news aggregator

Knut the polar bear’s mysterious cause of death revealed

New Scientist - Breaking news - 16 hours 5 min ago
The famous polar bear that drowned in 2011 at Berlin Zoo seems to have suffered from a brain condition previously only known in humans









Categories: Science & Tech News

Since-Pulled Cyanogen Update For Oneplus Changes Default Home Page To Bing

Slashdot Updates - 16 hours 11 min ago
ourlovecanlastforeve writes: Nestled into GSMArena's report on the Cyanogen OS 12.1 update for Oneplus [ Note: an update that the story reports has since been pulled.] is this tasty bite: "...you'll find out that your Chrome homepage has been changed to Bing." Then it's casually dismissed with "Thankfully though, you can easily get rid of Microsoft's search engine by using Chrome settings." as if this were the most normal thing to have to do after an OTA update. Is this the new normal? Has Microsoft set a new precedent that it's okay to expect users to have to go searching through every setting and proactively monitor network traffic to make sure their data isn't being stolen, modified or otherwise manipulated?

Read more of this story at Slashdot.

Categories: Science & Tech News

In Praise of the Solo Programmer

Slashdot Updates - 16 hours 52 min ago
HughPickens.com writes: Jean-Louis Gassée writes that once upon a time, we were awestruck by the solo programmer who could single-handedly write a magnum opus on a barebones machine like the Apple ][ with its 64 kilobytes of memory and an 8-bit processor running at 1MHz. Once such giant was Paul Lutus, known as the Oregon Hermit, who won a place next to Jobs and Wozniak in the Bandley Drive Hall of Fame for his Apple Writer word processor. "Those were the days Computers and their operating systems were simple and the P in Personal Computers applied to the programmer," writes Gassée. "There's no place for a 2015 Paul Lutus. But are things really that dire?" As it turns out, the size and complexity of operating systems and development tools do not pose completely insurmountable obstacles; There are still programs of hefty import authored by one person. One such example is Preview, Mac's all-in-one file viewing and editing program. The many superpowers of Apple's Preview does justice to the app's power and flexibility authored by a solo, unnamed programmer who has been at it since the NeXT days. Newer than Preview but no less ambitious, is Gus Mueller's Acorn, an "Image Editor for Humans", now in version 5 at the Mac App Store. Mueller calls his Everett, WA company a mom and pop shop because his spouse Kristin does the documentation when she isn't working as a Physical Therapist. Gus recently released Acorn 5 fixing hundreds of minor bugs and annoyances. "It took months and months of work, it was super boring and mind numbing and it was really hard to justify, and it made Acorn 5 super late," writes Mueller. "But we did it anyway, because something in us felt that software quality has been going downhill in general, and we sure as heck weren't going to let that happen to Acorn."

Read more of this story at Slashdot.

Categories: Science & Tech News

Many Drivers Never Use In-Vehicle Tech, Don't Want Apple Or Google In Next Car

Slashdot Updates - 17 hours 38 min ago
Lucas123 writes: Many of the high-tech features automakers believe owners want in their vehicles are not only not being used by them, but they don't want them in their next vehicle, according to a new survey by J.D. Power. According to J.D. Power's 2015 Driver Interactive Vehicle Experience (DrIVE) Report, 20% of new-vehicle owners have never used 16 of 33 of the latest technology features. The five features owners most commonly report that they "never use" are in-vehicle concierge (43%); mobile routers (38%); automatic parking systems (35%); heads-up display (33%); and built-in apps (32%). Additionally, there are 14 technology features that 20% or more of owners don't even want in their next vehicle. Those features include Apple CarPlay and Google Android Auto, in-vehicle concierge services and in-vehicle voice texting. When narrowed to just Gen Yers, the number of vehicle owners who don't want entertainment and connectivity systems increases to 23%.

Read more of this story at Slashdot.

Categories: Science & Tech News

Blog: Can World War I game Valiant Hearts be a history lesson?

