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Amiibo: How did Nintendo do, and where can it go from here?

Gamasutra - News - 16 hours 42 min ago

How are the Amiibo figurines? How is the Smash Bros. gameplay using them? And more importantly -- what potential is there, and what pitfalls lie in store for Nintendo? ...

Categories: Gaming News

Bungie: "The launch of Destiny was the starting line"

GamesIndustry.biz news - 17 hours 21 min ago
COO Pete Parsons and the space shooter setting the standard for life beyond single-player
Categories: Gaming News

NSF Commits $16M To Build Cloud-Based and Data-Intensive Supercomputers

Slashdot Updates - 18 hours 10 min ago
aarondubrow writes: As supercomputing becomes central to the work and progress of researchers in all fields, new kinds of computing resources and more inclusive modes of interaction are required. The National Science Foundation announced $16M in awards to support two new supercomputing acquisitions for the open science community. The systems — "Bridges" at the Pittsburgh Supercomputing Center and "Jetstream," co-located at the Indiana University Pervasive Technology Institute and The University of Texas at Austin's Texas Advanced Computing Center — respond to the needs of the scientific computing community for more high-end, large-scale computing resources while helping to create a more inclusive computing environment for science and engineering. Reader 1sockchuck adds this article about why funding for the development of supercomputers is more important than ever: America's high-performance computing (HPC) community faces funding challenges and growing competition from China and other countries. At last week's SC14 conference, leading researchers focused on outlining the societal benefits of their work, and how it touches the daily lives of Americans. "When we talk at these conferences, we tend to talk to ourselves," said Wilf Pinfold, director of research and advanced technology development at Intel Federal. "We don't do a good job communicating the importance of what we do to a broader community." Why the focus on messaging? Funding for American supercomputing has been driven by the U.S. government, which is in a transition with implications for HPC funding. As ComputerWorld notes, climate change skeptic Ted Cruz is rumored to be in line to chair a Senate committee that oversees NASA and the NSF.

Read more of this story at Slashdot.








Categories: Science & Tech News

NSF Commits $16M To Build Cloud-Based and Data-Intensive Supercomputers

Slashdot Updates - 18 hours 10 min ago
aarondubrow writes: As supercomputing becomes central to the work and progress of researchers in all fields, new kinds of computing resources and more inclusive modes of interaction are required. The National Science Foundation announced $16M in awards to support two new supercomputing acquisitions for the open science community. The systems — "Bridges" at the Pittsburgh Supercomputing Center and "Jetstream," co-located at the Indiana University Pervasive Technology Institute and The University of Texas at Austin's Texas Advanced Computing Center — respond to the needs of the scientific computing community for more high-end, large-scale computing resources while helping to create a more inclusive computing environment for science and engineering. Reader 1sockchuck adds this article about why funding for the development of supercomputers is more important than ever: America's high-performance computing (HPC) community faces funding challenges and growing competition from China and other countries. At last week's SC14 conference, leading researchers focused on outlining the societal benefits of their work, and how it touches the daily lives of Americans. "When we talk at these conferences, we tend to talk to ourselves," said Wilf Pinfold, director of research and advanced technology development at Intel Federal. "We don't do a good job communicating the importance of what we do to a broader community." Why the focus on messaging? Funding for American supercomputing has been driven by the U.S. government, which is in a transition with implications for HPC funding. As ComputerWorld notes, climate change skeptic Ted Cruz is rumored to be in line to chair a Senate committee that oversees NASA and the NSF.

Read more of this story at Slashdot.








