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Senior Game Programmer: Cold Iron Studios

Gamasutra - Jobs - Mon, 06/27/2016 - 4:00pm
Cold Iron is a team of passionate game developers located in Santa Clara, California. Weíre a diverse group of veterans with decades of experience developing and launching award-winning MMO and action titles on PC and console.  We decided to start Cold Iron in 2015 so we could create games we want to play, while building a team of developers we love working with.   Senior Game Programmer Cold Iron is looking for a Senior Game Programmer to join our growing game development team in the SF Bay Area in California. Reporting to the CTO, the Senior Game Programmer will be joining our team in developing a new project in Unreal Engine 4. The ideal candidate has a history in a senior or lead role. The candidate will help with architecture, implementation of systems, and help guide other engineers in the development of the game. This role is responsible for designing, writing, and modifying data and code with a heavy focus on real-time performance and usability.   Responsibilities: Write game, engine, and tools code using C/C++ Independently design, schedule, and implement features that meet the requirements art, design, and animation teams Communicating effectively with all disciplines and departments Regularly debug, profile, optimize, and maintain code Develop new features and mechanics within Unreal Engine 4 Provide technical assistance by responding to inquiries regarding errors, problems, or questions with programs Mentor less-experienced developers on specific tasking as needed   Qualifications: 5+ years of C++ experience, games industry experience preferred, but not strictly required Ability and drive to contribute towards and advance all aspects of the game Work independently and efficiently under deadlines Excellent programming, debugging, and optimization skills Effectively and quickly build relationships and establish trust, respect, competence, and confidence with the whole team.   Preference to applicants with experience in: Unreal engine (ideally UE4) Various scripting languages (e.g. Javascript, Python, Perl, HTML) The games industry (ideally developing shooters) Strong grasp of mathematical concepts, graphics, collision detection, and data transformation   Education: Bachelorís degree in computer science, mathematics, physics, or related degreeOr equivalent industry experience  
Categories: Game Dev Jobs

Senior Environment Artist: Cold Iron Studios

Gamasutra - Jobs - Mon, 06/27/2016 - 4:00pm
Responsibilities Translate concept art and design ideas into 3D gameplay worlds Create props, architecture, and terrain models, textures, and materials Collaborate with the team to design and layout gameplay spaces Layout levels from whitebox through final set dressing and lighting Help drive the art vision for the game Assist in establishing pipelines for the best results in a given amount of time Help set and maintain the high quality bar for the game Assist in scoping work for on time milestone deliveries Guide and mentor other team members   Qualifications Portfolio of work demonstrating strong proficiency as an Environment Artist Professional experience working on current generation games Strong sense of level design, scale, and gameplay flow Passion for playing and creating games Self driven with strong communication skills Ability to mentor and teach other artists Ability to tackle challenges and problem solve with a strong sense of ownership Ability to work closely with many other disciplines and be a team player Understanding of lighting, composition, and set dressing Skilled in creating and understanding PBR materials Advanced understanding of Maya/Max, Photoshop, ZBrush Advanced understanding of current game art pipelines and methodologies Experience with Substance, Topogun, SpeedTree, or other additional 3D tools a plus Experience with multiplayer games and/or shooters a plus Experience with Unreal Engine a plus Cold Iron is a team of passionate game developers located in Santa Clara, California. We’re a diverse group of veterans with decades of experience developing and launching award-winning MMO and action titles on PC and console. We decided to start Cold Iron in 2015 so we could create games we want to play, while building a team of developers we love working with. 
Categories: Game Dev Jobs