Gamasutra - News - 17 hours 58 min ago

Could Ubisoft's World War I game Valiant Hearts be used in classrooms? A designer picks apart its suitability as a teaching aid from a variety of perspectives. ...

Categories: Gaming News

Darwin’s fast-evolving finches use a natural insect repellent

New Scientist - Breaking news - 18 hours 11 min ago
Four species of the iconic birds on the Galapagos Islands rub themselves with leaves that deter mosquitoes and parasitic flies









Categories: Science & Tech News

Deep Learning Pioneer On the Next Generation of Hardware For Neural Networks

Slashdot Updates - 19 hours 36 min ago
An anonymous reader writes: While many recognize Yann LeCun as the father of convolutional neural networks, the momentum of which has ignited artificial intelligence at companies like Google, Facebook and beyond, LeCun has not been strictly rooted in algorithms. Like others who have developed completely new approaches to computing, he has an extensive background in hardware, specifically chip design and this recognition of specialization of hardware, movement of data around complex problems, and ultimately core performance, has proven handy. He talks in depth this week about why FPGAs are coming onto the scene as companies like Google and Facebook seek a move away from "proprietary hardware" and look to "programmable devices" to do things like, oh, say, pick out a single face of one's choosing from an 800,000 strong population in under five seconds.

Read more of this story at Slashdot.

Categories: Science & Tech News

Starbreeze growth strategy drags on full-year results

GamesIndustry.biz news - 19 hours 48 min ago
"Starbreeze now represents a full vertical in the digital space," says CEO Bo Andersson Klint
Categories: Gaming News

Larian raises $500k in 12 hours for Divinity: Original Sin 2

GamesIndustry.biz news - 20 hours 53 min ago
"Nobody at Larian could imagine that we would meet our goal so fast,"
Categories: Gaming News

Google Analytics in a PC game: A tutorial

Gamasutra - News - 21 hours 4 min ago

"Using Google Analytics has been quite popular for the web sites and mobile apps lately but this is not the case with the desktop PC software." Want to do it? Read on. ...

Categories: Gaming News

How working on gross, violent games can mess with developers

Gamasutra - News - 21 hours 5 min ago

We often hear about how playing violent or otherwise disquieting games affects people, but how does the process of working on these projects affect developers? Gamasutra chats with a few to find out. ...

Categories: Gaming News

Americans spending more time than ever on smartphones, but gaming time is falling

GamesIndustry.biz news - 21 hours 6 min ago
Shrinking share of screen time attributed to stagnation, eSports and the unwillingness to grind
Categories: Gaming News

You Can Now Be "Buried" On the Moon

Slashdot Updates - 22 hours 1 min ago
Dave Knott writes: Space burials are longer the stuff of science fiction (and wealthy science fiction TV show creators.) The cremated remains of more than 450 people have been shot into orbit. Yet, despite the promise of space being a unique "resting place," almost every tiny vial of remains ever sent there has come back down to Earth or burned up upon re-entry. This wouldn't have happened had the ashes landed on Earth's moon — a fact that hasn't been lost on the companies pioneering this futuristic funeral technology. The San Francisco-based company Elysium Space officially launched its 'lunar memorial' service earlier this month, and will soon be sending the remains of a U.S. Army Infantry Soldier's mother upwards as part of its first ever moon burial. The company's website further explains how the lunar burials will work: "You receive a kit containing a custom ash capsule to collect a cremated remains sample. After we receive the ash capsule back from you, we place your capsule in the Elysium memorial spacecraft. The latter is eventually integrated to the Astrobotic lander during the designated integration event. From here, the lander is integrated onto the launch vehicle. On launch day, the remains are carried to the moon where the lander will be deployed to its dedicated location, preserving our memorial spacecraft for eternity." Because Elysium can only send a small portion of cremated remains to the moon (less than a gram), participants aren't actually paying to have their loved ones literally buried on the moon. However, this has not deterred the company from launching the service, charging $11,950 per "burial".

Read more of this story at Slashdot.