Categories: Science & Tech News

NSF Commits $16M To Build Cloud-Based and Data-Intensive Supercomputers

Slashdot Updates - 18 hours 10 min ago
aarondubrow writes: As supercomputing becomes central to the work and progress of researchers in all fields, new kinds of computing resources and more inclusive modes of interaction are required. The National Science Foundation announced $16M in awards to support two new supercomputing acquisitions for the open science community. The systems — "Bridges" at the Pittsburgh Supercomputing Center and "Jetstream," co-located at the Indiana University Pervasive Technology Institute and The University of Texas at Austin's Texas Advanced Computing Center — respond to the needs of the scientific computing community for more high-end, large-scale computing resources while helping to create a more inclusive computing environment for science and engineering. Reader 1sockchuck adds this article about why funding for the development of supercomputers is more important than ever: America's high-performance computing (HPC) community faces funding challenges and growing competition from China and other countries. At last week's SC14 conference, leading researchers focused on outlining the societal benefits of their work, and how it touches the daily lives of Americans. "When we talk at these conferences, we tend to talk to ourselves," said Wilf Pinfold, director of research and advanced technology development at Intel Federal. "We don't do a good job communicating the importance of what we do to a broader community." Why the focus on messaging? Funding for American supercomputing has been driven by the U.S. government, which is in a transition with implications for HPC funding. As ComputerWorld notes, climate change skeptic Ted Cruz is rumored to be in line to chair a Senate committee that oversees NASA and the NSF.

Read more of this story at Slashdot.








Categories: Science & Tech News

Graphics Software Engineer: Wargaming.net

Gamasutra - Jobs - 18 hours 26 min ago
We are seeking a Graphics Software Engineer to join our expanding team.  This individual will have the opportunity to design and implement new rendering solutions for current and future generation platforms.  Duties: Add new functionality to existing rendering engine Implement custom shaders for in-game special effects Support artists, designers, and gameplay programmers Key Skills: A strong desire to create world-class games Experience with DirectX 11, Xbox 360, or Playstation 3 Familiarity with a range of advanced lighting and post-processing techniques Understanding of the hardware 3D rendering pipeline Shipped at least one application with a concentration on low-level system design Ability to write robust, maintainable, and high-performance code Very solid math background - Ability to apply concepts in linear algebra and matrix mathematics Excellent communications skills Deep knowledge of C++ and STL
Categories: Game Dev Jobs

Graphics Software Engineer: Wargaming.net

Gamasutra - Jobs - 18 hours 26 min ago
We are seeking a Graphics Software Engineer to join our expanding team.  This individual will have the opportunity to design and implement new rendering solutions for current and future generation platforms.  Duties: Add new functionality to existing rendering engine Implement custom shaders for in-game special effects Support artists, designers, and gameplay programmers Key Skills: A strong desire to create world-class games Experience with DirectX 11, Xbox 360, or Playstation 3 Familiarity with a range of advanced lighting and post-processing techniques Understanding of the hardware 3D rendering pipeline Shipped at least one application with a concentration on low-level system design Ability to write robust, maintainable, and high-performance code Very solid math background - Ability to apply concepts in linear algebra and matrix mathematics Excellent communications skills Deep knowledge of C++ and STL
Categories: Game Dev Jobs

Lead Game Designer: Boxi Interactive

Gamasutra - Jobs - 18 hours 26 min ago
BOXI Interactive is seeking a passionate Game Designer with the foresight to help us take our games to the next level and beyond. BOXI Interactive was founded by game industry veterans, who have years of experiences on PC/Console game development and have shipped AAA titles, including Starcraft2, Call of Duty series, etc. Our focus is on creating fun mobile games that will keep players engaged for years to come. Responsibilities: • Refine and improve the current RTS social mobile game  • Develop in-game purchase features • Review and assess 3rd party games • Assess market trends  • Analyze player information to improve games • Develop concepts and prototypes for new games • And more Requirements: • Serious passion for games • Be creative and communicate your ideas • Free-to-play strategy game design experience is a big plus • Excellent analytical, facilitation and organizational skills • Excellent time-management and organizational skills. • Understanding of monetization and gating in a "freemium" game  • A team player • Basic understanding of art, audio, programming and hardware  • Experience with any programming language is a plus  • Fluent written and spoken English BOXI OFFERS • Opportunity to work with a team of gaming veterans, top talent, and passionate gamers. • Easy-going, enthusiastic, open and at the same time a very results-driven culture. • Flexible hours. • Attractive bonus plan.   HOW TO APPLY • Applicants must be able to work at Encino, California and currently authorized to work in the United States. • Send email to jobs@boxiinteractive.com. The Subject line of your email must reference the job title and provide your name, i.e.: Game Designer: Last name, First name.  
Categories: Game Dev Jobs

Senior Network Programmer : Turtle Rock Studios, Inc.