Community Manager: Disruptor Beam

Gamasutra - Jobs - Mon, 06/27/2016 - 4:00pm
Disruptor Beam is building a new generation of games for every screen, based on popular universes like Game of Thrones and Star Trek. This is an opportunity to join a rapidly growing company, alongside a veteran team, working with some of the most iconic brands in entertainment.   We are seeking an experienced Community Manager, Mobile who is passionate about mobile gaming, gaming communities, influencer relationships, communication, social media, and sci-fi/fantasy/horror.   The community manager will work in close partnership with our players as well as with Product Management and Marketing to build excitement and relationships on behalf of our games by developing community-engagement programs, creating compelling content for our community members, and monitoring the player forums. The ideal candidate is ambitious yet humble, self-motivated, and knowledgeable about brand marketing and communications, ideally with a proven track record of large-scale community development by building mobile game communities.   What You’ll Do: Act as a public-facing representative of Star Trek Timelines (STT) and Game of Thrones Ascent (GoTA) and communicate on behalf of the games across multiple channels and at in-person events. Manage the STT  and GoTA forums and social media presence, and engage with external communities on press and fan sites. Create high-quality content (social, forum and blog posts) that engages the community, builds loyalty, spreads positive sentiments and drives players to login every day. Build relationships with community partners such as fan sites, influencers, players, teams, and volunteers. Devise the community management strategy and develop innovative community management practices. Provide meaningful feedback to game teams on the community’s sentiment, concerns, and suggestions. Monitor, report, and drive key community engagement performance metrics (e.g., reach, engagement, player sentiment) to drive continuous improvement, optimization, and innovation. Help evaluate and manage new tools to provide better feedback based on solid metrics and analysis. Interface with other teams to represent and lobby for community interests. In conjunction with the Product Management and Marketing teams, develop and deliver clear, concise messages to players.   What We Seek: 4+ years experience in community management, including forums, social media, and brand communications. Passionate gamer with some expertise in mobile gaming and a strong grasp of game design and mechanics. Entrepreneurial and creative self-starter accustomed to managing projects to completion. Experience with community reporting tools and analytics. Collaborative, detail-oriented, committed to quality, and results driven. Excellent written and verbal communication skills in English. Pluses Track record of building game communities from early stages through launch and beyond. Prior experience playing Game of Thrones Ascent & Star Trek Timelines. Deep knowledge of the Star Trek and Game of Thrones settings, characters, and lore. Interest in other Sci/fi, Fantasy and Horror genres.   About Us Disruptor Beam is a Boston-area game company that transports fans of beloved movies, literary and television series into the worlds they love. By linking game content to episodes and books, players become a part of the world as stories continue to evolve around them.  The company's games are available on the App Store for iPhone, iPad and iPod Touch; on Google Play for Android devices; and on the web. Founded and led by game industry veteran and serial entrepreneur Jon Radoff, Disruptor Beam is backed by a group of technology and gaming entrepreneurs from the Boston area. For more information, visit www.disruptorbeam.com.   At Disruptor Beam, we we celebrate, support, and thrive on hiring people from different and diverse backgrounds. Disruptor Beam is proud to be an equal opportunity workplace. We are committed to equal employment opportunity regardless of race, color, ancestry, religion, sex, national origin, sexual orientation, age, citizenship, marital status, disability, gender identity or Veteran status. If you have a disability or special need that requires accommodation, please let us know. To all recruitment agencies: Disruptor Beam does not accept agency resumes. Please do not forward resumes to our jobs alias, Disruptor Beam employees or any other company location. Disruptor Beam is not responsible for any fees related to unsolicited resumes. Unsolicited resumes received will be considered our property and will be processed accordingly.
Categories: Game Dev Jobs

Prototype Engineer: Right Turn Games

Gamasutra - Jobs - Mon, 06/27/2016 - 4:00pm
We are an independent game development studio who is actively looking for a gameplay engineer to develop a gameplay prototype for a multiplayer fighting game on iOS and Android. Further details will be provided after an NDA has been signed. After the prototype is complete, the project may transition into full production.  All work is fully paid, with a competitive rate based on experience.   The ideal candidate should:   - Seek to understand and meet the needs of those who will be using their work. - Anticipate design requirement changes. - Seek to build purposeful and productive relationships with other members of the team.   Minimum qualifications   - At least 2 years of game-development experience. - Experience writing gameplay code in Unity, with at least 1 shipped game. - Capable of architecting data-driven gameplay systems. - Proficient in C#. - An understanding of mobile hardware diversity, and the limitations of low-end devices.   Ideal qualifications - Has experience building multiplayer games for mobile devices. - Understands basic 3D math - Capable of writing shaders. - C++, Python.     When applying, please indicate why you think you would be a good fit.
Categories: Game Dev Jobs

