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Ask Slashdot: LTE Hotspot As Sole Cellular Connection?

Slashdot Updates - 31 min 37 sec ago
New submitter iamacat writes I am thinking of canceling my regular voice plan and using an LTE hotspot for all my voice and data needs. One big draw is ability to easily use multiple devices without expensive additional lines or constantly swapping SIMs. So I can have an ultra compact Android phone and an iPod touch and operate whichever has the apps I feel like using. Or, if I anticipate needing more screen real estate, I can bring only a Nexus 7 or a laptop and still be able to make and receive VoIP calls. When I am home or at work, I would be within range of regular WiFi and not need to eat into the data plan or battery life of the hotspot. Has anyone done something similar? Did the setup work well? Which devices and VoIP services did you end up using? How about software for automatic WiFi handoffs between the hotspot and regular home/work networks?

Read more of this story at Slashdot.








Categories: Science & Tech News

UK proposes tougher sentences for online abuse

GamesIndustry.biz news - 34 min 37 sec ago
Sentences for internet trolls could quadruple to two years under new measures
Categories: Gaming News

Tutorials, tips, and text in Unity

Gamasutra - News - 1 hour 1 min ago

A tutorial on coding text and tips that aren't obtrusive: "any text or tips appear or disappear from non-intrusive areas of the screen at various times, and will never pause or slow down the game." ...

Categories: Gaming News

Wearable tech lets boss track your work, rest and play

New Scientist - Breaking news - 1 hour 38 min ago
How will our lives change as more and more firms digitally monitor their employees' movements and health, at work and beyond. We're about to find out






Categories: Science & Tech News

Honey, we need to discuss your persona problem

Gamasutra - News - 2 hours 3 min ago

"In short, personas create a more accurate picture of a subset of the audience. Demographics are the broad strokes, while personas are the finer details." ...

Categories: Gaming News

Tale of Tales: Making a game for gamers

GamesIndustry.biz news - 2 hours 13 min ago
After a decade of testing the limits, Sunset shows the Belgian indie developer thinking about its audience in a different way
Categories: Gaming News

"It would be stupid not to try to support it more in the UK"

GamesIndustry.biz news - 2 hours 35 min ago
Giffgaff's Gregg Baker explains why a mobile network is involved in eSports
Categories: Gaming News

Europe's new scientific revolution

New Scientist - Breaking news - 2 hours 38 min ago
It's great to see scientists across the continent protesting in unison about funding and jobs, says the editor of a website exploring European research issues






Categories: Science & Tech News

The Woman Who Should Have Been the First Female Astronaut

Slashdot Updates - 3 hours 34 min ago
StartsWithABang writes We like to think of the Mercury 7 — the very first group of NASA astronauts — as the "best of the best," having been chosen from a pool of over 500 of the top military test pilots after three rounds of intense physical and mental tests. Yet when women were allowed to take the same tests, one of them clearly distinguished herself, outperforming practically all of the men. If NASA had really believed in merit, Jerrie Cobb would have been the first female in space, even before Valentina Tereshkova, more than 50 years ago. She still deserves to go.

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Categories: Science & Tech News

