Gaming News

Gabe Newell discusses the downsides of working at Valve

Gamasutra - News - Fri, 02/17/2017 - 3:54pm

"There are plenty of great developers for whom this is a terrible place to work," Newell said. "People at Valve have to get used to working without a safety net." ...

Categories: Gaming News

Blog: Building a scalable online game with Azure, part 1

Gamasutra - News - Fri, 02/17/2017 - 3:15pm

In this blog series, I'm walking you through the basics of getting your gaming backend up and running in the cloud and storing your player data in a scalable cloud storage. ...

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Why there are 'no shortcuts' to making people care about your game's characters

Gamasutra - News - Fri, 02/17/2017 - 2:55pm

Learn how you can put trust in your players to grow attached with your characters at this year's GDC. ...

Categories: Gaming News

Get a job: Skydance Interactive is hiring a 3D Artist

Gamasutra - News - Fri, 02/17/2017 - 2:04pm

Skydance Interactive is looking for a talented 3D Artist to work on both character and environment pieces for the multiplayer FPS, PWND. ...

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What can game devs do to revitalize the roleplaying game genre?

Gamasutra - News - Fri, 02/17/2017 - 1:51pm

Roleplaying games have come a long way in the past decade alone, but some developers believe that the genre needs to keep innovating if it's to reach its full potential. ...

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Erik Wolpaw leaves Valve news - Fri, 02/17/2017 - 1:27pm
Writer who worked on Portal series, Half-Life 2 Episodes has confirmed departure from company
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EA now offering Origin Access for $30 annually news - Fri, 02/17/2017 - 12:51pm
Cost for membership has effectively been halved by the publisher
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Don't Miss: Teaching players without using words

Gamasutra - News - Fri, 02/17/2017 - 12:45pm

In this 2016 blog post, Ubisoft technical level designer Max Pears explores different methods of explaining game mechanics to players without writing explicit, wordy instructions into a game. ...

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Longtime Valve writer Erik Wolpaw leaves company

Gamasutra - News - Fri, 02/17/2017 - 12:33pm

Erik Wolpaw, best known as one of the more prominent writers at Half-Life and Steam house Valve Software, is leaving the company. ...

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Paradox set to eye 'interesting acquisitions' following strong 4th quarter

Gamasutra - News - Fri, 02/17/2017 - 11:31am

The publisher closed out the fourth quarter of its fiscal year with steady increases in both revenue and operating profit, leaving the company in a position to take on new investments and acquisitions. ...

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Watch these 10 devs compete to pitch their game the best at GDC 2017

Gamasutra - News - Fri, 02/17/2017 - 10:57am

From Tourmaline to Digital Dreams Entertainment, these ten GDC Play developers have been chosen to compete in front of a panel of judges to make the best game pitch during the all-new GDC Pitch at GDC 2017! ...

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Get cutting-edge graphics tips from Nvidia, Ubisoft and more at GDC 2017

Gamasutra - News - Fri, 02/17/2017 - 10:18am

GDC 2017 organizers are offering an early look today at the scope and ambitions of the Advanced Graphics Techniques Tutorial Day that will help kick off the conference later this month. ...

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Ask Mafia III's Harrison Pink about writing great characters at 3PM EST

Gamasutra - News - Fri, 02/17/2017 - 10:08am

If you have questions about how to get players attached to your game's characters, we're chatting with Hangar 13 game developer Harrison Pink today at 3PM EST. ...

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At GDC 2017, Sony digs into how to design games for the PSVR Aim controller

Gamasutra - News - Fri, 02/17/2017 - 9:16am

At GDC 2017, Sony's Richard Marks and Tom Bruckbock will join the devs of VR shooter Farpoint to dive into the world of VR game development utilizing the gun-shaped PS VR Aim Controller. ...

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Valve patches major Team Fortress 2 bug after a decade

Gamasutra - News - Fri, 02/17/2017 - 8:51am

Valve has finally patched a 10-yea-old Team Fortress 2 bug that caused client and server hitboxes to fall out of sync.  ...

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Blog: How 'games as service' delayed Owlboy for nearly a year

Gamasutra - News - Fri, 02/17/2017 - 8:23am

In this post, Jo-Remi Madsen of D-Pad Studio (Owlboy, Savant - Ascent) writes how 'games as service' ended up delaying Owlboy for a long period of time, due to maintaining their first minor title. ...

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Finding the fun when developing licensed games

Gamasutra - News - Fri, 02/17/2017 - 7:49am

"My whole philosophy when it comes to working on projects is to find something you enjoy about the project you're working on and make it great." ...

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What developers can learn from PewDiePie news - Fri, 02/17/2017 - 6:47am
Weekly Recap: YouTube star's explanation for anti-Semitic jokes may be familiar to those who follow the AAA scene
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Blog: Dissecting the horror of Far Cry 2

Gamasutra - News - Fri, 02/17/2017 - 6:43am

Some thoughts on how narrative and design elements in Far Cry 2 come together to create a very powerful experience. ...

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BFI Certification Unit joins Game Republic news - Fri, 02/17/2017 - 6:27am
Closer ties with North of England will help developers gain access to games tax breaks
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