"Having granular details of how players interact with different elements in your game allows you to really understand how it's performing and what specific areas you need to concentrate on." ...
Unikrn has secured $7 million in further funding during their Series A round of investment. Investors include Binary Capital and Mark Cuban. ...
Brings total funding to $10 million, Mark Cuban investing
That would be a northern flicker woodpecker, displaying a stunning arc of yellow plumage as it erupts from its nest in Alaska
benonemusic writes: International organizers--including Queen's Brian May, an astrophysicist--have organized the world's first Asteroid Day on June 30, as a means to raise awareness for future collision risks and encourage actions to minimize the threats from such events. "If we can track the trajectories of asteroids and monitor their movement in our solar system, then we can know if they are on a path to impact Earth," former Apollo astronaut Rusty Schweickart told the organizers of Asteroid Day in a statement. "If we find them early enough, we can move them out of Earth's orbit, thus preventing any kind of major natural disaster."
Read more of this story at Slashdot.
What every F2P game needs, and how to get it: "In all its simplicity, retention is a fancy word for describing people coming back to your game. Good retention means you've got people playing." ...
3 Minute Games set out to make a simple text adventure. They ended up hitting upon a killer app for gaming on the Apple Watch. ...
Summer Sale analysis shows 50 per cent as the maximum price cut before revenue starts to decline
Science_afficionado writes: Vanderbilt chemists have shown that creating bacterial 'fight clubs' is an effective way to discover natural biomolecules with the properties required for new drugs. They have demonstrated the method by using it to discover a new class of antibiotic with anti-cancer properties. From the Vanderbilt website: "That is the conclusion of a team of Vanderbilt chemists who have been exploring ways to get bacteria to produce biologically active chemicals which they normally hold in reserve. These compounds are called secondary metabolites. They are designed to protect their bacterial host and attack its enemies, so they often have the right kind of activity to serve as the basis for effective new drugs. In fact, many antibiotics and anticancer compounds in clinical use are either secondary metabolites or their derivatives."
Read more of this story at Slashdot.
SUMMARY OF POSITIONWarner Bros. Home Entertainment Inc. seeks a Sr. Engineer for the Warner Bros. Interactive Entertainment (WBIE) Game Technology team. The Sr. Engineer supports WBIE onevaluation and integration of complex technicalinitiativesonhigh-profile videogames across different hardware platforms with internal and external developers. Technical areas include but are not limited to game engines, performance, rendering, central game platform and technical due diligence. This position requires both software engineering and project management background. The job does not require a significant amount of hands-on programming work, but the ability to read code and contribute suggestions for improvement is needed. The Sr. Engineer will be working with software engineers at various development studios within Warner Bros. and other external vendors.Responsibilities include acting as central point of communication on technology implementation with potential onsite support and consultation, translating business requirements to technical requirements, partnering with Publishing Producers to address technical issues, coordinating with remote mobile and console game developers for ongoing software development, documenting and sharing best practices, managing relationship with middleware partners, communicating updates on development and integration progress with the Developer, Publisher, Partners and other stakeholders.JOB RESPONSIBILITIES
Partners with Publishing Producers to manage highly technical aspects of the projects execution including: chartering, scope definition, requirements gathering, review technical design documents (TDD), project planning, change control, risk management and reporting.
Drives the development and execution of technical project plans by working with software and game teams to define, sequence, and estimate duration of activities and determine schedules to meet milestones from different games.
Monitor communication channels and advise Publishing Producers and Game Technology partners on any potential issues, communicate outwards and upwards on these issues, and mitigate risks accordingly.
Provide onsite support and consultation on software engineering topics to internal and external developers, both current and future partners.
Review state of development with code audits and deep dives with game teams, and advise on best deployment of technology and mitigate risks.
Evaluate new technology and potential new partners by conducting research, creating prototypes and performing technical due diligence.
4 year College degree in Computer Science or equivalent work experience.
8+years of software engineering experience.
2+ years of experience in a software project leadership or management role.
Experience working with 1st party game platforms (Xbox, PlayStation and Steam) in engineering capacity.
Experience with Unreal or equivalent game enginein engineering capacity.
Ability to dive into unfamiliar complex code base and quickly get acquainted with it.
Knowledge of game tool chains, build and release process.
