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Unity Developer: High 5 Games

Gamasutra - Jobs - Mon, 09/26/2016 - 4:00pm
Responsibilities:    Create clean, efficient, and well tested code  Assist in architecting a new game engine  Create and modify games in Unity  Help establish a process and pipeline for asset creation and incorporation into games  Participate in team meetings relating to designing system architecture  Analyze, organize, and optimize code  Research new game-authoring technology  Requirements:      3+ years’ experience working in Unity  Strong background in C# and C++  Strong understanding of object-oriented programming and data structures  Experience with event-driven systems  Degree in Computer Science, Electrical and Computer Engineering (ECE), or Game Development     What We Will Offer To You:  Competitive Salary + Annual bonus with Generous paid time off.  Latest Technology  Work / Life Balance  Complete insurance coverage – medical, dental, vision, life.  401(k) with company match.  Tuition reimbursement.  Casual Dress Environment  Employee Discounts Desired Skills and Experience Highly Desirable:      Knowledge of Lua, JavaScript, or other scripting language  Ability to handle multiple projects simultaneously  Experience with task management software such as Jira
Categories: Game Dev Jobs

UI/UX Artist: zSpace, Inc.

Gamasutra - Jobs - Mon, 09/26/2016 - 4:00pm
Responsibilities Responsible for delivering all aspects of UI design: from defining customer needs to delivering concepts and prototypes; to specifications and design documentation; as well as, the implementation of all artwork required for the UI. Develop new user experience paradigms for directly interacting with real time 3D immersive content. Then translate those paradigms into wireframes and app flow charts. Turn visions into concepts and translate those concepts into designs that illustrate elegance and simplicity despite system complexity. Work collaboratively with engineering on projects and ensure successful on-time delivery of user interfaces, specifications and software components. Requirements (Skills, Knowledge, Abilities) 5+ years professional experience having demonstrated results in a practical hands-on role with both 2d and 3d UI, as well as UX. Thorough knowledge of the Adobe Creative Suite. Practical knowledge or previous training involving Human-Computer Interaction (HCI) methodologies/concepts. Experience with immersive 3D technologies, stereo 3D, or virtual reality and previous direct experience in interaction and visual design is highly preferred. Experience developing and designing mobile / web user flows. Deep knowledge of innovation, customer research, ideation, storytelling, prototyping, design frameworks, concept visualization, etc. that will inspire the experience design team to produce great outcomes. Energy and passion for working with emerging technologies and breaking new ground in the human computer interaction space. Great communication skills, being able to paint an exciting vision and drive it into practical reality. Perks & Benefits Learn about the hottest area of growth in virtual reality. Robust medical, dental and vision insurance. Centrally located to major freeways & expressways. Free Shuttle from Sunnyvale Caltrain Station and free onsite parking. Free catered Friday lunches and a fully stocked kitchen with unlimited snacks. Work with a team of smart and motivated people on a cool and unique product!
Categories: Game Dev Jobs

3D Generalist: zSpace, Inc.

Gamasutra - Jobs - Mon, 09/26/2016 - 4:00pm
Responsibilities Design and create characters, vehicles, props and sets for our real-time interactive 3D experiences. Support the creation of style sheets, mood boards and conceptual illustrations. Support the design of new user experience paradigms for directly interacting with 3D immersive content. Work collaboratively with engineering on projects and ensure successful on-time delivery of 3D content. Requirements (Skills, Knowledge, Abilities) 5+ years of professional, hands on 3D content creation. Thorough knowledge of the Adobe Creative Suite Thorough knowledge of Autodesk’s Maya in regards to modeling, uv layout, rigging and animation. Experience with immersive 3D technologies, stereo 3D, or virtual reality and previous direct experience in interaction and visual design is highly preferred. Experience developing and designing mobile / web assets. Visual and technical understanding of low polygonal modeling. An exceptional understanding and execution of human and creature anatomy, with an eye towards form, shape, structure, and silhouette in regards to modeling. Strong foundation in light, color, and detail in regards to texturing. You must have the ability to paint textures from scratch. Versed in 1-2 Next Gen game engines (i.e. Unity3D and Unreal). Energy and passion for working with emerging technologies and breaking new ground in the human computer interaction space. Great communication skills, being able to paint an exciting vision and drive it into practical reality. Perks & Benefits Learn about the hottest area of growth in virtual reality. Robust medical, dental and vision insurance. Centrally located to major freeways & expressways. Free Shuttle from Sunnyvale Caltrain Station and free onsite parking. Free catered Friday lunches and a fully stocked kitchen with unlimited snacks. Work with a team of smart and motivated people on a cool and unique product! ***PLEASE PROVIDE PORTFOLIO UPON APPLICATION***
Categories: Game Dev Jobs

