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Lead Game Designer : Payoff

Gamasutra - Jobs - Tue, 03/03/2015 - 11:00pm
LEAD GAME DESIGNER Payoff helps people achieve real-life financial goals via our innovative breed of behavior-changing products. We are a high-energy, high-growth, company backed by >$35mm in venture capital investment. Our investors are among the most successful and proven innovators of financial services in the world – now focused on personal financial empowerment via Payoff. We seek a ninja in the arts of system design, play mechanics, engagement loops, UX, prototyping, playtesting, and iteration to be Lead Game Designer on our team. Money is the #1 cause of stress in America and Americas 100mm households currently owe over $11 trillion in debt. Are you intrigued by the power of the games to drive human behavior? Do you want to apply your entertainment skills and product shipping expertise to empowering millions of people to change their lives? Would you be excited to design products that stretch the definition of games – and have a blast doing it? If so, then Payoff may be right for you.   About the Job You will: Conceive and lead design of play mechanics, engagement loops, reward systems, economies, interfaces, and other UX elements across Payoff’s roadmap of products. Some of the products already exist and some are in early stages of development. Deconstruct proven mechanics from a range of games – digital and table top – and summarize to product group. Prototype, playtest, and finely balance game systems to increase the effectiveness of Payoff products Be integral to the product team and engage with all levels of the company including the CEO Collaborate with and get best work from graphic designers, interface designers, engineers, marketers, and other Payoff personnel Create and maintain living design documentation that keeps pace with the project's progress and accurately conveys all necessary information to team mates. Iterate based on user feedback Be responsible for driving engagement of the product and increasing player success in their real-world goals   About You Experience 4+ years’ experience as a game designer / systems designer Shipped 3+ game titles (preferably in more than one genre of game) Skills Strong ability to lead -- driving decisions and inspiring creative problem-solving Comprehensive knowledge of digital game mechanics, design principles, the game industry and its products Strong analytic skills –modeling core mechanics and related elements such as unit abilities, game economies. Ability to self-start Excellent written communication skills demonstrated through the ability to write proposals, presentations, design wikis and specifications. Effectively work under the pressure of competing demands and short time lines.  It’s a bonus if you have: Expertise with free-to-play economics and engagement Extensive familiarity with other types of games: tabletop games including pen-and-paper RPGs, physical and virtual collectible card games and board games, as well as MMOs Understanding of Flow Theory and the leading literature on game design principles Technical expertise with spreadsheets Ability to express yourself with graphic design tools, wireframing tools, and programming languages Hands of experience with social and mobile game products Familiarity with and passion for non-game interactive product design Experience with Lean Development and Agile tools  About Payoff At Payoff we’re focused on working with everyone’s best interest in mind. We believe in taking care of our employees, eating great food, having a sense of humor, getting things done, and always putting the customer first. At Payoff we’re always working on making big changes in consumer financial services, and big changes take big efforts. We need team players, innovators, and leaders who will work hard to help us build and grow.  Perks & Benefits Salary + aggressive stock equity compensation package Employee medical benefits paid 100% by Payoff Flexible, open vacation policy – rested employees are happy and productive, so go to your kid’s basketball game! Amazing new space in Orange County (Costa Mesa) All the single-origin, micro-batch roasted coffee you can drink (or tea if that’s your thing) Craft Beer Thursdays – we love to mingle and enjoy great brews! Smart and FUN work environment Apply
Categories: Game Dev Jobs

VFX Artist: Wimmer Solutions

Gamasutra - Jobs - Tue, 03/03/2015 - 11:00pm
Our client, a renowned and award winning game studio is looking for a VFX artist. If you love FX, enjoy a challenge and are passionate about developing industry leading FX; then this is the right place for you! Be a part of the action and help develop cutting edge Visual Effects. We're looking for someone who is self-motivated and self-sufficient. Willing to tackle any VFX challenge that comes their way. A strong team player who is good at communication. Able to work with Artists, Engineers and Designers. Responsibilities: Creation of all types of photo-real effects ranging from environment to vehicle, character and weapons. Work closely with environment artists and designers to ensure the best effect experience possible. Collaborate with other FX artists to share techniques and ideas. Work with the FX Lead and Art Director to ensure the visual quality bar is met. Self-Manage FX development. Optimize effects to run efficiently within the game while maintaining a high level of quality. Concept and prototype effects. Able to communicate feature ideas affectively to a developer. Required Experience: Experience working in a real-time game engine. A strong understanding of how to create photo-real effects. Strong knowledge of particle systems. Experience with a real-time particle simulations either proprietary or 3rd party systems. Proficient in at least one 3D software package like Maya, Max, Houdini or XSI. Proficient in Photoshop. Understanding of Fluid systems. The ability to create particle simulation textures from scratch. Art-related degree and/or comparable professional experience. A good understanding of motion and animation. A good understanding of the Lighting and how it influences effects. Strong communication skills.   Preferred Experience: Having shipped at least one AAA Game. Understanding of how to write shaders either through an engine's node network or within a text editor. Game scripting experience. Proficiency in creating Fluid systems. A good understanding of art principles. Additional skills beyond creating effects i.e. environment modeling, lighting, technical art, etc.
Categories: Game Dev Jobs

