment will be onsite with Amazon Game Studios. They are currently hard at work on a project that will provide the right candidates with the opportunity to work on game experiences that push the boundaries of technology. We’re looking for a Tools and Automation Engineer to design and develop test tools and automation while working alongside game programmers and QA engineers.   The minimum job requirements are simple. We’re looking for an excellent coder (preferably in C++ or Python, but transferable skill in C# will also be considered) who has a passion for games and an interest in creating tools.   Basic Qualifications BS in Computer Science or equivalent combination of technical education and work experience. Software development experience demonstrable across 2-3 product lifecycles, specifically with C++. Demonstrated experience developing high quality tools and/or automation frameworks.   Preferred Qualifications Passion for and knowledge of games and digital / online entertainment. Experience working in an Agile and Test Driven Development environment. Experience with large-scale services, distributed systems, cloud computing, and databases. Experience with Python would be helpful; strength in other languages (e.g. C#) will also be considered Lumberyard or CryEngine game engine knowledge and experience a plus. Knowledge of build systems useful (e.g. Perforce -> Jenkins). Experience devising tools to support the development and/or testing of game services and technical features (especially with regards to load, performance, reliability, scalability and security)
Categories: Game Dev Jobs

Senior AI Programer: Sony PlayStation

Gamasutra - Jobs - Tue, 08/30/2016 - 4:00pm
Sony Bend Studio, the creator of Days Gone, Syphon Filter and Uncharted: Golden Abyss, is looking for top talent to join our in passionate team in creating a new AAA PlayStation 4 exclusive. We are seeking a Senior AI Programmer who will Architect and implement game engine code systems that are used for the creation and development of a game application. This will involve writing game code systems for the use of the art and/or design teams for handling the creative aspects of game-play development.  Responsibilities: • Key contributor to the development of technology as well as systems and tools that support game design needs. This includes, but is not limited to game logic, character behaviors, state based animations selection, motion systems, scripted mini-games, physics systems, collision systems, rendering, particle effects, entities systems, camera logic, sound support. • Maintains a thorough knowledge of the game design to manage communication and enable early identification of issues.  • Collaborates with the production team to develop all aspects of the specified game-play experience from a technical perspective.  • Provides input into the technical design and vision through all phases of the game development cycle from pre-production through final product release. This entails ensuring products are of the highest technical quality and uphold the integrity of the game design.  • Maintains a clear understanding of personal task lists and project milestones to ensure set goals will be met from a scope, schedule or game-play perspective. • Clearly communicates updates and concerns to their manager. • Manages requests or information needs regarding any aspect of the technical creation process with the appropriate members of the development team.  • Actively maintains skill-set and knowledge base by keeping track of the latest innovations from the industry.   Requirements/Education: • Strong C/C++ experience.• Strong 3d Math Skills. • Strong understanding of current data structures, algorithms and methodologies.  • A wide-range of game application and game engine skills (e.g., AI, physics, camera, animation, etc.)• Minimum 3 years industry experience or related experience. • B.S. in computer science, engineering or relevant curriculum  
Categories: Game Dev Jobs