Virtual Reality Developer: Apex Systems

Gamasutra - Jobs - Mon, 09/26/2016 - 4:00pm
We have partnered with a Fortune 20 client who is building a massive R&D group working with virtual and augmented reality platforms and its applications.  We are looking for talented C++ Developers who have experience with OpenGL and/or WebGL for a contract to hire opportunity in Warren NJ.  We have multiple openings from junior to senior level.   We are open to local and relocation candidates that can work on our W2.  No corp to corp or 1099 opportunities are available.   Perks this team offers: Virtual Reality Lab Currently building a custom 3D Virtual and Augmented Reality Engine R&D Lab Game Studio   The group is looking for people who are willing to push the limits of all technical boundaries.  Not only are they currently working on applications for iOS, Android, Web, PlayStation, Xbox, but they are working on applications that will run on other VR units as well.  It is a mix of a startup/think tank environment, backed by a Fortune 20 client.   Required Skills: C++ OpenGL or WebGL (both is a huge plus!) Graphics programming without using an engine Experience with GLSL and shaders   Preferred Skills: Gaming (not Unity) Simulation experience is not preferred AAA application published to the market   *Relocation and local candidates are highly desired.  Remote only for the best of the best!  Remote MUST sit somewhere in the US.  All candidates must be able to work on a US W2 (US Citizens and Green Card Holders Only).  Must have at minimum a Bachelor’s Degree from an accredited institution.  There are no exceptions for candidates that cannot work on a US W2 or candidates who do not have a Bachelor’s Degree.* 
Categories: Game Dev Jobs

Principal Data Analyst: Disruptor Beam

Gamasutra - Jobs - Mon, 09/26/2016 - 4:00pm
Disruptor Beam is building a new generation of games for every screen, based on popular universes like Game of Thrones and Star Trek. This is an opportunity to join a rapidly growing company, alongside a veteran team, working with some of the most iconic brands in entertainment. Disruptor Beam is seeking a highly motivated, positive and talented data engineer who will manage, mine and communicate our data.  Day-to-day this role will work on the analytics side of our data warehouse & pipeline, keeping abreast of the Key Performance indicators (KPIs), mining for insights, communicating the data via dashboards, visualizations and reports.  This role will also create SQL queries for data tools  (such as using Tableau) for initial reporting and analysis.   What You’ll Do Develop queries to understand game design and key business behaviors and metrics such as player acquisition and retention. Work closely with executives and team leads to provide insight into game and business data. Effectively communicate statistical findings to all stakeholders, in written, digital and oral presentations. Collaborate on KPIs to use for regular reporting Manage and improve the schema and ETL pipeline for our analytics data warehouse (based in AWS) Manage, improve and use a wide range of analytics, reporting and visualization tools. (commercial, open src, developed) Review the analytics system as a whole on a regular basis, and suggest improvements where appropriate Work with the game development team to maintain and alter the data points being collected over time   What We Seek Relevant disciplines for study include computer science, statistics, and mathematics, with a strong quantitative focus Minimum 7 years experience working with data. Bachelor's degree in computer science or a related discipline. Ability to adapt quickly to changing priorities Knowledge of reporting & visualization tools Experience using RDBMS and proficient with SQL at a high level Experience with Linux, Big Data and some programming or scripting language. An analytical, curious mindset: enjoy asking hard questions and then digging to find fact-based answers. Ability to present complex data with conclusions in clear and polished fashion. Experience of using one (or some) of the more popular analytics programs such as Tableau, R, Metric Insights or Excel and pivot tables Enjoy playing online games is helpful for context, but not mandatory.  (We can teach you game space)   What You’ll Get We offer world class health insurance. You'll have access to a national network of doctors that provides comprehensive coverage when you need it most. We believe that rest unlocks creativity, so we encourage our employees to take advantage of our open vacation policy. Our employees take as much vacation as they want, when they want it, as long as they’re getting their work done. Start work earlier or later according to your inner clock as the core office hours don’t start until 10 am. About Us Disruptor Beam is a Boston-area game company that transports fans of beloved movies, literary and television series into the worlds they love. By linking game content to episodes and books, players become a part of the world as stories continue to evolve around them.  The company's games are available on the App Store for iPhone, iPad and iPod Touch; on Google Play for Android devices; and on the web. Founded and led by game industry veteran and serial entrepreneur Jon Radoff, Disruptor Beam is backed by a group of technology and gaming entrepreneurs from the Boston area. For more information, visit www.disruptorbeam.com.   At Disruptor Beam, we we celebrate, support, and thrive on hiring people from different and diverse backgrounds. Disruptor Beam is proud to be an equal opportunity workplace. We are committed to equal employment opportunity regardless of race, color, ancestry, religion, sex, national origin, sexual orientation, age, citizenship, marital status, disability, gender identity or Veteran status. If you have a disability or special need that requires accommodation, please let us know. To all recruitment agencies: Disruptor Beam does not accept agency resumes. Please do not forward resumes to our jobs alias, Disruptor Beam employees or any other company location. Disruptor Beam is not responsible for any fees related to unsolicited resumes. Unsolicited resumes received will be considered our property and will be processed accordingly.
Categories: Game Dev Jobs