Excellent communication, people, and organizational skills in a highly matrix environment, ability to mentor junior team members.
Highly organized and self-directed; able to keep on an assigned track without supervision with a strong sense of ownership.
Deadline driven and detail-oriented – a strategic thinker who also has a high attention to detail.
Ability to manage multiple projects, set priorities with competing objectives, negotiate and meet deadlines.
Experience with Microsoft Office, including Word, Excel, Visio and PowerPoint, Jira (or other bug databases), Confluence, Visual Studios and other software development and source control tools.
Some traveling required for onsite developer support, in-person meetings and attending conferences.
Experience with mobile platforms (iOS, Android).
Passion for video games and video game industry experience a strong plus.
Passion for technologies and strong desire to learn about new technologies.
The Warner Bros. Entertainment Group of Companies is an equal opportunity employer and considers all candidates for employment regardless of race, color, religion, sex, national origin, citizenship, age, disability, marital status, military or veteran's status (including protected veterans, as may be required by federal law), sexual orientation or any other category protected by law.
We are currently looking for a full-time Senior Animator. Join the Cryptic team where you can influence and illustrate a fanciful universe that will be recreated in three dimensions for console and PC platforms, in an environment that allows your art skills to flourish. If you have the skills to create fun and appealing animations and a thorough understanding of animation fundamentals, you could help shape the Cryptic universe.
Located in Northern California in Los Gatos, we offer the fun, focused and casual atmosphere of a small developer. We actively balance our work with the personal lives of our employees. At Cryptic, we only hire the best and most talented people who love the work, the genre and the game.
Create and maintain animations for real time game assets
Develop, maintain, and evolve the animation pipeline
Full creature development including rigging, scripting and data implementation
Work with design team to create high impact, modular animations
Help build and maintain animation schedules to ensure cost-effective, timely production
Drive artistic vision, and mentor fellow teammates.
Exceptional skill in animating the human bipedal figure, as well as other organic forms
Expert Knowledge in 3DSMax (Rigging, Scripting, Modeling, etc.)
A thorough understanding of animation pipelines and the processes involved from the conceptual phase to implementation
Able to effectively collaborate with game designers and programmers
Self-motivation, good communication skills, and a great team-player attitude
3 to 7 years in game development
3 to 9 game titles shipped
4 year degree required or equivalent experience in similar field
Previous MMO game development experience.
Skill in one or more related disciplines – technical art, visual effects, or modeling
A passion for making video games
An exceptional individual who combines animation mastery with technical still and broad game experience to produce amazing things
Must be eligible to work in the United States
Apply online at: http://www.crypticstudios.com
Position: Gameplay Engineer – for Next Generation Consoles & PC
Sanzaru Games Inc. has an immediate Gameplay Engineer position working on next generation console & PC games. Only developers who want to craft immersive experiences and bring gameplay to life should apply.
Constructing gameplay systems from the ground up
Quickly iterating over gameplay systems based on team input
Debugging and optimizing gameplay systems
Working closely with other engineers to contribute on game architecture and technical design
1-2 years of industry experience
1 shipped game title
Proficient in C++
Strong 2D/3D math skills
Competent physics knowledge
Ability to blend into and extend an existing codebase
Working knowledge of Unreal /Unity3d a big plus!
Ability to collaborate with team members to bring gameplay to life
Bachelors in Computer Science
Position: Designer – for Next Generation Consoles & PC
Sanzaru Games Inc. has an immediate Designer position working on console and handheld games. Only developers who want to craft immersive experiences and bring gameplay to life should apply.
Collaborate with team across disciplines to implement and iterate on overall game vision
Create and implement gameplay using 3D editors and scripting languages
Work closely with Design Leads to develop games overall flow and feel
Work closely with art team to define the level look and overall presentation
Game wide feedback on all features and gameplay
Strong focus on level design and layout
Provide and receive critiques in a constructive manner with suggestions and solutions for improvement
Remain current on industry trends including new game genres and new game design methods
3+ years of industry game play experience
Strong understanding of level creation and flow
Strong understanding of scripting languages and game logic
Working knowledge of Maya or 3D equivalent package
Working knowledge of Unreal & Unity a big plus!
Ability to multi-task and adapt easily to change
Excellent verbal and written communication skills and ability to interact effectively
Obsessive console gamer a plus!