Business Development Manager, Gaming Industry: Immersion Corporation

Gamasutra - Jobs - Mon, 06/27/2016 - 4:00pm
Immersion is the torchbearer for haptics, bringing human touch to the mobile user experience through touch feedback allowing people to experience rich tactile sensations when using digital devices or consuming content.   With touch, we make people’s digital lives more personal, vivid, and meaningful.  Our technology has broad consumer appeal and is licensed to product manufacturers and developers across gaming, mobile, wearables, mobile advertising, content creation and consumer electronics segments.  We work with large global companies including Microsoft, Sony, Logitech, Toshiba, LG Electronics, and leading mobile entertainment and advertising platforms including Ad Colony/Opera MediaWorks. Over 3 billion devices have shipped with our software and IP, but we’re still a small team in the early stages of achieving our vision for engaging people’s sense of touch across all digital experiences.   Now, more than ever before, haptics is on the forefront of emerging technologies poised to transform the world. Come help us lead the haptics revolution!   What we’re looking for: Extensive sales and business development experience within the gaming console, PC and mobile gaming segments.  Success hunting for new opportunities and developing long term business relationship within the gaming market. Strong skills building and maintaining relationships internally as well as externally that allow you to build consensus to support the gaming business across organizations.  Customers love working with you!   What you’ll do: Develop a pipeline of new opportunities within existing and new accounts. Consistently meet or exceed established revenue quota targets and MBOs. Explore new uses for Immersion technology within named accounts. Track the industry and market trends in the PC/video console and mobile gaming markets. Develop revenue forecasts with licensees. Develop relationships with third-party video game developers and keep them aware of Immersion’s next generation TouchSense technology. Represent Immersion at appropriate marketing events, conferences, and trade shows.   About you: BA/MA/MBA in related field 5+ years of related successful of business development or sales experience within the PC/video console and mobile gaming market Demonstrated design wins at OEMs Understanding of product development and engineering cycles Experience with product marketing and business analysis Experience with both licensing and product sales Project management and organizational skills Analytical skills to develop detailed spreadsheets and forecasts and analyze revenue and trends. Sales / field communications skills and outbound presence Ability to travel 30% of the time   Immersion helps bring the digital universe to life.  We offer competitive salary and benefits for jobs that allow you to help change the way the world experiences digital devices.  Hear what we have to say at     blog.immersion.com  .  Or get a head start by learning what we do in digital content at http://www.touchsense.com  .  Please send a resume with cover letter detailing how your experience matches the requirements of this job.   For more information about Immersion see:     http://tinyurl.com/IMMR-MWC-2015  .  To download Immersion apps for your android phone go to:  http://tinyurl.com/IMMR-GooglePlay    . Free games you can feel are at: http://www.immersion.com/mobile-gaming/ .  Immersion is listed on NASDAQ with the symbol IMMR.   Immersion's policy is to comply with all applicable laws and to provide equal employment opportunity for all applicants and employees without regard to non-job-related factors such as race, color, religion, sex, national origin, ancestry, age, disability, veteran status, marital status or sexual orientation. This policy applies to all areas of employment, including recruitment, hiring, training, promotion, compensation, benefits, transfer, and social and recreational programs.
Categories: Game Dev Jobs

Texture Artist: Telltale Games

Gamasutra - Jobs - Mon, 06/27/2016 - 4:00pm
Telltale Games is looking for a Texture Artist to create visually compelling and creative artwork. Ideal candidates should have experience working with Photoshop painting tools and Maya, as well as have strong traditional painting skills.  Responsibilities: Create textures for various art styles ranging from stylized to realistic (Illustrative preferred). Work closely with Art Director and Modeling teams to provide hand-painted textures for 3D models, characters, environments, and props. Create and maintain an organized texture library. Work within constraints set by the technology (texture sizes, transparency limitations, etc.). Work within Maya to ensure UV’s are set up and utilized correctly for 3D meshes. Requirements: Strong ability to create hand-painted textures from scratch to finish (skills assessment may be required). An excellent understanding of color theory and lighting, and an affinity for texturing characters and props as well as architectural and natural environment elements.  Expert knowledge of Photoshop. Excellent traditional painting skills a must! Able to collaborate and bring creativity to a team of artists. Be able to work quickly and efficiently under tight deadlines. Strong portfolio demonstrating an ability to work with a broad range of subjects and styles from realistically detailed to stylized (Digital portfolio preferred, DON'T forget to include your link in the application form!). General understanding and experience with basic 3D modeling within Maya. Strong working knowledge of polygonal texturing and UV layout. Pluses: Basic lighting experience. Full understanding of texture map properties in relation to their shading and lighting qualities. Able to create specular and normal maps. Portfolio Requirements: Along with your cover letter and resume, please include a portfolio of samples that represent the range of your skills, provided that everything has been cleared for release by copyright owners. We prefer links to online portfolios if possible.   Candidates must be authorized to work and accept new employment in the U.S. Telltale Games is an Equal Opportunity Employer and ADA compliant
Categories: Game Dev Jobs

Gameplay Engineer: Sanzaru Games Inc.