Assistant Chair of Film Scoring: Berklee College of Music

Gamasutra - Jobs - Mon, 09/26/2016 - 4:00pm
Berklee College of Music invites nominations and applications for the position of Assistant Chair of the Film Scoring Department. Located in Boston, Massachusetts, Berklee College of Music is the world's largest independent music college and the premier institution for the study of contemporary music. The Berklee College of Music community consists of 4,500 talented and diverse students, 630 internationally respected faculty, over 500 dedicated staff, and an extended family of alumni, whose 200+ Grammy awards testify to their contributions to the music of our time.    Reporting to the Chair of the Film Scoring Department, the Assistant Chair works with the Chair on all aspects of the academic, administrative, and managerial leadership of the department. The next Assistant Chair of Film Scoring will work with the Chair to build on the 35-year legacy of the department, which was the first in the world to offer an undergraduate degree in Film Scoring, and which now also offers a unique Minor course of study in Video Game Scoring.   The Assistant Chair will be a future-oriented music professional, educator, and team player. The successful candidate will be an individual who embraces diversity in individuals, perspectives, and musical styles.  The Assistant Chair must have the managerial and organizational skills and political acumen to navigate in a complex academic setting and to build relationships with partners inside Berklee, as well as locally, nationally, and internationally.    The ideal candidate will be dedicated to the aesthetic traditions and innovative technical advances in contemporary scoring in various media genres, will have a demonstrated appreciation of all styles of contemporary music and current musical trends, will have outstanding communication, interpersonal, and consensus-building skills, and will enjoy working collaboratively and collegially with a wide variety of constituents.  A commitment to the experience of students is essential.    Responsibilities Assisting the Chair with a variety of administrative and management duties, including (but not restricted to): Review, development, and oversight of curriculum Departmental course and recording session scheduling Hiring and mentoring of faculty and staff Student advising Prospective student advising and recruitment Management of department budget and facilities Management of department clinics and visiting artists Service on college-wide, divisional, and/or departmental committees Teaching (typically 1-2 courses per semester)   Qualifications Master's degree or equivalent professional experience  Substantial experience as an active composer, music editor, orchestrator or music executive in the field(s) of film, television, and/or video game music Teaching and/or administrative experience, preferably in a college setting Thorough knowledge of current practices and technological advances in the field Strong interpersonal, communication, and organizational skills Effective administrative skills, including the ability to prioritize multiple responsibilities and set and meet deadlines Interest in working in a diverse workplace with a multicultural student body Experience in managing in a faculty union environment is preferable     Electronic applications only.  Please submit the following materials through Berklee's website, http://berkleegigs.silkroad.com, in Word or PDF format.  Address your materials to: Film Scoring Department Assistant Chair Search, Attn: Alison Plante, Chair, Film Scoring Department.   Letter of Application that addresses the applicant’s capabilities, experiences, and interests A current resume or CV (including industry credits Names and contact information for at least three (3) references Links to websites or online resources with representative samples of your scoring work   The start date for the position is September 1, 2017 (or sooner, pending availability of the selected candidate).  This is a twelve-month position. Initial appointment is for three years.   Incomplete applications will not be considered.  The position will remain open for applications until filled.   Berklee College of Music is committed to increasing the diversity of the college community and the curriculum. Candidates who can contribute to that goal are encouraged to apply and to identify their strengths in this area.
Categories: Game Dev Jobs