Network Software Engineer Vicarious Visions has gained critical acclaim with hit games such as Skylanders Swap Force®, Skylanders Spyro’s Adventure®, Guitar Hero®, and Marvel Ultimate Alliance 2®. Our games repeatedly push technical boundaries to deliver addictive, immersive gameplay and art that brings favorite characters and worlds to life. We are also home to the pioneering Alchemy® middleware technology and tools that are used to power hit titles across Activision. A Network Software Engineer is responsible for implementing networking systems including online multi-player, matchmaking, community features and 1st party technical requirements. This engineer must be able to develop a networking strategy for a game and adapt the underlying game engine to implement it efficiently. This will require solid mastery of fundamental networking behaviors including synchronization, determinism, replication, prediction, latency and bandwidth. Also knowledge of the various networking architectures for games, network protocols and topologies, and 1st party consoles. In addition, a Network Software Engineer may, from time to time, be given non-networking assignments as required by project needs. Your responsibilities will include: • Implementation of software in C++ and other languages. • Architect and design software systems through collaboration with engineers, designers and artists. • Participate in design and code reviews. • Follow and enforce group standards and best practices. • Assist and mentor other programmers in areas of specialization. • Continually expand knowledge of new game technologies and systems. • Create accurate time estimates. The skills & experience we’re looking • Bachelor’s degree in Computer Science or other relevant discipline or equivalent experience. • 3-5 years minimum experience • Very strong C++ skills • Developed and shipped at least one online multi-player game from start to finish. • Proficient with game synchronization, lag compensation, UDP/TCP • Experience implementing network architectures such as client/server or P2P • Experience with protocol design and optimization • Ability to analyze, improve and extend a large established code base • Excellent debugging skills within a networked environment
C#/Tools Software Engineer Vicarious Visions, developer of numerous award winning games, including Skylanders Swap Force, Skylanders Spyro Adventure, Guitar Hero: On Tour, Tony Hawk, and Marvel Ultimate Alliance 2 is seeking a passionate, motivated, and experienced Software Engineer to join our in house tools team. Experience in video game development is desired but qualified candidates with a passion for tools application development will find we offer an engaging opportunity to enter the video games business. Your responsibilities will include: A Tools Software Engineer will contribute to the creation, improvement, maintenance and usability assessment of an extensive set of internal software applications used by the designers, artists and software engineers to create our games. The tools are used for tasks such as world building, entity placement, visual effects generation, UI generation and data validation. The continuing evolution and specialization of our tools provides an ongoing competitive advantage for Vicarious Visions. • Create, maintain and improve content development tools used across multiple game projects. • Collaborate closely and effectively with artists, designers and game programmers on the requirements and design of software tools. • Design, implement, debug and optimize software primarily in C# and C++. • Lead and/or participate in design and code reviews. • Investigate and adopt new game technologies, tools and systems. • Develop and apply group standards and best practices. • Document completed designs, tools, and code. • Work closely with and support tool users in person. • Work in conjunction with senior staff for complex design and development efforts but otherwise be largely self-directed. The skills & experience we’re looking for: • Bachelor's degree in Computer Science or related discipline or equivalent experience. • At least 3-5 years professional experience developing applications through all phases of the product lifecycle. • Relevant software tool development experience. Video Game industry experience is not required. • Strong OO design and development experience in C#/.NET. Experience in C/C++ or other languages is a plus. • Experience creating GUI applications with focus on usability. Experience with User Centered Design. • Strong communication skills, ability to collaborate closely with in-house users of the tools, discover and provide what they need. • Knowledge of 3ds Max or Maya and common scripting languages is a plus but not required. • Windowing toolkits such as WPF, WinForms are a plus Applicants may be asked to provide a coding sample and/or take a short technical test.
Turbine seeks a Community Manager, Mobile to help build an engaged and loyal community for our mobile games including Batman: Arkham Underworld and a yet to be named title based on the HBO hit Game of Thrones.
The Community Manager will act as the voice of the game team to the players, while representing the voice of the players to the game team. The Community Manager is responsible for leading the development and execution of community engagement programs, creating compelling content for our community channels, and monitoring the forums.