UI/UX Designer: Disruptor Beam

Gamasutra - Jobs - Tue, 08/30/2016 - 4:00pm
Disruptor Beam is building a new generation of games for every screen, based on popular universes like Game of Thrones and Star Trek. This is an opportunity to join a rapidly growing company, alongside a veteran team, working with some of the most iconic brands in entertainment. As a UI/UX Designer you will work side-by-side with a team of designers, developers and product owners to help create world-class cross-platform game experiences. The ideal candidate cares about making a great product and are able to design in an iterative process to uncover the best solution. You understand established design patterns and design with best practices in mind. We are a collaborative team, but what makes us able to produce great work are also the skills and experience each individual brings to the team. If you love thinking creatively to craft great  experiences, love working in engine or code to implement your designs, have expert knowledge mobile usability trends and enjoy working in a fast-paced, collaborative team environment, this could be the job for you! When applying for this position, please provide a link to your portfolio that includes process and UI wireframes.  If you have applications or games in the AppStore that you were principally responsible for the UI or UX design for, let us know about those as well! What You’ll Do Contribute to various design efforts in a busy and exciting year with multiple new game launches. Design elegant and delightful mobile experiences as part of a collaborative design team. Develop wireframes, create mid-fi comps, storyboards, experience prototypes and detailed design specifications that describe the user experience to stakeholders and direct development activities from inception to implementation. Incorporate iterative design, live data and user testing throughout the development process. Develop functional prototypes within Unity. Facilitate and conduct user and usability research for production teams.  Design and oversee all efforts that define user needs and behaviors in relationship to the user experience. Provide user experience design expertise to company and advise individuals and teams which can include at times in-game design. Create tools including interview guides, focus group materials, and experience prototypes. Create concepts using a range of prototyping methods: 2D and 3D paper models, video or interactive models. Hook up user interface objects to the working game systems within the game engine environment. Develop new methods that helps make design research produce more effective and relevant outcomes for game design challenges; stay up-to-date with relevant design tools and software; conduct secondary research into current and emerging trends in user needs and technology. What We Seek Experience shipping products for mobile or tablet platforms A Gamer with a passion for games, entertainment art and functional and effective design. Solid graphic design and compositional abilities using typography, layout and color Strong intuitions about what makes for highly usable and enjoyable experiences that drive continuous engagement and social interaction Excellent communication skills: written, presenting, oral Mastery of Photoshop and/or Sketch to create wireframes and mockups Familiarity with scripting (C# is best, but prior experience with ActionScript, Javascript or similar is OK) Big plus: previous Unity experience Big plus: experience conducting user testing What You’ll Get We offer world class health insurance. You'll have access to a national network of doctors that provides comprehensive coverage when you need it most. We believe that rest unlocks creativity, so we encourage our employees to take advantage of our open vacation policy. Our employees take as much vacation as they want, when they want it, as long as they’re getting their work done. Start work earlier or later according to your inner clock as the core office hours don’t start until 10 am. About Us Disruptor Beam is a Boston-area game company that transports fans of beloved movies, literary and television series into the worlds they love. By linking game content to episodes and books, players become a part of the world as stories continue to evolve around them.  The company's games are available on the App Store for iPhone, iPad and iPod Touch; on Google Play for Android devices; and on the web. Founded and led by game industry veteran and serial entrepreneur Jon Radoff, Disruptor Beam is backed by a group of technology and gaming entrepreneurs from the Boston area. For more information, visit www.disruptorbeam.com. At Disruptor Beam, we we celebrate, support, and thrive on hiring people from different and diverse backgrounds. Disruptor Beam is proud to be an equal opportunity workplace. We are committed to equal employment opportunity regardless of race, color, ancestry, religion, sex, national origin, sexual orientation, age, citizenship, marital status, disability, gender identity or Veteran status. If you have a disability or special need that requires accommodation, please let us know. To all recruitment agencies: Disruptor Beam does not accept agency resumes. Please do not forward resumes to our jobs alias, Disruptor Beam employees or any other company location. Disruptor Beam is not responsible for any fees related to unsolicited resumes.
Categories: Game Dev Jobs