Categories: Science & Tech News

Director of Marketing: Robot Entertainment

Gamasutra - Jobs - 23 hours 5 min ago
Robot Entertainment, Inc. was founded in 2009 and has gone on to release critically and commercially successful games across multiple platforms. In 2010, we released the AIAS Strategy Game of the Year in Orcs Must Die! In 2011, we followed up with its sequel, Orcs Must Die! 2. Also in 2011, we released the AIAS Mobile Game of the Year in Hero Academy. Today, we are developing Orcs Must Die! Unchained for PC and PS4. Robot seeks a Director of Marketing to deliver its games to audiences around the world. You love games. You know how to build valuable brands. You understand how to build community. You have experience working with PC, console and mobile games. You understand free-to-play models. You are comfortable at the center of the action. You will be part of the Robot leadership team and work closely with the development team, a roster of agencies, and our global publishing and distribution partners. You can plan and execute “must see” game demo booths at shows like PAX and Gamescom. You give a game studio’s Community Manager as much respect as its best engineer. The individual that fills this role will have full responsibility for creating and executing marketing strategy and tactical plans to grow Robot Entertainment’s games globally.  Big Stuff To Do Develop, manage, execute and analyze global marketing strategies and go-to-market plans for all of Robot’s games Coordinate marketing strategies and plans with publishing and distribution partners globally Own the look and feel of the Robot and game-specific websites Lead all social media efforts including game streaming and working with influencers Own the budget for all marketing Create customer acquisition and retention campaigns and manage the life cycle of players Analyze customer behavior data generated from our games, understand it and respond to it Play our games. A lot. Work closely with product development teams to both understand our games and provide a voice for the customer Plan memorable booths, events and game demos at industry shows Manage a team of community managers, web designers, marketing artists and customer service reps Grow a Marketing department with the scaling success of our game franchises Develop and manage brand strategies and product positioning Manage the production of breakthrough creative for video, advertising and other visual communications Lead all PR and corporate communications for Robot and its products  Big Stuff You Have BS/BA degree at a minimum Minimum of 7 years of marketing experience, with at least 5 years of meaningful experience in game marketing and demonstrated leadership on at least one released game Demonstrable quantitative experience, comfort and fluency with analytics Experience managing and leading others Passion for and love of games *Excellent compensation to include salary, bonuses, stock options and top-of-industry health benefits. This is a full-time, professional exempt position located in Plano, Texas.  Open to United States citizens or those individuals who are legally residing and working in the USA.  Robot will not facilitate or sponsor candidates for US work visas or US residency “Green Cards” for this position. Qualified responses should be directed to recruiting@robotentertainment.com. Please indicate position: MARKETING
Categories: Game Dev Jobs

C# Programmer (Unity): Arconyx Games

Gamasutra - Jobs - 23 hours 5 min ago
Seeking a highly skilled C# Programmer for our First Person Adventure Game being developed in Unity.  Experience with: - UI/UX/Backend - Logins + integration and posting using client's REST services layer hosted on intranet. - Totally familiarity/experience in first person 3D adventure games or similar. - Working with Mecanim -Different game state detection -Adventure game goals/missions -Saving and loading games -Inventory
Categories: Game Dev Jobs