The ideal candidate must be both a strong manager and an individual contributor. We are seeking a self-starter with a proven record of success in building mobile gaming communities.
Create content – including editorial posts, polls, contests – to engage the community, build loyal fans, spread positive sentiments and drive players to login every day.
Develop the community management strategy in collaboration with the Game Team (Product Manager, Producer, Designer, eComm Manager, Customer Service) for assigned game.
Develop innovative community management practices as we grow our mobile game practice.
Monitor, report, and drive key community engagement performance metrics (e.g., reach, engagement, player sentiment).
Manage (franchise) community with an eye toward encouraging good community behavior and improving the overall tone of the community sites and forums
Extend program beyond (franchise) websites to begin engaging with external communities on press and fan sites
Develop and maintain strong feedback loop designed to assist Product Development, Brand, and Commerce teams
Help evaluate and manage new tools to provide better feedback based on solid metrics and analysis
Interface with other departments to represent and lobby for community interests. In particular, draft requirement documents (when requested) for new initiatives being developed by other teams as it relates to community.
In conjunction with the Digital Communications team, manage development and delivery of clear, concise messages to players
Report relevant metrics for (franchise) community team to managers to keep them abreast of team progress, risks, and challenges. Escalate departmental issues to managers where appropriate.
4-8 years’ experience in community management.
Record of success in building mobile gaming communities.
Passion for mobile games.
Excellent written and verbal communication skills in English.
Creative thinker with fresh ideas to activate our community.
Team player with positive attitude.
Detail oriented and results driven.
Cloud Imperium Games is looking for a skilled and talented Gameplay Engineer to work on our exciting PC space combat sim, Star Citizen! The Gameplay Programmer will work in a cooperative, cross-disciplinary team environment to implement game features and systems within the CryEngine.
• Design and implement well-engineered, reliable, maintainable, and bug-free code.• Collaborate with team members to develop various gameplay systems.• Develop and test code, fix bugs, and profile and optimize code as directed.• Follow best practices, development processes, and coding standards.• Document and peer review technical designs with other software engineers.• Work with QA, providing information needed to fully test developed code.• Provide support to internal customers for developed software.• Keep up to date on state-of-the-art software engineering methods, practices, and technologies.• Communicate with other team members, internal customers, and when required external customers to determine requirements.• Work well together with other team members in a cooperative, cross-disciplinary team environment.• Identify technical and developmental risks/obstacles and generate solutions to overcome identified risks.• Possess and develop areas of engineering expertise.• Mentor other engineers as needed to increase their abilities and productivity.
• Strong C++ programming skills.• A passion for making and playing games.• Work well in a cooperative environment.• Experience programming game features and systems, especially player-visible game features.• Strong multi-threaded programming skills.
• One or more shipped products, especially PC products.• Lua and/or Python development skills.• UI development experience, including Scaleform and/or Flash/AS2/AS3 knowledge.• CryEngine development experience.• Online game and/or MMO development experience, including client/server development of game features.• Space combat sim development experience.• Experience in game physics programming and 3D math.• Passion for science fiction and space exploration.
Please send your resume to the relevant email address as outlined below with *“Gameplay Engineer”* in the subject line if you are interested in this position. Please note, there is a separate email address for the UK studio;
For Austin, TX or Santa Monica, CA send to *email@example.com* (please indicate which studio you are applying to)
For Manchester, UK send to *firstname.lastname@example.org*
Cloud Imperium Games in Austin, TX is looking for a talented Senior Level Designer to work with the Design Director, World Builders, and Systems Designers on crafting unique and fun gameplay and story experiences for the Persistent Universe MMO, Star Citizen.
• Designing and creating fun, exciting, beautiful gameplay environments from paper designs/concepts to final quality using given tools of the engine• Working close with the Design Director and the design team to craft new gameplay experiences for environmental playgrounds and AI encounters• Working close with Environment Art to ensure a perfect balance between gameplay setup and visual direction• Working close with narrative design to ensure the story is carried well throughout the level• Contribute to design discussions and help solving complex design challenges within the game’s setting
• 3+ years professional game production experience• Previous experience creating high quality Levels for AAA games• Thorough knowledge of the game development process• Shipped (from pre-production to release) 1, large scale, 3D title (PC, current/next-gen consoles)• Excellent sense for design and creating outstanding user experiences• Focused, motivated and effective on all tasks through completion• Keep a positive team-oriented attitude• Be proactive and self-motivated, work without direct supervision• Ability to complete tasks within given time constraints• Excellent English communication and written skills• Experience leading or working with remote teams
• Knowledge with CryENGINE, especially the Sandbox toolset• Strong interest in science fiction based themes
Please send your resume to email@example.com with “Senior Level Designer-ATX” in the subject line if you are interested in this position.