Gamasutra - Jobs - 18 hours 26 min ago
Senior Network Programmer – Turtle Rock Studios   Overview: Join our exceptional development team as a Senior Network Programmer on games targeting the latest generation of hardware. The job will include working with the programming team to implement network aware features and extend existing networking codebase to support our rapid iteration workflow. The applicant must be comfortable working in an iteration driven environment and with minimal oversight.   Responsibilities:   Assess the strengths and weaknesses of an existing network codebase Extend existing network functionality to increase engineering team efficiency Work on bandwidth optimization and improving network prediction and interpolation models to better suit project requirements. Help team implement new features with robust networking support   Requirements:   Proficiency in C/C++ and Microsoft Visual Studio Experience as a network programmer on at least one shipped multiplayer action game Familiarity with socket I/O and lower level protocols, IPv4/6, TCP, UDP, etc. Strong understanding of how to mitigate issues of latency, bandwidth, and state synchronization Understanding different networking models, methods and situations for prediction, interpolation. Excellent communication and team interaction skills.   Preferences:   Experience working on PS4 or Xbox One Prior work integrating game with online community such as Xbox Live, Valve Steamworks or PlayStation Network Knowledge of database programming and administration a plus Familiarity with 3D mathematics preferred Cloud experience (Azure, AWS, etc) Database development experience Familiar with standard web service APIs Linux development experience   About Turtle Rock Studios: In 2002 a small group of like-minded industry vets got together and formed Turtle Rock Studios. Turtle Rock worked with Valve on some great content for the Counter-Strike universe, including Counter-Strike: Condition Zero and Counter-Strike: Source. The team then went on to create the hit game for the PC and Xbox 360, "Left 4 Dead". Turtle Rock Studios is working on its latest AAA next-gen game, “Evolve,” and is looking for talented, experienced and motivated people to join them in their offices in Lake Forest, CA. If you're looking for a new opportunity that will allow you to make a real contribution to the next big AAA game, we want to hear from you.   Benefits: Turtle Rock Studios team members enjoy excellent compensation and benefits, including a phenomenal profit sharing program, paid health care plan, flexible work schedule, innovative paid time off policy, and a fun, casual work environment.   To Apply – send resume to Chris.Burton@2k.com        
Categories: Game Dev Jobs

Senior Platform Engineer : Turtle Rock Studios, Inc.