Software Engineer: Disruptor Beam

Gamasutra - Jobs - Tue, 08/30/2016 - 4:00pm
Disruptor Beam is building a new generation of games for every screen, based on popular universes like Game of Thrones and Star Trek. This is an opportunity to join a rapidly growing company, alongside a veteran team, working with some of the most iconic brands in entertainment. Help us create amazing social games for tablet, smartphones and the Web built around our award-winning formula of Strategy RPG storytelling and collectible content based in universes like Game of Thrones and Star Trek. Are you a games enthusiast? If so, we’re looking for a Full-Stack Mobile Game Developer – iOS and Android, who can help us develop world-class experiences on the Web, Android and iOS devices. What You’ll Do Collaborate with a small, tight team in developing successful games Code native applications for iOS and Android Explore new technologies and solve cutting edge technical challenges Develop fun, innovative features played by tens of thousands Design and implement scalable, reliable technologies. Work closely with founders in creating great games Participate in all aspects of the project life-cycle, from design through release If you don’t know: Ruby on Rails, Scala, Unity, they are technologies you can expect to learn at Disruptor Beam What We Seek Big plus: prior experience shipping a game. [if you haven't shipped a game, it will be important that you enjoy games, though!]Experience developing for at least two of the three following front-end environments: Unity, Web (HTML/CSS), iOS (using Objective C) or Android. Experience building back-end systems using a recent application server environment (RoR, Scala/Play, Python/Django, node.js, or similar) that utilizes data persistence in SQL and/or NoSQL (MongoDB, Redis or similar).  You don't need to know the exact technologies we use, but you do need a modern understanding of back-end architecture. Strong fundamental understanding of multi-threaded, object-oriented programming High adaptability: because we develop for a range of devices, you need to be constantly learning to apply your skills to new technologies and platforms. A minimum of 3 years experience working with object-oriented languages. C# and Java preferred but not required. What You’ll Get We offer world class health insurance. You'll have access to a national network of doctors that provides comprehensive coverage when you need it most. We believe that rest unlocks creativity, so we encourage our employees to take advantage of our open vacation policy. Our employees take as much vacation as they want, when they want it, as long as they’re getting their work done. Start work earlier or later according to your inner clock as the core office hours don’t start until 10 am. About Us Disruptor Beam is a Boston-area game company that transports fans of beloved movies, literary and television series into the worlds they love. By linking game content to episodes and books, players become a part of the world as stories continue to evolve around them.  The company's games are available on the App Store for iPhone, iPad and iPod Touch; on Google Play for Android devices; and on the web. Founded and led by game industry veteran and serial entrepreneur Jon Radoff, Disruptor Beam is backed by a group of technology and gaming entrepreneurs from the Boston area. For more information, visit www.disruptorbeam.com. At Disruptor Beam, we we celebrate, support, and thrive on hiring people from different and diverse backgrounds. Disruptor Beam is proud to be an equal opportunity workplace. We are committed to equal employment opportunity regardless of race, color, ancestry, religion, sex, national origin, sexual orientation, age, citizenship, marital status, disability, gender identity or Veteran status. If you have a disability or special need that requires accommodation, please let us know. To all recruitment agencies: Disruptor Beam does not accept agency resumes. Please do not forward resumes to our jobs alias, Disruptor Beam employees or any other company location. Disruptor Beam is not responsible for any fees related to unsolicited resumes.
Categories: Game Dev Jobs

Tools and Automation Engineer (Games)-req# 325: Lionbridge Technologies

Gamasutra - Jobs - Tue, 08/30/2016 - 4:00pm
Does this sound like you?   You love games. You take on big challenges and continually grow your skills. You want to work in a fast-paced environment with other dynamic people, for a company that values teamwork and rewards excellence. If this sounds like you, read further!   As a Lionbridge Tools and Automation Engineer, you’re assignment will be onsite with Amazon Game Studios. They are currently hard at work on a project that will provide the right candidates with the opportunity to work on game experiences that push the boundaries of technology. We’re looking for a Tools and Automation Engineer to design and develop test tools and automation while working alongside game programmers and QA engineers.   The minimum job requirements are simple. We’re looking for an excellent coder (preferably in C++ or Python, but transferable skill in C# will also be considered) who has a passion for games and an interest in creating tools.   Basic Qualifications BS in Computer Science or equivalent combination of technical education and work experience. Software development experience demonstrable across 2-3 product lifecycles, specifically with C++. Demonstrated experience developing high quality tools and/or automation frameworks.   Preferred Qualifications Passion for and knowledge of games and digital / online entertainment. Experience working in an Agile and Test Driven Development environment. Experience with large-scale services, distributed systems, cloud computing, and databases. Experience with Python would be helpful; strength in other languages (e.g. C#) will also be considered Lumberyard or CryEngine game engine knowledge and experience a plus. Knowledge of build systems useful (e.g. Perforce -> Jenkins). Experience devising tools to support the development and/or testing of game services and technical features (especially with regards to load, performance, reliability, scalability and security)
Categories: Game Dev Jobs