Technical Animator: Trendy Entertainment

Gamasutra - Jobs - Mon, 09/26/2016 - 4:00pm
The Technical Animator is responsible for creating and maintaining existing character and object rigs; developing and maintaining existing pipeline tools (Python and MEL) and animating complex and technically challenging shots in Maya using a diverse skill set (modeling, rigging, simulations, etc). Responsible for designing and creating the motion of characters within a shot while overseeing the animation of a sequence of shots on a specific production. Tasks: Expected to solve complex animation tasks with rigging and simulation solutions. Comprehend and execute direction from the Art Director. Work closely with modeling and animation departments to integrate clean and organized animation solutions back into the pipeline. Create robust animator friendly rigs for in-game and cinematic use. Develop tools to streamline productivity for the animation, modeling and rigging departments. Participates as a team member in determining various aesthetic solutions; provides feedback to other members of the production by attending dailies on a regular basis. Expected to train and mentor new Animators. Maintain or exceed a consistent level of productivity while meeting deadlines and producing high quality work. Animate hero to background creatures, vehicles and props in Maya as well as some previs dynamics and particles. Able to handle huge shots with many assets/creatures. Requirements 4 + years of work experience as a Maya Technical Animator or Generalist in digital animation, visual effects, games or commercials. Bachelor's degree or equivalent in Computer Science, or Computer Animation is a plus. Proper understanding of animation principles. Knowledge of Maya rigging and modeling techniques. Knowledge of Maya dynamics and particle techniques. Ability to design and implement functional solutions. Intermediate to Advanced Maya tool development with Python/MEL is a big plus Experience with Unreal Engine 3 is a plus. Experience with motion graphics using After Effects is a plus but not required. Excellent organizational skills. Good communication skills. Positive attitude and a team player. Passion for the work.
Categories: Game Dev Jobs

Multiplayer Level Designer: Skydance Interactive

Gamasutra - Jobs - Mon, 09/26/2016 - 4:00pm
Multiplayer Level Designer Location: Marina Del Rey, CA   Job Description Does designing fun, balanced multiplayer arenas sound like your idea of a good time? Are you skilled at crafting spaces that highlight fun mechanics and coordinated teamwork? Do you enjoy the fast pace of classics like Unreal Tournament and Quake? Want to develop a game that you’d play even if you weren’t working on it? Skydance Interactive is looking for an experienced level designer to join the PWND team.   Responsibilities Create fun multiplayer levels that take advantage of competitive FPS mechanics. Establish and follow level design pipelines from paper design through implementation. Use metrics and telemetry to fine tune the player experience. Collaborate with concept and environment artists to make visually striking spaces. Conspire with systems designers and engineers to improve gameplay in your levels.   Requirements Passion for playing and designing competitive multiplayer shooters. At least four years of game development experience across two or more shipped titles as a level designer. Demonstrated proficiency with one or more current 3D game engines. Demonstrated expertise with level scripting, preferably tools like Blueprint. Ability to work and contribute effectively and collaboratively in a team environment, but successful working on your own with clear direction. Solid problem solving and critical thinking skills.   Pluses A regular player of competitive FPS games. Level design work on a shipped competitive multiplayer game. Background or experience in art (texturing, modeling, lighting). Experience with both PC and console game development. Experience with UE3 or UE4 on a shipped game.
Categories: Game Dev Jobs

Senior Sound Designer: Skydance Interactive

Gamasutra - Jobs - Mon, 09/26/2016 - 4:00pm
Senior Sound Designer Location: Marina Del Rey, CA   Job Description Skydance Interactive is looking for a senior sound designer to join our studio. Our ideal teammate is comfortable acting in a lead capacity, whether managing outsourced talent or acting as the sole audio designer on a project. From creating a high level audio vision to final mix and master, you will own the audio pipeline.   Responsibilities Originate and implement all aspects of game audio from concept to optimization. Identify technical dependencies and get support for audio features. Work with designers to identify audio needs and manage production and implementation. Record and direct VO talent, managing dialogue and localization production. Find and direct outsourcing talent, creating and managing an outsourcing pipeline.   Requirements Five years experience in game audio development with at least two shipped AAA titles. Exceptional sound design and implementation skills. Understanding of PC and console development, capabilities, and limitations. Proven ability to drive a vision and oversee it from conception to final implementation. Work well with all departments and accept and run with feedback. Familiarity with UE4. The more Unreal experience, the better!   Pluses Passionate about competitive shooters. Experience with audio middleware, especially Wwise and FMOD. VO directing experience.  
Categories: Game Dev Jobs

Software Engineer: Skydance Interactive

Gamasutra - Jobs - Mon, 09/26/2016 - 4:00pm
Software Engineer   Job Description Skydance Interactive is looking for software engineers at all levels of experience. You will enjoy a dynamic, collaborative and supportive team environment, where we actively encourage creative exploration and skills development.   Responsibilities Work closely with engineers, designers, artists, producers and quality assurance to make great games. Design, implement, debug and maintain highly scalable, performant game code, engine code and tools code. Debug, improve and maintain our large existing code-bases. You will need to be comfortable working in (and learning) a variety of programming languages as needed. Write detailed unit tests and provide documentation. Requirements A BS/MS in Computer Science or related fields, or equivalent experience. You will have shipped at least one game title to which you have made a significant contribution. You should feel comfortable developing and debugging complex software using C/C++. A strong foundation in mathematics, especially those areas commonly used in game development, is highly desirable. Authorization to work in the United States.   Other stuff we would be excited to see Shipped at least one online game Shipped a shooter game Experience with VR development Experience with Java and Full-stack Engineering Experience working with embedded systems and assembly language programming Experience with Unreal  
Categories: Game Dev Jobs

