
I don't know about you guys, but if the next big MMO to come out is another fantasy game, count me out.
I've about had my fill of orcs, elves, dragons and demons. There's nothing wrong with them, don't get me wrong, but I think I would literally kill a man if it meant someone could make a legitimate effort to make a high-quality Sci-fi MMO.
I won't kid you, I want to be that guy (so I hope in my hearts it doesn't happen until I have someone's ear), but it just seems weird to me that Sci-Fi MMOs haven't evolved in parallel with fantasy ones.
I mean, back in the day you used to be able to go into your egghead or your Babbage's and walk out with two great games - one of them set in a fantasy world and another set in a Sci-Fi universe. I'm serious, these would be *great* games. For Every Ultima there was a Wing Commander, for every Gold Box game there was a wasteland, for every TolkienMUD there was a BattleTechMUSH, so what happened?
Why has every Space/Sci-Fi MMO to be released turned out to be an incomplete product? I don't mean "unfinished" when I say that, either. I mean that each and every one has been lacking in one way or another.
Is it a curse of Sci-Fi MMOs? Are the developers into Sci-Fi not into quality? Or do they lack some sort of attention to detail that is intrinsicly avaiable to fantasy MMO developers?
Huh, you know what? Maybe that's it. Maybe what they lack is a canon that can be easily co-opted to their needs the way Tolkien's world has been co-opted by basically every fantasy product to ever be released in any medium since Tolkien said, "I'll call it 'there and back again.'"
Maybe not though, I mean the world's I've played in have had great stories, so I doubt that's it. Usually it's facets of gameplay - whole feature sets - that are missing.
Jumpgate offered incredible skill-based combat and really cool player driven events that could change the world (if people participated), but had a totally flat emotionless world because it has no content. The only backstory to be found is outside of the world on a webpage. So it's not a real persistent world. It's a persistent gamespace, but it's not a world - a universe full of interacting beings. Instead it's just a framework for PVP. Think planetside but in space with ships instead of people.
EVE has a bunch of content and a rich backstory and an incredibly deep market, but the combat is pretty boring and the overall feel is pretty astere.
Earth and Beyond had character, an interesting world and good PVP but it didn't last long enough for anyone to care....
Space Cowboy Online is a joke. Calling it an MMO is like calling Quake an MMO. At least that how it seems from here, but I admit I haven't actually played it yet - there's nothing in any of the available documentation that suggests I'd want to.
Face of Mankind was just plain bad. Horrible features, bad content (if you want to call what it had content), ugly art and controls that made playing less enjoyable than bashing your own forhead with a claw hammer.
Neocron had a lot of potential... but nothing else. Great framework for a game, Good backstory, capability to go good quests (but no good quests), player housing, world events and good PVP potential but nothing is fully realized - like they got the game to 60% and said "you know, I think I'm done. Ship it" -- and meant it!
Huxley looks like it has some promise but every time they show it all they show is planetside style PVP, so I think it's promise is just that - a promise and nothing else.
Tabula Rasa... Well... Let's just say that Tabula Rasa is a fantasy game, with lasers, and leave it at that.
Star Wars Galaxies? More fantasy. With guns. Boring fantasy with guns for that matter. The best part about SWG is Jump to Lightspeed [JTL], the spaceflight add-on that adds Tie-Fighter/X-wing style gameplay to the world. The problem is, the SWG devs took JTL back behind the woodshed and cornholed it until it promised it would stop making the rest of the game look bad. There is so little JTL content in the game that it comes off as a gimmick. The kind of gimmick cults use to draw in otherwise sane and rational individuals to expose them to their brainwashing. The problem is, it doesn't work. you come out the other end going, "JTL rocked but what that other crappy game you had to play to get to it?!" To be fair they've made some progress recently, but only by alienating what few old-school customers they had and turning all the critics in the world against them. I dunno, that's not a good sign. Personally I felt like I could play that game for awhile - if they added about 700 times as much JTL content as they currently have.