Gamasutra - Jobs - 18 hours 26 min ago
Senior Platform Engineer – Turtle Rock Studios   Overview: Join our exceptional development team as a Senior Platform Engineer on a game targeting next generation consoles and services. The job will include designing, scaling, and supporting global online services to support hundreds of thousands of concurrent players. The applicant must be comfortable working in an iteration driven environment and with minimal oversight.   Responsibilities:   Create and maintain large-scale distributed systems, both player-facing and internal Evaluate and recommend potential technologies and partners to meet project needs Analyze and mitigate platform costs Integrate with numerous external APIs, from first parties to infrastructure providers   Requirements:   Strong communication and teamwork skills. Demonstrated proficiency with concurrent programming in managed server-side languages. We use Java, PHP, and C# but would love to hear a defense of your favorite server-side framework. Experience with diverse data layer technologies, both long-term and ephemeral. We have deployments in MySQL, memcached, and Redis but are open to novel caching tech and data warehousing strategies. Ability to balance persistence vs performance in an API design. Familiarity automating processes, from deployment and configuration all the way through to testing and monitoring.   Preferences:   Previous game experience a plus Prior experience working with Xbox Live, Valve Steamworks or PlayStation Network Cloud experience (Azure, AWS, etc) Comfortable at a *nix command line Experience working with and documenting for a network operations team   About Turtle Rock Studios: In 2002 a small group of like-minded industry vets got together and formed Turtle Rock Studios. Turtle Rock worked with Valve on some great content for the Counter-Strike universe, including Counter-Strike: Condition Zero and Counter-Strike: Source. The team then went on to create the hit game for the PC and Xbox 360, "Left 4 Dead". Turtle Rock Studios is working on its latest AAA next-gen game, “Evolve,” and is looking for talented, experienced and motivated people to join them in their offices in Lake Forest, CA. If you're looking for a new opportunity that will allow you to make a real contribution to the next big AAA game, we want to hear from you.   Benefits: Turtle Rock Studios team members enjoy excellent compensation and benefits, including a phenomenal profit sharing program, paid health care plan, flexible work schedule, innovative paid time off policy, and a fun, casual work environment.   To Apply – send resume to Chris.Burton@2k.com          
Categories: Game Dev Jobs

Build and Integration Engineer : Turtle Rock Studios, Inc.

Gamasutra - Jobs - 18 hours 26 min ago
Build and Integration Engineer – Turtle Rock Studios   Overview: Turtle Rock Studios is seeking an experienced and talented Build and Integration Engineer to join our team. This role focuses on balancing the needs of various build consumers (publishers, internal teams, external partners), along with the ability to merge code between various branches set up for different purposes (retail game releases, trade shows, experimental development). You will be working with a talented and motivated team of game developers building cutting edge software for next generation consoles.    Responsibilities:   Merge code and asset changes between various branches Work with the engineering team to ensure code is properly integrated Coordinate request for builds from internal and external groups Communicate with QA team on build health and priorities Track the progress of high-priority features and bugfixes through the build / verification pipeline Prepare build and patch notes   Requirements:    Proficient with Perforce, C++, C#, Visual Studio Excellent written and verbal communication skills Strong organizational and task-management skills   Preferences:   Experience with Team City, Ant, JIRA, Google Apps, AWS Experience developing and maintaining automated testing tools Experience with Microsoft and Sony build submission workflow   About Turtle Rock Studios: In 2002 a small group of like-minded industry vets got together and formed Turtle Rock Studios. Turtle Rock worked with Valve on some great content for the Counter-Strike universe, including Counter-Strike: Condition Zero and Counter-Strike: Source. The team then went on to create the hit game for the PC and Xbox 360, "Left 4 Dead". Turtle Rock Studios is working on its latest AAA next-gen game, “Evolve,” and is looking for talented, experienced and motivated people to join them in their offices in Lake Forest, CA. If you're looking for a new opportunity that will allow you to make a real contribution to the next big AAA game, we want to hear from you.   Benefits: Turtle Rock Studios team members enjoy excellent compensation and benefits, including a phenomenal profit sharing program, paid health care plan, flexible work schedule, innovative paid time off policy, and a fun, casual work environment.   To Apply – send resume to Chris.Burton@2k.com      
Categories: Game Dev Jobs

