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Kingston HyperX Predator SSD Takes Gumstick M.2 PCIe Drives To 1.4GB/sec

Slashdot Updates - 5 hours 54 min ago
MojoKid writes Kingston recently launched their HyperX Predator PCIe SSD that is targeted at performance-minded PC enthusiasts but is much less expensive than enterprise-class PCIe offerings that are currently in market. Kits are available in a couple of capacities and from factors at 240GB and 480GB. All of the drives adhere to the 80mm M.2 2280 "gumstick" form factor and have PCIe 2.0 x4 connections, but are sold both with and without a half-height, half-length adapter card if you'd like to drop it into a standard PCI Express slot. At the heart of the Kingston HyperX Predator is Marvel's latest Marvell 88SS9293 controller. The Marvell 88SS9293 is paired to a gigabyte of DDR3 memory and Toshiba A19 Toggle NAND. The drives are rated for read speeds up to 1.4GB/s and writes of 1GB/s and 130 – 160K random 4K IOPS. In the benchmarks, the 480GB model put up strong numbers. At roughly $1 per GiB, the HyperX Predator is about on par with Intel's faster SSD 750 but unlike Intel's new NVMe solution, the Kingston drive will work in all legacy platforms as well, not just Z97 and X99 boards with a compatible UEFI BIOS.

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Categories: Science & Tech News

Hacked Sony Emails Reveal That Sony Had Pirated Books About Hacking

Slashdot Updates - 6 hours 48 min ago
An anonymous reader writes Sony has done a lot of aggressive anti-piracy work in their time, which makes it that much funnier that pirated ebooks were found on their servers from the 2014 hacks that just went on to WikiLeaks. Better yet, the pirated books are educational books about hacking called "Inside Cyber Warfare" and "Hacking the Next Generation" from O'Reilly publishers.

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Categories: Science & Tech News

Twitter Moves Non-US Accounts To Ireland, and Away From the NSA

Slashdot Updates - 7 hours 45 min ago
Mark Wilson writes Twitter has updated its privacy policy, creating a two-lane service that treats U.S. and non-U.S. users differently. If you live in the U.S., your account is controlled by San Francisco-based Twitter Inc, but if you're elsewhere in the world (anywhere else) it's handled by Twitter International Company in Dublin, Ireland. The changes also affect Periscope. What's the significance of this? Twitter Inc is governed by U.S. law; it is obliged to comply with NSA-driven court requests for data. Data stored in Ireland is not subject to the same obligation. Twitter is not alone in using Dublin as a base for non-U.S. operations; Facebook is another company that has adopted the same tactic. The move could also have implications for how advertising is handled in the future.

Read more of this story at Slashdot.

Categories: Science & Tech News

Google Ready To Unleash Thousands of Balloons In Project Loon

Slashdot Updates - 8 hours 58 min ago
jfruh writes Google has figured out how to produce an Internet-broadcast balloon in a few hours, and is on the verge of unleashing Project Loon onto the world. The project, which will work with ISPs to beam LTE cellular signals to remote regions that don't have Internet access, will be working with local ISPs rather than selling broadband directly to customers.

Read more of this story at Slashdot.

Categories: Science & Tech News

Does music strike a chord with everyone?

New Scientist - Breaking news - 9 hours 16 min ago
Stephen McAdams played movie tunes to Mbenzélé pygmies in the Congo rainforest to find out whether music is a universal language







Categories: Science & Tech News

The Origin of the First Light In the Universe

Slashdot Updates - 11 hours 45 min ago
StartsWithABang writes Before there were planets, galaxies, or even stars in the Universe, there really was light. We see that light, left over today, in the form of the Cosmic Microwave Background, or the remnant glow from the Big Bang. But these photons outnumber the matter in our Universe by more than a-billion-to-one, and are the most numerous thing around. So where did they first come from? Science has the answer.

Read more of this story at Slashdot.