Senior 3D Animator: Skydance Interactive

Gamasutra - Jobs - Mon, 09/26/2016 - 4:00pm
Senior 3D Animator Location: Marina Del Rey, CA   Job Description Skydance Interactive is looking for a talented senior 3D animator for our multiplayer FPS, PWND. Our ideal teammate is well-versed in all aspects of animation development, with a strong eye for stylized character animation and cinematic work. We’re looking for clean animations, creative ideas, and a sense of humor that translates into your animation work.   Responsibilities Animate our stylized 3D characters in 3DS Max, creating awesome work while meeting aggressive performance targets. Work closely with the art director, concept, and character artists to maintain consistency with the established visual style. Collaborate across all departments to ensure characters are best serving gameplay and the overall project design. Troubleshoot and provide solutions to issues related to asset creation, performance, and platform migration.   Requirements 4+ years experience in the game industry with at least one shipped title as Senior Animator. Proficient in 3DS max with the ability to work in both stylized and realistic animation. Strong key frame animation skills and demonstrated expertise in technical animation. Experience with UE3 or UE4 and Matinee on a shipped game. Strong demo reel or portfolio showcasing your most recent work. Ability to work and contribute effectively and collaboratively in a team environment, but successful working on your own with clear direction. Great problem solving skills for both artistic and technical needs.   Pluses Character rigging experience in 3DS Max. Experience with animation graphs. Passionate about competitive shooters. Traditional art skills (figure drawing, landscape, animals, composition, perspective, etc.). BA, BFA or an equivalent professional certification.
Categories: Game Dev Jobs

Art Director: Big Fish Games

Gamasutra - Jobs - Mon, 09/26/2016 - 4:00pm
About Big Fish Since its founding in 2002, Big Fish has been the world’s largest producer and distributor of casual games, with titles which continuously land us at the top of app store charts. Today, we’re bounding into the mid-core space, exploring new and exciting forms of gameplay, and producing more fun than ever! Big Fish is home to six individual studios, each with its own unique style of game-play. Together, we’re united under a common goal: to produce and develop the very best in mobile gaming, and bring fun and entertainment to our millions of customers across the globe!   About the Role Big Fish is looking to hire a highly talented Sr, Art Manager/Art Director (depending on experience) to lead, mentor, and manage a team of designers to support the demands of a growing portfolio of mobile F2P game titles. The ongoing acquisition of new players is an integral part of Big Fish's success and this strategic role will oversee and drive all design aspects for these marketing initiatives. This design team is responsible for creating all the assets/banners/videos for our outbound mobile UA marketing campaigns. Moreover, this person will help an internal studio with their game branding projects (emails, logo development, and cross sell ads). The ideal candidate is an experienced people manager of a Creative Team (10+ people, preferred) and can raise the bar in one or more of these disciplines: illustration, motion graphics, or design. This person will report to the VP of User Acquisition. Responsibilities Lead a team of marketing designers, illustrators, and motion artists from project ideation and conceptual development to delivery Coach, mentor, and provide career path guidance to the team Develop concepts and positioning for user acquisition campaigns across multiple games (including existing game art work along with new creative ideas) Drive the creative brainstorm sessions to guide the conversion of creative ideas into effective art and copy Direct and assign workflow while supervising and implementing design process   Incorporate marketing data to help drive ongoing art direction and creative process  Partner closely with Media Buying team to achieve user growth goals Creatively support the lifecycle of a game from soft launch to worldwide launch  Manage team leads and/or individual contributors including performance tracking with ongoing training, development of direct reports Provide necessary artistic/vision guidance with thorough documentation and frequent feedback to team Oversee the delivery of tasks from design team members and be accountable for the quality of final handoff and meeting deadlines Communicate high level business and process directives to team with direction from VP of User Acquisition Skills, experience and educational requirements: Robust experience with marketing/advertising design is required (F2P game industry a plus) Minimum 5+ years of experience as a lead artist, designer, or art director Minimum 5+ years of Creative people management (experience managing 10+ people sized teams are preferred) [Approximately 40% of this role is devoted to managerial responsibilities.] BFA or equivalent Highly proficient in fine art, illustration, and animation fundamentals Highly proficient In latest version of Adobe Creative Suite essentially Photoshop, After Effects, Illustrator and Premiere Pro Experience in motion graphic design, 3D skills a plus Advanced use of tools like Confluence and Jira, SVN, Workfront Excellent communication and leadership skills Excellent project management skills Able to prioritize work flow for team, experience with juggling multiple clients and projects Comfortable presenting to senior management Drive to consistently improve as an artist and mentor Creative, flexible, collaborative and innovative Ability to work in a variety of styles with team of varying skillsets and experience levels Strong specialization managing multiple art disciplines Able to inspire and motivate others through projects and in day to-day work Able to communicate to all levels of leadership across disciplines Level-headed, logical and 100% reliable Continually looks for ways to improve oneself by building and maintaining technical strength in areas essential for superior job   Benefits and Perks!We’ve come a long way, and continue to grow, with just over 600 employees across our Seattle headquarters, Oakland studio, and Luxembourg office. Located in Lower Queen Anne, our corporate offices are conveniently located on the beautiful Puget Sound waterside, just outside the hustle-and-bustle of Downtown. We’re a short walk from great Seattle attractions like Seattle Center, the Olympic Sculpture Garden, shops and restaurants at the pier, and a variety of food truck hot-spots. Need commuting options? We’re right along multiple bus routes for the transit-takers, the Elliot Bay trail for cyclists, and have a secure on-site garage for two and four-wheeled commuters. Our facilities are built around work and play, with state of the art tools and software, and amenities that make work fun! Take a break in one of our game rooms, refresh yourself with a free snack or beverage, or get out for some fresh air on one of our waterside balconies. On top of all this, we’ve got you covered with great benefits including medical, dental and vision insurance, retirement options, transportation and fitness discounts, and great work-life balance!Be the next Big Fish in the Pond!
Categories: Game Dev Jobs