So what's left? Where's the Sci-Fi MMO that has deep character building, rich lore, player housing, vehicles of all sorts, both player driven and story driven content, and a persistent world that reacts and changes based on the players' actions? I mean, seriously, why has no one stepped up to the plate?
I'd love to, but I don't have the connections to put a project of that scope together myself and I won't kid you - despite a decade of experience and more connections in the industry than anyone ought to have, I don't have those kinds of connections. It's not like I don't have ideas - and from talking to others in the industry it's not like ideas for these games are hard to find.
So what's the deal?
Is it publishers? are they so risk-averse that they won't even consider a sci-fi game with any sort of seriousness?
Or is it us developers? Are we so enamored of the latest 800 pound gorilla in our midst that we can't be bothered to consider a sci-fi MMO?
Am I going to have to wait five years to make one? I mean, do I have to wait for WoW to get old and tired? Do I have to wait for World(s) of Starcraft before you'll realize the flag I'm flying is worth flocking to? (While I admit I'll be a slobbering fanboi for a starcraft MMO, you have to admit it will just be another fantasy MMO... with lasers.)
I have to shake my head at the lack of good sci-fi MMOs; it just doesn't make any sense, to me. To me, sci-fi mmos are easier to design than fantasy MMOs. For one, you don't have the tolkien world - which means you have a lot more freedom to mold your world. Yes, you have a greater responsiblity to mold your world well since you have less well-known cliches to use as crutches, but that's not a bad thing! Systems are easier to make and there is a lot of untapped material out there you can use as inspiration. Every read terminal cafe? Wouldn't you want to play in that world? I know I would.
I want to see a game about mankind after it's spread out into our solar system. I don't need massive space opera. I don't need a million star systems and massive fleets, but give me a hundred colonies (orbital, planetary and deep-space drifts) and a frontier of astroid miners and pirates. Give me our political sphere projected into the future. Give me a high-tech cavalcade of special effects, FPS on-foot combat, player housing of all types and skill based space piloting. Give me a reactive environment that grows and changes as players advance the world and give me impressive, scripted story arcs to traipse through when I don't feel like joining the greater effort. Give me hacking the net, street samurais, taking down the capital ship, player-group owned and operated capital ships and fleet action.
All of it has been done individually in past MMOs, so why not tie it all together and give us a game that is better than the rest? A game that actually tries to succeed. A game focused on quality of experience and freedome of player action? A game that does Sci-Fi MMO right.
Hey publishers and MMO developers: When you're ready to make that game, come look me up - I'm your guy. I've got a decade of experience in the industry and I know a thing or two about game design. I've also been thinking about sci-fi MMOs for a very long time.
- Snipehunter
Comments
Count me in!
I could reiterate all you've said, but it's pretty plainly stated up there. Jumpgate was great for pilots, but, where's the world outside? Planetside was fun, for a constant sci-fi war. But where's the world outside? I look forward to Huxley, but I'll bet it's more 'loose framework around instanced deathmatch/CtF arenas'.
In short .. WHERE'S THE WORLD OUTSIDE?
You all watched Galactica, both as kids and last year. Star Wars sells like hotcakes even though they took the 'mostly fantasy' world and turned it into 'really fantasy' in the last few chapters released.
I hope for a World of Starcraft, but come on, I don't play WoW because of oversimplification, a cookie cutter set of character builds, and choice of art style. Do I think that Big B is going to change their 'winning' formula of 'cater to the lowest common' for me?
FPS, PvP enabled, Spaceflight + Atmosphere flight + Terrestrial world action, persistent worlds please, with a pseudo-technical sci-fi bent. I would play that one for a goodly while.
I put up with Neocron for 2 years because, buggy and incomplete as it was, it was at least a serious attempt at this. And don't try to feed me no AO, the first three years of free boxes and in-game ads and dated art isn't swaying anyone. And the Matrix online? Sure glad it's free with my Station pass, or I wouldn't know how much of a kick in the nuts it was to level up my 'vinyl hotpants' skill.