Gamasutra - Jobs - Mon, 06/27/2016 - 4:00pm
Responsibilities: Constructing gameplay systems from the ground up Quickly iterating over gameplay systems based on team input Debugging and optimizing gameplay systems Thinking creatively and critically to expand user experiences into new virtual reality medium Working closely with other engineers to contribute on game architecture and technical design   Experience/Skills: At least 3 years of industry experience At least 1 shipped game title Proficient in C++ Strong 2D/3D math skills Competent physics knowledge Ability to blend into and extend an existing codebase Working knowledge of Unreal 4 a big plus! Ability to collaborate with team  members to bring gameplay to life Avid gamer BS Computer Science or equivalent experience
Categories: Game Dev Jobs

Multimedia Artist: Trendy Entertainment

Gamasutra - Jobs - Mon, 06/27/2016 - 4:00pm
As Multimedia Artist you will be responsible for the creation of 2d and time-based graphical assets including but not limited to social media assets, trailers, in-game marketing assets, and web advertisements. At Trendy Entertainment we strongly believe in developer-driven marketing. Our development and marketing teams are completely intertwined and product decisions are shared between the disciplines. As such, this position requires both experience with video production and design software like the Adobe Suite as well as the ability to learn new, game-specific software such as Unreal Engine 3. Responsibilities: Create promotional marketing assets Create newsletter and website layouts Create fun and engaging rich media posts for Twitter, Facebook, and YouTube Record and edit gameplay trailers Design transitions and on-screen visuals for the Trendy Entertainment livestream Design branding for all Trendy products Use Unreal Engine 3 to design custom shots and screenshots to use in marketing assets (note: there will be training for this) Education and Experience: Bachelor degree in marketing, graphic design, video production or a similar field is suggested. Experience working on promotional video projects is required (commercials, trailers, etc.). Additional Requirements: Able to self-manage and prioritize tasks Able to learn new technologies, such as the Unreal Engine Able to experiment and create unique and interesting visual media Passion for video games
Categories: Game Dev Jobs

Marketing Director: Trendy Entertainment

Gamasutra - Jobs - Mon, 06/27/2016 - 4:00pm
At Trendy Entertainment we strongly believe in developer-driven marketing. Our development and marketing teams are completely intertwined and product decisions are shared between the disciplines. As such, this position requires a sharp leader who thrives on problem solving and can work in a fast-paced, multi-disciplinary environment. You must be just as passionate about creating games as you are marketing them! As Marketing Director you will oversee the growth of Dungeon Defenders II, managing a passionate team of developers and marketers to increase retention, user acquisition, and return rates through results-driven marketing strategies. You will be responsible for influencing the product, shaping product vision, and creating efficient, player-centric marketing materials. Responsibilities: Develop and execute efficient and effective results-driven marketing strategies for all Trendy products with clear goals to increase user acquisition, retention, and return rates. Lead a first class marketing team of interdisciplinary reports, including indirect reports that share their time creating the game and making marketing assets. Work closely with the development team to drive product vision. You will be expected to learn Trendy’s games inside and out, from both a technical and gameplay standpoint to learn how to best promote them. Provide clear and detailed feedback on content release plans as they relate to marketing initiatives. Manage the community team to collect and analyze player behavior to influence our games’ development. Act as the quality control for all marketing assets, to insure that promotional materials are both aesthetically pleasing and accurately communicated. Understand the development process and limitations to make viable suggestions for potential marketing initiatives. Design player-centric acquisition and promotional activities, utilizing analytics to report performance to senior management Work with CFO and CEO to forecast revenue and in-game product sales Skills: Strong leadership and management skills: Able to manage a team of direct reports and influence indirect reports Flexible and adaptable: Able to learn new skills quickly and be effective in a fast-paced, startup environment where change and ambiguity is the norm Self-Starter who possesses passion, energy, and enthusiasm to drive results An eye and appreciation for quality for all marketing assets Strong understanding of marketing, promotions, and pricing strategies as well as product positioning, segmentation, and PR/media relations Strong organization and product management skills. Must be able to work on multiple projects simultaneously and keep a team motivated and on task in a fast-paced environment Analytical and quantitative problem solving skills as well as the ability to leverage data and metrics to make informed decisions Education and Experience: 3+ years’ experience leading digital marketing at an entertainment or video game company Dedicated gamer with a strong design sense and knowledge of Online Games Keen understanding of product marketing, lifecycle marketing, influencer marketing, and social media marketing Bachelor’s Degree in Marketing or related field Bonus: Video Editing and Photo Editing experience, especially related to livestreaming software such as OBS
Categories: Game Dev Jobs