Senior Mobile Product Manager: En Masse Entertainment

Gamasutra - Jobs - 18 hours 26 min ago
En Masse Entertainment is looking for someone who wants to run marketing programs, have an impact, and drive results in one of the fastest areas of gaming—mobile.The Senior Mobile Product Manager will drive the marketing efforts for worldwide user acquisition strategy and execution on all platforms for En Masse’s mobile games. This role is a mid- to senior-level position, and will work collaboratively with all senior stakeholders. This manager will play an integral role in building the scale and range of capabilities of the Marketing Team’s mobile efforts. Within the realm of marketing, the role will become increasingly cross-functional and increasingly global in nature.What you will do:You will be responsible for the strategic framework of each mobile game – up to eight titles in 2015. You will also be in charge of acquiring new customers for our exciting portfolio of games. You will own the entire marketing initiative and manage campaigns across multiple channel partners. You will embody our core value of being experimental by searching for new channels and innovative ways to reach potential players.Responsibilities:  Create the positioning framework for mobile products. Define the launch strategy and schedule. Manage marketing budgets across the product portfolio. Define launch and post-launch user acquisition plans to achieve En Masse's growth plan. Track effectiveness of advertising campaigns and implement continuous   improvements and optimization. Source, evaluate, and test new user acquisition channels. Be analytical and creative; adjust as needed. Identify, negotiate, and close media buys with ad partners. Negotiation skills critical! Create and execute small and large, domestic and international campaign strategies. Support team growth by setting an example and pushing staff to set and exceed goals. Teach and advocate marketing principles and best practices companywide. Make yourself a sought-after resource to En Massians (internal customers) and support EME initiatives. Qualifications:  Passionate gamer with the ability to be creative and analytical. 8+ years of marketing with strong understanding of the mobile space.  5+ years within the gaming industry is ideal; you need to know our customers and your teammates. Exceptional people management and leadership abilities to foster growth, loyalty, and excellence. Experience managing teams and partnering cross-functionally to drive the business forward. Strong communication skills, both written and verbal; comfortable communicating with all levels of management, both internal and external. Ability to solve complex strategic problems—with solid frameworks—and then execute against this strategy with the appropriate tactics. Mastery of performance marketing and associated metrics; strong analytic skill set. Self-motivated with the ability to “roll-up the sleeves” to prioritize and manage workload to meet critical deadlines. Fun, approachable personality that fosters collaboration, creative solutions, and ideas that put our customers and each other first. Bachelors degree or graduate degree preferred. Our most valuable resource is our people: energetic, innovative thinkers who care equally about doing great work and developing a culture that's great for all our employees. We offer a fun work environment as part of our effort to keep us a motivating, healthy, and productive company. We offer an extensive benefits package including medical, dental, vision, transportation passes, and 401K. We believe in enjoying R&R so we reward our team members with plenty of PTO and 10+ paid holidays—not to mention in-house gameplay tournaments and catered hot lunches. Game on!
Categories: Game Dev Jobs

Database Administrator : Blizzard Entertainment

Gamasutra - Jobs - 18 hours 26 min ago
Blizzard Entertainment is looking for a database administrator to join our Blizzard operations network services (BONS) team in Irvine, California.  This position will fill a key role in the operations of Battle.net and current and future Blizzard games.  We are a world class IT organization pushing the envelope of both proprietary and open-source technology serving a global customer base.Responsibilities Install, configure, patch, and upgrade database software (Oracle and MySQL). Manage the routine operations for both development and production databases. Monitor the health of servers and the databases running on them. Diagnose and trouble-shoot performance issues. Submit service requests to software vendors and drive resolution through to completion. Work with internal teams to plan and schedule application upgrades. Manage day-to-day replication processes. Able to perform after-hours, and / or weekend support for key deployments. Requirements Bachelor’s degree in computer science or related IT field, or equivalent work experience Understanding of Oracle RDBMS Strong understanding of relational databases and database fundamentals Knowledge of SQL and PL / SQL Understanding of intermediate database concepts such as stored procedures, query plans, and parallel processing Basic user-level knowledge of UNIX operating systems Excellent communications skills and work attitude (both with technical and non-technical people) Experience working in a team environment on multiple simultaneous projects Excellent problem solving and the ability to meet deadlines Pluses A minimum of 3 years’ of production DBA experience in an enterprise level environment   Experience with GoldenGate and Streams technologies Familiar with Open Source, Git, and / or GitHub Knowledge of other database technologies (MySQL, Couchbase, Hadoop) Passion for games, and / or game industry experience Required Application Materials Resume Cover Letter which should include: Why you are interested in working at Blizzard What games you are currently playing **Only submittals with Cover Letters will be considered.Blizzard Entertainment is an equal opportunity employer. As such, it is our corporate policy to fill positions with qualified candidates regardless of the candidate's race, color, sex, age, religion, ancestry, national origin, citizenship status, marital status, sexual orientation, gender identity, genetic information, disability, pregnancy, military status, veteran status, or any other protected group status. If you require an accommodation with the online application process, please contact Talent Acquisition at talentacquisition@blizzard.com.
Categories: Game Dev Jobs