Sr. Android Developer: Razer

Gamasutra - Jobs - Tue, 08/30/2016 - 4:00pm
We’re looking for an experienced hands-on software engineer to work on a small agile team to build cool Android-based mobile apps at Razer, in our new mobile software team, in the heart of San Francisco. Most of our mobile projects are native for iOS and Android. Others are done in Cordova so that we can code across platforms. Either way we're always looking for talented developers who utilize the latest technologies to build amazing apps.Perhaps we're looking for you?   Description We’re looking for an experienced hands-on software engineer to work on a small agile team to build cool Android-based mobile apps at Razer, in our new mobile software team, in the heart of San Francisco. Most of our mobile projects are native for iOS or Android. Others are done in Cordova so that we can code across platforms. Either way we're always looking for talented developers who utilize the latest technologies to build amazing apps.Perhaps we're looking for you? Responsibilities: Take ownership of technical design and hands-on development of native Android phone and tablet applications that will delight Razer gaming customers Build reusable software components, unit tests, and provide detailed documentation Analyze and optimize application code for efficiency and performance Participate in agile planning and estimation with your team Contribute to improving team code design patterns and best practices Qualifications: Being passionate about shipping products while maintaining code quality Having a history of working with a team to solve tough problems through technology  5+ years of solid experience in software development under iOS. Cross-platform experience with Android, or Cordova is a huge bonus. Experience with multi-threaded software design Experience writing unit tests and testable code You know how to merge and push your Git changes while blindfolded Ability to communicate effectively and write elegant, readable, well-documented code & documentation A scrappy, entrepreneurial attitude that gets high-quality projects done quickly Engineering talent proven by great work experience, hobby projects, open source contributions, or superior academic results Bonus: Your focus and dedication to elegant problem solving You enjoy working in an agile software development environment Continuous Integration expertise (Jenkins/Hudson, Xcode Server, VSTS, Continuum, etc.) An advanced degree in computer science or similar is a plus, but not required Successfully led previous mobile software development projects Mentored junior engineers on their careers and technical abilities Location: This job is located in San Francisco, CA. Local candidates preferred. Min-Liang Tan is the CEO and creative director of Razer, as well as the company's co-founder along with Robert Krakoff. He is a board member of the PC Gaming Alliance, has been named one of “The Top 25 Most Creative People in Tech” by Business Insider and was recently given third position on Juniper Research's 2015 list of the top 10 technology leaders, influencers and visionaries.   Copyright 2016 Jobvite, Inc. All rights reserved Privacy Policy Terms of Use Support
Categories: Game Dev Jobs

Company Creative Director: Blur Studio

Gamasutra - Jobs - Tue, 08/30/2016 - 4:00pm
Blur Studio is looking for a Creative Director. We need a visionary storyteller who knows the games, commercial and film industries and has a sharp mind that can vacillate between 30,000 feet and ground level. Ideal candidate is a skilled manager who can build teams, innovate our process and is a true believer in the transformational power of stories, a writer, a lover of film, TV, sci-fi, fantasy and emerging media technologies. This is a senior role for a VFX or animation veteran, someone who can speak before 150 people at staff meetings, write a trailer, pitch a commercial, direct a cinematic, collaborate with large teams, get others excited and represent the interests of a growing production company.
Categories: Game Dev Jobs