NOC Technician Lead: Six Foot

Gamasutra - Jobs - 23 hours 5 min ago
Six Foot was established in Houston in 2000 by a small band of dreamers with a shared love for art and digital technology. For more than a decade, Six Foot has worked to make interaction between people, brands, and technology more human and meaningful. Since 2012, we have been applying that same passion towards Grey Box’s vision of building extraordinary video games. Grey Goo and Dreadnought are the first two, and we are just getting started. Approaching 100 people, our team is a mix of game industry veterans and adventurers with backgrounds in video game development, video game publishing, and creative agencies. We are fierce with our work, but not with each other. Family-minded and team focused, we are learners and teachers who understand creativity thrives on taking risks and not being afraid of criticism. Our city is flat, hot, and full of marvelous people from all over the world. The fourth largest city in the nation, we believe Houston has a spectacular future in games, but we need your help to create it. We are looking for humble but ambitious, razor-sharp professionals to join Six Foot to help shape the future of a number of new and exciting brands, including Dreadnought and Grey Goo. And that's only the beginning. We require a seasoned NOC Technician/Lead who understands many the facets of operating a world class live gaming service backend for AAA games. The successful candidate is highly creative, motivated, collaborative, consumer-focused and has a passion for all things gaming. Job DetailsLocation: Houston, TXPlatforms: PC and/or ConsoleExperience: Senior LevelEmployment Type: Full-timeIndustry: Computer Games As a Six Foot NOC Technician, you’ll work closely with the Live Operations team to establish and maintain a high-performing and highly available game service for players around the world. You’ll monitor, document and support all aspects of production environments, development environments, and general system needs. Your tech savvy, networking, and gaming experience will help you diagnose and communicate potential issues to our internal and external partners. You Are: You are a problem solver that turns challenges into opportunities, even without extensive planning. You are human, and actually enjoy working with other humans. When changes are made, you keep a cool head, even if you don’t have all the details. You’re comfortable moving between incidents to rapidly resolve issues as they occur. If and when “it” hit the fan, you enthusiastically (and calmly) leap into action. No capes, though, capes are bad. Job Responsibilities Coordinate essential team members and external partners for day-to-day operations, and triage situations as needed. You will be Six Foot’s 24/7 first responder for our online game servers, networks, and infrastructure related problems, as well as any in-game connectivity issues, internal incidents, and more. You are empowered to make improvements to processes and infrastructure. You will be working in a fast paced environment, multitasking to both reactively and proactively address issues impacting players and service. Must be able to communicate emergent issues quickly and effectively to our Technical, Platform, and Production teams. (As we grow), assist in recruiting and mentoring a team of NOC Technicians of all levels to deliver and continually improve the quality of service provided to our players, while promoting a collaborative work environment and sharing of technology with other architects. Desired Skills and Experience Experience with build processes and build architecture (a plus) AWS administration (a plus) Perforce and/or Git source control SaltStack, Puppet or Chef Exerience SQLite (basic configurations such as storage engines, memory usage, and security practices) CCNP or JNCIP, you understand the Life of a Packet and you have knowledge and experience on network management systems. With good exposure to Windows Server and Linux systems implementations, you have worked as an all-rounder who understands core concepts of operating systems and networking, and you have worked on programming projects (not limited to scripting or writing tools). Adept at diagnostic tools Familiar with monitoring solutions Experience with ticketing systems With at least a year in NOC or Live Operations, you’ve worked as a Junior SysAdmin, Junior Network Engineer, or Junior DBA
Categories: Game Dev Jobs