Mobile OpenGL Game Developers for Virtual Reality : Apex Systems

Gamasutra - Jobs - Mon, 06/27/2016 - 4:00pm
We have partnered with a Fortune 100 client who is building a massive R&D group working with virtual and augmented reality platforms and its applications. We are looking for talented Mobile Developers with experience in either Android or iOS and experience with OpenGL for a contract to hire opportunity in Warren, NJ. We have multiple openings for junior/entry level all the way up to senior level opportunities. Perks this team offers: Virtual Reality Lab Currently building a custom 3D Virtual and Augmented Reality Platform R&D Lab Platform Lab (iOS, Android, and web) Game Studio The group is looking for people who are willing to push the limits of all technical boundaries. They work with every major player in this space and work with all the best and newest technologies. They are a mix of a start-up/think tank environment, backed by a Fortune 100 client. Required Skills: OpenGL Mobile experience (iOS or Android) Graphics programming without using an engine Preferred Skills: Gaming preferred (not Unity) Simulation experience is NOT preferred AAA application published to the market *Remote and relocation candidates will be considered.  All candidates must be able to work on a US W2 (US Citzens, Green Card Holders, and EAD).  Must have at minimum a Bachelor's degree from an accredited institution.  There are no exceptions for non W2 candidates or candidates who do not have their Bachelor's degree.*
Categories: Game Dev Jobs

SR UI Artist: Insomniac Games

Gamasutra - Jobs - Mon, 06/27/2016 - 4:00pm
UI can mean different things to different people. Could be University of Iceland at Reykjavik, or universal indicator in regards to pH levels, or it could be utility infielder- a baseball player. What we are looking for is the UI Artist- the user interface kind! This senior member of the team develops art content for user interfaces, motion graphics and other in game needs. We would be looking to you to mentor, tutor, and provide assistance to other artists to improve workflow and content pipeline. Read on for more details! Essential Duties and Responsibilities include the following: Work with art director, lead artist and concept artist to maintain art direction for the game Participates in development of art work for products, with a focus on HUD, User Interface, and motion graphics Collaborates with the Design Lead to establish and wireframe the UI flow Animates/scripts events in Flash Coordinates the work of vendors and freelancers as required Teaches, trains and interprets data and resolves routine issues Experiment with and/or evaluate techniques and/or art programs to improve efficiency, workflow, or pipeline contribution to game art May provide input to training methodologies and hiring Indirectly oversees the work of the artists for an assigned project and provides performance feedback to the Director(s) of Art Other duties may be assigned Education and/or Experience: Master's degree (M. A.) or equivalent; or five to seven years related experience and/or training; or equivalent combination of education and experience. Expert Photoshop, Illustrator, After Effects, and Flash. Experience with a 3D application. Able to work on both a Mac and PC. Other Skills that are a big plus: Good attention to detail, strong foundation skills, multitasking, collaboration with other teams, and working knowledge of best practices for game design. If this sounds like the role for you – then we look forward to hearing from you. Please use the link below and apply directly to the role. Thanks!
Categories: Game Dev Jobs

Concept Artist: Intrepid Studios Inc

Gamasutra - Jobs - Mon, 06/27/2016 - 4:00pm
Intrepid Studios is looking for a skilled concept artist to join our team and work on our exciting new project; a fantasy MMO with finely crafted weapons, beautifully sculpted environments and engaging character design. The ideal candidate is ambitious, humble, and extremely passionate about bringing games to life! Our state of the art facility is located in Sorrento Valley, San Diego, where our team fosters an environment driven towards creativity and success. As a concept artist at our studio, you’ll be tasked with putting imagination to paper (or screen). From the quickly done sketch on the corner of a page to the in depth narrative concepts that create memorable scenes and characters, you’ll be crafting the world we see through close work with our design team.This is a full time employment position with no remote work available, our office is located in Sorrento Valley, San Diego. Minimum Requirements  •    Exceptional painting skills and an excellent understanding of lighting, composition, color and anatomy.•    Experience in developing new concepts at every level, from visual exploration to setting a finished art direction for all the content of the property.•    Practical art skills and a solid understanding of the fundamentals of art and design.•    Strong conceptualization skills such as sketching, illustrating, material rendering, and storyboards.•    Must be an imaginative and creative designer and have strong problem solving and trouble-shooting skills.•    Highly proficient with Photoshop.•    Create clear, detailed concepts in order to communicate the game vision to the art team.•    Integrate and communicate game play elements and clues within the art design.•    Ability to produce a variety of quick sketches showing different approaches for the same design.   Recommended •    Strong understanding of game design•    Strong understanding of games and game constraints (polygonal modeling, texturing).•    Ability to draw Storyboards a plus (good sense of layout, camera, editing, etc).•    Ability to interpret and create an original and compelling concept based on verbal or written description within a given style, from the idea phase all the way to the Illustration.•    Strong character, weapon, and environment modeling experience and skills.•    Experience working in a start-up environment.•    Traditional and digital drawing skills•    After effect and flash knowledge a plus.Please send your CV in PDF format, and include your portfolio as well as your website (if applicable). An art test will be requested.
Categories: Game Dev Jobs