Senior 3D Artist: Keywords Studios

Gamasutra - Jobs - Mon, 09/26/2016 - 4:00pm
Established in 2004, Lakshya Digital is the largest interactive entertainment and game development services studio in South Asia. We have game production studios in Gurgaon and Pune, and business offices in Tokyo, Japan and San Diego, California. Our continued success is fueling the need to expand in the US and we are looking for top quality talent to become part of our studio in Redmond, WA. If you have grown weary of working on the same project doing the same thing for years on end, or if you are interested to experience what it is like to work on multiple AAA projects at the same time then dust off your resume, polish up your portfolio and send it to us for consideration. As a Senior 3D Artist, you will report to the 3D Art Lead and must ensure the consistent delivery of top quality content and documentation that meets client and internally created specifications. The Senior 3D Artist must be able to thrive in a highly dynamic and collaborative environment, by being highly organized and detail oriented, with exceptional oral and written communication skills. Our Senior 3D Artist must possess relevant technical skills while in a similar role on at least one AAA Current Gen console game. Previous experience working with an external art team is a plus. Requirements: A minimum of 5 years’ industry experience with at least one title shipped in a similar role. A sound understanding of current-gen game content development processes, tools, pipelines, scene management, limitations, and dependencies. Skilled with all current tools and technologies; Maya or Max, Mudbox or Zbrush, Photoshop, etc. 3D sculpting, modeling, texturing, and material creation skills for creating either characters, environments, or props. Proven ability to produce top quality content, using current generation game engines (Unreal, Crytek, etc.). Experience in preproduction and planning. Such as asset lists, technical specifications, pipeline processes, etc. a plus. Coaching and motivational skills; having demonstrated the ability to mentor less experienced artists to achieve top quality and consistent results. Substance Painter or Quixel Suite Experience a plus. Self-motivation, good communication skills, and a great team attitude. Responsibilities: Collaborate with the internal team in Seattle and with multiple external teams to find production solutions that uphold the client’s quality expectations and adhere to established technical requirements. Work with the Project Managers, other leads and artists to develop solid estimates, pipelines, schedules, and production plans. Review of external art team submissions, providing clear and concise feedback both written and verbal. Polish existing 3D assets to meet final deliverable quality when necessary. Manage and mentor small art teams and junior artists. Report to 3D Art Lead.
Categories: Game Dev Jobs