Sony's Project Morpheus release window announced

Gamasutra - News - 5 hours 4 min ago

During Game Developers Conference week, Sony announced a commercial release date for its virtual reality headset, codenamed Project Morpheus. ...

Categories: Gaming News

Valve chases VR and in-home game streaming with new hardware

Gamasutra - News - 5 hours 15 min ago

Valve is keeping busy at GDC this year with debuts of a Steam Link set-top streaming box, a final Steam Controller, a fresh crop of Steam Machines and a new motion-tracking system known as Lighthouse. ...

Categories: Gaming News

GitLab Acquires Gitorious

Slashdot Updates - 5 hours 55 min ago
New submitter sckirklan writes with news that code repository GitLab has purchased rival service Gitorious. Gitorious users are now able to import their projects into GitLab. They must do so by the end of May, because Gitorious will shut down on June 1st. Rolf Bjaanes, Gitorious CEO, gives some background on the reasons for the acquisition: “At Gitorious we saw more and more organizations adopting GitLab. Due to decreased income from on-premises customers, running the free Gitorious.org was no longer sustainable. GitLab was solving the same problem that we were, but was solving it better.” “This acquisition will accelerate the growth of GitLab. With more than 100,000 organizations using it, it is already the most used on-premise solution for Git repository management, and bringing Gitorious into the fold will significantly increase that footprint.” says Sytse Sijbrandij, GitLab CEO.

Read more of this story at Slashdot.

Categories: Science & Tech News

Valve debuts Source 2 for free in bid to compete with Epic, Unity

Gamasutra - News - 6 hours 9 min ago

Valve is officially debuting its long-rumored Source 2 engine at GDC this week alongside a host of other new technologies, and it's expected to launch at a competitive price: free. ...

Categories: Gaming News

AMD Enters Virtual Reality Fray With LiquidVR SDK At GDC

Slashdot Updates - 6 hours 36 min ago
MojoKid writes: AMD jumped into the virtual reality arena today by announcing that its new LiquidVR SDK will help developers customize VR content for AMD hardware. "The upcoming LiquidVR SDK makes a number of technologies available which help address obstacles in content, comfort and compatibility that together take the industry a major step closer to true, life-like presence across all VR games, applications, and experiences," AMD representatives said in a statement. Oculus is one of the VR companies that will be working with AMD's LiquidVR SDK, and likes what it's seen so far. "Achieving presence in a virtual world continues to be one of the most important elements to delivering amazing VR," said Brendan Iribe, CEO of Oculus. "We're excited to have AMD working with us on their part of the latency equation, introducing support for new features like asynchronous timewarp and late latching, and compatibility improvements that ensure that Oculus' users have a great experience on AMD hardware."

Read more of this story at Slashdot.

Categories: Science & Tech News

Storybricks shuts down in the wake of SOE sale

Gamasutra - News - 6 hours 40 min ago

The developers of the Storybricks artificial intelligence engine are closing up shop and moving on to other projects after parting ways with Daybreak Game Company (formerly SOE) and Everquest Next. ...

Categories: Gaming News

Mobile tales of epic fail

GamesIndustry.biz news - 6 hours 46 min ago
Four developers share what they learned from mobile games that went nowhere
Categories: Gaming News

Operation Supply Drop Team With Bionik Monkey For 'Gamers March 4 Troops'

Game Politics - 6 hours 49 min ago

Military focused gaming charity Operation Supply Drop has teamed up with Bionik Monkey for a major charity event for the entire month of March called Gamers March 4 Troops. Running until March 31st, and available exclusively through gmft.bionikmonkey.com, supporters can help the Operation Supply Drop cause by purchasing a Limited Edition Flex-Fit Operation Supply Drop Tactical Hat.