Lead UI Artist/Designer: Gazillion Entertainment

Gamasutra - Jobs - Mon, 06/27/2016 - 4:00pm
Gazillion Entertainment is a developer, publisher and operator of massively multiplayer online games for wide audiences, most known for the award-winning Action RPG / MMO Marvel Heroes 2015 featuring iconic Marvel characters including Spider-man, Iron Man, Captain America and 50 more!  Our team of world-class talent is focused on developing a new generation of superior quality, massively entertaining online games.   We are looking for a talented Lead User Interface Designer/Artist to design and create User Interfaces for Marvel Heroes. This person will be responsible for designing the visual look of the UI in collaboration with the game design team and be a key creator of art for the UI. They will also collaborate with the UI engineering team and production team to create fun-to-use and intuitive interfaces for our game features. They will report to the Art Director.   Responsibilities: Create design prototypes, including graphic design samples and mockups for game features, menus, displays in the game Collaborate with a wide variety of stakeholders: game design, production, UI engineering, taking feedback and input from all to produce the best designs Estimate work effort as needed Create final assets at high quality Collaborate with the UI engineering team to ensure smooth implementation of all new UIs   Requirements: Above all, superior creative 2D art and design skills and experience in UI design. This will be  demonstrated with a strong portfolio of previous work. Experience with game UI is critical Expert skill with Photoshop, Illustrator and UI prototyping tools of choice Strong Flash animation skills A keen eye for composition, clarity and usability Experience making wireframes and user flows Experience with typography and fonts Experience with a variety of artistic styles. Ability to create new looks or design pieces that fit into an existing style Passion for games and a willingness to experience Marvel Heroes (and other games) as a player so as to make the best design choices Willingness to iterate on designs   Nice to haves: Web design experience, HTML and Javascript skills Previous games experience, professional or hobbyist  Familiarity with the Marvel IP Experience with game engines: Unreal, ScaleForm, or others College degree in Art, Animation, Design, or related field preferred Portfolio submissions should include: Examples of interfaces designed, ideally those that have been implemented. Animations where possible. Our preferred format is a link to a personal website
Categories: Game Dev Jobs

Games Product Manager - The Ellen Show: Ellen Digital Ventures, WAD Productions

Gamasutra - Jobs - Mon, 06/27/2016 - 4:00pm
The games team at Ellen Digital Ventures is looking for a Product Manager to help us build high-quality, retentive gameplay experiences. At EDV, we put the player first and always set out to create unique experiences that represent the fun and hilarity of The Ellen Show. This PM will not only work across our highly successful live games including “Heads Up!”, but will also be critical in shaping our growing roadmap of games in development.   The ideal candidate has extensive experience in free-to-play live operations, a deep understanding of game systems design, and the ability to collaborate across multiple teams and disciplines including marketing, user acquisition, development, art, and design.   Responsibilities Manage the product roadmap designed to build, engage, and retain a large and loyal player base Use both qualitative and quantitative feedback to prioritize initiatives, define expected outcomes, and measure results Run frequent user tests and leverage both qualitative and quantitative feedback to inform product roadmap and prioritize resources based on meeting or exceeding goals Liaise with development team(s) through the product lifecycle and ensure timelines are met   Skill Set 4+ years experience in a product management role, including free-to-play live operations, in the mobile game industry A deep understanding of game systems design, and the effect different acquisition, retention, and monetization tactics have on a game’s ecosystem Strong analytical skills and a love for finding patterns and actionable conclusions in key metrics data Organized, can juggle multiple projects and re-prioritize as needed Strong communication skills with technical & non-technical colleagues Used to multitasking and collaborating across departments Production or project management experience a plus
Categories: Game Dev Jobs

Executive Producer, New Product Development: Age of Learning, Inc.