Lead 3D Artist: Keywords Studios

Gamasutra - Jobs - Mon, 09/26/2016 - 4:00pm
Established in 2004, Lakshya Digital is the largest interactive entertainment and game development services studio in South Asia. We have game production studios in Gurgaon and Pune, and business offices in Tokyo, Japan and San Diego, California. Our continued success is fueling the need to expand in the US and we are looking for top quality talent to become part of our studio in Redmond, WA. If you have grown weary of working on the same project doing the same thing for years on end, or if you are interested to experience what it is like to work on multiple AAA projects at the same time then dust off your resume, polish up your portfolio and send it to us for consideration. As a Lead 3D Artist, you will report to the Art Director and will supervise a 3D art team in all aspects of content development. Our Lead 3D Artists must demonstrate a proven record of leading teams to consistently deliver top quality content that meets the client’s specifications. The Lead 3D Artist must be a highly organized and detail oriented individual with exceptional oral and written communication skills. They must be able to thrive in a highly dynamic and collaborative environment and possess excellent managerial and leadership skills. Our 3D Art Leads must possess exceptional technical skills while in a similar role on at least one AAA Current Gen console game. Previous experience leading and directing an external art team through visual/written feedback and online meetings is required. The 3D Art Lead will be exceptionally skilled in either characters or environments and props development. Requirements: No less than 7 years’ industry experience with at least one title shipped in a similar role. An expert-level understanding of current-gen game content development processes, tools, pipelines, scene management, limitations, and dependencies. Skilled with all current tools and technologies; Maya/Max, Zbrush/Mudbox, Photoshop, etc.; for creating either Character or Environment assets. In depth understanding of Physical Based Rendering tools and workflows a plus. Proven ability to produce and direct the production of top quality current generation content. Demonstrated ability to be proactive and self-motivated, work without direct supervision, and present the work of the team and the project in a professional manner both internally and externally. Capable of achieving the project’s requirements within schedule and budget constraints. Outstanding coaching and motivational skills having demonstrated the ability to mentor less experienced artists to achieve top quality and consistent results. Able to collaborate with the other leads to achieve solutions that work for all teams and projects. Experience managing and directing art outsourcing vendors during all stages of game development. Responsibilities: Lead a team of artists, both on site and overseas, through the various stages of development and ensure the quality of the content produced in each functional area will adhere to our client’s requirements and specifications. Oversee the production and integration of assets and ensure all content is held to a high quality bar, both visually and technically. Demonstrate, communicate and exemplify clear expectations for quality of work, productivity, communication and professionalism to the team. Collaborate with other studio Art Leads to find production solutions that uphold the client’s quality expectations and adhere to established technical requirements. Work with the Project Managers and other leads and artists to develop solid estimates, pipelines, schedules and production plans. Contribute innovative and original ideas towards all aspects of content production. Document & communicate clear technical guidelines for asset creation and implementation to the 3D art team. Manage and mentor the 3D art team. Report to Art Director.
Categories: Game Dev Jobs

Senior Programmer: Insomniac Games

Gamasutra - Jobs - Mon, 09/26/2016 - 4:00pm
Insomniac Games -Job DescriptionSenior Gameplay ProgrammerIf you’re a programmer who’s ready to be a decision maker, a mentor, a key player in a dynamic team, this might be the role for you! Insomniac Games is looking for a Senior Programmer to come in and design and implement gameplay systems and features, and contribute to long term development and direction of gameplay department. Read on if it sounds interesting!Essential Duties and Responsibilities include the following:• Take ownership of major gameplay features or systems, designing and implementing robust, complete, extensible, and innovative solutions to technical or creative challenges• Take an active role in schedule maintenance, providing time estimates and task breakdowns for high level project requirements• Work independently and with other departments to help meet requirements for functionality, scope control, fun factor, and performance• Provide technical input to other programmers; mentor junior programmers as appropriate• Independently identify areas for improvement and seek to make these changes• Experience with debugging- diagnosing and fixing code- either their own or other programmers• Other duties may be assignedThis job has no supervisory responsibilities, however provides mentoring / assistance to junior programmers as needed.Education and/or Experience:• Master's degree (M.A.) or equivalent; or five to seven years related experience and/or training; or equivalent combination of education and experience, and a proven track record with shipped titles.• Strong 3D math skills, especially linear algebra.• Extensive knowledge of C/C++ programming languages.• Adaptive coding style.• Visual Studio experience, LUA, and Maya experience a plus.• Familiarity with component-based architecture and assembly level programming, and Python a plus.Other Skills: Dedication towards individual and team growth. Good interpersonal skills and the ability to work in and contribute to a collaborative environment. Good instincts for game design and fun and innovative gameplay. Must be flexible with schedule changes and shifting timetables. Needs to be able to work independently and efficiently. Ability to multitask several time intensive tasks at once. Ability to enhance code, features, or processes beyond assigned tasks.We look forward to hearing from you. Please use the link below and apply directly.Thanks!
Categories: Game Dev Jobs

Take a close look at the level design of some exceptional Zelda games

Gamasutra - News - Mon, 09/26/2016 - 3:41pm

The two Zelda games released on the Game Boy Color have some seminal lessons for level designers---at least, that's what YouTube critic Mark Brown argues in his latest episode of Boss Keys. ...