Human Resources Manager: Activision

Gamasutra - Jobs - 3 hours 38 min ago
The Human Resources Generalist will be providing Human Resources generalist consulting to Activision’s Vicarious Visions Studio regarding employee relations, training & development, change management, and performance management.   Position Responsibilities: Employee Relations    40% Training & Development   20% Change Management   20% Performance Management   15% Miscellaneous projects as needed  5%   Position Duties:   Work with leadership to identify Studio’s needs, and build HR strategies to support those needs, including identifying most effective organization structure, organization and individuals capability needs and resource needs, employee retention and engagement Build relationships with Studio’s managers to ensure we can be as proactive as possible about engaging and retaining the Studio’s talent Promote Vicarious Vision’s culture and identify ways to integrate culture into HR processes/initiatives Client management and consulting including coaching managers on employee relations, written warnings, Performance Improvement Plans (PIPs), mediating discussions, investigations, and terminating employees Oversee consistent and compliant execution of company benefits Provide analysis and recommendations for organizational change, help set direction and provide appropriate resources Help roll-out performance management process to client groups, provide training to managers on an as needed basis, answer manager’s questions, provide recommendations on review language, development goals and career development plans if need be, etc. Oversee and administer an annual HR Review and related follow-up requirements.  Facilitate discussion regarding trends affecting the Studio development. Develop, oversee and administer annual training and development programs linked to HR Review Partner closely with hiring managers and Studio Recruiter to ensure recruitment needs of studio are met; participate in interview & selection process for select management and leadership roles Partner with Studio Recruiter to ensure accurate processing of  visas and work with legal and HR Operations to ensure adherence to global mobility policy Monitor and ensure company compliance with changing employment laws, update management. Handle day to day HR, policy and other queries from employees and managers Administer Employment Contract processes.  (New contracts, renewal notices and renewals) Manage employee databases and systems (e.g. Oracle Fusion, Timeslips, Filemaker); ensure accuracy and timely updating of all employee databases Collaborate with corporate head office to work on global HR initiatives Manage other special projects on an as needed basis                                     Scope of the Position   No direct personnel management responsibilities   Primary Working Relationships Studio Management Department Heads On-site Recruiter Studio Employees Operations Team (IT and Administration) Studio HRG peer group   Secondary Working Relationships Labor and Immigration Attorneys - Corporate Benefits Team - Corporate Compensation Team – Corporate Payroll Team - Corporate   Position Qualifications:  Education:    Bachelor’s degree in related field.   Special Knowledge or Skills:   The ability to build relationships and connect with game developers A great sense of humor is an asset Highly collaborative and a team player with other studio management members, employees, and managers A strong ability to influence people and decisions and to become a trustworthy partner within the organization Ability to work independently required Keeps confidentiality, establishes trust and credibility Strong bias for action and a keen sense of urgency with limited guidance and superior results. Ability to handle multiple priorities and navigate a highly matrixed organization. Strong conflict resolution, decision making, and communication skills a must Ability to conceptualize, plan, and implement new projects and programs Highly proficient in MS Excel, PowerPoint, and HR Systems knowledge. Strong written and verbal communication skills with the ability to tailor communication based on organizational level. Ability to understand the company’s compensation philosophy, the relationship between compensation and benefits as a total package and can explain all plans and programs to employees. Analytical skills to understand business concepts and rapidly translate them into HR actions.                               Prior Experience:     Experience in all areas of the Human Resources functions including recruiting, new hire processing and paperwork, benefits administration, employee counseling, employee reviews, legal issues relating to HR, and management training programs 5 to 7 years in progressively responsible HR roles, preferably in a high-tech and creative environment; games is a plus Previous experience successfully operating as a strategic HR professional and business partner Experience in teaching soft skills courses such as giving feedback, communication, and conflict resolution an asset Strong employee relations experience required i.e. investigations, disciplinaries, employee/manager coaching, etc. Experience in entertainment and/or other creative industry helpful, but not required. Experience with working in an organization with a parent company an asset                 HR Generalist Responsibilities (Additional Detail):   Administers various human resources plans and procedures for all company personnel; assists in development and implementation of policies and procedures. Acts as liaison with Corporate HR. Participates in executive staff meetings and attends other meetings and seminars.   Communications Process various studio-wide communications General Employee Relations Coaching Managers as needed Counseling employee’s as needed HR Process execution: Administers compensation program; monitors performance evaluation program and revises as necessary. Provide guidance and execute internal promotions, new hire compensation, market/equity adjustments, and retention programs Maintains and updates HRIS Oracle records and obtains reports as needed. Oversees timekeeping system updating and making changes as needed; – Timeslips/Kronos interface Audits bi-weekly payroll processing Handles employee relations counseling, and exit interviewing. Responds to Unemployment Claims Back up for Studio Executive Assistant leave processing with corporate Back up for Studio Executive Assistant on benefits administration to include enrollment, claims resolution, change reporting, approving invoices for payment, open enrollment facilitation and communicating benefit information to employees. Oversees and acts as backup for new hire on-boarding process Oversees Recognition Programs: Peer Awards - administered by Studio Executive Assistant Service Awards – administered by Studio Executive Assistant Training Provides coaching and counseling on appropriate training and development needs Researches appropriate programs as needed Works with Studio Management to establish annual training/development program Ensure compliance requirements met annually Compliance Training Partner with corporate on completion of Affirmative Action reports                                                       Competencies:   Commitment to Learning and Self Development Flexible and Adaptable Honesty and Integrity Business Savvy Results Oriented Business Partner Change Leadership Consultative Facilitation   At Activision, we believe great games start with great people. But this place is not for just anyone… it’s for the best. We’ve been writing video game history since 1979, elevating ourselves to be one of the most influential and successful interactive entertainment companies in the world. Our company’s mission is to tirelessly pursue both creative excellence and commercial success, focusing deeply on blockbuster franchises that have re defined pop culture. We achieve that through our immensely talented development teams, and the operational expertise of our management, marketing, and corporate services. The people who work here are highly engaged in what they do and with whom they work. Why? We expect that our people will deliver results that impact the company from their very first day, and every day after that. Our people learn and grow quickly, and everyone is continually challenged to take their “game” to the next level. Our annual goals are nothing short of “Make History.” Are you ready? If so, we welcome you to apply and join our amazing team.   Company description Activision Blizzard and Activision Publishing are headquartered in Santa Monica, California. Activision Blizzard is the parent company of Activision Publishing and Blizzard Entertainment, providing corporate shared services (e.g., HR, IT, Finance, Legal, Sales, and Supply Chain) for both companies globally. Activision is a global interactive entertainment software leader and the world’s largest independent video game publisher. The company’s  product portfolio includes Activision Publishing’s Call of Duty® and Skylanders Universe®, established licensed properties like Spider-Man™ and Cabela’s®, as well as Blizzard Entertainment’s World of Warcraft®, Warcraft®, StarCraft®, and Diablo® franchises. .
Categories: Game Dev Jobs