Categories: Science & Tech News

Senior Game Designer: Limbic

Gamasutra - Jobs - 14 hours 16 min ago
We’re looking for a Senior Game Designer for an undisclosed mid/hardcore 3D social mobile game.  The ideal candidate has strong experience and knowledge in mobile game design, MMOs and virtual-goods based business models. Your mission: Design combat mechanics, player progression, level layout, item collection, economy, etc. Intelligently discuss techniques used to make multiplayer combat and systems fun. Create and maintain game documentation including GDDs, itemization lists, and Excel models. Be responsible for the planning, level layout, setup and tuning of single and multiplayer levels, from high concept to object placement and scripting. Synthesize Theme, Game Mechanics, Monetization, and Social Features into an integrated product. Post-release, you will need to monitor the game closely. This includes analyzing the PvE, PvP and Equipment gameplay data, responding to consumer feedback, and observing game market trends. You will be working directly with our talented producers, engineers and artists to contribute to the vision of the game. You have: Passion for video games, especially mobile games. Extensive knowledge in game design (playability, learning curve, production, difficulty management, pacing, rewards, accessibility, etc.). Strong knowledge with level design, progression systems, economy balancing and tuning. Worked 3+ years as a Designer in the games industry. Strong analytical and problem-solving abilities, and is able to synthesize game-play data to improve the game as necessary. Experience and success designing mobile-based online and social games. Must have a solid understanding of how all aspects of design production work and how best to accomplish each task. Must have strong documentation skills and be proficient with organizational software. Must have several years experience in game production and has designed for at least one 'AAA' commercially released game on iOS and/or Android. Perks: Competitive pay based on experience Medical benefits Work from home Flexible work hours & vacation policy Work in a small, highly skilled team About Limbic: Limbic is an established mobile game developer with a track record of making hit mobile games. Our games have been downloaded over 35 million times to date on iOS and Android. Apply today and join us in making our next hit!   To apply, attach your resume and a cover letter including a list of your 5 favorite mobile games on our site here: https://limbic.recruiterbox.com/jobs/642d8198b7324951a17f50263e7986d7 Or email us at jobs@limbic.com and include "Senior Game Designer, Gamasutra" in the subject line of your email.
Categories: Game Dev Jobs

Recruiting Coordinator – Temp: 2K

Gamasutra - Jobs - 14 hours 16 min ago
Recruiting Coordinator – Temp Who we are:2K is a leading publisher of some of today’s most popular games, and most well-known for critically acclaimed game franchises like: NBA 2K, WWE 2K, Evolve, Bioshock, Borderlands, XCOM and the beloved Sid Meier’s Civilization.The Recruiting team is a small but mighty group, with the huge responsibility for recruiting and hiring exceptional talent all across the business. It’s our job to get to know most talented Engineers, Designers and Artists in the games industry, as well as the Marketing team, Producers, Finance, Production Assistants etc. In this team, we make a big impact on the business every single day! What we need:We are looking for a Recruiting Coordinator to help us with the daily organizational tasks that keep this team running like clockwork. This is a chance to get your foot in the door, and learn the ropes from a really skilled and experienced recruiting team. Keep us organized, host our candidates when they come to meet our teams, and learn about the games business from the inside out.    •    Assists Recruiting Department with administration of processes and procedures.    •    Schedule interviews (on-site, phone and Skype) using MS Outlook with candidates and hiring managers.    •    Coordinate travel arrangements for candidate interviews as well as Recruiting events.    •    Update candidate records and job postings in recruiting database and online.    •    Assist in the coordination of other recruiting and on-boarding activities as needed.    •    Performs general clerical duties including but not limited to expense reports, filing, photocopying, faxing, and mailing etc.    •    Demonstrates a high level of professionalism in dealing with confidential and sensitive issues.    •    Performs other duties as assigned, including special projects.    •    Identify opportunities for improving candidate experience and scheduling efficiency.    •    Host candidates while they are on site for interviews.    •    Travel to job fairs or other recruiting events when needed.    •    Write copy and post jobs to websites or career sites as needed. Who we think will fit:Are you hoping to “break in” to a career in the games industry? Are you looking to launch your career in Recruiting and work your way up from the bottom? Would you like to mentor with some very experienced recruiters and work with some of the most talented game developers in the world? Are you so organized, your friends sometimes make fun of you for it?    •    Passion for Video games!    •    Bachelor’s degree or equivalent and 2+ years’ related experience or an equivalent combination of education and         experience.    •    Excellent written and oral communication skills.    •    Strong organizational, problem-solving, and analytical skills.    •    Self-motivated, with the ability to multi task, manage priorities, & manage workflow, completing projects on or ahead of         schedule.    •    Versatility, flexibility, and a willingness to work within constantly changing priorities with enthusiasm.    •    Very proficient computer and internet user. Very strong skills on Microsoft Office Suite particularly Outlook, Word and         Excel, & html tags.    •    Acute attention to detail, including strong spelling and grammar skills.    •    Strong interpersonal skills, including the ability to deal effectively with a diversity of individuals and cultures at all         organizational levels.    •    Prior work experience in a Recruiting or HR organization is strongly preferred.    •    Prior experience with Applicant Tracking Systems/databases such as Taleo or Jobvite is a big plus.   To Apply - https://chc.tbe.taleo.net/chc04/ats/careers/requisition.jsp?org=GAMES2K&cws=1&rid=1003    
Categories: Game Dev Jobs

Backend Engineer: GlassLab, Inc.