Categories: Gaming News

Researcher Modifies Sieve of Eratosthenes To Work With Less Physical Memory Space

Slashdot Updates - Mon, 09/26/2016 - 3:30pm
grcumb writes: Peruvian mathematician Harald Helfgott made his mark on the history of mathematics by solving Goldbach's weak conjecture, which states that every odd number greater than 7 can be expressed as the sum of three prime numbers. Now, according to Scientific American, he's found a better solution to the sieve of Eratosthenes: "In order to determine with this sieve all primes between 1 and 100, for example, one has to write down the list of numbers in numerical order and start crossing them out in a certain order: first, the multiples of 2 (except the 2); then, the multiples of 3, except the 3; and so on, starting by the next number that had not been crossed out. The numbers that survive this procedure will be the primes. The method can be formulated as an algorithm." But now, Helfgott has found a method to drastically reduce the amount of RAM required to run the algorithm: "Now, inspired by combined approaches to the analytical 100-year-old technique called the circle method, Helfgott was able to modify the sieve of Eratosthenes to work with less physical memory space. In mathematical terms: instead of needing a space N, now it is enough to have the cube root of N." So what will be the impact of this? Will we see cheaper, lower-power encryption devices? Or maybe quicker cracking times in brute force attacks? Mathematician Jean Carlos Cortissoz Iriarte of Cornell University and Los Andes University offers an analogy: "Let's pretend that you are a computer and that to store data in your memory you use sheets of paper. If to calculate the primes between 1 and 1,000,000, you need 200 reams of paper (10,000 sheets), and with the algorithm proposed by Helfgott you will only need one fifth of a ream (about 100 sheets)," he says.

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ISP To FCC: Using The Internet Is Like Eating Oreos

Slashdot Updates - Mon, 09/26/2016 - 2:45pm
New submitter Rick Schumann shares with us a report highlighting an analogy presented by an ISP that relates Double Stuf Oreos to the internet. Specifically, that Double Stuf Oreos cost more than regular Oreos, and therefore you should pay more for internet: The Consumerist reports: "Ars Technica first spotted the crumbly filing, from small (and much-loathed) provider Mediacom. Mediacom's comment is in response to the same proceeding that Netflix commented on earlier this month. However, while Netflix actually addressed data and the ways in which their customers use it, Mediacom went for the more metaphor-driven approach. The letter literally starts out under the header, 'You Have to Pay Extra For Double-Stuffed,' and posits that you, the consumer, are out for a walk with $2 in your pocket when you suddenly develop a ferocious craving for Oreo cookies." Of course their analogy is highly questionable, since transmitting data over a network doesn't actually consume anything, now does it? You eat the cookie, the cookie is gone, but you transmit data over a network, the network is still there and can transmit data endlessly. Mediacom's assertion that the Internet is like a cookie you eat, is like saying copying a file on your computer somehow diminishes or degrades the original file, which of course is ridiculous.

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Mozilla's Proposed Conclusion: Game Over For WoSign and Startcom?

Slashdot Updates - Mon, 09/26/2016 - 2:05pm
Reader Zocalo writes: Over the last several months Mozilla has been investigating a large number of breaches of what Mozilla deems to be acceptable CA protocols by the Chinese root CA WoSign and their perhaps better known subsidiary StartCom, whose acquisition by WoSign is one of the issues in question. Mozilla has now published their proposed solution (GoogleDocs link), and it's not looking good for WoSign and Startcom. Mozilla's position is that they have lost trust in WoSign and, by association StartCom, with a proposed action to give WoSign and StartCom a "timeout" by distrusting any certificates issued after a date to be determined in the near future for a period of one year, essentially preventing them issuing any certificates that will be trusted by Mozilla. Attempts to circumvent this by back-dating the valid-from date will result in an immediate and permanent revocation of trust, and there are some major actions required to re-establish that trust at the end of the time out as well.This seems like a rather elegant, if somewhat draconian, solution to the issue of what to do when a CA steps out of line. Revoking trust for certificates issued after a given date does not invalidate existing certificates and thereby inconvenience their owners, but it does put a severe -- and potentially business-ending -- penalty on the CA in question. Basically, WoSign and StartCom will have a year where they cannot issue any new certificates that Mozilla will trust, and will also have to inform any existing customers that have certificate renewals due within that period they cannot do so and they will need to go else where -- hardly good PR! What does Slashdot think? Is Mozilla going too far here, or is their proposal justified and reasonable given WoSign's actions, making a good template for potential future breaches of trust by root CAs, particularly in the wake of other CA trust breaches by the likes of CNNIC, DigiNotar, and Symantec?

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Campo Santo goes Hollywood with plans for a Firewatch film adaptation

Gamasutra - News - Mon, 09/26/2016 - 2:01pm

Firewatch is heading for the silver screen thanks to a new deal between Campo Santo and film production company Good Universe. ...

Categories: Gaming News
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