3-D Printed "Iron Man" Prosthetic Hands Now Available For Kids

Slashdot Updates - Sun, 10/19/2014 - 7:12pm
PC World (drawing on an article from 3DPrint.com) notes that inventor Pat Starace has released his plans for a 3-D printable prosthetic hand designed to appeal both to kids who need it and their parents (who can't all afford the cost of conventional prostheses). The hand "has the familiar gold-and-crimson color scheme favored by Ol' Shellhead, and it's designed with housings for a working gyroscope, magnetometer, accelerometer, and other "cool sensors", as well as a battery housing and room for a low-power Bluetooth chip and charging port." It takes about 48 hours in printing time (and "a lot" of support material), but the result is inexpensive and functional.

Read more of this story at Slashdot.








Categories: Science & Tech News

3-D Printed "Iron Man" Prosthetic Hands Now Available For Kids

Slashdot Updates - Sun, 10/19/2014 - 7:12pm
PC World (drawing on an article from 3DPrint.com) notes that inventor Pat Starace has released his plans for a 3-D printable prosthetic hand designed to appeal both to kids who need it and their parents (who can't all afford the cost of conventional prostheses). The hand "has the familiar gold-and-crimson color scheme favored by Ol' Shellhead, and it's designed with housings for a working gyroscope, magnetometer, accelerometer, and other "cool sensors", as well as a battery housing and room for a low-power Bluetooth chip and charging port." It takes about 48 hours in printing time (and "a lot" of support material), but the result is inexpensive and functional.

Read more of this story at Slashdot.








Categories: Science & Tech News

If You're Connected, Apple Collects Your Data

Slashdot Updates - Sun, 10/19/2014 - 4:11pm
fyngyrz (762201) writes It would seem that no matter how you configure Yosemite, Apple is listening. Keeping in mind that this is only what's been discovered so far, and given what's known to be going on, it's not unthinkable that more is as well. Should users just sit back and accept this as the new normal? It will be interesting to see if these discoveries result in an outcry, or not. Is it worse than the data collection recently reported in a test version of Windows?

Read more of this story at Slashdot.








Categories: Science & Tech News

In UK, Internet Trolls Could Face Two Years In Jail

Slashdot Updates - Sun, 10/19/2014 - 3:13pm
An anonymous reader writes with this news from The Guardian about a proposed change in UK law that would greatly increase the penalties for online incivility: Internet trolls who spread "venom" on social media could be jailed for up to two years, the justice secretary Chris Grayling has said as he announced plans to quadruple the maximum prison sentence. Grayling, who spoke of a "baying cybermob", said the changes will allow magistrates to pass on the most serious cases to crown courts. The changes, which will be introduced as amendments to the criminal justice and courts bill, will mean the maximum custodial sentence of six months will be increased to 24 months. Grayling told the Mail on Sunday: "These internet trolls are cowards who are poisoning our national life. No one would permit such venom in person, so there should be no place for it on social media. That is why we are determined to quadruple the six-month sentence.

Read more of this story at Slashdot.