Telltale Engineering & Design Meetup: Telltale Games

Gamasutra - Jobs - Tue, 08/30/2016 - 4:00pm
Do you love game development? Do you like interesting challenges like wide platform support and quick content iteration? Do you like hanging out with like-minded individuals with a beer in hand? We do too. Come hang out with some members of our Core Engineering and Design teams to hear what Telltale is up to. We’d love to hear what you’re working on as well! With the announcement of our new Batman series, we’re working on some really cool technology. The meet-up will be most beneficial to folks in Engineering: graphics, platform and build as well as Design.Space is limited as this is an invite-only event.  If you’d be interested in a bite, some beer, and some good conversation, submit your resume here! The event is the second week in August and we will send details to folks who look like they might be a good fit!
Categories: Game Dev Jobs

Creative Director: Google

Gamasutra - Jobs - Tue, 08/30/2016 - 4:00pm
Google's Advanced Technology and Projects group is looking for superstar game developers to help create the future of mobile entertainment. Here at ATAP, we tackle tough problems with incredibly talented teams. We are a fast-paced group that builds groundbreaking new products, as quickly as possible. Check out https://atap.google.com/# and read the job description below to see if you've got what it takes to join our team!   The Creative Director is responsible for all aspects of the game’s design. Working with the Product Manager (PM), you will establish the core game mechanics and additional gameplay for a mobile entertainment product, then document them for implementation by other teams. Ideally, the Creative Director is experienced with Unity3D and can rapidly build whole prototypes.   Responsibilities can include: Working with PM to design all game mechanics Generate concepts, storyboards, sketches, design documents, and other artifacts as needed to communicate the design vision Work well with other team departments (engineering, art, production) Source, hire, manage, and direct internal and/or external design team Provide visibility into design team budget and schedule Write clear, concise game design documentation, from one-page descriptions, to executive summaries, to full feature specifications ready for implementation       Requirements: Minimum eight years of experience as a designer in the video game industry At least five shipped games, minimum of two on mobile Experience with the Unity3D game engine Ability to build gameplay from existing scripts Flexibility to adapt design under changing technical and strategic conditions Deep understanding of mobile game mechanics such as retention loops, compulsion mechanics, slot machines, collection mechanics, etc. Passion for one or more of: social play, cooperative play, board / miniature / tabletop gaming, multiplayer gaming Proactively raise budget or schedule issues so production has time to respond Strong people skills, can take direction while contributing productively to game’s final look Familiarity with source/version control systems (git, mercurial, perforce, etc.) Relentless focus on shipping on time Can work on site in Mountain View Must be authorized to work in the US       Plusses: Passionate gamer Art skills (pencil, pen, paint, charcoal, or similar) Ability to code prototypes from scratch to test and iterate on game concepts  
Categories: Game Dev Jobs

Senior Mobile Engineer: Google

Gamasutra - Jobs - Tue, 08/30/2016 - 4:00pm
Google's Advanced Technology and Projects group is looking for superstar game developers to help create the future of mobile entertainment. Here at ATAP, we tackle tough problems with incredibly talented teams. We are a fast-paced group that builds groundbreaking new products, as quickly as possible. Check out https://atap.google.com/# and read the job description below to see if you've got what it takes to join our team!   As a Senior Mobile Engineer, you will help develop a cross-platform (Android / iOS) framework that will support social engagement through shared gameplay.  This position works closely with art, design, and production team members.  You will work with the tools team, prototyping team, and core framework team to help improve the products content pipeline and game code.  You will have a critical eye for improvements across our application tech and process: workflow, code quality, stability, and performance.     Responsibilities:   Propose, design, and implement features into a cross-platform framework that runs optimally on all target devices. Contribute features and functionality to the game client. Evaluate, recommend, and implement new technologies / improvements to boost the game’s performance. Resolve issues specific to Android and/or iOS builds. Contribute game ideas, visual concepts, and overall thoughts on the game throughout development.   Minimum qualifications: Minimum of 5 years developing mobile based games. Game development experience with modern mobile cross-platform game engines, like Unity or Unreal. Strong C# and Java or Objective-C development experience. Familiar with technical issues related to multiplayer mobile gaming - synchronization, intermittent connectivity, client/server, dead reckoning, user accounts, etc. Familiarity with Android and/or iOS specific development tools, IDEs, profilers, etc. Experience with cross-platform development environments with shared codebases. At least 2 shipped games on either Android or iOS mobile devices. Willing and able to writing clean, maintainable code. Willing and able to work under tight deadlines to deliver products / prototypes on time. Can work on site in Mountain View Must be authorized to work in the US   Preferred qualifications: BA/BS/MS Computer Science or related field. Experience with one or more general purpose programming languages including but not limited to: C/C++, Python, JavaScript, Java, Objective-C, Swift. Experience with VR and/or AR projects. Experience with game prototyping. Knowledge of 3D graphics and advanced mathematics (linear algebra, calculus) and/or knowledge of high performance graphics. Excellent problem solving, critical thinking, and communication skill. Strong people skills, able to take direction while contributing to a game’s final look. Working knowledge of build and release process and tools (git, P4, Jenkins, CI). Some familiarity with most aspects of game development: art generation, engineering, design, scripting, QA, marketing. Understanding of mobile economies, Free to Play mechanics and design concepts.
Categories: Game Dev Jobs