Community Manager: Six Foot

Gamasutra - Jobs - 23 hours 5 min ago
Six Foot was established in Houston in 2000 by a small band of dreamers with a shared love for art and digital technology. For more than a decade, Six Foot has worked to make interaction between people, brands, and technology more human and meaningful. Since 2012, we have been applying that same passion towards Grey Box’s vision of building extraordinary video games. Grey Goo and Dreadnought are the first two, and we are just getting started. Approaching 100 people, our team is a mix of game industry veterans and adventurers with backgrounds in video game development, video game publishing, and creative agencies. We are fierce with our work, but not with each other. Family-minded and team focused, we are learners and teachers who understand creativity thrives on taking risks and not being afraid of criticism. Our city is flat, hot, and full of marvelous people from all over the world. The fourth largest city in the nation, we believe Houston has a spectacular future in games, but we need your help to create it. Six Foot is actively seeking an experienced, creative, and talented North American Community Manager to help our partner Grey Box execute daily community “live operations” for the upcoming team-based spaceship combat game, Dreadnought. The NA Community Manager will work to execute high level initiatives to ensure players feel informed and engaged. With a focus on retaining and growing the product’s customer base, the NA Community Manager will be responsible for crafting public messaging, creating and implementing community focused content, interacting with and fostering player engagement at events, and sharing the game’s social media presence. This will be an influential role and will require close collaboration with the development team, as well as Marketing, PR, Customer Support and Web partners in order to ensure success. The methods adopted by the NA Community Manager to convey player sentiment to all key parties will be essential to improving the product and influencing future game development. Job Responsibilities Help deliver upon combined high level European/North American website and social media content plans Engage and convey information to gamers via multiple communication channels (email, message boards, chat, website, social networks, Reddit, etc.) Compile objective weekly community reports Track and report on key community metrics Share management of social media channels Coordinate and throw web and in-game events (competitions and tournaments, contests/promotions (in accordance with U.S. contest laws) Engage/support influencers and fan site operators. Promote the creation of Dreadnought fan sites. Manage volunteer programs Devise community outreach initiatives Help schedule developer participation in community chats, events and interviews Always look to devise new methods of developer interaction with community Devise ‘best strategies’ to acquire player feedback during all phases of game development, beta testing and launch Coach developers in message board etiquette/technique if warranted Advise developers on tactics and strategies that will retain and build loyalty with the North American community Desired Skills and Experience Prior experience on “Free To Play” title/s is preferred Video or “movie making” experience is a big plus HTML proficient Strong MS Office skills Strong time-management and organization skills for coordinating multiple initiatives and priorities Good problem solving skills Experience writing legal Rules and Conditions for contests/promotions Highly creative, resourceful and positive in nature Experience with crisis management Capable of handling change in a rapidly changing environment without losing focus Must be a self-starter and have the ability to work with minimal supervision Strong customer service ethic and demonstrated initiative Strong understanding of popular social networking trends Technical knowledge of online community platforms, systems and software Experience running beta tests Prior experience with, or at minimum, a strong passion for PC flight action games/communities Strong interpersonal and written/verbal communication skills Extensive knowledge of the game industry 3-5 yrs. of established online community management experience (preferably in the video game industry)
Categories: Game Dev Jobs