Gamasutra - Jobs - 14 hours 16 min ago
  GlassLab seeks an experienced, organized, and communicative team player to join the team as a Backend Engineer. The Backend Engineer is responsible for writing high quality, reliable code for the next-generation learning platform supporting multiple forms of content on multiple client delivery systems, and creating new applications and systems for the cutting edge of self-servicing digital educational technology. The Backend Engineer is expected to work in close collaboration with the Lab’s growing technical team in a high-velocity, quality-focused environment. Excellent communication skills, the ability to create concise documents, and the drive to build are critical. The ideal candidate will be an action-oriented individual comfortable in an iterative, multi-project, prototype-heavy environment with experience building stable, scalable systems that accommodate large audiences and heavy data traffic. GlassLab’s products span across multiple platforms, so familiarity in developing in multiple environments and adaptability are a plus. The Backend Engineer is expected to perform the following tasks: Create and maintain server-side services for a stack offering user management, content management, data management, and reporting; Develop systems that service content management for 3rd party developers; Develop a scalable framework for our data needs to fit within our existing infrastructure; Expand the existing framework and systems to be self-servicing; Create, modify, and maintain work-flow tools; Monitor security and performance logs; and Work collaboratively with both backend and frontend engineers to deliver technology solutions.   Position type: Regular, full-time, exempt. Position compensation: Commensurate with experience and non-profit industry standards Position location: Redwood City, CA Number of positions available: 1   Position Requirements A strong candidate will have the following required prior experience, skills and dispositions: Has been an integral part of several teams bringing client-server products to market; Has been involved in architectural development of large-scale backend technologies; Expertise with server technologies, especially node.js; Expertise with database technologies, especially couchbase and SQL; Expertise with REST APIs; At least five (5) years industry experience; Knowledge of existing javascript libraries and frameworks that can assist in development of backend technologies; A quick learner and experience working across the full stack; Knowledge of data flows, data architecture, ETL, and processing unstructured data; Curiosity and capacity to innovate beyond existing technology applications, integrating disciplines, such as learning and assessment; Excellent communication skills, including verbal, written and interpersonal; Excellent time estimation and prioritization skills; and Ability to delegate, plan own work and task work out to others.   The ideal candidate will also have the following preferred prior experience skills and dispositions: Comfortable with working in a Test Driven Development Environment; Knowledge of AWS, Git, and Grunt; Knowledge and experience in frontend technologies, such as angular.js; Knowledge of payment solutions, such as stripe.js, a plus; Open source project contributions a plus; Experience working with Big Data; Hands on experience with Hadoop, MapReduce, Pig, Sqoop, and/or Hive a plus; Knowledge of modern data mining techniques a plus; Experience working with distributed interdisciplinary teams; Experience working on educational products for or in educational environments with children; and Prior experience working with game development or learning and assessment teams.   How to apply To apply, please send an email with the subject “Backend Engineer” and attaching a cover letter and CV to jobs@glasslabgames.org.   Due to the volume of applications we receive, we are unable to respond personally to every applicant. GlassLab, Inc. carefully reviews each application within one month of application receipt. If you do not hear from us within this time, we encourage you to apply again for another position in the future, and thank you for your interest in GlassLab.   GlassLab, Inc. is an equal opportunity employer and does not discriminate on the basis of age, disability, sex, gender identification, sexual orientation, genetic information, national origin, race, religion or any other protected class.  
Categories: Game Dev Jobs

Front End Engineer: GlassLab, Inc.