Gamasutra - Jobs - Mon, 06/27/2016 - 4:00pm
The Executive Producer will lead an all-star team of educators, producers, designers, artists and engineers whose mission is to pioneer new educational product that will bring unique learning experiences to millions of kids. Age of Learning offers an exciting and unique opportunity to join a dynamic global organization at the forefront of educational technology with a tremendous growth potential, both for the company and the individual. This person will report directly to the Senior Vice President of Strategy. Responsibilities: Lead cross functional team in the development and delivery of educational games that blend education science and data analytics to create an engaging experience. Develop product strategies, roadmaps and milestones. Review, comment and approve milestone submissions. Work with team leadership to formulate plans to address issues and opportunities in upcoming milestones. Collaborate with curriculum, design and other cross functional groups to align and execute product strategies. Manage product staff and leads to ensure project needs are clearly defined, effectively communicated and addressed. Institutionalize team’s production processes, adapting to the needs of specific projects and ensuring quality and efficiency. Oversee the management of complex projects concurrently, including review and refinement of project vision, scope, quality, and requirements. Work with team leadership to define and implement plans for improvement. Identify and recruit critical talent. Allocate and track required resources; communicate status to senior management. Provide hands-on mentoring in areas such as requirements analysis, project management, communication, organization, leadership, etc. Desired Skills and Experience: 12+ years experience in product management/game development preferably with experience in children’s content. A proven record of consistently delivering high quality games on a time. Passionate about the potential to leverage technology and games to change how kids learn. Strong analytic skills and a deep understanding on how data can be leveraged to drive desired behavior. A natural collaborator with strong initiative, energy and impeccable integrity Ability to grasp complex concepts and develop clear, concise, synthesized recommendations. Ability to conceive new product ideas from scratch, evangelize and drive success. Bachelor’s degree within a technical discipline and advanced degree are preferred.
Categories: Game Dev Jobs

Animator, Mobile: Turbine Inc.

Gamasutra - Jobs - Mon, 06/27/2016 - 4:00pm
Animator, MobileTurbine seeks an Animator to help bring the Arkham Villains to life for our new mobile game Batman: Arkham Underworld. The Animator collaborates closely with the Art Director, Character Artist, and FX Artist to create beautiful, expressive character animations in a timely and dependable manner. Their job will be to animate characters, import them into Unity, and make them work in game.  Turbine, Inc. is a premier creator and operator of massive, persistent online worlds that foster powerful social gaming communities. Turbine is wholly owned by Warner Bros. Home Entertainment Group and has created some of the world’s most popular and award-winning online games, including The Lord of the Rings Online™, Dungeons & Dragons Online®, Asheron's Call®, and our upcoming Batman Arkham Underworld® and Game of Thrones® mobile titles.  JOB RESPONSIBILITIES Create expressive animations that communicate weight/character on a mobile device Work closely with an Art Lead, Character Artist, FX Artist, and designers to achieve the right expression for each animation Integrate and iterate in Unity to ensure your work looks excellent in its final context Suggest processes and/or tech to improve the quality of the production pipeline Work well with other departments including design, and the ability to respond well to change Collaborate with the Art Director to cost and schedule tasks  JOB REQUIREMENTS 3+ years of relevant game production experience Experience developing in Unity is required Extensive working knowledge of Maya’s animation tools An excellent command of posture, expression, and timing The ability and desire to push an animation’s timing to achieve precision results Ability to achieve beautiful and realistic results within a Mobile device’s technical limitations Ability to perform well under pressure and deliver work in a timely manner Excellent communication, interpersonal and organizational skills Strong belief in a Team-based approach Ability to learn new skills and work within a complex asset creation pipeline  Pluses: Experience developing games for Mobile devices Experience developing assets for isometric games Fluency with Excel and Hansoft Experience with Agile and SCRUM  **Applications must be accompanied by web link to work or portfolio/demo reel – digital media preferred**
Categories: Game Dev Jobs

Senior Android Engineer: Turbine Inc.