Systems Designer: Six Foot

Gamasutra - Jobs - 23 hours 5 min ago
Six Foot was established in Houston in 2000 by a small band of dreamers with a shared love for art and digital technology. For more than a decade, Six Foot has worked to make interaction between people, brands, and technology more human and meaningful. Since 2012, we have been applying that same passion towards Grey Box’s vision of building extraordinary video games. Grey Goo and Dreadnought are the first two, and we are just getting started. Approaching 100 people, our team is a mix of game industry veterans and adventurers with backgrounds in video game development, video game publishing, and creative agencies. We are fierce with our work, but not with each other. Family-minded and team focused, we are learners and teachers who understand creativity thrives on taking risks and not being afraid of criticism. Our city is flat, hot, and full of marvelous people from all over the world. The fourth largest city in the nation, we believe Houston has a spectacular future in games, but we need your help to create it. We are looking for an experienced creative powerhouse to join Six Foot to help shape the future of a number of new and exciting gaming brands including Dreadnought and Grey Goo. And that’s only the beginning. We require a seasoned Systems Designer who understands the nuance and math behind exceptional consumer experiences and game design and that has shipped successful AAA games on PC and/or console. The perfect candidate should understand NextGen techniques and best practices and can apply them to current Six Foot projects. The successful candidate is highly creative, motivated, collaborative and has a passion for all things gaming. Qualifications Strong understanding of text based scripting. Expert game design sensibilities, including a superior grasp of timing and instincts of what feels right. Demonstrates a deep understanding of gameplay systems and mechanics, able to pro/con design decisions and the ramifications they will have on the overall experience. Understands how the importance of orchestrating gameplay systems in harmony across the entire game and is able to communicate the importance of this to other departments such as level design to ensure these mechanics are used frequently and appropriately. Has the sensibility to know when the concept/prototype stage is complete and the time has come to bring other departments into the mix. Ability to pitch design concepts in a clear, detailed manner, through strong written and verbal skills. A team-player who understands the importance of collaboration, and can communicate effectively with all disciplines and departments. Positive, solution-oriented individual passionate about the play experience, with a wealth of knowledge across a wide range of games. Ability to learn and master new tools and techniques. Shipped at least one AAA game. CS degree is a plus. Job Responsibilites The position works with the creative director, external development partner design teams, artists, code, audio, and animation to deliver design systems that epitomize the creative vision of the game. Ability to research subject matter relating to the design objective in an effort to ensure the authenticity of the experience. You will be expected to own design systems from conception to the final stages of polish, facilitating communication and coordinating departments to ensure the vision is clearly understood. You should be a positive influence on the entire team and as a designer, evangelize the ultimate promise to deliver “fun”. You should be able to proactively seek out opportunities to identify and deal with issues before they arise. Must have ability to self-critique and accept outside critique. The more feedback you receive, the more you can tailor your work towards what is best for the game. Demonstrate a willingness to keep an open mind to coworker’s ideas, incorporating suggestions when applicable. Participate in the research and development of new tools and design systems. Contribute to establishing and enforcing consistent design practices, constraints, and metrics throughout projects. Mentor other designers and lead by example. Desired Skills and Experience Passion for interactive entertainment is a “must have” for our company culture. Experience working with multiple teams across multiple locations. Self Starter who is able to identify and solve problems Able to effectively and quickly build relationships and establish trust, respect, competence and confidence Passion for great consumer experiences with proven ability to deliver. Experience in rapid prototyping to test feasibility of concepts, ideally in Unreal. Extensive understanding of the systems design process including motion models, weapons tuning and feel, enemy concept and design, tools/upgrades, economy, balance, testing, etc. Experience working with a game engine and using scripting tools to assemble heroes, enemies, AI, and interactive objects by collecting and implementing animations, models, audio, and effects into one complete system. Experience working on 3rd person action/adventure games, demonstrating major contributions in the areas of hero control schemes, enemy design, navigation mechanics, and combat. At least 5 years’ experience in the games industry working as a systems designer, shipping at least one title.
Categories: Game Dev Jobs

Senior Game Engineer: Six Foot

Gamasutra - Jobs - 23 hours 5 min ago
Six Foot was established in Houston in 2000 by a small band of dreamers with a shared love for art and digital technology. For more than a decade, Six Foot has worked to make interaction between people, brands, and technology more human and meaningful. Since 2012, we have been applying that same passion towards Grey Box’s vision of building extraordinary video games. Grey Goo and Dreadnought are the first two, and we are just getting started. Approaching 100 people, our team is a mix of game industry veterans and adventurers with backgrounds in video game development, video game publishing, and creative agencies. We are fierce with our work, but not with each other. Family-minded and team focused, we are learners and teachers who understand creativity thrives on taking risks and not being afraid of criticism. Our city is flat, hot, and full of marvelous people from all over the world. The fourth largest city in the nation, we believe Houston has a spectacular future in games, but we need your help to create it. We are looking for an experienced programming powerhouse to join Six Foot to help shape the future of a number of new and exciting brands, including Dreadnought and Grey Goo. And that's only the beginning. We require a seasoned Senior Game Engineer who understands many facets of game programming and has shipped successful AAA games on PC and/or conssole. The successful candidate is highly creative, motivated, collaborative, consumer-focused and has a passion for all things gaming. Job DetailsLocation: Houston, TXPlatforms: PC and/or ConsoleExperience: Senior LevelEmployment Type: Full-timeIndustry: Computer Games Qualifications: Excellent C++ and object-oriented programming skills Significant experience with Visual Studio Strong debugging and optimization skills Unreal experience (ideally UE4) is required Significant experience with common game engines and/or tools Deep understanding of modern game graphics techniques Solid 3D math skills Ability to self-critique and accept outside critique. The more feedback you receive, the more you can tailor your work towards what is best for the game. Must be a team player.   Job Responsibilities Develop well-designed software within project schedule to team standards Write documentation and tutorials as needed Collaborate with designers to review proposed design features and define and develop those features as needed Collaborate with artists to build art guidelines; develop, improve, and debug the art toolchain; and integrate art assets as needed Assist in the design and development of software tools as needed Participate in regular code reviews and help other team members improve their engineering skills and general game development skills Work to regularly debug, profile, and optimize the code Participate in regular risk assessment evaluations to help the team and the project better evaluate and manage risks Desired Skills and Experience 5 years minimum game programming experience, having shipped at least one game on PC or console Must understand optimization and performance requirements and be able to help guide best practices Passion for great consumer experiences with proven ability to deliver Able to effectively and quickly build relationships and establish trust, respect, competence and confidence Self Starter who is able to identify and solve problems Experience working with multiple teams across multiple locations Passion for interactive entertainment a must have for our company culture    
Categories: Game Dev Jobs