Categories: Science & Tech News

Gigabit Cellular Networks Could Happen, With 24GHz Spectrum

Slashdot Updates - Sun, 10/19/2014 - 2:03pm
An anonymous reader writes A Notice of Inquiry was issued by the Federal Communications Commission (FCC) on Friday that focuses research on higher frequencies for sending gigabit streams of mobile data. The inquiry specifically states that its purpose is to determine "what frequency bands above 24 GHz would be most suitable for mobile services, and to begin developing a record on mobile service rules and a licensing framework for mobile services in those bands". Cellular networks currently use frequencies between 600 MHz to 3 GHz with the most desirable frequencies under 1 GHz being owned by AT&T and Verizon Wireless. The FCC feels, however, that new technology indicates the potential for utilizing higher frequency ranges not necessarily as a replacement but as the implementation necessary to finally usher in 5G wireless technology. The FCC anticipates the advent of 5G commercial offerings within six years.

Read more of this story at Slashdot.








Categories: Science & Tech News

Soda Pop Damages Your Cells' Telomeres

Slashdot Updates - Sun, 10/19/2014 - 1:01pm
BarbaraHudson writes Those free soft drinks at your last start-up may come with a huge hidden price tag. The Toronto Sun reports that researchers at the University of California — San Francisco found study participants who drank pop daily had shorter telomeres — the protective units of DNA that cap the ends of chromosomes in cells — in white blood cells. Short telomeres have been associated with chronic aging diseases such as heart disease, diabetes and some forms of cancer. The researchers calculated daily consumption of a 20-ounce pop is associated with 4.6 years of additional biological aging. The effect on telomere length is comparable to that of smoking, they said. "This finding held regardless of age, race, income and education level," researcher Elissa Epel said in a press release.

Read more of this story at Slashdot.








Categories: Science & Tech News

NASA Cancels "Sunjammer" Solar Sail Demonstration Mission

Slashdot Updates - Sun, 10/19/2014 - 11:50am
An anonymous reader writes "Space News reports that NASA has cancelled its solar sail demonstration mission (also known as Sunjammer) citing "a lack of confidence in its contractor's ability to deliver." "Company president Nathan] Barnes said that in 2011 he reached out to several NASA centers and companies that he believed could build the spacecraft and leave L'Garde free to focus on the solar sail. None of those he approached — he only identified NASA's Jet Propulsion Laboratory in Pasadena, California — took him up on the offer. Rather than give up on the opportunity to land a NASA contract, L'Garde decided to bring the spacecraft development in house. It did not work out, and as of Oct. 17, the company had taken delivery of about $2 million worth of spacecraft hardware including a hydrazine tank from ATK Space Systems of Commerce, California, and four mono-propellant thrusters from Aerojet Rocketdyne of Sacramento, California."

Read more of this story at Slashdot.








Categories: Science & Tech News

When quality comes before making money: Developing Monument Valley

Gamasutra - News - Sun, 10/19/2014 - 11:03am

Monument Valleycreator UsTwo is primarily a UI and design firm, working for clients. They don't usually make games. But Monument Valley, the company's third game, sold over 1 million copies. ...

Categories: Gaming News

Brain Patterns Give Clues To Why Some People Just Keep Gambling

Slashdot Updates - Sun, 10/19/2014 - 10:50am
Research from several UK universities, as reported by Time, indicates that the brain activity of compulsive gamblers shows a marked difference in response to pleasure-triggering behavior, which may help explain why they have trouble stopping: [The participants] took an amphetamine capsule, which unleashes endorphins with similar effects to the rush you get from exercise or alcohol, the study says. An additional PET scan revealed that pathological gamblers responded differently to the drug. They released fewer endorphins than those who didn't gamble, and they also reported lower levels of euphoria on a questionnaire afterward. This might help explain the addictive part of pathological gambling: to get pleasure from the act, problem gamblers might need more of it or to work harder for it.

Read more of this story at Slashdot.








Categories: Science & Tech News

Brain Patterns Give Clues To Why Some People Just Keep Gambling

Slashdot Updates - Sun, 10/19/2014 - 10:50am
Research from several UK universities , as reported by Time, indicates that the brain activity of compulsive gamblers shows a marked difference in response to pleasure-triggering behavior, which may help explain why they have trouble stopping: [The participants] took an amphetamine capsule, which unleashes endorphins with similar effects to the rush you get from exercise or alcohol, the study says. An additional PET scan revealed that pathological gamblers responded differently to the drug. They released fewer endorphins than those who didn't gamble, and they also reported lower levels of euphoria on a questionnaire afterward. This might help explain the addictive part of pathological gambling: to get pleasure from the act, problem gamblers might need more of it or to work harder for it.

Read more of this story at Slashdot.








Categories: Science & Tech News
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