Gamasutra - Jobs - Mon, 06/27/2016 - 4:00pm
Senior Android Engineer Turbine, Inc. seeks an experienced Senior Android Engineer to join our mobile engineering team at our studio in Needham, MA. In this position, you will have a hands on role in defining and implementing key game systems and features, as well as integrating existing libraries or services to our Unity based game platform. You will focus on client side technologies, porting to iOS/Android, and optimizing performance for mobile devices. This position requires close collaboration with all other disciplines to help capture, develop and communicate a coherent vision of our game systems, features and tools. We are looking for candidates with a passion for games and game development.   JOB RESPONSIBILITIES Design, implement and maintain game systems, tools and pipelines with a focus on the Android platform Help set performance targets and optimize performance for mobile devices Assess and integrate middleware and 3rd party mobile technology solutions Mentor less experienced engineers and provide guidance on Unity best practices Review the work of other mobile engineers to ensure adherence to coding and quality standards JOB REQUIREMENTS Experience developing and shipping apps on Android, with a good understanding of the native layer and Google Play services In depth knowledge of Unity3D, preferably for mobile game development Experience optimizing performance for mobile devices Strong C# programming skills and a practical knowledge of common data structures and software design practices Able to work effectively in a highly collaborative, team-oriented environment and communicate with team members of all disciplines  Bachelor's degree in Computer Science, Engineering, or equivalent experience OUR TECH Languages: C#, Objective C, GLSL Databases: PostgreSQL, MongoDB OS: Linux, OSX, iOS, Android Tools: Perforce, Git, Unity3D, AWS  **This is an onsite position that requires living in Massachusetts (must be willing to relocate)**  Turbine, Inc. is a premier creator and operator of massive, persistent online worlds that foster powerful social gaming communities. Turbine is wholly owned by Warner Bros. Home Entertainment Group and has created some of the world’s most popular and award-winning online games, including The Lord of the Rings Online™, Dungeons & Dragons Online®, Asheron's Call®, and our upcoming Batman Arkham Underworld® and Game of Thrones® mobile titles.  
Categories: Game Dev Jobs

Rolls-Royce Eyes Autonomous Ships, Expects Remote-Controlled Cargo Ships By 2020

Slashdot Updates - Mon, 06/27/2016 - 3:25pm
An anonymous reader writes from a report via PC Magazine: Speaking at a recent symposium in Amsterdam, Rolls-Royce vice president of innovation for marine, Oskar Levander, said, "The technologies needed to make remote and autonomous ships a reality exist." In partnership with the Advanced Autonomous Waterborne Applications Initiative (AAWA) project, Rolls-Royce, DNV GL, Inmarsat, Deltamarin, NAPA, Brighthouse Intelligence, Finferries, and ESL Shipping are leading the $7 million effort. Unmanned ships could save money, weight, and space, making way for more cargo and improving reliability and productivity, the AAWA said in a recent white paper. "The increased level of safety onboard will be provided by additional systems," Rolls-Royce said on its website. "Our future solutions will reduce need for human-machine interaction by automating selected tasks and processes, whilst keeping the human at the center of critical decision making and onboard expertise." Initial testing of sensor arrays in a range of operating and climatic conditions is already underway in Finland. Phase II of the project will continue through the end of 2017. Rolls-Royce plans to launch the first remote-controlled cargo ships by 2020, with autonomous boats in the water within the next two decades. Rolls-Royce was in the news last week when they unveiled their first driverless vehicle called The Vision Next 100.

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Categories: Science & Tech News

Get a job: The Odd Gentlemen needs a Cinematic Animator

Gamasutra - News - Mon, 06/27/2016 - 3:03pm

Are you a cinematic animator and renowned gentleperson? The developers of the new King's Quest are looking for new talent for their animation team. ...

Categories: Gaming News

Cisco Seen As Trying To 'Slow Down Arista Anyway They Can' With Patent Lawsuits

Slashdot Updates - Mon, 06/27/2016 - 2:45pm
An anonymous reader shares an article by CRN:Partners say Cisco's end game with its patent lawsuits against Arista Networks is simply to slow the fast-growing networking company and stunt any innovation efforts from competitors. "Cisco's goal is to try to slow down Arista and competitors any way they can," said Chris Becerra, president and CEO of Terrapin Systems, a Morgan Hill, Calif.-based Arista partner. "If they don't have the technology to beat them out there, they're going to try to slow them down any way possible." Last week, the San Jose, Calif.-based network giant won three of five patent infringement suits against Santa Clara, Calif.-based Arista dealing with its networking switches. The International Trade Commission recommended a ban on Arista product imports containing the infringing technology. Additionally, the ITC also ruled earlier this year that Arista infringed on several other Cisco patents pertaining to its private VLANS, system database and externally managing router configuration with a centralized database -- recommending a similar ban on Arista imports.For those unfamiliar, Cisco had filed its trade complaint in December 2014, in which it sought a ban on Arista's switches. Arista, which designs and sells multilayer network switches to deliver software-defined networking solutions, was formed by former Cisco employees.

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Categories: Science & Tech News
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