Gamasutra - Jobs - 14 hours 16 min ago
  GlassLab seeks an experienced, organized, and communicative team player to join the team as a Front End Engineer. The Front End Engineer is responsible for writing high quality, reliable code for the next-generation learning web application supporting multiple forms of content on multiple client delivery systems, and creating new applications and systems for the cutting edge of self-servicing digital educational technology. The Front End Engineer is expected to work in close collaboration with the Lab’s growing technical team in a high-velocity, quality-focused environment. Excellent communication skills, the ability to create concise documents, and the drive to build are critical. The ideal candidate will be an action-oriented individual comfortable in an iterative, multi-project, prototype-heavy environment with experience building stable, scalable systems that accommodate large audiences and heavy data traffic. GlassLab’s products span across multiple platforms, so familiarity in developing in multiple environments and adaptability are a plus. The Front End Engineer is expected to perform the following tasks: Create and maintain a web front end for a services stack offering user management, content management, data management, and reporting; Develop user-facing content management systems; Create websites as needed with product launches; and Work collaboratively with both backend and frontend engineers to deliver technology solutions. Position type: Regular, full-time, exempt. Position compensation: Commensurate with experience and non-profit industry standards Position location: Redwood City, CA Number of positions available: 1 Position Requirements A strong candidate will have the following required prior experience, skills and dispositions: Has been an integral part of team that brought client-server products to market; Expertise in web application development (javascript, angular.js, backbone, HTML, CSS, and JSON); Built reports and dashboards using one of the common libraries like d3.js or Highcharts; Built at least one application with a RESTful API; At least five (5) years industry experience; Knowledge of existing javascript libraries and frameworks that can assist in development of front end technologies; A quick learner and experience working across the full stack; Well-versed with current standards of software engineering practices; Experience with Test-Driven Development; Excellent communication skills, including verbal, written and interpersonal; Excellent time estimation and prioritization skills; and Ability to delegate, plan own work and task work out to others.   Position type: Regular, full-time, exempt. Position compensation: Commensurate with experience and non-profit industry standards Position location: Redwood City, CA Number of positions available: 1   Position Requirements A strong candidate will have the following required prior experience, skills and dispositions: Has been an integral part of team that brought client-server products to market; Expertise in web application development (javascript, angular.js, backbone, HTML, CSS, and JSON); Built reports and dashboards using one of the common libraries like d3.js or Highcharts; Built at least one application with a RESTful API; At least five (5) years industry experience; Knowledge of existing javascript libraries and frameworks that can assist in development of front end technologies; A quick learner and experience working across the full stack; Well-versed with current standards of software engineering practices; Experience with Test-Driven Development; Excellent communication skills, including verbal, written and interpersonal; Excellent time estimation and prioritization skills; and Ability to delegate, plan own work and task work out to others.   The ideal candidate will also have the following preferred prior experience skills and dispositions: Experience building complex web applications using modern programming languages and tech stacks; Knowledge of Git and Grunt; A quick learner and be willing to work with UX designers in rapid iteration; At home with at least one CMS technology; Knowledge of payment solutions, such as stripe.js, a plus; Open source project contributions a plus; Experience working with distributed interdisciplinary teams; Experience working on educational products for or in educational environments with children; and Prior experience working with game development or learning and assessment teams.   How to apply To apply, please send an email with the subject “Front End Engineer” and attaching a cover letter and CV to jobs@glasslabgames.org.   Due to the volume of applications we receive, we are unable to respond personally to every applicant. GlassLab, Inc. carefully reviews each application within one month of application receipt. If you do not hear from us within this time, we encourage you to apply again for another position in the future, and thank you for your interest in GlassLab.   GlassLab, Inc. is an equal opportunity employer and does not discriminate on the basis of age, disability, sex, gender identification, sexual orientation, genetic information, national origin, race, religion or any other protected class.  
Categories: Game Dev Jobs

Senior Game Engineer (Mobile / Unity): Muti Labs

Gamasutra - Jobs - 14 hours 16 min ago
Muti Labs is seeking an experienced and capable Senior Game Engineer to join our studio in beautiful Santa Monica, working on an original high quality game for mobile devices. Job Description Responsible for architecture and implementation of major game systems and features, including; UX / UI, game logic, AI / behavior, special effects, tutorial, networking / multiplayer, and social. Works closely with game team to contribute to overall development across all aspects of the game. This position will require frequent support of content creators to implement and trouble-shoot game-specific features. Strong candidates will have a deep understanding of game design and engineering, systems implementation, and be able to take responsibility for discrete game systems. Being agile and able to quickly switch between multiple tasks is an essential requirement. Responsibilities Take ownership to implement major game-specific features.  Including areas of visuals / UI, core game logic, networking / multiplayer, and social. Works closely with game designers to refine features and manage scope. Game-specific tools creation and maintenance. Game and systems debugging and performance optimization, including maintenance and enhancement to pre-existing systems. Depending on skill-set, position may also involve back-end scripting, BI / analytics, and live games operations support. Qualifications and Experience Expert knowledge of Unity and C#. Experience working within game development teams. Strong engineering skills applicable to mobile (iOS / Android) and gaming applications. Deep working knowledge and understanding of software design techniques. 4+ years of game development experience. Must have prior developed and published titles, preferably on mobile and/or handheld platforms. Knowledge of mobile platforms middleware technologies, strengths, and weaknesses. Debugging and optimization skills. Experience with project management tools and techniques (Agile / Scrum, Git / SourceTree, Jira, GreenHopper, etc.)  Bonus points for back-end scripting, BI / analytics, and live games experience.  JavaScript, Java, and PHP considered a plus. BS in computer science, software engineering, or equivalent formal qualifications. Personal Characteristics Agility – Must be flexible, capable of jumping in and helping, and running with multiple task simultaneously. Self-managed, self-motivated, takes the initiative with enthusiasm and passion. Must be willing to listen and learn, can research complex problems and bring solutions. Be courageous, persevere, experiment, try and re-try. Collaborate with entire team. Strong understanding of industry trends, techniques, and stays up-to-date. Enthusiastic and willing to make their mark. Candidates must posess legal authorization to work in the US.
Categories: Game Dev Jobs

