Gaming News

Exploring what it takes to make a funny game

Gamasutra - News - Mon, 03/02/2015 - 5:44pm

Why is comedy in games so rare -- and so hard to get right? Developer Zoe Quinn took the stage at GDC today to explore the topic and offer fellow developers a few potential ways to make funny games. ...

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Independent game sales in 2015

GamesIndustry.biz news - Mon, 03/02/2015 - 4:47pm
TinyBuild's Mike Rose throws down some figures at GDC
Categories: Gaming News

Akili Interactive Partners With Autism Speaks

Game Politics - Mon, 03/02/2015 - 4:07pm

Boston-based start-up Akili Interactive and Delivering Scientific Innovation for Autism (DELSIA - a non-profit affiliated with Autism Speaks) announced today the formation of what they call a "clinical research collaboration agreement." Akili develops video games that (it claims) can diagnose and treat cognitive problems, including Alzheimer’s and Attention Deficit Hyperactivity Disorder.

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Bears vs. Art vs. Analytics

GamesIndustry.biz news - Mon, 03/02/2015 - 4:07pm
Former Halfbrick CCO explains how dev team overcame metric-induced "analysis paralysis" for soft-launched puzzle game
Categories: Gaming News

Autodesk enters the game engine business at GDC

Gamasutra - News - Mon, 03/02/2015 - 3:57pm

3ds Max maker Autodesk is making its first foray into the game engine business this week at GDC in San Francisco, where it will demo its upcoming Stingray engine to developers on Wednesday afternoon. ...

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'Blacks in Gaming' GDC Party Details

Game Politics - Mon, 03/02/2015 - 3:51pm

Blacks in Gaming (BIG) is hosting a GDC Party for those lucky enough to be attending the event this week in San Francisco. The party is sponsored by Xbox and will take place Thursday, March 5, 2015 from 6:00 PM to 9:00 PM (PST). You can find out more information about the party here.

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What to do before you start building a free-to-play game

Gamasutra - News - Mon, 03/02/2015 - 3:22pm

Ethan Levy explores better ways to design F2P games and reminds F2P developers to be as rigorous in their business design as their are about their game design. ...

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How Divinity: Original Sin resurrected a fallen series

Gamasutra - News - Mon, 03/02/2015 - 3:08pm

At GDC 2015, Swen Vincke, creative director of the critically acclaimed co-op role-playing game Divinity: Original Sin, described how the game brought Larian Studios back from the brink of disaster. ...

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'Pregnancy' Now On Steam

Game Politics - Mon, 03/02/2015 - 3:00pm

Pregnancy, a new "choose-your-own-adventure" style game from indie developer Locomotivah, is now available on Steam. The game, which the developers say is inspired by such games as Telltale's The Walking Dead and Atlus' Catherine, puts players in the role of a 14-year-old rape victim living in Hungary named Lilla Sandor.

In the game the player serves as a guiding internal influence for the girl, who is confused about what she should do after being sexually assaulted one night by a drunken criminal.

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500 games launched per day on iOS last year (and other digital sales facts)

Gamasutra - News - Mon, 03/02/2015 - 2:13pm

With digital marketplaces becoming increasingly crowded, Mike Rose, of tinyBuild dug into the current state of indie sales expectations for digital platforms. ...

Categories: Gaming News

Narrative and design insights from 80 Days' writing lead

Gamasutra - News - Mon, 03/02/2015 - 1:58pm

At GDC 2015, Meg Jayanth, lead writer of acclaimed mobile adventure game 80 Days, shared insights into how the team at Inkle created a deeply narrative, highly nonlinear and satisfying story. ...

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Upcoming Open Gaming Alliance Report Predicts PC Gaming Sector Worth $35 Billion By 2018

Game Politics - Mon, 03/02/2015 - 1:21pm

The Open Gaming Alliance (OGA) will release its seventh annual research report at the end of March in conjunction with market research firm DFC Intelligence. The new report, which focuses on the PC gaming sector, offers predictions on the sector from the end of 2014 up until 2018.

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Community management in the culture wars

GamesIndustry.biz news - Mon, 03/02/2015 - 1:07pm
Raph Koster, Richard Vogel, and Gordon Walton say harassment and conflict are only getting worse, but there are ways to address it
Categories: Gaming News

The Saucy Night-Life of San Francisco Targets GDC Attendees

Game Politics - Mon, 03/02/2015 - 12:35pm

We all get that sex sells, but there's a reason that parties involving strippers and other male-focused titillation might be looked down upon in this day and age. After all it's no longer the 1990s and people expect party organizers to show some sensitivity to the growing number of women that attend game industry trade events like the Game Developers Conference.

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This Week in Video Game Criticism: From the Semiotics of PlayStation to the Pitfalls of Jiggle Physics

Gamasutra - News - Mon, 03/02/2015 - 12:35pm

This week, our partnership with game criticism site Critical Distance brings us picks from Riley MacLeod on topics ranging from a look back at the first PlayStation controller to the pitfalls of jiggle physics. ...

Categories: Gaming News

Online community and culture wars: What do we know?

Gamasutra - News - Mon, 03/02/2015 - 12:20pm

What can we learn from the significant community challenges the gaming community faces? Online gaming veterans Raph Koster, Gordon Walton and Rich Vogel share fascinating sociological lessons. ...

Categories: Gaming News

HBO's 'Looking' Highlights 'GaymerX,' 'Gaming in Color,' and MidBoss Games

Game Politics - Mon, 03/02/2015 - 12:13pm

In episode 8 of HBO's "Looking," the majority of the episode takes place during the LGBQT gaming event GaymerX3, and co-organizer Matt Conn (who is also the co-founder of MidBoss Games and a developer on the LGBQT-friendly cyber punk adventure game Read Only Memories) even gets a cameo.

Speaking to Conn (who is currently at GDC promoting his game) briefly via IM, I learned some of the lengths that producers went to to make this game-focused episode of the show as authentic as possible.

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Reactive game dev: How Serious Sam 4 became The Talos Principle

Gamasutra - News - Mon, 03/02/2015 - 11:30am

Croteam kicks off the GDC 2015 Independent Games Summit with a talk on how the Serious Sam studio taught itself a new way to make games as it embarked on its first puzzle game: The Talos Principle. ...

Categories: Gaming News

Epic Games Makes 'Unreal Engine 4' Free For Everyone

Game Politics - Mon, 03/02/2015 - 11:08am

Epic Games founder Tim Sweeney has decided that it is time to make Unreal Engine more competitive with stiff competition from the likes of Unity and other free game development tools. Unity has been free for some time, and some believe that it is cutting into Unreal Engine's market share in the game development space (no, we do not have stats on whether or not this is true, but this is at least the perception in some circles - ed.).

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@ Play: The return of Toejam & Earl

Gamasutra - News - Mon, 03/02/2015 - 10:40am

The return of roguelike column @Play! "Toejam & Earl is a game that is dear to my heart. Although it is a slow-playing Sega Genesis game, it has excellent design and gameplay." ...

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