3D Artist: Six Foot

Gamasutra - Jobs - 23 hours 5 min ago
Six Foot was established in Houston in 2000 by a small band of dreamers with a shared love for art and digital technology. For more than a decade, Six Foot has worked to make interaction between people, brands, and technology more human and meaningful. Since 2012, we have been applying that same passion towards Grey Box’s vision of building extraordinary video games. Grey Goo and Dreadnought are the first two, and we are just getting started. Approaching 100 people, our team is a mix of game industry veterans and adventurers with backgrounds in video game development, video game publishing, and creative agencies. We are fierce with our work, but not with each other. Family-minded and team focused, we are learners and teachers who understand creativity thrives on taking risks and not being afraid of criticism. Our city is flat, hot, and full of marvelous people from all over the world. The fourth largest city in the nation, we believe Houston has a spectacular future in games, but we need your help to create it. We are looking for an experienced creative powerhouse to join Six Foot to help shape the future of a number of new and exciting gaming brands including Dreadnought and Grey Goo. And that’s only the beginning. We require a seasoned 3D Artist who understands all facets of game art creation and has shipped successful AAA games on PC and/or console. The perfect candidate should understand NextGen techniques and best practices and can apply them to current Six Foot projects. The successful candidate is highly creative, motivated, collaborative, consumer-focused and has a passion for all things gaming. Qualifications Expert knowledge of NextGen techniques such as normal mapping, high and low poly modeling. Portfolio should demonstrate mastery of these techniques. Strong knowledge of lighting, texturing, and CG shaders and the relationship between them. Thorough understanding of 3D editors such as Unity, Unreal, or similar game engines Proven experience working from existing concepts, as well as developing your own concepts for asset creation. Must exhibit strong traditional art skills including: illustration, color theory, composition, anatomy, and design. Must be able to quickly match existing styles to create a cohesive look as well as help develop ideas to further existing styles. Ability to self-critique and accept outside critique. The more feedback you receive, the more you can tailor your work towards what is best for the game. Must be a team player. Job Responsibilities Create beautiful and stunning 3D production ready assets for use in Unreal 4.0 or Unity 5.0 for game and/or marketing use. Work closely with the creative director, art director, art lead, and creative team to develop concepts, prototypes, and production ready content. Work closely with engineers and designers to implement art assets efficiently to allow for rapid iteration of game design and aesthetics. Work closely with satellite offices, external development partners and collaborate with cross functional teams. Create a wide variety of art ranging from environments to characters to props, and some visual effects. Provide guidance and direction to external vendors, developers and contractors as required. Desired Skills and Experience 4+ years of 3D game art creation using Maya, Max, Modo, Zbrush, or equivalent. Must have Unity and Unreal 4 experience. Must be able to demonstrate a broad range of talent and skill in terms of 3D modeling and asset creation. Must understand optimization and performance requirements and be able to help guide best practices. Passion for great consumer experiences with proven ability to deliver. Able to effectively and quickly build relationships and establish trust, respect, competence and confidence. Self Starter who is able to identify and solve problems. Experience working with multiple teams across multiple locations. Passion for interactive entertainment a must have for our company culture.
Categories: Game Dev Jobs
Syndicate content