UNIX Systems Engineer: Blizzard Entertainment

Gamasutra - Jobs - 18 hours 26 min ago
Are you a UNIX geek stuck in the body of a corporate IT drone?  When you find a system performance problem do you reach for the kernel source code before google.com?  Have you ever stumped third level support from a major Linux distribution vendor? Can you kickstart 50 servers at once while writing a Python script in another screen?  Is your home PC a Linux machine with a RAID?   Do you have a passion to help Blizzard Entertainment games remain the best in the world? If this sounds like you, read on...   Blizzard Entertainment is seeking a talented systems engineer to join our network operations engineering team.  The ideal candidate has an intimate understanding of the deployment and tuning of multiple flavors of UNIX systems (particularly Linux), as well as software development skills to automate and improve processes in a large (10,000+) server infrastructure.  The individual must also be able to work with little guidance, and be comfortable in a fast-paced, results-oriented environment.   Responsibilities Design environments according to project requirements. Perform system performance tuning and administration. Research new technologies including software and hardware, based on business requirements. Manage and gather statistical trending data for capacity planning. Assist developers in implementing changes in non-production environments. Follow procedures identified by SOX and PCI standards. Document operational processes and procedures. Mentor system administrators and technicians. Participate in production support and in on-call duties. Requirements A minimum of 5 years’ system administration experience Strong Linux administration background Mastery of all aspects of system administration Able to write scripts in some administrative language (Perl, Python, Shell) Experience with web and application services running Apache HTTPD and Tomcat in a load balanced environment Strong performance troubleshooting skills Cultivate working relationships with development, QA, DBAs, and other teams as required Require minimal training and supervision Pluses A degree in computer science or a related field Significant programming background in any applicable language Experience with EMC SAN technologies and VERITAS Storage Foundation software Experience with supporting MySQL and Oracle Able to do minimal debugging and modification of C programs Able to play the lead role in projects Required Application Materials Resume Cover Letter which should include: Why you are interested in working at Blizzard What games you are currently playing **Only submittals with Cover Letters will be considered.  Blizzard Entertainment is an equal opportunity employer. As such, it is our corporate policy to fill positions with qualified candidates regardless of the candidate's race, color, sex, age, religion, ancestry, national origin, citizenship status, marital status, sexual orientation, gender identity, genetic information, disability, pregnancy, military status, veteran status, or any other protected group status. If you require an accommodation with the online application process, please contact Talent Acquisition at talentacquisition@blizzard.com.     
Categories: Game Dev Jobs