Systems Engineer: GlassLab, Inc.

Gamasutra - Jobs - 14 hours 16 min ago
  GlassLab seeks an experienced, organized, and communicative team player to join the team as a Systems Engineer. The Systems Engineer is responsible for writing high quality, optimized code for the next-generation learning platform. The platform is expected to be fast and reliable, experiencing no performance issues. The Systems Engineer is expected to work in close collaboration with the Lab’s growing technical team in a high-velocity, quality-focused environment. Excellent communication skills, the ability to create concise documents, and the drive to build are critical. The ideal candidate will be an action-oriented individual comfortable in an iterative, prototype-heavy environment with experience building stable, efficient, and scalable systems that accommodate large audiences and heavy data traffic. GlassLab’s products are built upon Amazon’s scalable infrastructure and driven by a node.js backend. Expertise with these particular technologies, as well as supporting technologies, are absolutely critical. The Systems Engineer is expected to perform the following tasks: Contribute to architectural design of platform and services; Ensure high performance and reliability of live, high-availability services; Ensure platform systems are increasingly maintainable; Monitor security and performance of our internal and external systems and respond to high-risk issues hastily; Prepare and execute optimization plans; Create, develop, and maintain work-flow tools; and Contribute to development of backend and frontend systems as needed. Position type: Regular, full-time, exempt. Position compensation: Commensurate with experience and non-profit industry standards Position Location: Redwood City, CA Number of positions available: 1 Position Requirements A strong candidate will have the following required prior experience, skills and dispositions: Has demonstrated ability to deliver efficient and optimized solutions in a high velocity environment; Has been an integral part of several teams bringing client-server products to market; Has been responsible for leading the maintenance and optimization of large-scale platform technologies; Familiarity with server technologies, especially node.js; Extensive knowledge of Unix/Linux; Familiarity with REST APIs; Experience with AWS infrastructure; At least five (5) years industry experience; Curiosity and capacity to innovate beyond existing technology applications, integrating disciplines, such as learning and assessment; and Excellent communication skills, including verbal, written and interpersonal. The ideal candidate will also have the following preferred prior experience skills and dispositions: Comfortable with working in a Test-Driven Development Environment; Knowledge of Git; Open source project contributions a plus; Experience with unstructured databases a plus; Experience with relational databases a plus; Experience working with Big Data a plus; Experience working with distributed interdisciplinary teams; and Experience working on educational products for or in educational environments with children. Is GlassLab the team for you?   Do you have creative energy and curious approach? Are you business savvy? Do you have technical knowledge? Do you have a hand’s on approach to getting stuff done? Are you passionate with a purpose? Do you work diligently and strategically? Are you willing to question the status quo? Do you attack things differently? We’re all about empowering YOU to make a difference through your work.  If this and the above points resonate with you, join us, in making change a reality. How to apply To apply, please send an email with the subject “Systems Engineer” and attaching a cover letter and CV to jobs@glasslabgames.org. Due to the volume of applications we receive, we are unable to respond personally to every applicant. GlassLab, Inc. carefully reviews each application within one month of application receipt. If you do not hear from us within this time, we encourage you to apply again for another position in the future, and thank you for your interest in GlassLab. GlassLab, Inc. is an equal opportunity employer and does not discriminate on the basis of age, disability, sex, gender identification, sexual orientation, genetic information, national origin, race, religion or any other protected class.
Categories: Game Dev Jobs

Data Engineer: GlassLab, Inc.