The K20 Center for Educational and Community Renewal is a statewide education research and development center which promotes innovative learning through school-university-community collaboration. The K20 Center is housed at the University of Oklahoma in Norman.
Our mission is to cultivate a collaborative network engaged in research and outreach that creates and sustains innovation and transformation through leadership development, shared learning, and authentic technology integration. More at http://k20center.ou.edu/
The University of Oklahoma offers a competitive benefits program that provides economic security and builds a solid base for future retirement needs. It is an important and valuable part of the compensation package offered to you. For detail information regarding benefits please visit http://hr.ou.edu/benefits/
The K20 Center at the University of Oklahoma is looking for an enthusiastic and talented Art Director to define the visual scope of the educational games and virtual learning environments (VLE) and assure that its elements are homogeneous and in line with the center’s vision. We are looking for an individual interested in making a difference in education through games.
The Art Director responsibilities include but are not limited to:
Define a clear vision of how products should look and feel, and the ability to lead peers to share this vision.
Create a visual design document that ensures clear and consistent descriptions of the art production pipeline for a range of assets for outsourcers.
Communicate the project’s style requirements (visual goals, level of quality, game ambiance, and asset content) through good visual references and documents that describe the artistic direction to outsourcers that will ensure a unified project vision.
Work with production manager to establish reasonable budgets and costs for outsourced art.
Monitor contractor asset submissions for consistent high quality and bring forward any red flags as needed.
Work closely with the programmers to insure the quality of art remains high while integrating into the game engine.
Work with concept artists in creation of characters, environments, and game look-and-feel
Anticipates, identifies and articulates problem areas and develops preventative solutions.
Solves complex problems in resourceful and effective ways.
Supports content creators in their work.
Mentors less experienced members of the team
Bachelors in Graphical Arts, Fine Arts, Media Arts, Graphic Design or related field OR an equivalent combination of education/job related experience.
24 months working in game development, in a graphic artist/art development role, with an emphasis on 3D development.
Previous outsourcing experience required.
Prior Game Development Experience with a minimum of One Shipped Game Title.
Animation, modeling/texturing of game ready characters.
Extensive working knowledge of 3ds Max or Maya
Proficient in Photoshop, and version control tools.
Ability to work within a defined development process.
Knowledge of Game development tools and systems
Proficient in the Unity 3D Game Engine
Ability to communicate effectively within a large group/multiple project environment.
Extremely high personal standards as demonstrated in quality and pride of work.
A personal interest in games and game development
A digital portfolio must be made available for consideration
Strong problem solving and trouble-shooting skills
Imagines, envisions and devises new approaches, concepts, models, designs and processes.
Ability to lead and mentor team members.
Communicates effectively with the development team.
Ability to adapt to change.
Strong organizational skills and interpersonal skills.
In depth knowledge of the graphical trades (modeling, character modeling, special effects lighting, texturing).
Skills in 3-D modeling, 2-D graphics, and virtual environment design.
Solid understanding of game development processes, limitations, dependencies and trends.
Excellent time-management and organizational skills.
Candidates must be legally authorized to work in the United States without the need for employer sponsorship.
If you are selected as a final candidate for this position, you will be subject to The University of Oklahoma Norman Campus Tuberculosis Testing policy. To view the policy, visit http://www.hr.ou.edu/policies/tbtesting.asp.
Applicants MUST apply for this position online at https://jobs.ou.edu searching for job requisition 22586 or use the direct link at jobs.ou.edu/applicants/Central?quickFind=89354. For further information on this or other OU job opportunities, please call (405) 325-1826, or access our web site at http://hr.ou.edu. The University of Oklahoma is an Equal Opportunity Employer. Protected veterans and individuals with disabilities are encouraged to apply.
Apply Here: http://www.Click2Apply.net/pc62w8x