Senior Software Engineer, Sharepoint: Blizzard Entertainment

Gamasutra - Jobs - 18 hours 26 min ago
Blizzard Entertainment is seeking an experienced SharePoint developer to join the corporate applications team. The SharePoint developer will be responsible for the design, development, and deployment of customized software solutions, and components based on Microsoft Office SharePoint 2010 Server, and Microsoft Infopath.  In this position, the successful candidate will provide user interface development support, as well as, helping to evolve the functionality of Blizzard’s SharePoint sites. Responsibilities Develop new and existing custom functionality within Microsoft SharePoint 2010 to create a compelling collaboration, and knowledge-sharing portal. Create advanced user interfaces using Javascript, CSS, and HTML integrating, with back-end services. Design and modify SharePoint .NET webparts, and advanced workflows. Work with stakeholders in a consulting capacity, to help analyze and capture requirements. Communicate clearly and effectively, in both verbal and written formats. Requirements Experience using SharePoint Designer in a SharePoint 2010 Server environment .NET programming experience Good understanding of JavaScript, CSS, HTML, and CAML Understanding of SharePoint workflows, and web services APIs Able to learn quickly in a dynamic environment Able to work with deadlines, and in a fast paced environment A proactive attitude, with the ability to drive feature development little oversight Strong team player, with an equal ability to work independently Excellent spoken and written communications, with the ability to present complex ideas in a clear, concise fashion to technical, and non-technical audiences Pluses Experience with agile development methodologies Understanding of Excel Services, and PowerPivot reporting Experience with HRIS and BI tools Required Application Materials Resume Cover Letter which should include: Why you are interested in working at Blizzard What games you are currently playing **Only submittals with Cover Letters will be consideredBlizzard Entertainment is an equal opportunity employer. As such, it is our corporate policy to fill positions with qualified candidates regardless of the candidate's race, color, sex, age, religion, ancestry, national origin, citizenship status, marital status, sexual orientation, gender identity, genetic information, disability, pregnancy, military status, veteran status, or any other protected group status. If you require an accommodation with the online application process, please contact Talent Acquisition at talentacquisition@blizzard.com. 
Categories: Game Dev Jobs

VFX Artist: Crystal Dynamics

Gamasutra - Jobs - 18 hours 26 min ago
Crystal Dynamics, a part of the Square-Enix family, is constantly on the hunt for top-tier gaming talent worldwide. We pride ourselves on attracting and developing the best talent available to concept, create, and contribute to the most exciting projects in gaming today. 20+ years of history creating fun and exciting titles for the world to enjoy as well as our studio’s 1000+ years of combined game industry experience provides a rich tapestry of tested and new ideas to draw from as have established us as one of the best studios in the world to work for. Join now to be part of our talented Visual FX Art team working on the latest in our award-winning Tomb Raider reboot in our Redwood City studio, just south of San Francisco. Benefits for this full-time position include competitive salary, health insurance options to suit all lifestyles, generous paid time-off, as well as other studio and corporate perks, such as a free gym and discounts on games and goodies.Position Summary:Crystal Dynamics is looking for an outstanding and talented VFX Artist to work with our development team on creating world class action adventure games, such as the latest in the award winning Tomb Raider franchise.  Successful candidates must have worked on a AAA game of the highest quality and visual bar, with a skew towards realism, or must have the technical skills and style to display an aptitude to ramp up quickly to the visual bar set in current gen AAA console titles like our upcoming Rise of the Tomb Raider IP. Candidates must be able to quickly understand quality bar execute ideas within a deadline. He or she must be able to partner with multiple disciplines to meet project specific needs and quickly deliver assets at quality using proprietary and industry standard toolsets. Primary Duties: Work with Artists and Designers to create stunning environments and experiential moments Offer contributions to VFX shots from early animatic phase through completion Generate high quality textures, materials and meshes using industry standard tools Create real time particle effects via proprietary software Simulate baked and dynamic rigid body destruction for use in a real time environment Create game logic via proprietary visual scripting tools Work with production to accurately schedule and prioritize tasks Essential Requirements: At least 1+ years of visual effects development on console hardware on a AAA title Understanding of physical dynamics and natural phenomena Working knowledge of limitations and expectations for next generation hardware Technical skills to help optimize and trouble shoot particle systems while maintaining quality Understanding of the limitations of real time effects and how to get the best results Production experience using Maya or Houdini Pluses: Familiarity with scripting/programming languages (Python/C++) Knowledge of HLSL material creation Experience in fluid dynamic simulations
Categories: Game Dev Jobs