Will Star-Trek online fill the gap? Hard to say, Star Trek has some good prerequisites, but as far as I've heard, I must be federation, and that means no rogue play, no PvP and um, correct me for not being the Star Trek geek, but doesn't the 'Replicator' tech that EVERY Fed starship has make things like money and equipment sort of foregone? What do you quest for in that game? I doubt any live team will be able to crank out 'New Worlds' to explore that will allow me to keep going 'Where no man has gone before' so, we will have to see.
Come on, let's get serious about this people, I'm on board.
You traitor!
Sure I see, tell me how much you want to see Warhammer, then write this tripe. =P
i find it interesting Auto
i find it interesting Auto assault is not mentiond here, but i think i can understand why perhaps.
i am also very interested in what fantasy with lasers is, i just dont quite grasp it heh..
world of starcraft and warhammer 40K online are both ones i would love to see, starcraft and warhammer 40k have very rich and decent storylines that are very, VERY open, yet there is a grand scheme allways going on.
anouther possible is stargate online, apprently they promise some interesting ideas, but im doubtfull if they can pull it off or not, but its very early.
WoW.. heh, yeh blizzard love their artstyle, i kinda like it, but only because its not graphicaly intensive while staying fairly graphicaly pleasing.
i have heard rumour that on a couple of servers some people were awarded protoss "dragoon" mounts, from starcraft. still far far from scifi game, but still its interesting.
i was rather hopefull of tabula rasa, i can live with fantasy with lasers i suppose, its more the dynamic war zone that interests me
still wouldent mind knowing what that means.
i for one would love the oppertunity at playing a real scifi mmo, i enjoy freelancer and eve, but both are missing things, llthough EVE had me content for awhile.
Two words:
Warhammer 40k
(Make no mistake, I'll be playing the warhammer. I grew up with that world, it's one of my all time favorites and the game looks fucking dope.)
- Snipehunter
No AA?!
Heheh, in truth I left AA off the list so that I wasn't in the position of critiquing my own game.
to answer you question about "sci-fi" vs. Fantasy with lasers, consider this:
In books there is a division between "regular" Sci-Fi and "Hard" Sci-Fi. Hard sci-fi takes its science seriously, usually acts as a parable or avenue of social commentary and generally tries to make a serious effort at future casting. "regular" sci-fi, often derisively called "Sci-Fantasy" eschews any sort of accuracy in favor of wish fulfillment. Star wars is a perfect example of this. It didn't matter if Luke was flying an X-wing to bomb the death star or leading a charge of infantry and making an impossible bow shot through the arrowslit of a inprenetrable castle defense - the story would have been the same. However, Had Hal 9000 been an imp in a bottle, that story would have been TOTALLY different. That's the difference between "fantasy with lasers" and Sci-Fi.
The science has to matter, otherwise it's just fiction and fiction is just fantasy. That's all I'm saying.
- Snipehunter
haha
Im sure you knew I was kidding. Usually you have very strong backing for anything you state. Your no dummy.
40k.... that may or may not happen. All I know about 40k in terms of games is that THQ i believe it is has that license to all 40k. So as it stands right now.. EA Mythic wouldnt be able to do a 40k mmo.
ahh i think i understand
ahh i think i understand
ive ran alot of D&D games and rpgs and such, i love doing it, perhaps more than acutaly playing within them.
but ive allways found fantasy to be easier than scifi, or modern day.
i feel more restrited, and required to know so much more about things.
building a world in such settings becomes harder, because players find many differnt avenues that i just dont see, and i could never prepare for.
granted thats WHY i play as a GM, for the rush i get to see how my players react and achive their goals.
but i find it much harder to do things in worlds i have made that involve modern or science fiction, perhaps i rely upon the "hey its magic, nuff said" clause.
because when a player asks me 'why' i can say, 'it's magic'
while i find the same player will hound me much harder for explinations within a modern or scifi setting, often because they feel more confidant or willing to challenge those settings.
it feels like a mixture of confidence and lack of it within both my players and myself, that makes things difficult to fully keep flowing.
it really is easier to make a fantasy game than a scifi one i guess.
very thought provoking as to why however >.<
But how fucking cool would that be?
A WH 40k MMO?
*drool*
Believe me..
Alot of us would like to see that hehe.