Gamasutra - Jobs - 14 hours 16 min ago
  GlassLab seeks an experienced, organized, and communicative team player to join the team as a Data Engineer. The Data Engineer is responsible for writing high quality, reliable code for our assessment, analytics and data framework. The Data Engineer is expected to work in close collaboration with the Lab’s development staff, particularly data scientists, around technical issues and questions. Excellent communication skills and the ability to create concise documents are critical. The ideal candidate will be an action-oriented individual with a desire to own and wrangle big data. Ultimately, the Data Engineer will define the common data structures used throughout the systems and databases, as well as empower our analytics team to deliver data-driven insights about our products. Analytics and telemetry data are among GlassLab’s most important components and the Data Engineer is expected to take ownership of them. The Data Engineer is expected to perform the following tasks: Gather and process raw data at scale by writing scripts, queries, and working with GlassLab’s API; Process both structured and unstructured data in a way that is useful to analysis; Create and maintain an efficient data pipeline as well as accompanying tools for developers and customers (ETL); Create, modify and maintain work-flow, including data wrangling tools, as necessary; Develop a scalable framework for our data and analytics needs to fit within our existing infrastructure; Drive data consistency and integrity; Respond to performance, system, and/or data related issues within our platform; Collaborate with GlassLab’s data scientists on creating and evolving data formats to be flexible and rich for a scalable technology platform; Drive the visualization and aggregation of data analytics; and Integrate statistical and modeling frameworks into our software architecture. Position type: Regular, full-time, exempt. Position compensation: Commensurate with experience and non-profit industry standards Position location: Redwood City, CA Number of positions available: 1 Position Requirements A strong candidate will have the following required prior experience, skills and dispositions: Well-versed with current standards of software engineering practices and technology stacks; At least five (5) years industry experience; Hands on experience with Hadoop, MapReduce, Pig, Sqoop, and/or Hive; Experience working with technologies such as R, Python, Java and/or Javascript; Highly proficient in SQL; Knowledge of NoSQL databases, such as Couchbase and MongoDB; Knowledge of modern data mining techniques, including visualization, clustering, association mining, predictive modeling, and sequential pattern mining; Strong organizational, problem solving, and analytical skills; Strong knowledge of data modeling, design, architecture, flow, ETL, and processing unstructured data; Curiosity and capacity to go beyond software development and integrate the perspectives of other disciplines, such as learning and assessment; Ability to collaborate effectively and drive work forward in distributed interdisciplinary teams; Willingness to provide clear information for others require to make decisions; and Excellent communication and presentation skills. The ideal candidate will also have the following preferred prior experience skills and dispositions: Experience with Big Data; Experience with logfile data from digital education environments a plus; Experience with a RESTful API; Knowledge of Linux architecture and scripting; Comfortable with working in Test-Driven Development Environment; Working knowledge of AWS and Git; and Open source project contributions a plus. Is GlassLab the team for you?   Do you have creative energy and curious approach? Are you business savvy? Do you have technical knowledge? Do you have a hand’s on approach to getting stuff done? Are you passionate with a purpose? Do you work diligently and strategically? Are you willing to question the status quo? Do you attack things differently? We’re all about empowering YOU to make a difference through your work.  If this and the above points resonate with you, join us, in making change a reality. How to apply To apply, please send an email with the subject “Data Engineer” and attaching a cover letter and CV to jobs@glasslabgames.org. Due to the volume of applications we receive, we are unable to respond personally to every applicant. GlassLab, Inc. carefully reviews each application within one month of application receipt. If you do not hear from us within this time, we encourage you to apply again for another position in the future, and thank you for your interest in GlassLab. GlassLab, Inc. is an equal opportunity employer and does not discriminate on the basis of age, disability, sex, gender identification, sexual orientation, genetic information, national origin, race, religion or any other protected class.
Categories: Game Dev Jobs

Associate Producer-Call of Duty: Activision

Gamasutra - Jobs - 14 hours 16 min ago
The Associate Producer is responsible for providing support to the production and development teams in a variety of areas and through all phases of development including pre-production, production, alpha, beta, and submission.  The Associate Producer may also directly manage a support SKU or part of a project.    Your responsibilities will include: Project Management ·         Own part of a project (e.g. multiplayer or other feature) ·         Manage day-to-day production of a support SKU (e.g. 3DS or port) if needed; includes being main point of contact for developer ·         Manage relationship with the developer on assigned SKU ·         Oversight and coordination in key areas such as ratings, first party submissions, localizations, screenshots and video capture, and manual creation ·         Serve as a catch-all for any production tasks the require attention ·         Provide support to user-testing efforts including equipment wrangling, build distribution, and coordination with developers ·         Provide ongoing risk assessments to production team leadership with respect to weaknesses, bottlenecks, and risks to schedule and quality; help troubleshoot and resolve issues ·         Work closely with QA and Technical Requirements groups to oversee QA process including coordination and communication between production team, QA, TRG, and developers; also includes managing bug database; oversee submission of SKUs to first parties ·         Manage and track build schedules, deliveries, and distribution ·         Record meeting notes when needed and translate them into a coherent, organized recap and list of action items Communication/Relationship Management ·         Build relationships with development teams as part of providing support to them ·         Be able to effectively demo the game internally and externally to build buzz with intended audiences ·         Be a secondary point of contact for cross-functional groups including Brand Management, Marketing, PR, etc. ·         Manage Interns ·         Interface with and delegate tasks to Shared Services Creative Support ·         Contribute creative feedback to production team leadership to help ensure product is meeting quality and feature goals   The skills and experience we’re looking for: At least 2 years professional experience, ideally in project management or video games Demo Game to internal and external partners (At events and shows)    Strong communication and critical thinking skills·         Strong interpersonal and relationship building skills ·         Strong problem solving skills and ability to provide workable solutions ·         Strong project management skills including organized and focused methods of working and task prioritization ·         Ability to self-manage and self-pace ·         Ability to adapt to changing situations and development team cultures ·         Ability to work under pressure ·         Positive attitude and passion for making games .
Categories: Game Dev Jobs