New Snowden Docs Show GCHQ Paid Telcos For Cable Taps

Slashdot Updates - Tue, 11/25/2014 - 9:21pm
Advocatus Diaboli sends word of a new release of documents made available by Edward Snowden. The documents show British intelligence agency GCHQ had a deep partnership with telecommunications company Cable & Wireless (acquired later by Vodafone). The company allowed GCHQ to tap submarine cables around the world, and was paid millions of British pounds as compensation. The relationship was so extensive that a GCHQ employee was assigned to work full time at Cable & Wireless (referred to by the code name “Gerontic” in NSA documents) to manage cable-tap projects in February of 2009. By July of 2009, Cable & Wireless provided access to 29 out of the 63 cables on the list, accounting for nearly 70 percent of the data capacity available to surveillance programs. ... As of July of 2009, relationships with three telecom companies provided access to 592 10-gigabit-per-second pipes on the cables collectively and 69 10-gbps “egress” pipes through which data could be pulled back. The July 2009 documents included a shopping list for additional cable access—GCHQ sought to more than triple its reach, upping access to 1,693 10-gigabit connections and increasing egress capacity to 390. The documents revealed a much shorter list of "cables we do not currently have good access [to]."

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Categories: Science & Tech News

ISS's 3-D Printer Creates Its First Object In Space

Slashdot Updates - Tue, 11/25/2014 - 7:20pm
An anonymous reader writes: NASA reports that the 3-D printer now installed on the International Space Station has finally finished its first creation. After it was installed on November 17th and calibrated over the next week, ground control sent it instructions yesterday to build a faceplate for the extruder's own casing. The process was mostly a success. "[Astronaut Butch Wilmore] Wilmore removed the part from the printer and inspected it. Part adhesion on the tray was stronger than anticipated, which could mean layer bonding is different in microgravity, a question the team will investigate as future parts are printed. Wilmore installed a new print tray, and the ground team sent a command to fine-tune the printer alignment and printed a third calibration coupon. When Wilmore removes the calibration coupon, the ground team will be able to command the printer to make a second object. The ground team makes precise adjustments before every print, and the results from this first print are contributing to a better understanding about the parameters to use when 3-D printing on the space station."

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Categories: Science & Tech News

Is LTO Tape On Its Way Out?

Slashdot Updates - Tue, 11/25/2014 - 5:24pm
storagedude writes: With LTO media sales down by 50% in the last six years, is the end near for tape? With such a large installed base, it may not be imminent, but the time is coming when vendors will find it increasingly difficult to justify continued investment in tape technology, writes Henry Newman at Enterprise Storage Forum. "If multiple vendors invest in a technology, it has a good chance of winning over the long haul," writes Newman, a long-time proponent of tape technology. "If multiple vendors have a technology they're not investing in, it will eventually lose over time. Of course, over time market requirements can change. It is these interactions that I fear that are playing out in the tape market."

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Categories: Science & Tech News

The People Who Are Branding Vulnerabilities

Slashdot Updates - Tue, 11/25/2014 - 4:42pm
antdude points out a story at ZDNet about how the naming of security vulnerabilities and exploits has evolved into branding and awareness campaigns. Heartbleed set the trend early this year, having a distinct name and logo to represent a serious security problem. It seemed to work; the underlying bug got massive exposure, even in the mainstream media. This raises a new set of issues — should the response to the disclosure of a vulnerability be dependent on how catchy its name is? No, but it probably will be. Heartbleed charmed the public, and in a way, it was designed to do so. By comparison Shellshock, POODLE (aka clumsy "Poodlebleed"), Sandworm, the secretively named Rootpipe, Winshock, and other vulns seem like proverbial "red headed stepchildren" — despite the fact that each of these vulns are critical issues, some are worse than Heartbleed, and all of which needed fast responses. The next "big bug" after Heartbleed was Shellshock — real name CVE-2014-6271. Shellshock didn't have a company's pocketbook or marketing team behind it. So, despite the fact that many said Shellshock was worse than Heartbleed (rated high on severity but low on complexity, making it easy for attackers), creating a celebrity out of Shellshock faced an uphill climb.

Read more of this story at Slashdot.








Categories: Science & Tech News
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