Senior Backend Engineer: Google

Gamasutra - Jobs - Tue, 08/30/2016 - 4:00pm
Google's Advanced Technology and Projects group is looking for superstar game developers to help create the future of mobile entertainment. Here at ATAP, we tackle tough problems with incredibly talented teams. We are a fast-paced group that builds groundbreaking new products, as quickly as possible. Check out https://atap.google.com/# and read the job description below to see if you've got what it takes to join our team!   As a Senior Backend Engineer, you will help develop scalable backend services for a cross-platform, shared server development framework that will support large social engagement through shared gameplay.  This position works closely with art, design, and production team members.  You will work with the tools team, prototyping team, and core framework team to help improve the product’s content pipeline and overall product stability.  You will have a critical eye for improvements across our application technology and process: workflow, code quality, stability, and performance.     Responsibilities:   Propose, design, and implement services to help manage large amounts of user data for multiplayer gaming. Function as an integral member of the engineering team, creating services to allow users to play together. Support the client engineering teams to develop new application features. Create & maintain tools to improve scalability, performance, system health, load balancing, latency, security, and all other factors involved in a game server backend. Mentor junior engineers on coding standards, code quality, and writing performant code, to ensure the product runs optimally and at scale.   Minimum qualifications: Minimum of 5 years developing high traffic, multiplayer, server solutions. Experience with modern backend technologies: like Java + Google Compute/App Engine or other cloud architecture, like AWS / EC2, LAMP stack, Scala, etc. Some experience with scalable NoSQL solutions. Experience with technical issues related to multiplayer mobile gaming - synchronization, intermittent connectivity, client/server, dead reckoning, user accounts, etc. Some experience with large social graph datasets. Some knowledge of large scale infrastructure and elder user issues, including: performance, growth, and load spikes issues. Willing and able to work under tight deadlines to deliver products on time. Excellent problem solving, critical thinking, and communication skill. Can work on site in Mountain View Must be authorized to work in the US   Preferred qualifications: BA/BS/MS Computer Science or related field. Experience with cross-platform, shared server development environments and the issues that come along with them. Strong Experience with large social graph datasets. Heavy experience with NoSQL solutions like Google Cloud solutions, Couchbase, etc. Working knowledge of load testing methodology. Comfortable context switching in order to support multiple projects Experience with one or more public cloud services (Google Cloud Platform, Amazon Web Services, Microsoft Azure). Working knowledge of build and release process and tools (git, P4, Jenkins, CI). Some experience with client side server integration. Some familiarity with most aspects of game development: art generation, engineering, design, scripting, QA, marketing. Understanding of mobile economies, Free to Play mechanics and design concepts.
Categories: Game Dev Jobs
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