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Rosetta Photographs Its Own Shadow On Comet 67P/C-G

Slashdot Updates - 6 hours 57 min ago
mpicpp notes an image release from the European Space Agency showing the shadow of its Rosetta probe on the comet it's currently orbiting. The probe snapped the picture from a very low flyby — only six kilometers off the surface. The image has a resolution of 11cm/pixel. The shadow is fuzzy and somewhat larger than Rosetta itself, measuring approximately 20 x 50 metres. If the Sun were a point source, the shadow would be sharp and almost exactly the same size as Rosetta (approximately 2 x 32 m). However, even at 347 million km from 67P/C-G on 14 February, the Sun appeared as a disc about 0.2 degrees across (about 2.3 times smaller than on Earth), resulting in a fuzzy “penumbra” around the spacecraft’s shadow on the surface. In this scenario and with Rosetta 6 km above the surface, the penumbra effect adds roughly 20 metres to the spacecraft’s dimensions, and which is cast onto the tilted surface of the comet.

Read more of this story at Slashdot.

Categories: Science & Tech News

Project Morpheus to launch in the first half of 2016

GamesIndustry.biz news - 7 hours 14 sec ago
Sony announces launch window and latest specs for VR headset, PS4 has now reached 20.2 million sales worldwide
Categories: Gaming News

Study: Refactoring Doesn't Improve Code Quality

Slashdot Updates - 7 hours 19 min ago
itwbennett writes: A team of researchers in Sri Lanka set out to test whether common refactoring techniques resulted in measurable improvements in software quality, both externally (e.g., Is the code more maintainable?) and internally (e.g., Number of lines of code). Here's the short version of their findings: Refactoring doesn't make code easier to analyze or change (PDF); it doesn't make code run faster; and it doesn't result in lower resource utilization. But it may make code more maintainable.

Read more of this story at Slashdot.

Categories: Science & Tech News

Unity 5 Released

Game Politics - 7 hours 21 min ago

Unity announced today the release of Unity 5, the version of its popular game development suite. The company announced two versions of Unity 5: Unity 5 Professional, and Unity 5: Personal.

Unity 5 Personal, is a completely free version for developers with revenue or funding less than $100,000 a year. It includes the full engine, but no advanced services package. The Personal version also doesn't allow building out games on Xbox 360.

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Survey asks devs what hurts industry perception

GamesIndustry.biz news - 7 hours 45 min ago
"Working conditions" the top answer among men, "sexism in games" most frequently cited by everyone else
Categories: Gaming News

The secrets behind This War of Mine's emotional impact

Gamasutra - News - 7 hours 50 min ago

11 Bit Studios Pawel Miechowski talks about how disrupting players' expectations, studying their decision-making process and creating opportunities to imagine helped make This War of Mine acclaimed and impactful. ...

Categories: Gaming News

Writing presence: How good storytelling helps a VR game feel real

Gamasutra - News - 7 hours 52 min ago

It's hard enough to make a VR game that's comfortable and satisfying to play for extended periods of time; how do you tell a good story in the process -- and why should you bother? ...

Categories: Gaming News

Former MLB Pitcher Doxes Internet Trolls, Delivers Real-World Consequences

Slashdot Updates - 8 hours 3 min ago
An anonymous reader writes: When Twitter trolls began posting obscene, sexually explicit comments about his teenage daughter, former MLB pitcher Curt Schilling responded by recording their comments and gathering personal information readily available to the public. He then doxxed two of them on his blog, resulting in one being suspended from his community college and the other being fired from his part-time job as a ticket seller for the New York Yankees. There were seven others in Curt's crosshairs, all college athletes, but although he hasn't publicly doxxed those individuals, he hints, "I found it rather funny at how quickly tone changed when I heard via email from a few athletes who'd been suspended by their coaches. Gone was the tough guy tweeter, replaced by the 'I'm so sorry' apology used by those only sorry because they got caught."

Read more of this story at Slashdot.

Categories: Science & Tech News

Edward Snowden Ready To Return To The U.S.

Game Politics - 8 hours 14 min ago

NSA whistleblower and fugitive Edward Snowden said through his lawyer that he would be willing to return to the United States to face charges for leaking classified NSA documents on the agencies vast spying apparatus used against American citizens, foreign governments, and people around the world.

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Xbox 360 Getting Its Own 'Preview Program'

Game Politics - 8 hours 25 min ago

Microsoft has finally extended the Xbox One Preview program to Xbox 360 owners. Despite the age of Microsoft's last-generation console, Microsoft revealed this week at GDC that it will extend the preview program to the system later this year. The preview program allows Xbox 360 owners to try out dashboard and other system-wide changes before they are officially deployed.

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