Senior Technical Artist (Dynamics): 2K

Gamasutra - Jobs - 14 hours 16 min ago
Senior Technical Artist (Dynamics) Let's talk some truth: Making games is hard. It's a collision of art and technology that’s about as predictable as a tornado. There's no secret formula, no foolproof blueprint—but it certainly helps to have a reason for making games in the first place. "Every Player's Story is Unique." At Hangar 13, that's why we make games. We’re currently creating an intense action game set in an immersive world and with a strong narrative, but player agency is at the heart of everything we do. We want to give players the freedom to choose how to overcome challenges and make meaningful decisions that shape the world and characters around them. SUMMARY:Hangar 13 is looking for an experienced Senior Technical Artist  to help create dynamic cloth assets, proactively identify new technologies, develop tools and creatively solve pipeline issues. This is an amazing opportunity to work side-by-side with the finest talent working in game development today RESPONSIBILITIES:•    Create dynamic cloth assets for our project using the Havoc cloth tool suite.•    Streamline and standardize Havoc cloth pipeline for characters and environment assets.•    Create impactful rigid and soft body simulations as well as fluid simulations for use in our games.•    Work with content creators and engineers to develop innovative tools and pipelines to advance the state of real-time technical art.•    Find creative solutions for better efficiency and accessibility in the existing art pipeline.•    Provide support and training as-needed for artists learning the new pipeline.•    Develop tools and scripts to support or facilitate art pipelines.•    Develop and document content creation guidelines.•    Proactively identify new technologies and techniques that will be improve the quality of the final scene rendering.•    Work with the art and programming teams to find solutions to challenges as they arise, due to the changing needs of the project. QUALIFICATIONS:•    3+ years of experience on commercial game projects or related fields in real-time graphics.•    Bachelor’s Degree, or equivalent.•    At least one shipped title, preferably AAA. SKILLS:•    In depth knowledge of 3DS Max, Maya, and Photoshop. Houdini experience a plus.•    Strong art skills including experience with modeling, texturing, and shading for games.  •    Experience in rigging and animation a plus.•    In-depth and up-to-date knowledge of real-time shader techniques.•    Up-to-date knowledge of “next-gen” game art currently leading in the market.•    Ability to work within tight deadlines and deliver requests with a quick turn-around time.•    Self motivated and able to drive ideas to completion.•    Strong ability to quickly learn new areas of development.•    Proven ability to work well with engineering teams.•    Creative problem solving skills.•    Ability to analyze a situation and communicate the most effective and efficient solution.•    In-depth knowledge of game content pipelines•    Excellent time management skills ABOUT HANGAR 13:Hangar 13 is the newest 2K development studio. We’re focused on creating AAA games for console and PC. The studio is comprised of industry veterans drawn from a diverse range of studios, who have collectively shipped hundreds of titles across a wide variety of genres. We are located just thirty minutes north of San Francisco, where we’re currently building our own proprietary engine and tools in service of our unannounced first title.   To Apply - http://chc.tbe.taleo.net/chc04/ats/careers/requisition.jsp?org=GAMES2K&cws=47&rid=891    
Categories: Game Dev Jobs

Senior Level Architect: 2K

Gamasutra - Jobs - 14 hours 16 min ago
Senior Level Architect Let's talk some truth: Making games is hard. It's a collision of art and technology that’s about as predictable as a tornado. There's no secret formula, no foolproof blueprint—but it certainly helps to have a reason for making games in the first place. "Every Player's Story is Unique." At Hangar 13, that's why we make games. We’re currently creating an intense action game set in an immersive world and with a strong narrative, but player agency is at the heart of everything we do. We want to give players the freedom to choose how to overcome challenges and make meaningful decisions that shape the world and characters around them. SUMMARY:Hangar 13 is looking for an experienced Senior Level Architect to help create 3D environments that are both visually stunning and have great gameplay opportunities. The ideal candidate should be able to create a fulfilling 3d space, working out how game metrics and architecture mesh together.  This is an amazing opportunity to work side-by-side with the finest talent working in game development today. RESPONSIBILITIES:•    Work in close-collaboration with Designers and Modelers as a team to create 3D environments.•    Design and work out the details of modular systems of architecture for levels.•    Own final art quality of levels.•    Collaborate with gameplay designers to create a believable space.•    Optimize final levels for performance.•    Work with Art Director and Environment Lead to ensure artistic unity across the game.•    Create and manage asset lists in collaboration with internal partner teams.•    Review assets from external vendors. QUALIFICATIONS:•    Bachelor’s degree, or equivalent.•    2 or more years of experience in internal game development with an emphasis on environmental art or level architecture.•    At least 1 shipped title, experience with AAA titles preferred. SKILLS:•    Knowledge of 3D Studio Max, ZBrush and Photoshop.•    Recent use of industry standard game editors.•    Ability to inspire, and bring out talent in others.•    Attention to detail.•    Classic drawing or painting techniques with the ability to sketch out ideas on paper.•    Good sense of spatial composition and proportions.•    Understanding of basic architecture. ABOUT HANGAR 13:Hangar 13 is the newest 2K development studio. We’re focused on creating AAA games for console and PC. The studio is comprised of industry veterans drawn from a diverse range of studios, who have collectively shipped hundreds of titles across a wide variety of genres. We are located just thirty minutes north of San Francisco, where we’re currently building our own proprietary engine and tools in service of our unannounced first title.   To Apply - http://chc.tbe.taleo.net/chc04/ats/careers/requisition.jsp?org=GAMES2K&cws=47&rid=898      
Categories: Game Dev Jobs

Google Adds Handwriting Input To Android

Slashdot Updates - Fri, 04/17/2015 - 9:38pm
BarbaraHudson writes: The Reg is reporting on the release of Google Handwriting Input for Android smartphones and tablets: "The Chocolate Factory's research arm says handwriting recognition is needed because touchscreen keyboards remain modestly effective and while 'Voice input is an option, but there are situations where it is not feasible, such as in a noisy environment or during a meeting." The Google Research Blog notes that it allows recognition both on-device and in the cloud (by tapping on the cloud icon) in any Android app. It works as advertised on my smartphone, so now I can type, speak, or scribble my searches, texts, etc.

Read more of this story at Slashdot.

Categories: Science & Tech News

Incorrectly Built SLS Welding Machine To Be Rebuilt

Slashdot Updates - Fri, 04/17/2015 - 6:42pm
schwit1 writes A giant welding machine, built for NASA's multi-billion dollar Space Launch System (SLS), has to be taken apart and rebuilt because the contractor failed to reinforce the floor, as required, prior to construction: "Sweden's ESAB Welding & Cutting, which has its North American headquarters in Florence, South Carolina, built the the roughly 50-meter tall Vertical Assembly Center as a subcontractor to SLS contractor Boeing at NASA's Michoud Assembly Facility in New Orleans. ESAB was supposed to reinforce Michoud's floor before installing the welding tool, but did not, NASA SLS Program Manager Todd May told SpaceNews after an April 15 panel session during the 31st Space Symposium here. As a result, the enormous machine leaned ever so slightly, cocking the rails that guide massive rings used to lift parts of the 8.4-meter-diameter SLS stages The rings wound up 0.06 degrees out of alignment, which may not sound like much, "but when you're talking about something that's 217 feet [66.14 meters] tall, that adds up," May said. Asked why ESAB did not reinforce the foundation as it was supposed to, May said only it was a result of "a miscommunication between two [Boeing] subcontractors and ESAB." It is baffling how everyone at NASA, Boeing, and ESAB could have forgotten to do the reinforcing, even though it was specified in the contract. It also suggests that the quality control in the SLS rocket program has some serious problems.

Read more of this story at Slashdot.

Categories: Science & Tech News

Towerfall Ascension, and what character choices mean to players

Gamasutra - News - Fri, 04/17/2015 - 3:57pm

A look at Towerfall Ascension's diverse but mechanically indistinguishable roster, and why player choice matters -- including some observations from developer Matt Thorson. ...

Categories: Gaming News
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